Question for the Youtube Q&A
Hello people of the fog !
Here you will be able to ask your question regarding some Design balance.
After that, the team will choose some of them for the YouTube Q&A.
Rules:
- One post per person
- Spamming is not allowed
- Troll/off-topic questions will be deleted
Thank you !
Comments
Is Leatherface/ Cannibal's faces broken? Ive sacrificed and mori'd over 100 of each survivor with him but still havent earned any of the other faces.
Will there be any new offerings anytime soon? Also a killer offering to prevent the hatch spawn at the cost of a generator would be a nice addition.
When can we expect to see the hex totem rework we were promised during the hag "buff"? I have pinned several steam discussions from someone claiming to be a dev working on it saying it was coming, but I have yet to see any word on it since the last year
Are you aware that you introduced a blink/teleport deadzone in the bathroom area in the game map with patch 2.2.0 and when can we expect a fix for it?
Also have you considered increasing the Dream Transition but make Freddy be able to walk through obstacles
it would make sense with him lore-wise since he isn’t existing in the real world so barriers shouldn’t affect him
Right?
And please make him be able to grab Survivors of Generators
Hello great people!
I have 2 simple questions. I play on PS4 btw.
Will there ever by an option for color blind? Sometimes i can hardly see the trails from the players and more issues.
When i play survive with friends, and we play with 4 people, in the afternoon ( EU time ), everthing is working great, but when it is getting dark, we wait for 15 - 20 minutes to find a lobby. Why is this?
Thank you,
Markos
Will you put any outfits that are season wise like summer:swimsuits ,winter:coats covered with snow
People seem to have issues with the match making can we adjust it so the lowest ranked person (1) is who determines the rank of the killer. This may stop many of the complaint threads on the forum and at end game.
Do you have a plan to make survivors more unique?
Hey, guys.
What are your ideas so far for slowing the games down? I think secondary objectives are a really good way to address the issue and I was wondering if you guys had anything planned. Should we expect any changes in the near future? Thanks for reading.
Why is there no official support for voice com in the game?
As it is right now the devs implemented SWF as a response to the community.
They even whitelisted 3th party programs for the survivors so they can use voice com.
Right now 70% of the games are having SWF groups in any combination in them.
Only 30% of the matches are like the game was originally intended.
Why is it so hard to accept that fact and implement it into the game officially?
The devs could redesign the killer role for the voice com and let the rest, who don't want to use voice, play hardcore mode if they want.
As I understand it, without killers no game, because killers are hosting the game, so it should be admirable for them to face SWFs.
All what I have read so far supports strongly to implement voice so the game can officially change for the better or acknowledge the problem.
If that is not possible please consider,that in my opinion the majority of the killers would feel better, if there is an official statement that SWF using voice is cheating but their hands are bound to do something against it and they have no way to find a solution.
If that is the state of the game the killers can accept this and decide to play with it or, like one of the devs stated, play another game like ciV.
With such a statement they would shut down any further discussion of that topic and we as a community could move on and focus on other stuff.
Are there any plans on reworking the bonus Bloodpoint perks/addons?
Right now, We´re gonna live forever and BBQ give the points after the match.
But Distressing, Thrill of the Hunt, No one left behind, and the addons for Trapper, Hillbilly, Wraith and Leatherface give the points during the match.
Which results in weird combinations like Distressing + "the beast" on Wraith gives 2.200 bloodpoints in deviousness per hit. Meaning 4 hits = max points.
Why are you making the changes to chaser? there are a lot of situations were staying near the hook is literally necessary for the killer and you are punishing him for that.
Like at open gates, or with more than on survivor on near hooks. or literally whan other survivors are sworming the hooked survivor to farm him.
Can you explain us this choice?
I am curious to get details on how the current save system works? Is the save still local or stored remotely server side? It has been a while as far as I can tell since my local save file has updated (I would guess around the same time you guys added the auto-save red icon in-game).
Are you going to make it where when survivors die they can't see the killers perks and ad ons till end of game? So that SFW can't tell the others what perks the killer has when they die.
Are there any updates on the end-game scenario? Do you have any footage to show us
We had no news about Freddy's rework for the mid chapter patch. Is it still possible for him to receive said rework before the patch goes live, or will we have to wait more?
Is dropping a survivor to avoid flashlight stun save / pallet stun save an exploit?
One year ago, we failed the community event "Fall Masquerade". Rewards were supposed to be for Huntress, and, I believe, David.
What happened to these cosmetics? Were they released later in Store or with the Howling Grounds event?
Why not make devour hope base game play. It would give the killer role the power boost that that half of the community craves by rewarding hooks and giving the killer a reason to want the survivor to be unhooked thus ending the camping the survivors complain about.
If this is a viable solution fine, if not what is your reasoning?