Some raid features
Hello. I love this game and it's great. Yet, after playing it for 2 days i have few suggestions.
1) I think builders should be rewarded if raider uses consumables(grenades etc). They are powerful, so when somene breaking whole your room with 2 grenades is dissapointing. Not because raider passed the room, but because game didn't acknowledge that he had to use strong consumables for that. A little reward won't hurt raider, but with that clearing a room or bunch of warmongers with 1 grenade wouldn't feel so bad.
2) Not sure if it's intended or a bug, but when raider is revived in co-op, he resets his ammo. Feels a bit not fair, since i for example use corrosive blocks to reduce amount of ammo.
3) Weapons should share the delay. Otherwise raider can get rid of 2 traps in instant or kill armored enemy.
Also, the replay feature is completely broken. It makes you watch whole record in 2x instead of just watching certain moments.
Comments
Forgot about one more thing: i think raids in which raider didn't get his GenMat shouldn't affect Kill Ratio. Because when someone gives up after 3 deaths it counts as an attempt with 3 kills and affects kill ratio negatively, while it shouldn't.