Feedback and Suggestions

Our team will be happy to read these!
  • I'm not here to definitively say the killer is OP or super weak, I just want to know how everyone is feeling about The Clown in their first impressions. Me personally he seems pretty weak, mainly due to the affects of the bottle being so brief that it doesn't even matter. Again though, just a first impression I am not definitively saying that he is weak, but what's everyone else think?
    10 comments 211 views last activity
  • Some slow (slower than if the Killer broke the generator) gen regression would probably help in slowing the trials without forcing Killers to use Ruin, I'd think. Dunno if the devs already tested that.
    0 comments 1 views last activity
  • The idea of Hex perks was, to give survivors additional objectives. Something else to do instead of only holding M1 until the gen is done. Hex perks were supposed to be a "high risk, high reward" thing. But the reality is sadly different. Most Hex perks are a medium reward at best. Not even because they get cleansed in the first 60 seconds, but because their effects are just meh. Here´s a list o
    17 comments 661 views last activity
  • I have already posted this in the killer section, but i feel like it would be more appropriate here: Leatherface at release was a brilliant killer, as few knew how to counter his chainsaw. Now, at better ranks, his ability seems near useless, the chainsaw doesn’t really help in a chase unless there are no windows or pallets around, like in the center of Shelter Woods or small areas in Gas Heave
    3 comments 41 views last activity
  • So far I really really like this clown. The way he can slow survivors during loops and completely shut off areas is what I've wanted for so long but im scared when he comes out in the main game hes going to be garbage or nerfed to oblvion.. p l e a s e don't let this happen. I feel like killer and survivor are a lot more balanced now.
    8 comments 131 views last activity
  • Survivors cannot interact with pallets, vaults and other spacebar interactions whilst intoxicated. Sort of like how you can't throw down pallets when recently shocked by doctor. Have him throw his bottles like The Huntress. Not in an upwards position but straight forward. This would shorten looping around pallets/vaults and help him save lots of time.
    1 comments 41 views last activity
  • buff the Blood Warden, to the max of 90 seconds … we cant do nothing with 60 seconds tier 1 - 30 sec tier 2 - 60 sec tier 3 - 90 seconds what do you guys think?
    2 comments 41 views last activity
  • I enjoy games that allow you to experience the lore of the game as much as I like reading the lore in those games. There's something about being able to learn about not just the lore, but the history of the creation of the game that has always interested me. So I would like to suggest a museum mode. now what I mean by a museum mode is that you have mock-ups of the levels, along with objects th
    3 comments 31 views last activity
  • Key is an extremely situational item that has very very limited use. Having a perk that makes you drop it (Franklin's Demise), not to mention how difficult it is to find again after dropped; I think the key could use an add on to counter dropping it. Considering if a player is aware of the "formula" for the hatch to appear in the game: Current amount of alive survivors +1, making it always a m
    3 comments 32 views last activity
  • In the post-op screen, every person who was sacrificed/killed should be shown injured, and for those extra cool boy points, those who disconnect shouldn't even be shown.
    3 comments 21 views last activity
  • Hey there people of the fog, I don't want to give you much to read. I think the biggest problem DBD has, is " Survivors are too strong in a group, but too weak on their own ." When there are 4 people doing gens, the game is over in 5-8 Minutes and theres a frustrated killer. When 2 people died, it's really hard for the rest of the survivors to do the gens. (Eventually one will die and th
    0 comments 61 views last activity
  • Is it possible to turn D-strike into an item instead of a perk? Or make DS, in general, only affect the killer once? Also I love the perk Overcharge, but it's the kind of perk that might be better simply baked into the game. Regressing generators have a skill check to start progression. Just ideas....
    8 comments 81 views last activity
  • An interesting idea I came up with (In my opinion at least) was make it so that when the killer carries a survivor through a pallet, said survivor has a chance to pull it over onto the killer getting a chance to run. It would be a game-play feature instead of a perk. I'm not sure how practical it would be.
    4 comments 22 views last activity
  • Okay, I've been playing Dead by Daylight on console for the past 6 months basically and I have been looking at PC gameplay as well to gather data. From what I see and what others say (Including devs), Decisive Strike gives way too much value for being a perk. So I'll like to suggest a perk rework and say the pros/cons of this rework! Please give constructive feedback, and don't be afraid to point
    4 comments 63 views last activity
  • Sabo has been neutralized as a potential way to rank up, however, I might have an idea to put it back on the menu. When somebody sabos a hook, the should be an invisible area around the hook, if the survivor struggles out of the killer's grasp inside of that area, it should reward the Saboteur some Benevolent points.
    7 comments 21 views last activity
  • -The portion of the animation where the Hag crouches to place a trap before actually drawing it is reduced to half a second down from 1 second. --The rest of the animation is sped up by 5%. -Fix an issue that considerably reduces the Hag’s lunge speed immediately after a teleport. Her speed after teleporting should be restored immediately. (I've heard that this is an issue. It may be intended.
