Feedback and Suggestions

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  • We all love Animatronic, and it's a really nicely designed killer. But his perks are a bit lacking. Phantom Fear is usable on high mobility killers, but that's about it. Haywire… Well, it's useful if you play Singularity in Endgame. Help Wanted might be the worst one and I wanted to propose a different perk for this killer. Here is a basic explanation, and I hope you read this and consider
    7 comments 51 views last activity
  • The Houndmaster should have a visual indicator showing what mode the dog is in. Right now, it's very unintuitive. I always find myself accidentally charging up search mode rather than chase mode once the dog finds survivors. I know I could just look to the bottom left side of the HUD to check the current mode, but I play with a small HUD and that would mean taking my eyes off the survivor I'm
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  • As I said I did SM rework before some time and I'll post it here. Give it some read. Stay tuned. Skull merchant starts with 4 drones each is different type and can be recalled at all time. Drone type 1: Can be deployed to freely move around map at increased speed, tracking large area within line of sight. Once it should crash into wall it instead change direction and keep scanning. The destinat
    0 comments 21 views last activity
  • Basekit: → Traps can now be set remotely within 5m while tapping m2, same with reseting (used to be a full animation with 1m range) → Trapper has no haste anymore (used to be 7.5, up to 12 % with add ons) → Disarming traps take 5s (was 3.5s) → Rescue time is 5s (was 1.5s) → Escape time is 10s (but always first attempt) → Self catch animation now takes 1s (was 3s) → Trapper starts the trial
    0 comments 73 views last activity
  • UVX Cooldown Reduce to 6s (Was 7) Weakened Timer Increased to 12s (Was 10) Weakened Removal Slight Rework: Survivors can now only remove Weakened while in chase (Still requires looking at him) - This change is so that survivors can't just stand there staring at you behind a wall while you are busy in chase with someone else, or do it while you are carrying someone else. This should be an in
    1 comments 21 views last activity
  • I don't know why you would play this killer anymore over other killers. Sure she can play around pallet loops but she's pretty slow at doing so, and at some point you'll come across a pallet and window loop that's too strong that you'll have to switch forms to break. So… this is basically just like every other killer except they dont have to switch forms. With the removal of leeched on h
    8 comments 261 views last activity
  • wow. survivor queue are so terrible 2 people spawned in afk. 3rd got hooked in the first minute. So i walked up to the killer to get hooked and end the madness, then get a bad behavior (getting killed intentionally) warning from the game. Well done. I guess I'm done for the day. Do better please.
    5 comments 71 views last activity
  • I loved this skin, except for the red gloves. They don't fit, and that would be the only reason I wouldn't buy it. Please make other options!!!
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  • I know, its sound crazy but hear me out. In jurassic park she was main antagonist, she killed few people and also she would be unique since most of the killers are humanoid. She also could get cool perks, also she would be perfect as a stealf killer. Her abilities could be: ambush jump: this abilite would take her to ambush position which would gain her undetectable but she couldnt move but whe
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  • He starts out in hunter mode where he has the ability to stalk survivors, in this mode he earns tokens for m1 hits that unlocks the ability to use his shoulder cannon attack or perhaps a laser, this attack has a small hit box but is very fast making it both hard to dodge but hard to hit as well. When fully stalked he can than unlock camouflage mode, this gives him invisibility and the ability to
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  • Subject: Suggestion – Add Team Communication Options (Voice or Quick Chat) Hi Behaviour Team, I’ve been playing Dead by Daylight for a while and really enjoy it, but I’ve faced some issues like tunneling and slugging — which I know your team is already working on, and I appreciate that. However, one thing that feels missing is a way to communicate with teammates . DBD is a team-base
    7 comments 101 views last activity
  • Hi it would be awesome to see a new Limited-Time Mode in Dead by Daylight something fresh that mixes up the usual gameplay for a short period.Because this generator fixing all the time is very boring. Thanks for reading hope you’ll consider adding some LTM events!
