Feedback
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I would love to see a wider variety of skins. I toss these ideas out and let them go for bEhavoir and there devs to use: Steam punk: We are halfway there with the metal and grunge, just make a slight turn and we will arrive. Matching guards/weapon/suit skins (Non copyright infringing) TRON: High contrast black with glowing neon blue/red accents. Matching guard/weapon/suit skins. Beastly guard1 comments 21 views last activity
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I'm pretty sure this will never be implemented but let's just discuss this for fun. I remember back then playing a similar game to MyM called The Mighty Quest for Epic Loot there was a mechanic that in order to get to the treasure room you had to defeat a boss. Now imagine this. Devs could create a few bosses to choose from. Those could be various mutants with different sizes (1x1x1, 2x1x2, 22 comments 21 views last activity
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Here is the idea. Currently traps can only be activated by raider standing directly in front of them. That's fine but quite limiting. How about spicing things up? :> Pressure Plate would be a trap that can be placed on any surface and mimics the look of a normal block (something like the Hologram trap). The trap can be linked with up to 2 other traps within 5 block distance and those traps1 comments 11 views last activity
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The screen that lists the available Replays shows the number of deaths and whether or not the Raiders escaped with the GenMat, but it doesn't show whether or not the Raiders looted any of the Forsaken Tombs. I'm very interested in seeing if anyone finds the Tombs on my maps, but the loading time is a nightmare and there's no option to skip-forward or rewind. I just tried to watch one of the long4 comments 41 views last activity
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My Outpost with a rating of Dangerous gets lots of Raiders and tons of kills. My Outpost with a rating of Brutal gets almost no Raiders and mostly zero kills. I don't consider the Brutal one to be difficult, a lot of the traps are on the way to Forsaken Tombs, but the people playing Brutal levels speedrun them and only go for the GenMat. I can't even test against speedrunning because I don't have16 comments 261 views last activity
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There could be a perk with one free hit like minion's armor there could be a tank armor axed on defence wich perk could be that the cool down would be smaller There coule be an armor with a grapplin hook that can catch further There coule be a perk where we could carry one more of something There could be a mode on the harvester where there could be a decoy that gives a fake path or walk fas0 comments 1 views last activity
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All the discussions on what should be done with Harvey is getting very old. Everyone wants one extreme or the other, which works for no-one. "Eliminate him from the game!!!!"......... "Keep him with no alterations at all!!"...... OR How about a choice based system that can directly impact the rewards you receive? This will allow the Raider a choice but also help spark Builders to make more th5 comments 41 views last activity
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BHVR's next update to this game needs to be additional features to social raids; i.e. features like high rated outposts, new poutposts, etc. Once folks are forced to retire thier Outposts, there is no way for me to discover other retired outposts that never popped up on my feed unless I post join a social forum or discord server.0 comments 11 views last activity
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Just a few random ideas I wanted to note down, in case anyone else likes them. Silent Activation (generic trap mod excl. holocubes and acid cubes) - 30 Capacity Reduces the volume of the warning activation by 75%, and delays the on screen notification by 0.25s. Speed Limiter (generic trap mod excl. holocubes and acid cubes) - 5 Capacity Increases the warning time of a trap by 0.5s. Also ha2 comments 11 views last activity
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We all hate this. We search the outpost for a minute only to find all tombs completely sealed with blocks with no way to access them. You are probably using A* or some other pathfinding algorithm for harvester so it's probably not a big deal for you to detect if a player blocked a tomb or not.8 comments 81 views last activity
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Hello, First of all i like this game, so i want it to be better. Here is a feedback with some ideas to improve the game. Shield weapon: too strong, and not skilled at all. It should protect only from the way you look at (the consumable shield is already a 360° shield). It should not protect from claws AFTER grab (sword do it, and you have to face the trap to cut the claws). It should not desact0 comments 11 views last activity
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Post details deleted due to feature already in-game. Sorry for the used up "spot" in the forum.4 comments 31 views last activity
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Hi everyone. I was watching replays of people raiding my Outposts and it would be really nice to see the rank of those players and maybe other stats like how many Outposts they have already raided in their career and other stats like favourite / most used weapon/loadout. MYM is a social game and so it would be great if the Custodians raiding your Outposts have something like a face or history to1 comments 21 views last activity
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Would love to have more controls in the replay so I can scroll through some of the replays faster, so I can skip through players running through empty areas or just sitting not doing anything. Also a way to rewind to see a moment again would be nice.2 comments 1 views last activity
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At the moment, the gameplay is in my opinion split to very distinct categories that are intended for different kinds of players. You can raid other people's bases or build your own (although you do need to raid bases to build your own) and I feel like they appeal to very different kinds of players. I think it would be nice to bridge the gap by letting creators raid their own bases and have a lead1 comments 11 views last activity
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A few flaws in the Ranking System that should definitely be addressed: Custodians are not being rewarded enough for getting base kills: Simply put, there are people who rarely get people to raid their base and/or have people quit/DC which results in less kills. Custodians who build bases are punished significantly in Ranking. Custodians who play on higher difficulties are punished since dying3 comments 51 views last activity