    9 comments 111 views last activity
  • Like on stream, when you guys say "we fixed X bug", please say "thanks you Sir Nickname for reporting this bug", that would make us very happy .
    4 comments 11 views last activity
  • on stream 101 you mentioned player levels, every time you level you’d get shards. I was wondering if that means player level is infinite?
    1 comments 21 views last activity
  • I'd love for singleplayer to be a thing, i'd play both that and multiplayer. You can just implement it, then evolve it by observing the results people give you for playing against them.
    9 comments 51 views last activity
  • Fog items shouldn't work on Freddy's dream world. It's already very think, and if one is used to increase it, it completely ruins his vision.
    4 comments 71 views last activity
  • I remembered you guys wanted random people in a game to have the same information that a swf has so what if you guys make it so at any part of the map survivors can hear a gate being opened and have a icon that a gate is opened or if someone is opening a gate. Also make the sound directional (if it isnt already)
    7 comments 52 views last activity
  • Would be nice to not have adrenaline wasted because it gets used as I'm being picked up.
    3 comments 31 views last activity
  • Has any thought been given to possibly adding a variety of weather conditions levels into the game such as heavy winds and rain that could effect the movement of both killer and survivor at different times during gameplay? Other conditions could be thunder, lightning or dust tornados as options for offerings that could serve as distractions or benefit for either side. Just something I've been thin
    4 comments 21 views last activity
  • Just throwing this out there. I'm sure it's probably come up in discussions before. And I'm not even sure if this is something I would want, but I'm just curious: Has there been serious consideration given to putting a perk in the game that allows a survivor to see scratch marks just as killers do? Would this be overpowered/underpowered? What would the ripple effects be?
    5 comments 352 views last activity
  • Hey guys. Not sure if anyone noticed but when you are loading before a game the TIPS give away wich Killer you will face in the next match and its a huge spoil, takes aways the surprise factor. You should make the TIPS 100% random.
    3 comments 21 views last activity
  • honestly I know I might be the only one bothered by this and want something to help but while not in a lobby or game on console can we just click like back trigger to swap to killer or survivor. It is just something I have wanted.
    1 comments 11 views last activity
  • Pretty simple without many changes other than creative match making... I was playing some games as a survivor and won a match against the Shape, then the Hag, then the Wraith... And I thought that it would be really cool to have a mode where you face off against each killer in succession.. just trying to survive against each one for a big reward or trophy. It's definitely quite a few matches
    0 comments 12 views last activity
  • Hey, Dead By Daylight is great, so please keep it as it is. Please never make a second DBD or something like that, just improve the first one, the key to success! Deathgarden wasn't a good idea in my opinion. I didn't enjoy it. It's DBD in a shooter form with a boring objective.. it feels empty.. I don't like it. Please just stick with Dead By Daylight, you have such an amazing game in your
    2 comments 21 views last activity
  • Now, I saw this through a "Funny Moments" video and I have used it a few times... and by a few times I mean many times. The trick is to put a reverse bear trap onto the head of a survivor, sneak outside of the basement, and come back to block the stairs as the timer goes down, preventing them from escaping. Now the argument goes: Is this camping? Bodyblocking or holding the game hostage? I love s
    20 comments 322 views last activity
  • Thinking that Hex-Perks are a thing through which survivor can basically destroy strong killer perks (like devour hope and ruin), making them unusable for the rest of the trial I loved the Idea of a similiar mechanic for strong survivor perks (like self-care). Now please, let's leave the pitchfork where it is for now. My proposal would be having an interactable spark of the entity placed for each
    Mod
    6 comments 41 views last activity
  • Honestly, Just put the damn thing in the shrine already. I've been waiting weeks and weeks for it to appear and it just hasn't. It hasn't made an appearance once this year and we are almost half way done with it. Make it appear before the roadmap and shrine rework. I ain't got money to buy the Hag and I don't have the time to lvl her up :'(
    6 comments 41 views last activity
  • Im a survivor main and think that survive with friends is very toxic.. Dead by Daylight is supposed to be a horror game a fear of the unknown where is the killer and such.. But with survive with friends you can just hop on discord and tell everyone where the killer is at and the killer is at a huge disadvantage.. It completely also takes away from the horror aspect of this game.. Maybe if you ma
    2 comments 41 views last activity
  • What's the point of the 1 million Blood Point Cap? Why can't I have 1,000,001 Blood Points? Before a Chapter release I like to stock pile Blood Points so I can spend all of them on the new killer/survivor. But, wouldn't it be awesome if you could literally just save up blood points for 3 months until the next Chapter releases and repeat the process? I don't know. Thoughts on this ?
