BlondeMegPls
BlondeMegPls
About
- Username
- BlondeMegPls
- Joined
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Comments
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They do this in deathgarden and I prefer DBD as it is
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/579913#Comment_579913
@Peanits don't you think Ruin is already a weak perk? Maybe it's time to give Ruin a Haunted Ground treatment and make it active 60 s after totem is being cleansed? What do you think about it?
My god, did you just say that ruin is a weak perk? It's unreliable, sure, but it's also one of the strongest perks in the game!
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I think they should up the max tokens definitely. 4 is too low. 6/8 I think.
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Getting someone just before they escape 😁
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The meta perks right now are: dead hard, adrenaline, decisive strike and borrowed time but I think all of those are boring- I run bond, we'll make it, sprint burst and spine chill when I play survivor :D
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@yobuddd said:
Better yet, give killers a toggle in their loadout screen to choose between “All Players” and “Solos Only”. Give them a bloodpoint bonus for choosing All Players. This will ensure that there are still lobbies for SWF to join, and killers have a reason to take on the extra challenge.
This but I think it should be a staggered BP bonus the higher the size group you're willing to take
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I love these! It might take a lot of work to add that to the store/a new interface for picking your animation though
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Mind Numbing Mist should definitely be a hex perk, but apart from that this looks great!
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Oh wow I did not know that, I've been using those 😂
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A, spirit + encased :D I think she would look good :)
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Yeah, what are you trying to say buddy?
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Shack pallet
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I like the idea but a %20 increase wouldn't be good as it would increase the speed diff between survivors + killers and they'd be hit immediately
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What huntress effect?
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The spirit 👻☠️ She's so fun to play and has a couple of cute cosmetics
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So if I go to mori someone and the option doesn't come up I wait? If I press m1 I try to attack 😂
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But a cosmetic does affect gameplay when it's too dark which is why a lot of these were changed
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@DeadByTunnelight said:
Are you serious right now? With shorter timer is will be more useless than it is right now. Stop tunneling and there won't be a problem.
Except it's common for survivors to, knowing they have ds ready, throw themselves in front of the killer to try and save whoever else you're going after.
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If there's truly no advantage, as you're saying. Then I'm sure devs are currently releasing a chat/pings/voice feature because why not if communication makes no difference?
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It is ridiculous to say that you always know when it's safe to do gens and when it isn't. How could you possibly know when the killer is on the other side of the map chasing someone if you can't see it/hear it/or are told by your SWF. They could be hiding behind a wall staring at you, they could be anywhere, but because you have have coms with every other survivor you don't need to worry. You know, for definite, where they are at every moment.
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If you genuinely can't see how having constant voice contact with every other survivor, being able to say when the killer is in vision or they're being chased etc (so it's safe to do the gen), is advantageous then I don't know what to say. It is.
The game is balanced around there being no contact with other survivors, that's why there's no map wide chat built in.
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@Mushwin said:
@Ember_Hunter i haven't seen this t-shirt before, what event/year was it from?
It's one of the L4D2 shirts, from when Bill was released
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Because dark clothes + dark hair and any survivor can crouch and turn into a rock, never to be seen again. Until it's time for the hatch ofc...
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I hope not, I enjoy new content. It keeps me coming back to the game!
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I've had one on almost every web on survivors so far but none on my killer webs, pure luck!
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Don't try to stare at him the range is very low he'd have to be right on top of you, and if you do stare at him he'd then know you're there because the range is so damn close... Also he has a lot of add-ons that decrease the range even further
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I thought they'd removed the music entirely, can't hear a thing!
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I hope it's been extended, I missed the first couple of days 🤗
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I wondered why everyone else is displayed as rank 2... Thought I'd never been up against a rank 1 or something!
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Face camping: Standing in front of hook staring at survivor
Camping: Keeping survivor in line of sight at all times
Soft camping: Keeping in heartbeat range at all times
Hard patrolling: Dipping in and out of heartbeat range, checks surrounding area and then goes back to hook over and over again
Soft patrolling: Patrols nearby gens/objectives and hook equally -
Can't believe it's been so long and report and banning system on this game is still useless
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The problem here is some maps are survivor orientated and some are killer orientated; whenever I would play killer I would just pick the game every single match since I have the best results on that one
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I think you're all looking into this too much
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It doesn't, says you've lost a pip on the end game screen only, should come back after that
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But how would it fit in with the lore?