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I've been incredibly understanding of the game design. Even the most buildy of builders needs to raid a little in order to keep the flow of raiders going. But I hit 3 tombs and got all of 80 synthite. Early in the game you are leveling up fast and getting lots of synthite but once every advisor has 5000 genmat to level up, and the chimera needs 5 processings to level, it's just not feasible. T1 comments 41 views last activity
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I realise this might be a tad ambitious, and probably something for several years down the line when and if MYM is a huge success. But it would be pretty neat to have a companion app that I could use to track stats on my outposts, see when they get kills, when they expire (particularly useful if you want to use Overdrive), etc.5 comments 11 views last activity
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I think it would be great if you could make a clan raid mode, where teams of maybe up to 4 or 5 could build a base and raid bases...you could also have multiple genware cores within one base. I think this would be a great add to the game that would increase a higher player base and keep people playing.0 comments 11 views last activity
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Maybe I am wrong but I get the feeling it is a common issue where out of all the recourses a lot of us are in the same boat where we have more parts then what we know what to do with them. you could waste them just making a lot of hardware, but that just feels like a waste. they are used for boost and upgrades, but those also require the other currencies. so wondering what do y’all think can3 comments 11 views last activity
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Replay viewer is a fantastic feature, hilarious to watch and really helps with iterating the design of my map, I boot up every day with my morning coffee and watch raiders dying to my traps. Here's a few bug reports and feature requests. Main bugs that you may already be aware of: First person camera not reprisentitive of the player's view (especially with vertical mouse movement) Playback se4 comments 51 views last activity
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I think just like the guards you should be able to choose the harvester path as long as the Harvester connects to the goal, this allows for more creative bases and much more interesting mazes by setting the harvester to go in the most difficult direction, I think it would also be cool if the harvester could climb walls because that would allow for much more use from your grapple and for much more1 comments 31 views last activity
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I think that there should be a max amount of traps within a certain range of each other. For ranged traps the distance should be significantly higher. Something they could attempt to try and see if it helps with them. It's pretty much the only thing I end up getting anymore. I'm so sick of these impossibly difficult maps I even built one myself to see how it does compared to my actually respectab5 comments 61 views last activity
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If and when is Co Op going to come in, I have friends who bought the game on Xbox assuming it was Crossplay so we can hop in together or friends that only have a console that can’t Co Op with as I play on PC0 comments 1 views last activity
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Let's talk about what many are finding to be one of the biggest problems with Meet Your Maker: Progression. Take a look at this screenshot of my Loadout screen and then I'll explain. You'll see I've got plenty of the Parts and Cells but my synthite is low. Really low. I am currently stuck with the choice of either not buying upgrades or not reactivating10 comments 122 views last activity
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So we don’t know what determines what makes an outpost visible to other player to then decide if to raid the outpost or not. but maybe something that can be done is, that the amount of prestige points an outpost has can be used to determine how likely it is offered maybe? for example if an outpost has not reached enough points to prestige it has a higher chance to be offered for people to raid.0 comments 31 views last activity
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When selecting an Outpost for raiding all we can see now is the front view thumbnail, size and difficulty of the map (and if we bribe Prosarmogi then some info about security). What we actually need to know before raiding is: Outpost prestige level Number of raid attempts, kills and kill ratio The Fun/Brutal/Ingenious/Artistic score of an outpost Why is this important? For 2 reasons: It15 comments 111 views last activity
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So I've played for 44 hours so far. I love this game. Bugs Explosives warning still shown Sometimes after a bomb of a bomb dropper or a dead man switch of a guard exploded and I didn’t die from it, it would still see that (well made) bomb distance warning on the hud. Sadly I don't have a screenshot. Intel distance The third tier of the intel boost shows the distance HRV has to walk to the1 comments 21 views last activity
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Is there a chance that we can play Co op with random People. Not all of my Friends play MyM and they also Do Not play as often as me. So will there be a chance in the near future to raid in coop with randos?1 comments 41 views last activity
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It would be very motivating and satisfying if the chimera changes it looks every few levels (30 or 50). If i See im making it stronger, it would hype me to play the game even more! For example the chimera could get more muscles or armor or changing the skin.1 comments 31 views last activity
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So I was thinking that it would be interesting if accolades had some sort of bonus benefit to them to possibly help encourage people to build their outpost to gain those accolades. For example. fun - gives a small increase to the amount of GMAT in the pool. When you prestige. So had 9000 GMAT. Got five fun, when you prestige you will now have 9,500 GMAT. Fun outposts last longer Brutal - bonus8 comments 31 views last activity
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The cost to prestige a base is pretty high, especially if you consider the fact they last about 12 hours and sometimes barely produce enough to sustain itself. With the limited time I had in the beta, I didn't pay anything cause I only had a limited time to play before the game was taken offline. Now though, I'm noticing two things, the grind and the "disappoint". First lets start with the "dis1 comments 41 views last activity
