Feedback
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this is the current layout, there is lots of poor space wastage and friction in its use my redesign, completely get rid of the activation page, get rid of all the info for every action when nothing is being hovered over, show the objective of kill raiders or whatever, but when you hover over a button, then u can6 comments 61 views last activity
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Not sure if this has been asked before, or if it's going to be a future update. But I'd like to be able to perform emotes when raiding someone's level; to let them how what I think of it. Just a simple 'thumbs up' or 'thumbs down'to show if you like the level, sticking the middle finger to a particularly annoying trap/monster after finally beating it - that sort of thing.0 comments 1 views last activity
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Repair Kit (Cost 25) - Universal Augment Upon the Genmat being stolen from the Extractor, any broken traps with this Augment automatically repair. If its payload has not been fully deployed before it were initially destroyed, then it will be able to activate its payload again. Trap Trix (Cost 15) - Bomb Ejector Augment The Bomb Ejector does not release its payload when the Custodian is near,0 comments 11 views last activity
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by player friction, i mean small things that make the gaming experience less smooth and cause players minor inconvenience, just a few things that i think need to be addressed. Activation/social raiding starting off, you need to be able to change and set the status of your outposts from the sanctuary, having to go into build mode (thats 1 load screen) and then set it to whatever status, and5 comments 61 views last activity
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Danger rating there needs to be a bar across the top (or bottom) of the screen that fills up as you add traps to give players a visual gauge on how much things contribute to difficulty and how close they are to pushing their base into the next difficulty Item menu currently for blocks, each blocks is part of a pack, get rid of that. players dont wa1 comments 21 views last activity
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I been playing from start been enjoying the game. The only thing I would maybe suggest is cut down on how many maps people can make, 200 is just to much. I wouldn't mind 10 max with larger build amounts with a bit cheaper of cost. All I see is people making kill boxes, with the limit to building, Or maybe have some Blank maps so we can pick where to get the Gen. I have bought 5 maps and only 1 wa1 comments 21 views last activity
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So after now reaching 81k elo and level 201 in meet your maker it is time for a bit more feedback. First of some more feedback about the ranking system: I think elo gain and loss should be calculated by taking the elo difference into account. For example, I am now about 20k elo above the 2nd place and this gap will only keep widening if I wouldn't gain less and less elo and lose more and mor1 comments 21 views last activity
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Hello! I've played this game since open beta, now at level 50+, and here are the problems I've noticed with the current economy and capacity systems 1) Players with lower level than your account give no resources when they die in your outpost. I really like the idea that a higher rated/level player gives you more resources if your outpost manages to kill him, but there's an issue with that. As2 comments 31 views last activity
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The existence of forbidden tombs need to be told to newer players. The only time I ever saw them mentioned in game was in the alpha, and even then they weren't explained very well, so newer players have no idea what they are if they see them and ignore them, or don't even look for them at all, or build their bases making them inaccessible. Also, on that note, would love a way for builders to be a1 comments 21 views last activity
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Playing in Duo gives so much unfair advantage over solo players, as they have unlimited revive so they basically raid any base with almost zero risk , most of my bases are only broken when duo raid it , they should either remove the revive option for duo all together, or add some kind of extra difficulty if you raid as duo, for example traps trigger faster , or traps get extra mod if duo raid2 comments 41 views last activity
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To keep it short, I think both players should stand on the Genmat platform at the same time to activate the second stage; dispense the genmat. Right now, one can grab it while other stays far enough, to see if anything cheeky comes up, meanwhile a solo player usually would need* one or two more tries (wipes) to figure stuff out (or just use the shield weapon or tool). EDIT: Fixed a missing w2 comments 31 views last activity
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Hey! Love the game but there are a few things I was thinking about (some of them are probably already in the works in future dlc by you) Building: Adding an other color to a block for example prevent the builder from adding blood or other markings/sprays etc, it would be nice to be able to add more ''stuff'' to the same blockside. Doors: Be able to close and open doors and having doors that cl0 comments 11 views last activity
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I have a pretty ridiculous excess of parts at only level 16. There are many things that probably need to be done to address this, but one of the easiest would be to make the tombs only give synthite again.0 comments 11 views last activity
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Feature Request : Base building clear all (blocks, traps, deco, decals) button/function. Would be a nice to have, either for easily rebuilding or simply clearing the random blocks on a new base build.2 comments 11 views last activity
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I am absolutely loving this game, but there is one thing I wish it had in the tutorial. A proper tour of the base. I have been playing for 2 days and only just found the Replay Station (something I thought till then was only accessible on PC) Everything else is great and I have had hours of play in the 2 days I have had it. Can't wait to see what this game will have in store for us down the trac0 comments 11 views last activity
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gotta say i love how many options are available for controllers. dead zones, ramping, and such. BUT one thing that disappoints me is that the controller cannot be manually assigned button by button on xbox. dead by daylight was a godsend with allowing the player to adjust the inputs this way. meet your maker could be better with this feature. what i want to do ( but can't) is make my jump LB,0 comments 1 views last activity
