Question for the Youtube Q&A
Hello people of the fog !
Here you will be able to ask your question regarding some Design balance.
After that, the team will choose some of them for the YouTube Q&A.
Rules:
- One post per person
- Spamming is not allowed
- Troll/off-topic questions will be deleted
Thank you !
Comments
Where is Youtube Q&A #3? I see it on YouTube, but I don't see it in the forum (and I really appreciate the table of contents on the other ones that are posted in the forum).
can we get some information on if you guys are working to fix broken add ons for maps, the chilli add ons for the cannibal, deliverance not working and diversion having noise notifications up in the air?
Hey, me again I asked about Leatherface in this thread but I have another question:
I was just wondering if you were able to tell us which licensed killer you have been given the go ahead to make cosmetics for. I remember Mathieu Cote saying that there was one when you had the play with the devs a few weeks back.
Thanks!
Are there any new Offerings in the making? Or maybe even a second Offering slot solely for Bloodpoint Offerings. It's so sad to almost exclusively see those. if there were 2 unique slots for Offerings than more "match altering" offerings would be used.
How about Offerings that change the number of crows or how they react to survivors/killers. Offerings that change skillchecks, add weather effects, turning some lockers into traps, weaken/strengthen some pallets, entity block windows faster/at random for some time.
Can you confirm that letting all wraiths keep after the new patch their Coxcombed Clapper add-ons which converted from uncommon to ultra-rare and led to people having an insane amount /200+/ stacks of the new ultra rares was intended ?
Great new Chapter BTW C YA IN THE FOG
Sh1fty 423
Will there be more than 4 perks in the shrine?
How about adding them all but increasing the price?
matchmaking is broken. when i play killer, doesnt matter whichk rank i am i always wait +5 minutes and somehow 3-4 survs come instantly
Surrender option for Killers/ Survivors when?
Hate wasting 10 minutes trying to find the last survivor refusing to leave/ hatch stand-off/ everyone on the floor bleeding out. Identity V has this just give us this already, shouldn't be hard at all
Most of the time I just want to move on to another game instead of being held hostage here by game mechanics
Does anyone else love Mathieu Cote??
How comes the current bloodpoints are capped at 1 million? i feel like this almost forces me to spend my bloodpoints on characters I've already leveled up rather than saving up and potentially using them for a future DLC..
Have you thought about making a way to save Preset Perks? i know you can save different Perk Builds on different Survivors but Im a Feng Main and i would like to switch out when i ever i want to a pre-saved perk build when everi feel like it.
Thank you for your time and all your hard work!
Ps. That American Kate top will be bomb
Stats, let's see some stats!
Would it be possible to give each other survivor the same bloodpoints in the end, as their game is a team effort? emblem progress and xp could still be personal. maybe that helps with tunneling?
Because "killed" to The Huntress with so many nerfs?
First the nerf of addons wind-up time, after the hitboxes more smaller in survivors (and not in debris of maps) and the reduced speed of bloodlust.
This killer its not OP, was equilibrate but not now.
Please read the complete repair list in the original post: https://forum.deadbydaylight.com/en/discussion/21546/huntress-need-work-imo
Thanks.
First, I have an idea about reworking "Rancor":
Why i bring this idea? Because i feel no gradation at this perk progression. It might be something like "NOED" - feeling his power at III level of it. Or like "Devour Hope" - adding another effects during its progression.
Second, i have an idea for "Plunderer's Instinct"
Alongside revealing the chests' auras, it would reveal dropped items' auras (by survivours themselves/after sacrifice/by "Franklin's Demise") whithin 10/15/20 meters.
And the third: what perks reworking will the midchapter patch bring?
Many thanks! Keep it up!
Currently there are very few around the maps and Spies From The Shadows procs very rarely. When can we see a "crow revamp" to make them a more menacing presence for survivors (they are still servants of the Entity)?
Any chance the icon images in the game files could be whitelisted? The amazing work by Happy Clown coloring the perks, add-ons, killer powers, etc. is too good to ignore, but I know a lot of people don't feel comfortable modding the game because of the risk of a ban. It would be a harmless change that gives players no gameplay advantage whatsoever, please consider this!
If it's not possible to whitelist the icon files, are there any updates on the touched upon Steam Workshop support?
Can you tell us something about the mid chapter patch (?
Also, huntress and pallets seem to have "some bugs" (huntress hatchets passing trought survivors and pallet not stunning unless you are literally under them) are you waiting for mid chapter patch to fix them or will you fix them early?
Do you plan to update the forum site in the future? Some of us like to spend some time of forums and at the moment we don't have too many features: we can't delete old posts, we can't unsubscribe from specific posts, etc.
Can we get a volume control for the music in the game? The chase music when playing as killer is so loud now, that it is almost impossible to hear anything else, like players running or grunting.
Hello Everyone

Has there been any recent chatter about Freddy? Its exciting to know what could possibly be down the line for our iconic killer. Even if the ideas are just wishful thinking at this point, they are still fun to hear
Can we get a detailed version about what Prestiging does for the bloodweb .In game, it states the vague "Slightly Increases the odds of getting better items on the bloodweb"
Unfortunately this has caused the community to just fabricate misinformation to try and fill in the blanks. Everyone has their own interpretation of this. I've seen anything from 1/2/3% to 10/20/30% better chance for rarer items, and various rules about how much Very/Ultra rares are affected, if at all.
With the cosmetic shop live and flourising, Prestiging is now pretty much more of a Bloodpoint sink than a way to make your character look different. I'm sure at one point the exact mechanics were kept vague for a reason, but given the situation we're at now, I feel as though players should have all the facts about prestige available so they can make an informed choice.
TL,DR: Can we get exact numbers and figures for what each level of prestige does for a character's bloodweb?
Has the team considered creating a unique interaction for cleansing these malicious artifacts beyond holding M1? And/or.... Perhaps making them dangerous to touch barehanded, inviting new items, perks and offerings in the game?
Thank you for everything you do! Your persistent patience with our shared "passion" is greatly appreciated! :-D
Is there any LGBTQ+ character in this game? Pure curiosity.
What are your plans for halloween? An event or maybe a paragraph?
Is Freddy Krueger still trapped in debt? :P And also can we get some information on the Freddy rework please?
SEASONAL REWARDS WHEN?
Hello devs,
have you ever considered making prestieging more rewarding? For example 5% more bloodpoints after every trial with a P1 character, a P3 character would grant you 15% more bloodpoints after every trial. This also would ease out the huge grind in Dead by Daylight a little bit and make prestieging look a bit more attractive. Would love to hear your opinion about this.
Love your work, take care.
Will we ever get to see an in-game chat feature on the consoles versions just like there is on PC.
are you guys going to buff some survivors perks like autodidact prove thyself and others perks alot ppl loved autodidact in the PTB but now its useless and so others perks that ppl dont use
The game can already tell if a survivor is in a chase or not. So why is it that, while in a chase, picking up an item is prioritized over vaulting?
Hi Devs, is there any chance we could get a bonus xp offering in the future?
Do you ever think you'll add an option to turn off chase music? or better yet add in more chase music/ or allow for custom chase music or even add community made chase music (so long as it fits the theme?)
and also Would you ever consider adding an ability for survivors to "reset" unbroken pallets at the expense of putting them on an exhaustion timer?
what do you say to the unfairness of BBQ&Chilli to We're Gonna Live Forever?
What is the reason killers get such a strong double point perk while survivors literally get nothing for it? Any plans for changes / Adjustments?