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Succubuzz

Succubuzz

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Succubuzz
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  • Bloodlust is a crutch for bad killers, it's really that simple.

  • @powerbats said:

    @yeet said:

    survivors use MLGA to block me for beating them, i haven't seen a name that wasn't just a row of boxes for months, and my region is Australia

    I despise that addon and I've been blocked by killers because I evaded them, one even used it to chat in my survivor lobbies. I wish the devs would just start banning for that or at least say any further uses would induce a ban.

    I've actually played against some aussies and some from New Zealand as well and even made friends with some.For the most part they're all cool people same as most regions. It's just sadly the jerks seem to get the most attention and outshine the regulars.

    MLGA does not let you chat in the pre-game lobby as a killer.

  • @billynair said:
    Which is worse, honestly, Bloodlust after 30+ seconds of looping or... Nothing But Nurses, all day, every day? Nurse is the ONLY killer that doesnt rely on Bloodlust to stop looping. The only reason why other Killers get used is because Bloodlust allows them to reduce the loops too about a minute. Even if you dont down them, they have to do something OTHER than loop. Nerf the Bloodlust, you will get NOTHING BUT LOOPS as any other killer but Nurse. Any Killer who is serious and nit just messing around will be forced to use Nurse to stand a chance.

    Your Choice, Nerf Blood lust and get nothing but Nurses, or, leave it alone and get more variety in Killers

    you could not be more wrong XD any half decent killer out there does not rely on Bloodlust no matter what killer they play, if you rely on Bloodlust, you are NOT a good killer, not even close.

  • @Master said:
    Its not trapper who needs a buff, its gentime and looping that needs to be adressed

    If you are yet another one of those people that thinks gens are done too quick, and that they should make them take longer, then all i have to say to you is this:

    GIT GUD

  • As a Trapper main, i can tell you that the Trapper is just fine the way he is right now.

  • @feffrey said:
    Why are killers whinning so hard because "We survivors" only have pallets as protection and they want to take that from us. They've already took our perks
      Every killers I've faced lately complains about urban Evasion, Desesive strike and borrowed time....

    Honestly if killers want a free hand out like always.. They should spawn 1 survivor dead, 1 survivor on a hook another one down and the last one injured....

    If killers get their way this game will be one sided.. I get that some killers at smart enough to deal with looping or to lwave that one survivor alone.

    I understand that looping can be difficult to counter..

    Why want killers just admit to being out played?

    Why are survivors whining so hard because "we killers" camp and tunnel, and they want to take that from us.

    Honestly, if survivors want a free hand out like always.. They should spawn the killer rooted to the ground, unable to move or hit....

    If survivors get their way, the game will be even more survivor sided than it already is.. I get that some survivors are smart enough to know how to play the game.

    I understand that tunneling can be difficult to counter..

    Why won't survivors just admit to being outplayed?

  • @thesuicidefox said:

    @Succubuzz said:

    @thesuicidefox said:

    @Succubuzz said:

    @thesuicidefox said:

    @Succubuzz said:
    Hatch closing was already tested, and it was a bad idea, like the majority of the community who actually knows a thing or 2 had said all along.

    But that was permanent closure. I'm talking about only if the killer stands on or near the hatch. If they walk away you can use it.

    no it wasnt, not untill after the last generator had been done, since doing another generator opened the hatch again, and it dosnt matter if it was permanent or not, closing the hatch has been done and tested, and it was the worst idea for trying to solve the hatch standoff ever, dosnt matter how you do it, closing the hatch is not the way to go about it.

    On PTB, once the hatch was closed it would open again if someone did a gen. This is way to OP for the killer, especially if they have Whispers they will find you. But there can be circumstances to closing the hatch, such as killer within X distance.

    You are just being stubborn.

    being stubborn has nothing to do with it, any good killer and/or survivor will tell you that hatch closing should never be a thing, in any way, find another way to solve the issue.

    On another note, Hatch Standoff wouldnt even be a thing if Survivors would just jump into the hatch and killers would just hit the survivors, but nooo, survivors want to stand on the hatch and teabag while the killer is coming, or if the killer finds the hatch first, he/she feels entitled to the kill, that is the real problem.

    If the hatch were closed when killer was close, there would be no standoff. The survivor either leaves and does something else or nothing because the killer can just down/hook if they came near hatch. Survivor does a gen, killer can stay on hatch or go check gen and leave hatch open. Survivor can escape but not guaranteed. Killer can still catch him.

    thats exactly how it is already, except the hatch cant be closed, if the killer gets there first, the surv can go do gens and see if the killer leaves it or not, no reason for a perk for that.

    Hatch closing is never gonna be a thing, its the single dumbest thing people have ever suggested to try and solve "hatch standoffs", and has already been tested, not in the form you suggest, but hatch closing is hatch closing, just like dog poop is the same regardless of the bag you put it in.

  • @MojoTheFabulous said:

    @Succubuzz said:

    you honestly believe that? this is BHVR we are talking about, i honestly dont believe "free to play" people were meant to get the masks at all, and i seriously doubt they will lose the masks once the "free to play" period ends.

    Yes, I do believe that: https://forum.deadbydaylight.com/en/discussion/13799/deathgarden-x-dead-by-daylight/p1?new=1

    so nice of you to ignore 90% of my reply, read it again and try another reply.