    0 comments 51 views last activity
  • Are there any plans for buffing Blood Warden? Since the timing between the opening of the gate and leaving is to short. Making it an activatable perk by pressing a button like E, 1 or 2 would make it perfect.
    6 comments 91 views last activity
  • With the addition of the shop and being able to use iridescent shards to buy skins, the cap of only 10 shards per game is harsh as there are going to be many cosmetic options of which will be 100-300+ each.
    3 comments 153 views last activity
  • As a PC player with an old 700€ potato laptop, i sometimes have problems running this game. I usually have to play on low quality settings with resolution near 0. I fell in love with this game around mid-2017 and got it in later the same year in christmas. I've spent almost 700 hours playing this game with terrible looking quality. I wish there were more advanced graphics settings that could run
    1 comments 551 views last activity
  • Like how Overwatch does it. I'd rather wait for another queue and load screen than do a gimped match.
    0 comments 1 views last activity
  • I would love a random mode in the game. Nothing much to it, just that you load out as a random survivor or killer, with random perks, items, addons, offerings, etc. It would be cool to have people improvise based on what they turned out with and it would force some of those survivors to stop running Self Care and Sprint Burst, unless they get it in the random set of perks of course.
    3 comments 41 views last activity
  • I love Adrenaline. But one thing that really bothers me about it is this. In the perk's description, it says the perk will take effect unless you are disabled at the moment. It will take effect once you are free. But, that's not true. If you're being carried by the killer and the last gen pops, adrenaline kicks in. The thing is, you can't use it because you're being carried, but for some reason
    5 comments 292 views last activity
  • Ok I was just wondering if the hag rework is still coming.(I hope this is the right sub-forum) I mean as we know I bet wraith is more likely to get a buff and/or freddy. however freddy will be in a better situation after the perk rework happens (self-care will hopefully not be as powerful which gives a whole lot more power to freddy) however the hag is not in a good situation right now. She is b
    2 comments 51 views last activity
  • Hello!, name is yoonz, I've been playing Dead by Daylight for a good amount of hours as both Killer and Survivor player and would like to have an open discussion about the current "Meta" but I would also like to talk about Maps. "Meta" refers to the current mainstream used items, perks, add-ons and Characters in the game. Maps: Ironworks of Misery, MacMillan Estate This map in particul
    4 comments 281 views last activity
  • Why are "swivel hooks" swivel only when survivors are interacting with them? Let the killers hook from all angles, as the survivors can unhook from all angles.
    5 comments 61 views last activity
  • Yeah, I know Freddy is able to wall hack already, as in he can see players through walls if they are into the Dream. But that is an ability that really helps in chases. It's good to plan ahead does not help in executing anything. Freddy doesn't look like the owner of the Dream world. Give him the ability to wall hack, as in, to vault any wall. He doesn't need to make himself taller or anythin
    2 comments 121 views last activity
  • Mainly the Trapper, Wraith and Hillbilly Killers these days are much more animated than the original Killer trio, best comparison is Bubba's moving tongue, while the Hillbilly's is just fixed in place. It would be nice if you could revisit the old Killers and give them some love animations-wise, making them more lively. It's not as bad for the Trapper since his face is hidden behind a mask,
    1 comments 11 views last activity
  • so with the new cosmetics shop and stuff there will be lots of diversity on the survivors and killers. And I know the devs said they won't do it, but I thought since they put a lot of effort in all the new cosmetics, why not add the prestige as toggle with an invisible layer above the normal clothing texture... tbh it really isn't that hard... but yeah it would be awesome to wear the naked dav
    0 comments 11 views last activity
  • I'm sorry, but several 100% safe pallets inside the School building with a very long vault loop is NOT needed. It's an utter joke. I tried closing the loops down with traps, but of course they got all disarmed by someone who kept following me around, so that when I actually chased someone through the school, no traps were active.
    0 comments 11 views last activity
  • While I think this is a very good idea, there is one thing in particular I am concerned about: Pallet saves becoming a new meta. So previously, pallet saves have been nearly impossible due to the extremely large vacuum range on pickups for downed Survivors. With the stun radius and timing being so lenient it may still be possible even if the Killer picks someone up from as far as possible, but
    1 comments 32 views last activity
  • The big red barn is very survivor sided. I honestly have to just leave if someone runs to it. I think it's an infinite against the huntress because she's slow and can't port like the hag.
    4 comments 362 views last activity
  • Can we do something like rainbow 6 does to rage quitters? Users that rage quit too often get a cut on the new currency that is coming? Probably a system where it counts the percentage the user leaves a match before it ending, for example 50 games-leaves 38 matches he gets a cut on the upcoming currency. What do you think?
    9 comments 182 views last activity
  • Instead of the guitar riff that plays when a killer moves after using his Insidious, I would LOVE this to replace that sound and play during The Shape's mori: https://youtu.be/hGJXpLjytgc?t=1m3s
    0 comments 31 views last activity