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The prestige system feels like a popularity contest. Tl;dr: The prestige progress shouldn't reset back to 0 when you reset the genmat of your base. I've played about 21 hours since release day, split equally between building and raiding. It's possible I'm misunderstanding the mechanic, so someone please correct me if I'm wrong. The way I understand it works is that your base only has so much ge5 comments 41 views last activity
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Harvey is a fun guy to have around. the life of the party. However, he's pretty one-note. For those of you who don't know, harvey's the guy who drags genmat from the node back to the shipping spot. It'd be cool to be able to put mods on harvey, allowing him to do some wonky things so we can path differently or fool raiders. Please feel free to post your own ideas in the comments. Possible upgr2 comments 11 views last activity
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So I'll preface this with the fact that I play this game both on console and on PC. Overall I think they are both great, but console struggles in a few areas. I really only want to talk about one though, because for me, it takes out an important aspect of the game. Upon completing a raid, before you view the summary/results of your efforts, you are asked to give accolades based on the builders o0 comments 1 views last activity
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Currently other than bonuses for levelling/ranking up there doesn't feel to be much of a reason to try to push for it. If we could get more outpost slots for ranking up that would give me an incentive to try to push more with raiding. I'd say up to 10 would be plenty, and maybe +1 per rank considering it does take some time to rank up.0 comments 11 views last activity
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Of the three material types, parts are very imbalanced. I require a ton of the other two materials, and very few parts. I'm accruing a nice stockpile of parts and I'm constantly out of the other two. Would request things that cost parts be less expensive in the other resources, as well as asking that more equipment gets added that cost only parts. tbh, there should be several repeatable purchas0 comments 11 views last activity
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Took some time to realize you have to hold Options on PS4 (Start on PS5) to get of your base or replays. Why is there not just an Exit button?0 comments 1 views last activity
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Traps: Gust trap - A trap that slowly blows the raider backwards reducing their speed (non-lethal) Boot trap - A trap that kicks the raider away (non-lethal) Laser trap - A block you can place with one side having a block-long laser which moves side to side. (You can extend the laser by placing more next to each other,) (Lethal) Boulder - A trap that pumps out a giant boulder (Think of Indian11 comments 121 views last activity
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During the beta, I've really enjoyed the game and it was reflected into the survey. However, the next day I noticed that a stronghold that took 3 hours to build had disappeared in less than 24 hours. Before that point I had no idea putting some effort building was such a waste of time. (I had build a labyrinth with 4000 units) I understand the basic reason behind this. That being said, if its s24 comments 281 views last activity
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We should have a companion app that allows us to: 1. View the stats and prestige our outpost 2. View runs of outpost 3. Collect loot from bodies on our putpost0 comments 1 views last activity
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I and other have noticed that occasionally synthite drops switch from being worth 5/10/20 to only 2/3/4. Given we're not told why this happens, it is extremely frustrating. I understand wanting to incentivize raiding, but quietly stealing our synthite production isn't the way to do it.1 comments 21 views last activity
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This poll is anonymous. Simple yes or no. The demo quickly showed a sort of meta level design that showed promise for lots of kills, which have been phrased as cheese builds. Many consider these builds to be very hard, if not impossible, to beat. As the game currently allows a builder to put as many traps in a single area, the question that many MyMer's ask is should builders have to beat thi25 comments 381 views last activity
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First of all i realized its not noted in patch notes about this change I realized after final release that the most selling point for me was the ability to move fast through this and react to traps that are before me. I couldn't do this most of the time but when i could it really felt satisfying please bring back old movement speed to raiders! The default moving speed without grapple hook is wha3 comments 31 views last activity
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Hi, I have two major complaint against the coop mode in this state, the first is that coop players have illimited resurrection. This thing make the game way too easy and this is not entairtaining for the outpost creators and also for the coop players. One more by player should be enough. The fact is that if you can complete an outpost in singleplayer then you can make it in coop with no bonus l1 comments 21 views last activity
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Issue: I have seen a lot of people on various forums talking about the limitation having to have a direct path for HRV is causing with outpost design. Having to have this path means outposts that want to focus on things like platforming cannot be built. Potential solution: When a player is in build mode allow them to spend resources at the HRV spawner to add mods to HRV. These could be somethin0 comments 11 views last activity
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So I have a couple of hours now in the game. Have played in all tests so I will talk about all the things. First of all, I want to talk about the ranking system. It is a great addition to now have a ranking number in master rank, but I still feel like a public leaderboard with the names and elo numbers of the highest-ranked people can be seen. It shows the top players their competitors and th0 comments 11 views last activity
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Dear meet your maker devs; Please give the map designers the option to adjust the ai of the map tester walker bot thing. The bot should be able to jump at the very least. By adding the feature for the bot to jump, the builders can begin to create platforming mechanics. This will add an entirely new dimension to the gameplay. by telling the bot to jump it will attempt a jump in the direction spe0 comments 11 views last activity