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  • This year's Halloween event feels incredibly bad to play. The Void felt meaningful in previous years, because there were tiles in there to play around. This year, The Void feels like such an afterthought; it's literally last year's void but the center tiles were removed. There is zero reason to go into the void, other than satisfying the quest requirements. What's the point of playing this mode
    0 comments 21 views last activity
  • So, no idea what the idea and state of his rework is in the background, so this will take some assumptions: 1. Main event stays as is 2. his M2 effectively remains the same I actually think it would be interesting if Trickster, as 110% killer, would gain 1% haste for each consecutive hit he gets with his blades on survivors. Lingering for 5 seconds, that lingering being 10 seconds if his blad
    8 comments 81 views last activity
  • I think Dexter would be a great idea to add to dbd.he is a mass murder after all and it will a lot attention.but what do you think let me know🤔🤔🤔
    2 comments 21 views last activity
  • mainly the pallet breaking and zoning potential of this killer combined with the fact he doesn’t get punished at all for messing up kinda makes for some really boring gameplay He has no mobility or map pressure so by no means is he any thing but B tier but unfortunately he’s become kinda boring to play against now it’s just you have to kinda just drop and move to the next against him now I thi
    2 comments 52 views last activity
  • Haddonfield is by far the map I ever dread getting, the chases aren't fun super small map. It was better when it was bigger. Because how small it is leaves it so uninteresting and there is no value in this map. Played it as killer and survivor and it is just so bland. Then you get killers who can traverse the small map in seconds. It's like what is the point. There's no enjoyable loops. Truly an
    10 comments 81 views last activity
  • The back is always open and not only does it just not look that good. It bugs out the mori and causes clipping making it look awful. Please i beg just fix it. This skin would be even more perfect if could just be fixed 😭🙏
    2 comments 141 views last activity
  • I have had a bug report sitting "Under Review" for nearly a whole YEAR without ANY information or confirmation of work being done to rectify it. Post: https://forums.bhvr.com/dead-by-daylight/discussion/435776/skull-merchant-drones-being-automatically-recalled-when-hooking-a-survivor-on-a-different-elevation#latest A FULL YEAR and this issue has been a problem BEFORE I reported it. You know h
    6 comments 71 views last activity
  • A while ago the abillity to try your 4% luck got removed from the basekit, but it didn‘t consider that it was the right and only play in some situations. It could swing games around and create some interesting comebacks and now it is just gone, because no one brings luck offerings (for good reason). Situations where you should still be able to try and self unhook yourself: In endgame. There th
    2 comments 41 views last activity
  • There are many maps where there are few lockers and not evenly spread out. With a killer that has a power that is all about lockers, I'm surprised to see still how bad the locker consistency is across all maps. I like dredge, I would love to play him more. But it seems to be more about what map you get with him rather than your skill, with maps lacking in lockers or locker spread, it's almost i
    23 comments 912 views last activity
  • #1 Philly [Add-on] Reduces the time to stalk survivors by 15% Reduces Mark's duration by 20% Add-on rarity: (Common —> Rare) #2 Chewed Pen [Add-on] Marked survivos will suffer the Oblivious status effect until the mark dissapearsAdd-on rarity: Blue —→ Green #3 Night vision monocular Once a survivor is marked: The survivor will scream. Therefore, his aura will be re
    4 comments 101 views last activity
  • Stunning the killer can be really hard which makes this perk rather unappealing and hard to use + pair that with its short duration that often runs out way too fast and it doesn’t really help much. It is a fun little perk but way too weak. 3 changes that I‘d like to see to make it a little better. Also activates when losing chase to make it less dependent on killers who refuse get stunned. In
