Why Survivors should protest the Bloodlust Nerf
Which is worse, honestly, Bloodlust after 30+ seconds of looping or... Nothing But Nurses, all day, every day? Nurse is the ONLY killer that doesnt rely on Bloodlust to stop looping. The only reason why other Killers get used is because Bloodlust allows them to reduce the loops too about a minute. Even if you dont down them, they have to do something OTHER than loop. Nerf the Bloodlust, you will get NOTHING BUT LOOPS as any other killer but Nurse. Any Killer who is serious and nit just messing around will be forced to use Nurse to stand a chance.
Your Choice, Nerf Blood lust and get nothing but Nurses, or, leave it alone and get more variety in Killers
Comments
There's just no getting through to you guys..
Whatever, you're bad at the game. Git gud, then complain x
you could not be more wrong XD any half decent killer out there does not rely on Bloodlust no matter what killer they play, if you rely on Bloodlust, you are NOT a good killer, not even close.
I despise that addon and I've been blocked by killers because I evaded them, one even used it to chat in my survivor lobbies. I wish the devs would just start banning for that or at least say any further uses would induce a ban.
I've actually played against some aussies and some from New Zealand as well and even made friends with some.For the most part they're all cool people same as most regions. It's just sadly the jerks seem to get the most attention and outshine the regulars.
MLGA does not let you chat in the pre-game lobby as a killer.
Ooops.
Bye bye
Ok 43 responses was way to many to go through so I'll only say this.
I don't have a problem with the bl enrf as long as they follow through with the smoothing between 1-2 and also at least adjust the maps some. The Barn and Storehouse being the 2 most obvious culprits while also giving survivors ways to actually be stealthy.
Sadly to really make it where it needs to be requires full map reworks and or completely new code to really balance things out. Because the big changes everyone wants to balance things will most likely take a while and or break the code if all implemented at once.
Also who da F uses BL 3? Its either you "break the pallet" or you use your power or you (relunctatelly (sorry bad english)) leave them.
As the power role you should not be forced to leave someone from the supposed "weaker" role because they can stall you for a long time. That to me shows that this weaker role is actually the power role. Thats a big no no on asymetrical games and the source of most of the "killer mains" (although they play both sides and have a much easier time with the "weaker" role) complaints and grips.
Oh and dont forget to erase DS BS too. The rest of the perks are fine.
Hi
you know that won't happen, they'll just go we nerfed bloodlust so if you survivors could stop abusing those spots that would be nice and never solve the problem
If you think about it long run ways the change with removing 3 is good in a sense. Because it's much easier to change BL 1 and 2 and tweak them until they get the maps reworked then it is to adjust all 3 in relation.They were talking about smoothing out the transition between 1 and 2.
Its been a constant thorn in my side with the developers. My grandfather always told me “Do it right the first time, or don’t do it at all.” Yet the developers seem to have no issue half assing things.
I think the biggest issue is the spaghetti code and it's limitations on fixing things easily. The devs have stated they want to rewrite it from the ground up or make new code but that takes time either way.
They will continue building up on the spaghetti code till it collapses at some point. When they are done milking DBD, they might introduce a DBD 2
Bloodlust doesn't counter looping though. Every time you break a pallet, it gets reset. The only way it would counter looping is if you intentionally do not break a safe pallet and instead decide to run back and forth for 30/45 seconds. But in that case, you are objectively making the wrong decision and I don't think the game should hold your hand and reward you for playing poorly.
Even if we aren't talking about pallet loops specifically, any decent survivor that knows how to run tiles correctly and use windows to their advantage probably knows that all they have to do is throw down one safe pallet, vault back and forth, and then boom, BL is gone.
blood lust nerf is just ridiculous anyway.
Bloodlust is a crutch for bad killers, it's really that simple.
You start bloodlusting around a pallet spot, thats literally the point of bloodlust. This way you can catch a competent survivor faster than runing after him till he exploited every window loop in the map.
Please explain it to me, how is it a bad decision to waste 30 sec or sth stacking up bloodlust 3 instead of chasing the survivor through the whole map if you know that he is competent enough to keep you occupied even longer?
Sure, if looping wasnt such an insane time waster, then it would be a stupid idea to stack bloodlust at a single pallet, but thats not how the game works currently
You could spend 15 seconds running around a pallet and then break it. That takes it out of play for good. Or you can spend 45 seconds building up bloodlust for each pallet while the survivor vaults back and forth and self heals, leaving a ton of pallets still active by the late game. Your call.
are you saying nurse is easiest? she is the hardest thing in this game to get good we all know nothing survivors do is hard at all.
I typically play survivor and I support Blood Lust. If anything needs to be change, adjust the numbers and the times to get there (I've heard less time being suggested), but getting rid of it outright may cause issues for a lot of killers catching up and countering loops.
As Clown, your goal is to herd them into the direction you want them to go, not hit them directly. The only time you want a direct hit is with the pinky. The Clown's gameplay was pretty bad, though. He could hear a gen close to done near him and proceed to chase people rather than knock the people off the gen and hit it. The end lobbies should definitely be showed, too. We don't know if they're just picking on a bunch of rank 20s or not.
