Feedback and Suggestions

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  • Certain killers should not have advantages using perks that other killers don't have. The skill check should remain the same regular one across the board regardless of a killers power.
    0 comments 21 views last activity
  • No looking ahead at the screenshots, you get to hear me out on this one. So for the longest time the boot-up screen for certain killers who shall remain nameless was positioned in a particular way that most enjoyed, and few commented on. And then it was changed, I guess because BHVR wants the game to be more marketable. But now with the recent addition of m'lady Skull Merchant, the change see
    0 comments 11 views last activity
  • Instead of being empty handed and using the primary ability button, make it so you can have your sweet items while using it with the secondary ability button (F key by default on PC)
    0 comments 11 views last activity
  • Not played DBD for about 4 weeks since stupid balance issues and perks like Made for this come along, and iv never been happier. its like BHVR have just forgotten how to make a fun game anymore and more just about making the game as soul-sucking unbalanced brain dead as possible my advice, have a break from dbd for a bit till they sort it out and play something new for a while
    2 comments 52 views last activity
  • Playing against a killer that slugs for the 4K is SO BORRING, just let me go next already.
    4 comments 51 views last activity
  • To spice stuff up survivors have boon perks and killer have hex perks, both are preventable on both sides. however, what about a perk that changes gameplay but does not count as a perk? For example; what if no mither (that afflicates you with broken but lets you fully recover from the dying state) did not count as a perk slot? It would definitely make it more viable because the downside of bei
    1 comments 31 views last activity
  • I liked the idea of adding this perk to the list of Scourge Hook perks, and I like it's identity as the Anti Sabotage perk... but this perk still struggles to find any value in the game. Proposed Changes Buff: While carrying a Survivor, the Auras of all Survivors within 8/10/12 metres of a Scourge Hook are revealed to you. Buff: This effect lingers for ~6 seconds after hooking a survivor on
    6 comments 101 views last activity
  • devs. ill be completely honesty and straight forward. you claim yall are monitoring the perk and that yall feel like it doesn't need changed. however, Im here to blatantly say if you think it doesn't need a change yall are either not monitoring it at all or have 0 clue what you're even looking at gameplay/data wise. like I am seriously SCARED to play a 110 killer because of this perk. its hard en
    20 comments 621 views last activity
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  • As fun as the singularity is to play I definitely feel like there are some very janky aspects to its power : placing Biopods can be very frustrating as there are many situations in which you are not allowed to place a biopod where you want for reasons that feel arbitrary, specific angles forbids you from placing them in places you should be able to, tree branches are really inconsistent too etc e
    0 comments 21 views last activity
  • Some perks like hysteria and dark devotion are activated, and can't be reactivated while they are currently is use. I think this should be changed so that way the perk can be activated multiple times in a row. Currently dark devotion only activates when the obsession loses a health state, which then remains active for 30 seconds. However if you hit the obsession again within those 30 seconds, th
    0 comments 11 views last activity
  • What is up with this new tome BS where they wait to unlock the next level of challenges after a certain amount of days. I just waisted 2 days trying to complete the challenges for the survivor only to find out they're gatekeeping the next level after 4 freaking days. It certainly makes no sense as to why they would do this with the Scorching BBQ update, mind you its only availablefor 11 days. Now
    4 comments 81 views last activity
  • Decided to take a half month break after a influx of Skull Merchant mains getting inspired by the Team Eternal situation. First game on and it's a Skull Merchant. One survivor DC'd and the other one died on hook willingly. Awesome! Such a warm welcome back, I might have to stop playing and come back just to experience my smile fade away into oblivion again!
    0 comments 31 views last activity
  • Hello everyone! Im a Pinhead main. Relating to the last updates I'd like to get the attention of the players with this post. Hope you'll agree with me in many respects. And last remark I want to say before starting: I play both survivours and killers (survivours more), so my thoughts are being conclusions from the gameplay for both sides. Pinhead changes (boring part): Let's look at PH's chang
    21 comments 481 views last activity
  • They're quite literally right there in the offerings page in Custom Games, there's no reason not to allow them to be used in Custom Games since they wouldn't affect the main game under any capacity. They'd also give Custom Games more of a reason to be played.
    2 comments 51 views last activity
  • Now if the killer has the red ping indicator, you get hit through pallets 1 second after dropping it. I remember there was a time when those hits would get invalidated by the server, there was even a whole live stream explaining validation by the Devs. What happened to it? Something clearly changed and I don't like getting hit with BS.
    1 comments 31 views last activity
  • I don't know if it is just me, but I have to go through 5 levels of the blood web to get maybe two offerings? With other events it has always been almost 1 per every level of the blood web.