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  • Killer: SCP-096 – “The Shy Guy” Base Concept: Once someone sees his face, he becomes an unstoppable, enraged hunter. Survivors must avoid his gaze at all costs. Movement & Stats: Movement Speed: 115% Terror Radius: 16 meters (normal), shrinks to 0 when enraged Lunge: 4 meters Special Ability – “Face of Horror”: When a survivor sees SCP-096’s face, he enters Rage Mode af
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  • This PlayStation game has become unplayable: there are players who are way too strong, pallets in every corner of the map, and tons of cheaters. You also often run into PC players using macros to get a wider field of view. Skill-Based Matchmaking is awful for players like me who don’t play very often. When I play once in a while, out of 10 matches I lose 8 and only win 2. To sum it up, when I hav
    1 comments 22 views last activity
  • Since both Kaneki and Krasue got a scamper mechanic, can the Chuck get his manual scamper back, please?? just give bump up his manual scamper under pallet time slightly, like an extra 0.01 secs, so his scamper is on par with kaneki's and krasue's, since to be fair, he got it first and he is also more good looking, please, also can he get an 8.5 m/s dash speed, the good guy must always win
    2 comments 21 views last activity
  • All 41 killers Trapper rework or buff Wraith buff Billy healthy Nurse Nerf Myer healthy Hag Buff Doctor buff and nerf Huntress healthy Bubba buff Freddy healthy Pig buff Clown healthy Spirit nerf Legion buff Plague nerf Ghostface buff or rework Demogorgon buff or rework Oni healthy Death slinger buff Pyramid head healthy Blight nerf Twins nerf and fix Trickster rework Neme
    1 comments 91 views last activity
  • Hi, I'm Cykosu, I made a post on Twitter recently sharing an idea I had that was very divisive over there, maybe here it'll be different, but overall it seemed pretty well accepted, and most of the negativity was very one-sided and came from people who don't understand why DCs are an issue, Regardless, I was suggested to share it on the forms as a suggestion. If you play the game (especially
    14 comments 241 views last activity
  • So I very much like the idea of the hook clearing infection so they can't be tunneled off hook. Concept is good and I don't want that concept changed. However, the downside of this is when playing Krasue I feel disincentivized to hook survivors as it lowers my overall map pressure of infection. I'd rather be encouraged to hook instead of slug. Just asking for something to still prevent that pe
    12 comments 141 views last activity
  • Killer: SCP-096 – “The Shy Guy” Base Concept: Once someone sees his face, he becomes an unstoppable, enraged hunter. Survivors must avoid his gaze at all costs. Movement & Stats: Movement Speed: 115% Terror Radius: 16 meters (normal), shrinks to 0 when enraged Lunge: 4 meters Special Ability – “Face of Horror”: When a survivor sees SCP-096’s face, he enters Rage Mode af
    0 comments 11 views last activity
  • Just a random proposal I'd like to throw out there, I'm under no illusion that reworking Myers again so quickly is realistic right now, but I think the new Myers rework suffers from two core problems, beyond just core strength: Slaughtering Strike just generally feels eh compared to other dash powers. Dash Killers really thrive off having a power that simply feels good to perform. Ghostface
    2 comments 41 views last activity
  • Playing the Haunted by Daylight Gamemode a ton as both Survivor and Killer has made me realize that the Rift Portals are just better Springtrap Doors on any Killer, had a game on Trapper where i held a crossmap 3 gen due to being able to cross the map with Portals faster than Springtrap Doors while playing Trapper, and i saw a Clown i faced have a cross map Portal placement he used to catch someo
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  • got tunneled so fast I received this msg at the end of the game??? Please tell me how I can do anything any different? No plz I’m waiting…. Humour me… I have 6000+ hours and I’ve never seen anything like it. Like it’s my fault a nurse can get me out of the game so fast I can end up penalised because of it!