  • @thesuicidefox said:

    @Succubuzz said:

    @thesuicidefox said:

    @Succubuzz said:
    Hatch closing was already tested, and it was a bad idea, like the majority of the community who actually knows a thing or 2 had said all along.

    But that was permanent closure. I'm talking about only if the killer stands on or near the hatch. If they walk away you can use it.

    no it wasnt, not untill after the last generator had been done, since doing another generator opened the hatch again, and it dosnt matter if it was permanent or not, closing the hatch has been done and tested, and it was the worst idea for trying to solve the hatch standoff ever, dosnt matter how you do it, closing the hatch is not the way to go about it.

    On PTB, once the hatch was closed it would open again if someone did a gen. This is way to OP for the killer, especially if they have Whispers they will find you. But there can be circumstances to closing the hatch, such as killer within X distance.

    You are just being stubborn.

    being stubborn has nothing to do with it, any good killer and/or survivor will tell you that hatch closing should never be a thing, in any way, find another way to solve the issue.

    On another note, Hatch Standoff wouldnt even be a thing if Survivors would just jump into the hatch and killers would just hit the survivors, but nooo, survivors want to stand on the hatch and teabag while the killer is coming, or if the killer finds the hatch first, he/she feels entitled to the kill, that is the real problem.

  • @DaMostWanted786 said:
    I've been playing Dead By Daylight, courtesy of PlayStation Plus, and have been enjoying the game with friends! What we all have come to find is that** the Killers are just too powerful**! I get the aspect of stealth and hiding and outmaneuvering, however, when we are being chased, it's inevitable for us to get caught. Playing this game feels like the common Hollywood movie scenario; all the victims are pretty much powerless against the killer.

    It would be great to have the ability to counter the killer via more weapons to defend with (aside from the flashlight), a boost to character sprint speed, fewer hooks, and more pallets! Adding to that, it would be great if there were some slight **increase in characters skills. Such as longer sabotage hook time for jake, give Meg slightly faster sprint speed over characters, etc. **

    As for the killers, when they camp by hooked players, maybe make it so that whenever the killer is close by, make the bleed out time longer, and also decrease the killers attack range to make it easier!
    **
    Any players, what are your thoughts on this?
    As for you developers, are these updates possible? Why or why not?** Not asking to make the survivors more powerful, but give us a slight advantage! WE'RE DYING OUT HERE!!! :'(

    i am sorry, but this post clearly shows how new you are to the game.
    The game is incredibly survivor sided, once you learn the ropes.

    Get better at the game, and maybe you will eventually see why the killers are not at all overpowered, and in fact, it's only the top 1% of killers you really have to fear.

  • @thesuicidefox said:

    @Succubuzz said:
    Hatch closing was already tested, and it was a bad idea, like the majority of the community who actually knows a thing or 2 had said all along.

    But that was permanent closure. I'm talking about only if the killer stands on or near the hatch. If they walk away you can use it.

    no it wasnt, not untill after the last generator had been done, since doing another generator opened the hatch again, and it dosnt matter if it was permanent or not, closing the hatch has been done and tested, and it was the worst idea for trying to solve the hatch standoff ever, dosnt matter how you do it, closing the hatch is not the way to go about it.

  • @Shadopaw said:
    All it does is add More dodgers to Que times.
    I have played on ping of well over 500 before and there is no noticeable difference in game play ...
    Also fix Your Que algorithm, This whole 30 minute Que for killer is really Destroying this game for me.

    If I am waiting longer than 5 minutes in a Que you need to fix how this is handled

    please, removing the ping indicator would change exactly nothing, people would just go back to using MLGA, and you would still get dodged just as much, maybe even more, since MLGA is much more precise.

  • Hatch closing was already tested, and it was a bad idea, like the majority of the community who actually knows a thing or 2 had said all along.

  • @MojoTheFabulous said:
    You just need to own both games. Playing Deathgarden during the free week will give you access to the masks during that time but only during that time unless, at some point, you purchase the game.

    you honestly believe that? this is BHVR we are talking about, i honestly dont believe "free to play" people were meant to get the masks at all, and i seriously doubt they will lose the masks once the "free to play" period ends.

    I mean, just look at the L4D2 cosmetics, you could buy the game and get the cosmetics, then refund L4D2 and still keep the cosmetics..

    I hope they stick by what they say, and remove access to the masks from people who dont own the game, but i wont believe it till it actually happens.

  • If you play the free version (14th till the 21st) you also get the cosmetics apparently, no need to buy the game at all.

  • BAHAHAHAHA
    the perk was added because survivors were crying about killers camping, yes there are still campers, and yes some of them are dumb enough to use this perk while camping, but it dosnt change the facts, survivors were crying about camping, so the perk was added, and it definitely helped with getting more killers to stop camping, and now survivors are crying to get it nerfed, well, if it gets nerfed, have fun with even more camping killers, thats all i have to say.

  • i love how wrong people can be.

    When Whispers gets weakened, it means it covers a much larger area, if it covered a smaller area, it would actually be getting stronger.

    So basically, when enough survivors are dead, it will be like running Whispers tier 1 (there is a survivor somewhere on the map, and im gonna whisper in your ears as a result)

    So yes, even though the OP is wrong, he is also right, since it IS a nerf.

  • gives me a connection error aswell, i just decided it was the game telling me to play something else to be honest.