    3 comments 31 views last activity
  • Currently, the only Win condition is Escaping/Killing. Before this a couple of years back when we didn't have MMR, matchmaking worked based on your Rank. The more perks have been aded to the game the more imbalanced the System has became, but even with its flaws it has huge potential. Next time you finish a match look at your emblems, they track almost everything you could be doing in the match
    13 comments 121 views last activity
  • Apparently there was a report feedback feature implemented recently but... did anybody get any feedback from their reports? Reported a literal hacker teleporting around the map with in-game + ticket report with clips, still nothing. Reported in the past week like 4 people saying literal slurs and wishing death on people and still nothing. I think it's time for BHVR to take seriously the reporting
    0 comments 31 views last activity
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  • If 3 survivors escape, the 4th survivor who wasted the killer's time getting chased and then getting camped should also receive a win. Since it's because of this survivor that the other 3 were able to escape.
    7 comments 71 views last activity
  • I feel like there has to be a mechanic to prevent this. The killer keeps trying to get a 4K and downed the second last survivor to look for the last one but that usually ends up wasting time because the other person who is on their last hook refuses to recover or the person who is trying to save them is also on last hook and not going for save. And then either one survivor have to die for the oth
    2 comments 31 views last activity
  • When there isn't any offerings the game load the map without any delay, when there's offerings it first shows up all the offerings there is and if they stack they vibrate a bit and will do it for every offerings that stacks, it can take around 15 seconds when all 5 offerings stacks, so could the loading of the map start while the offerings show up? saving a few seconds in loading time?
    0 comments 1 views last activity
  • I love getting my team out even if it means I die, but sometimes they get forced out and my Deliverece goes unused due to the instant hook sacrifice, even if you were never hooked before.
    0 comments 11 views last activity
  • After unhooking, some survivors keep running away and you have to trail them for like a minute until they "feel safe" to get healed and what ends up happening is the killer figures out the position due to scratchmarks and then the survivor gets tunneled out.
    0 comments 11 views last activity
  • Selected the escape a trail challenge i did that. Got back to menu it didn't count. I did a quick restart an the tome an challenge don't even pop up on the side of the lobby at all now. Anyone else experiencing this or know a fix ?
    0 comments 1 views last activity
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  • Group items into bundles of 5. Reduce number of levels to 10 (from 50) in order to achieve Prestige. Unlock perk slots at levels 1, 2, 3 and 4. WHAT'S IN BUNDLE? Perk bundle = contain 5 different perks (with preview). Add-on/offering bundle = contain 5 same items (with preview). Rarity add-on/offering bundle = contains 5 random items of particular rarity (nice to have feature) Surprise B
    2 comments 51 views last activity
  • Either give it the Huntress treatment and lock the maximum bottles to 1. Or make it so the bottles don't slow you down anymore as a downside, so Clown is forced to play only with Yellow Bottles.
    2 comments 41 views last activity
  • If Adrenaline has a high usage rate, it means the gens are getting done too quickly, too often. Otherwise, fewer people would run it. I queue solo. I don't run it, and I hardly ever see other solos run it. That's because a solo team is very unlikely to even get to endgame.
    28 comments 541 views last activity
  • Left for Dead - As the last person still alive, activate the last generator and escape through the exit gate. If I recall correctly this achievement was created long before hatch was a feature, and after 1500 hours and literally every other achievement earned, I consistently am unable to complete this achievement. I have seen the % of players with this achievement drop from 15% in patch 3.1.0 t
    5 comments 764 views last activity
  • Like, the bbq invitations literally say -stacks yet they don’t stack at all, if you don’t bring them you get 1500 bp per gen, or 3000 bp per gen if you bring one, and no matter how many people bring it’s the same, has no one at all noticed this?
    4 comments 81 views last activity
  • One of the more odd things I find about perks in DbD is outside of Vigil, there are basically no status recovery perks for Survivor. Now granted you have to be careful, there are some status effects that if you build in counters, you can totally butcher certain killers/make broken combos. E.g. Ghostface dies if you screw up exposed effects, and exhausted/broken shouldn't ever be messed with, but
    6 comments 201 views last activity
  • You know, I always question what goes into making perks for killers. Sometimes they work well with the killers power, other times they don't. With the Dredge, Darkness Revealed is the only perk that really makes sense as it has something to do with lockers. However, Septic Touch and Dissolution? Not only do both these perks require the terror radius to work, but they also have other issues. Bas
    0 comments 11 views last activity
  • Okay so in the past you used to get a certain amount of points if ANY gen was finished related to the event even if you weren't on it as long as you brought an offering. Now you have to actively finish it to get any points? So in theory you could do 99% of a gen and get NOTHING and someone who does 1% gets the bonus. The offerings stack? 3 just got played. I noticed it says 3,000 BP for finishi
    16 comments 421 views last activity
  • How would people feel about having a detailed score break down at the end of the match that every one could see? It would show things like, time chased, gen time worked, saves, heals etc. The reasoning behind the thought is that there are still times when unsung hero's in DbD still get grief because their Blood Points total, that can be seen by everyone, is low. Yet if that person looped for 4
    0 comments 11 views last activity
  • This Huntress addon is super boring to play against, she just throws 1 hatchet, leaves, reloads, or you get insta downed repeat. Instead it should be reworked to "Hatchets can now break Pallets and Breakable walls"
    1 comments 41 views last activity
  • Dead by Daylight became officially "Deck Verified" game. Although, the Epic Games Store version seems to be unplayable due to EAC issues. Despite information in Heroic Launcher, that the Anti Cheat is supported - and trying to run the game according to (seems to be outdated now) instruction - it doesn't run at all. Is there any way to play DbD on Deck without buying it again on Steam?