    3 comments 81 views last activity
  • Just as the title states - what is going on? Are you trying to make the game fair, or are you trying to just keep survivors happy so you can make money even though the amount of pallets were bad before but are now ungodly? It's ridiculous and completely removes skill from the game. Again if you are trying to make money, I totally understand, just say that. Be honest with players. Are you goi
    0 comments 21 views last activity
  • hi! west african folklore chapter please add more black male survivors as there aren't many in the game new maps: beach, city, jungle, graveyard, mall favourites tab for survivors and killers so they appear at the top of the list halloween shirts for adam, jake and jeff. they've been in dbd so long and still don't have one every original dbd lobby background should return
    0 comments 11 views last activity
  • It’s honestly exhausting to play like this. In the south —Argentina, Chile, Uruguay— most players have decent ping because they connect to Brazilian servers. But from Mexico to Colombia, it’s a completely different story: the ping is terrible, and not because the internet is bad, but because there are simply no regional servers . Everything gets routed through nodes in the U.S., which means
    0 comments 21 views last activity
  • E se a perk continuasse com o requerimento de ficar no raio de terror do killer só que quando desativasse, ela virasse uma perk de exaustão que pudesse ser usada de novo
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  • I've noticed a slight yet consistent increase in skill check while using a toolbox. Therefore, I'm assuming the answer is yes, even though none of the toolbox descriptions mention this at all.
    3 comments 161 views last activity
  • Players with No Mither start the game healthy, killer does not see broken status, only survivors see that. It will help prevent tunneling.
    0 comments 21 views last activity
  • I can’t believe I’m gonna say this, but Myers need a nerf. You can barely make distance with his insta pallet break. He’s not fun to face anymore. Please, stop over buffing killers.
    7 comments 141 views last activity
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  • For the love of God, please change this. I do not play to have to sit in the void for half an hour to see if survivors will be kind enough to let me hook them there.
    22 comments 262 views last activity
  • Killer The leprechaun , Speed 4.4 m/s, 32 m terror radius, short, and your in third person Power: Pot of gold Special ability: Green magic, green magic will give you the undetectable status effect and leave a trail of green dust to know where he is going Special ability: Gold coins, when leaving a gold coin around gens or around the map you can teleport to the coin you left down, and if a surv
    0 comments 1 views last activity
  • The exit gates doesn't get blocked when a survivor has the axe embedded in them for that survivor unless you are running the Lootbag Add-on, This should be change. The Lootbag Add-on should then block the exit gates for all survivors if the axe is embedded in a survivor and have the effect last 10 seconds once the axe is removed. I mean Lootbag is a Rare Add-on it should be strong.
    2 comments 131 views last activity
  • A small thing but I think it would be nice to be able to filter characters in order of their prestige level
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  • Castlevania is one of my favorite franchises to have made it into dbd, and my absolute favorite character from all the 25+ games is Shanoa. When she came in as a cosplay for Yui I was the exact opposite of happy about it and without complaining, proceded to ask every once in a while if we can get her and simon belmont as legendary skins someday. Its been over a year and 2 months or something si
    0 comments 31 views last activity
  • Maybe hide the items the survivor is holding in the lobby so killers can't strategically use perks to go against it. Onryo should not be able to teleport back to back to get someone condemned whenever they want they're should be a cool down or break in between don't wanna keep running across the map again and again after I just inserted a tape into the tv.
    8 comments 81 views last activity
  • → Increase rate at which leech II. is gained from 1.6ch/s to 3ch/s. (takes 33s to fully reach leeched II. - aka broken) → Increase decay rate after eating glowing fungi from 5ch/s to 10ch/s (takes 10s to fully decay) → revert the head form collision with survivors to remove bodyblocking on both sides for less frustration when bodyblocked from window or pallet and when bodyblocked by non-infecte
    0 comments 11 views last activity
  • To give her enough power to compete B/low A tier killer: → Walking while crouch increased to 4.2m/s (was 4m/s) BUFF → Dash speed increased to 7.5m/s (was 7.1m/s) BUFF → Time to attach trap decreased to 1.8s (was 3.3s) BUFF → Death timer increased to 220s (was 160s) NERF → Increase time it takes to search a box to 15s (was 12s) BUFF → Decrease time to crouch and uncrouch to 0.5s (was 0.8
    0 comments 21 views last activity
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