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So this thought is coming up because I had to quit a raid after realizing I did not buy the shield weapon. The base had your standard overloaded killbox, thus needing the shield. It got me thinking though as we get more bases, most likely with killbox setups, I'm starting to feel that perhaps all weapons options should be available to players from the start aka not having to buy them. This may0 comments 41 views last activity
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I noticed that when you replay others that have raided your base, you can watch them in freeroam camera. But when you look at your own replays of raiding others you cant. My question is, is there any plans to add that on your own replays?0 comments 1 views last activity
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Probably every player from the beta noticed how much they're getting parts and synthite, and a smaller amount of cells. With synthite we buy burial states and with synthite and cells we can buy essential upgrades for raider suit or traps and guardians. Cells are necessary for progression, and it's hard to get them. What about parts? We're getting it as much as synthite, but we can spend it only t1 comments 31 views last activity
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Me and some friends love the game and find it hilarious but we were wondering if there were any plans on making the game 3-4 player per lobby so we can all play together?0 comments 1 views last activity
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Hello. I love this game and it's great. Yet, after playing it for 2 days i have few suggestions. 1) I think builders should be rewarded if raider uses consumables(grenades etc). They are powerful, so when somene breaking whole your room with 2 grenades is dissapointing. Not because raider passed the room, but because game didn't acknowledge that he had to use strong consumables for that. A littl1 comments 11 views last activity
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Outpost Modifiers: Outpost Modifiers are random Modifiers that change the flow of a outpost and give builders and attackers more diversity 1 Modifier Prestiege Level 1 (So New users are not confused about Modifiers and they can be explained once Prestieged Once) 2 Modifiers Prestiege Level 5 3 Modifiers Prestiege Level 9 Every Modifier can be rerolled by spending some Scrap Material (13 comments 111 views last activity
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Title. I think having the ability to create exits so you can make "one way" levels would be very nice for build variety. I want to make longer levels but making the raiders haul their ass back through a relatively empty level after grabbing the GenMat is boring and you can't really add a back door easily without letting people cheese it and just go in through the back.2 comments 11 views last activity
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The number of times I hit X instead of Square to select an Accolade is about 4 out of 5 raids. That means 1/5 of the Outposts I mean to give Accolades to actually get an Accolade. It should be a tab, or you should at least have a way to go back; it should not be a screen that can't be returned to after you've tapped X.0 comments 1 views last activity
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My review so far is that this game is a lot of fun. It feels like Super Mario Maker 2 but desert style. What makes this game more attractive is that it's only 6GB. I bought the DLC and I'll continue to support this game.3 comments 151 views last activity
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I get a bit frustrated when the chimera tells me that I need to get friends to help me raid, cause yeah I would love to raid with other people, but I have to find people I already know, or through unofficial discords to get teammates, it should honestly just be built in the game to gather up a team, more like Sea of Thieves where you stay with them until they decide to leave rather than just ever0 comments 11 views last activity
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The "Unrelenting" mod gives the trap an infinite amount of activations. After debating with fellow discord people on the community server. A lot of us think that the Unrelenting mod is pretty weak/useless. First of, the biggest point of Impaler are: -It's cheap[30 capacity]. -Fast activation time [1 second]. (You can still destroy it in melee, even when caught by surprise). The cons: -It tak3 comments 61 views last activity
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Currently I have over 500 raid attempts on one of my outposts and only 10-20 on my newer outposts (where replay feedback is more important for me since first outpost is doing great). My replay station is bugged now but even without the bug I don't know how can I find those 20 replays among 300-400 replays from another outpost. I'd scroll forever and then scroll again because after every watch you0 comments 1 views last activity
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So based on the few back and forth topics regarding the harvey system. I pulled together a poll with the most common responses. This poll is anonymous. Please note: This does not include whether builders should beat thier own levels before publishing because that's is something exist parallel to having the harvey system, probably make another poll for that. "The last one should read the harvey6 comments 131 views last activity
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I play on PC and tend to be able to run games very easily with my current set up, provided that I can limit the FPS to 60 in the settings, otherwise my graphics card runs like crazy and hits over 80 degrees C temps which can damage the hardware. This game is amazing and I genuinely have had a blast in the open beta and day 1 but without a FPS cap option I can no longer enjoy the game without1 comments 11 views last activity
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Devs, please add view-bobbing to the game, for realism and immersion. The camera's way too steady when you run.1 comments 11 views last activity
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I am an IJKL Gamer as I'm left handed and the keybind to move right is now conflicting with the loadout menu. Is there a way to get around this?0 comments 11 views last activity
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If the topic of this point has been implemented already at launch I will just delete this post. Okay now, I have seen some people not wanting to always be forced into the ranking system, or felt like they were forced to play a specific way because of the ranked system. A solution to this might be, a new difficulty named ranked. Only maps played in the ranked difficulty will count towards the r0 comments 11 views last activity
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Here are the suggestions I and some of the community members came up with: I myself would first give it a name like "The Sanctuary Ranking system" as per the lore we are currently in a worldwide sanctuary chimeric war over genmat. So having a system of ranking the most dangerous sanctuaries would be a great idea and would make sense in the story. Now secondly I would want a leaderboard with3 comments 51 views last activity