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In a game like this where things are so irregular, basing mechanics like Boosts (and Outpost lifespans) on time instead of number of raids sucks . For instance, some of my bases aren't getting raids. I'd really like to try out the Metamorph's Boost to increase the amount of Prestige earned, but... the bases aren't getting raids . They can go for hours and hours without getting a single raid. S1 comments 11 views last activity
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I've already raided some outposts with my friend, and he seems to get a lot more rewards than i do! Bug? Glitch? or a game mechanic? I dont like it at all. I hope the devs change this in future!5 comments 21 views last activity
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Maybe make it an official mechanic or feature. so I have had this only happen to me two times and only during co op raiding. And it’s from me using the arc barrier weapon. If this is a bug I really hope they don’t fix it cause I find it amusing as heck and fun to work with. dying dose remove the obstructions0 comments 21 views last activity
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First I want to thank you, because I'm having fun with Meet Your Maker, which didn't happen for a long time. Games get boring. Yours does not. Congratulations. I like the mechanics, I like the lore. I just wanted to say, we all hope it's gonna be a long term story, like Rogue, and Doom, the kind of games you can put "-like" after it to name a genre (which in our case, would be a mym-like). The0 comments 1 views last activity
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9000 genmat outpost, max capacity, several hours spent building it, Brutal rating, 1 raider in first 24hrs, 70/125 prestige points. Make it make sense.2 comments 51 views last activity
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I like the game very much, but I cannot stop wandering about the outposts upkeep/depletion balance. Currently, outposts are depleted and deactivated ridiculously fast. It's literally about 24 hours or so - and it means one needs to grind at least 650-700 orange every single play session to keep one dungeon playable - and it's without making any other upgrades to traps or guards. The game is bu10 comments 161 views last activity
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Hello! I spent a long time building a difficult brutal outpost, nothing impossible or lazy about it. Gen mat from it ran out too fast - players just did not have time to play it, and those who did - gave up after 1-2 deaths. I even got a couple accolades, yet still my outpost just runs out of gen mat and I don't have enough to prestige it. If these players didn't just give up 2 minutes in - I wou3 comments 41 views last activity
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I'm going to try to be as respectful as possible because ya'll are human beings and put in a lot of work for this game. But, know that I'm extremely pissed and disappointed at the same time. This game has so much potential and I've been very excited to play this. Particularly because I have a creative mind, but can also be brutal with that creativeness. You cannot promote creativity and freedom13 comments 151 views last activity
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Currently it is incredibly easy to make a base that is brutal in difficulty. To the point where the brutal "difficulty" isn't actually difficult, it just means there are more people with more resources. There is nothing difficult about going against a first time builder who rolled and got a 4.5k points for building their base (I don't know if this even has a name, for now we'll call it points) wh0 comments 21 views last activity
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Hello BHVR and Custodians -- I feel like not being able to refill my Mastered or P10 Outposts is kind of a waste. The cost of Synthite should be higher at least. I spent a lot of time optimizing my build based on replays to make it more efficient and artistic. Not able to show my creation anymore is bothersome. This encourages people to show less efforts when creating new Outposts knowing that e3 comments 51 views last activity
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Considering how long the Outposts and Sanctuary take to load, there should be an option to automatically collect all dropped resources without being forced to spend ten minutes entering and exiting Build mode. Also, it needs to be clearly explained that leaving your Outpost automatically collects any remaining material. Edit: replaced original suggestion5 comments 61 views last activity
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Hello BHVR and friends -- There should be an option with of course confirmation notification to clean or complete eliminate everything. This could help when you want to redesign completely your Outpost faster instead of deleting everything one by one. Thank you --2 comments 21 views last activity
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Love the game, but seeing a site, I spent several hours building, get run through by a duo, constance ressing, is turning me off. Most duos can just have one guy blitz till dead and then the other res infinitely. There is No real penalty, removing Any sende of danner. Also, i would suggest that duos have to both stand on the GenMat simultaneously to activate the 2nd phase.1 comments 11 views last activity
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I hope the devs release another industrial skin soon cause it's hard to see the traps those in skin blocks.0 comments 11 views last activity
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It would be neat to be able to queue up into a random lobby with another player for raiding as a duo. This could make it a little fairer for the single/duo divide so that builders can have duo's in mind when they build their outposts, with single runs still available for those who want a challenge. I also feel like the game would probable see more longevity as a real multiplayer experience, bec0 comments 11 views last activity
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first off the new randomized stats for maps is horrid, when the lifetime of your map is determined by a RNG stat, there is no reason to buy anything but the best and doing anything other then that actively penalizes you. the 2 options is make it so each map size has static stats and capacity, so small maps have 1500 capacity and 4000 genmat but med maps have double that capacity and 5000 genmat12 comments 111 views last activity
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We all know that since the beta synthite is very difficult to come by. And working so hard for enough to open a new outpost is impossible when you have to spend all that hard earned material just to keep the very few we have open. Should parts be used for prestige instead?13 comments 101 views last activity
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Theatre mode needs to have some type of rewind feature and a faster/ better way to skip around. As of right now It takes a long time to watch a video and I don’t want to have to restart it when I miss a kill because the kill markers are not accurate.0 comments 1 views last activity