    0 comments 21 views last activity
  • So I've noticed that when using the Auto-Bloodweb feature, sometimes the Terrormisu and Event survivor items are far enough to the edge of the Bloodweb that the Auto-Bloodweb feature doesn't get them before they're consumed by the Entity. How about prioritizing the special event items during events similar to how Perks are already prioritized by the Auto-Bloodweb? Would there be any downside to
    6 comments 241 views last activity
  • When a survivor is hooked, traps in 32m radius should be destroyed, just like Skull merchant drones. Hag in SoloQ is an absolute pain.
    10 comments 121 views last activity
  • Since we're getting the Alien chapter. When we do get Nostromo, could it be possible to instead of being sacrificed by the entity normally when the time ticks down to 0, what if it was a self destruct sequence and the map went white with a very slight muffled ringing just for a split second? Being able to give maps even more unique qualities would be amazing. I know we won't be able to have rando
    0 comments 11 views last activity
  • Personally I am so tired of the pip system. I have been taking notes of how many matches I have played of both sides since rank reset alongside kill rates and pick rates of killers. This partially started because I was getting bored of the game and was interested in the stats of both the killers I faced and the killers I play. This came with the side effect of seeing how many matches I'm playing
    8 comments 322 views last activity
  • Remove her from the game Ok but honestly a rework idea that would maybe make it better (i doubt it, i'm pretty dumb so idk if it'll work) make the radius of the drone a bit smaller and make it so that she can't spawn them in gens, instead make it where she could instantly spawn them and instead of exposing survivors right away it adds a radar as soon as they get in the radius, and after a couple
    0 comments 21 views last activity
  • Trapper is the mascot of dead by daylight. Yet is so outdated its laughable. However its important to note he is the mascot, starter killer and should serve to be fun,simply, and balanced (which of now, he is not) to start, the most complicated change would be making his iri- addon- which makes a random trap reset every 30 seconds, (there could be some reskinned version of the trap to make this
    0 comments 11 views last activity
  • Let's talk about genrushing. Even if you don't think "genrushing" is a real thing, the fact that gens get completed so quickly in a lot of matches is still a massive issue. I main both survivor and killer, and find that in most of my games as killers gens pop so quickly it's overwhelming. But I'm not gonna sit here and say that it's because survivors are genrushing, because the real problem is n
    11 comments 221 views last activity
  • After Alien, I give you a new idea https://youtu.be/8Le0SlA5MxI it would be great and many fans on DBD would be ready for that ! have a good day
    3 comments 71 views last activity
  • Can I petition for the configuration for controllers interactions changed so they don't run on the same button as actions. Maybe put in a tip for reminding players to set their interactions to X or Square depending on the controller you use. So many people get put in a disadvantageous position because controller default is having interaction and actions on the same binding. Accidentally throwing
    1 comments 11 views last activity
  • When healing the survivor's eyes are not blinking which makes them look very dead inside and unrealistic. https://youtu.be/NLq1Gwhlewc Compared to this (when fixing generator): https://youtu.be/xeRMWB9lcAs
    0 comments 1 views last activity
  • Okay, so I'm absolutely loving these Nic Cage perks, they freshen things up, real fun! However.... Hear me out: The "Running with Kness High" animation is pure GOLD! I want more of it. It's too short. Half a second? Damn Behaviour, I want to see that animation for at least 1.5 seconds! Or come on, at least one full second? So yeah, increase the time the perk makes your running animation "Knees
    7 comments 81 views last activity
  • Knight, Dull Merchant, Singularity and now Sadako, what is going on with the killer design in the past year? In the process of trying to be unique or flavourfull this killers just introduced frustration for both roles back to back. Knight just turns both sides into AI, removing all skill from both sides, it's just a matter of who gets to win Dull merchant is mindblowing that the devs wouldn't
    19 comments 332 views last activity
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