Nurses will continue to reign and people will continue to leave.
You claim that the same was as the few others that try and use that even though you know it's false. The game has gotten more popular, Hags are now the number 3 killers behind only Billy and even then she's pushing for number 2.
In fact a lott of the people leaving are those that wouldn't have ever stayed in the 1st place. Some of those who're leaving are leaving because of a toxic community, no dedicated servers etc. There's quite a few review bombs that're from people who got to use it during ftp week.
Most of the survivors who encounter nurses at rank 1-2 don't leave even with her being the top killer. We take her as a challenge to learn from and get better.
most survivors will just DC on their first down, they hate challenges and just want easy mode from what I've experienced
I'm not sure what time you play but it's rare when it does happen to me. Also how is this any different from killers lobby dodging because they want an easy win? Oh I see 2 toolboxes or 2 medkits dodge instead of bringing Franklin's. Oh no they brought 1 or more flashlights, I don't want to bring a counter to it etc.
seeing as how survivors are currently much, much stronger than killers in every way I'd say that killers are entitled to dodge
That's true but at rank 1-2 when I was there it wasn't always so one sided affair, suire there was rofl stomp games. But on average the killer usually got some rofl stomp 4k games with no gens being done. There was also a lot of 1-3k games and it was petty balanced overall.
There is 1 stat that I'd yet to see which would probably be quite enlightening is what is the breakdown by platform and rank range. How well do killers do on average within those data points. Now compare it to post region lock but also by patch breakdown.
With the nerfs to exhaustion, Pallet Looping being made less effective due to the Vaccum being removed, flashlight nerf, ect. All the things Survivors used to troll Killers with, the Survivors are simply moving to the next broken thing they can abuse. It’s common anymore, Survivors are not trolling during the match as much, but only once they’ve already “won” by Rushing the Gens, then they troll the Killer.
Most “blow out 4k’s” seen at Rank 1 is because Survivors are desperately holding onto the past, and refuse to adapt to the “Gen Rush” meta and try to troll Killers. That, or they make a massive amount of mistakes. It has very little to do with how “good” the Killer is, and more on how “bad” the Survivors are.
There is only 1 stat I’ve yet to see that could give me an insight onto how the games are played out. How many are Dead/Alive when all 5 gens are powered. Not Escaped/Dead. How many are dead the moment all 5 Gens are complete. How many matches do you see where the Killer simply snowballs off of stupid altruism because the Survivors are greedy for the 4 man escape? These Kills should be omitted from balance talks, as these Kills are obtained only because Survivors are greedy and want more AFTER they have already “won” by completing all 5 Gens.
Perhaps you haven't kept up to date, the game is not "MORE" popular AT ALL!! It peaked 35k during the event that's horrendous no where near numbers it was hitting last year. I love how you throw a blanket over any person that ever left dbd, not true about "wouldn't have ever stayed in the first place" (not 1st) plenty of people played the heck out of dbd before leaving. I know marth88 had thousands of hours, I myself clocked in 1k and many others too, yes you're right about people leaving due to the community being toxic. Nobody enjoys being told to off themselves and get death threats from a game that won't hold aggressors responsible for their disgusting behaviour. Furthermore the balance issues are now getting beyond the joke, nerfing bloodlust is a game killer, just when they give a few killers a small buff they decide to nerf the entire roster in one big F.U to the killer community thus driving more people away from the game.
I played this game for around 1k hours this is what I saw in about 1 out of every 2-3 games. Miss the DS? = DC, Killer out plays the survivor? = DC, Get found in a locker? = DC, basically any and every reason to DC is displayed at the drop of a hat and without consequences I am not surprised that it is still being abused on a regular basis.
No problem, once more killers pick up nurse the moaning and crying and review bombing will be so great the dev's will delete her.
News flash that ship sailed long ago so that insult attempt falls as flat on it's face as your argument. I already broke down the reviews that were negative during the time period and some weren't even from survivors about the patch.
They also divided by 3 the speedboost of BL2.
It's not "only BL3".
While true they're trying to make it much more smooth without having to take into account BL3. I'm going to wait and see what actually hits PTB for testing.
its not "more smooth", its a straight up flat out nerf
If you need BL3 to catch a survivor then you're bad, sin't that what you've said about others complaining? If you can't catch them in less than 30 seconds running in a straight line with no los loss you're bad.
Which was debunked in the same thread, but you either ignored it or didn't read it.
I think killers will get bloodlust faster but just that bloodlust 3 will be gone?
Actually it wasn't debunked at all sicen if you read the actual breakdown how it listed it you'd know. I'll even later today break it down completely so there won't be any more confusion or anything.
why should survivors be rewarded for not being able to lose the killer and instead running in circles thus failing to lose the killer?
so full of the cowpies...
and survivors do any better? How full of it are you today?
hypocrite much?
That's just the way he usually is. Make of that what you will.