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Got to love those little wuffies
Cats just hate me :'( -
@EqMonkVeeshan said:
@BlondeMegPls said:
@Zanfer said:
You shouldn't pip because you only did the generators. Even if that is all you could do it means the killer was not that great and you shouldn't be rewarded for going against a terrible killer...What's the aim of the game? If a survivor plays perfectly, what happens? They remain undetected by the killer, are never hit and they do gens and escape. Let's imagine all 4 survivors play perfectly, no one hurt, no one to heal. No one pips under this system. Despite playing perfectly and following the aim of the game exactly...
except that if this happens you obviously was playing against a killer who was far below you in skill level. and no you should not be givin a pip for walking all over a killer who stood no chance to begin with, play a better killer more in line with your skill level.
Did you just say I shouldn't rank up for playing against a killer of lower skill level of me?
How am I supposed to play a better killer more in line with my skill level if I don't rank up to match with them?
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£7.50 is 1100 I believe

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There's a very good reason killers leave lobbies like that. Hint: It's not because they don't like your dress. You want to punish survivors when they leave a killer lobby too?
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I love playing against the nurse most, but 2nd is the pig. Dislike billy and the wraith
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Think the problem here is SWF. Don't pretend that killers don't have staple perks too, haven't encountered any killer without BBQ, hex ruin or both for quite some time now, pretty damn rare. And what's that about SC being taken by every single survivor? I don't take it! I have SC 3 but I've never even once taken it into a game! Whenever I play killer I feel completely demotivated and drained by even a 2 man SWF... I think we should have a second queue where killers get double BP for versus SWF or something along those lines...
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That's not remotely what tunneling is, you're misinformed and frankly, bad at the game my friend. She went back to the hook, as is standard practice to try and catch the unhooked survivor before they heal- and got you. You had no vision of her and were basically just running around like a headless chicken, I'm not surprised she went for the easy target, good on her.
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@Zanfer said:
Well if the killer couldn't catch even one survivor against all 4 than why should you be rewarded for having an easy game. Getting rewarded for having a more intense close game where all survivors are struggling to even make it to the gate is better than never seeing the killer once and leaving out the exit gate. It means the killer was playing really well against the 4 others and the 4 others should be rewarded for great team play under an intense situation.I think you're missing my point, in a situation where the 4 survivors are the best 4 players on the game or they play the best game of their life- the killer may be very good but if no one is downed there's no chance at a pip. The point isn't what would make a better game and to reward 'better' games, if that was the point why not just return to the old system? Really a much better representation of that mentality. The point is rewarding the aim of the game, which for the killer is killing and for the survivor is surviving.
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@Zanfer said:
You shouldn't pip because you only did the generators. Even if that is all you could do it means the killer was not that great and you shouldn't be rewarded for going against a terrible killer...What's the aim of the game? If a survivor plays perfectly, what happens? They remain undetected by the killer, are never hit and they do gens and escape. Let's imagine all 4 survivors play perfectly, no one hurt, no one to heal. No one pips under this system. Despite playing perfectly and following the aim of the game exactly...
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I think the problem with the emblem system is that I pip and don't pip in the wrong situations... When I have a game where the killer doesn't down anyone and we all escape, me with, let's say, a gold gen emblem and a iridescent escape; I don't pip!! But since nobody got hooked and there was 1 hit the entire match there's no way for me to pip!!!! Nothing I can do other than meaninglessly try and make the killer chase me... And another thing, the emblem that is supposed to be rewarding stealth? Nonsense. I have so many games where I'm crouched behind rocks keeping unseen by the killer so hard it's not possible to that any harder unless your killer is a rank 20 first time nurse >< and then have got a bronze or silver in that emblem? >< I agree the system is a step in the right direction, but executed pretty poorly tbh...