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mightygiraffe

mightygiraffe

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mightygiraffe
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  • @Leachy_Jr said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688629#Comment_1688629

    I mean nah not really.

    Compare him to billy who is classified as a "fun" killer, a good survivor will have him looped for upwards of 2+ minutes if he plays safe.

    As Billy, you're relying on mistakes, NOT your own skill. Obv if you are not good you will be looped longer, but a good skilled killer should never be able to be reliably ran for minutes.

    These 50/50s is what makes chase killers like PH, Slinger and Doctor good.

    I guess it depends what ranks your playing at but I've deffinitly been bullied by very, very good billy's that moped the floor with us, so killers with a gamble to them aren't very necessary and kinda seem cheap. Thinking of it now that would be the cause of so much salt and people dc'ing all the time. Losing a bs mindgame isn't fun.

  • @TheRockstarKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688604#Comment_1688604

    You're free to think he's broken, but that's a qualitative attribute and thus an opinion, not a fact.

    A fact is that he moves at 4.6 m/s and has 0 extra mobility in his power. He may be great in chases, but if your team does gens you can beat him.

    Splitting up and doing separate gens hurts him just like every other Killer.

    I play solo and only solo I don't have the luxury of telling teamates to split up. And For the rare times I actually find someone playing pyramid head he 4k's 9 times out of 10 if that doesn't seem broken then that's on you.

  • @TheRockstarKnight said:

    Try to break LOS (at least the first time you're chased) and make him think you'll loop, but really just hold W.

    Most Pyramid Heads are kinda goofy and set preemptive trails or go for cheeky PotD hits. If they do you'll make a lot of distance.

    Even if they are good/call you out on holding W you'll at least force an M1 (since his M2 is easy to dodge if you're in the open and it slows him a lot) and get a speed boost to keep holding W.

    -

    If there are multiple level loops abuse the heck out of them.

    He can't use POTD over drops or gaps, so windows and pallets that drop down are your best friend. Be aware of potential angles where he can hit you/there is a continuous line of terrain though; loops like the Corn Harvester are safe from most directions, but have angles where POTD can hit you.

    Use them at your risk and only if you think the PH is a bit below amazing level.

    -

    Unless avoiding stepping in a trail would give him a free and easy slug for pressure that could be avoided, don't do it. Ever.

    Being Tormented just gives him a free Mori / tunnel / camp if he has Iridescent Seal of Metatron.

    Never give him that. It can and will cost the game.

    -

    Basically, play like a Rank 20 and force him to be an M1 Killer.

    It's the dumbest and most boring counterplay in the world, but it actually buys time.

    Most of the time.

    -

    Whether you have teammates that use that time is another matter entirely.

    So fake a pallet drop? You don't know how many times I've tried that and it not work, they just backtrack for one milisecond and then continue after me with the m1. He severely needs a cool down to be able to walk again after using rites of judgement.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688619#Comment_1688619

    50/50 mindgame is THE counterplay. Equal chance for both sides unless you're comparing him with another M1 killer that you can loop for ages. A killer has always relied on survivor's mistake for a hit. He gambles at every loop, every pallet and makes a guess. And this has been a thing ever since the game came out. A killer has to make several reads and right ones and if he doesn't he'll lose the game just because of how quick the gens can go. Why can't the survivors take a 50/50? It's balanced and fair.

    There's plenty of killers that have minimal mindgame and it is much more fun that way cause you need actual skill as that killer and not just luck.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688619#Comment_1688619

    Well Guess what? Pyramid head is going to have a cooldown in 2 days, and won't be able to basic attack instantly.

    You can loop him normally, if he tries to shoot you, look for the big red light on the ground and dodge it.

    Easier said than done but alright.

  • @Zeus said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688602#Comment_1688602

    You don't win a swf by camping. The person on the hook will immediately tell the others to not come for him because the killer is camping and the other 3 will escape while the killer is licking the dust off of the hooked survivor's shoe for 120 seconds. And they'll bodyblock perfectly and run DS to prevent tunneling.

    There are so many things you can do to counter pyramid head. First thing is to not be greedy and throw pallets whenever you can and make distance. His PoTD is not hitscan. It takes time to reach you which means even when you are within range, it'll take a while before the attack reaches you. Judge this distance accurately and you'll be able to dodge after vaulting a window. A good PH will go either left or right so it's a 50/50 at that point.

    If you are in a loop and if PH misses his PoTD, immediately drop the pallet and gain distance. He wants to loop you so stop giving what he wants. Just hold W every moment you can. If he is baiting, pretend that you pass the pallet and then double back and throw it on his face. It should stun him and knock him out of his Posts. Again hold W and make massive distance. I always run to the other side of the map diagonally before he comes any closer to me when this happens. That's a massive time waste. You will go down eventually. You can't loop him forever and that's how it should be.

    Don't loop him like other killers. Treat him differently and stop being afraid to make predictions. Every time I play PH, a bad survivor always tries to dodge and be obvious. Make reads like the killer does and be unpredictable. See how and when the killer is using his power and then use that knowledge.

    I mean it depends what you think is a win as a killer, if I can get at least one against a really good swf team I consider that job well done.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688604#Comment_1688604

    Tell me how he's broken then. If you aren't open for argument, why are you posting in a discussion forum?

    Okay tell me then what you do at a pallet loop? It is a massive guessing game if he's going to basic attack or use rites of judgment right into punishment of the damned with no cool down btw. Or are you such a godly gamer that you dodge him every time?... It's a 50/50 mind game everytime there is no counter play. Like normally i can crouch and dodge a hatchet or some puke or a deathslinger harpoon but not with PH.

  • @MusicNerd_TC said:

    https://forum.deadbydaylight.com/en/discussion/comment/1688599#Comment_1688599

    Yes, I have.

    Whether the punishment hits you or not outside of animation lock is the survivors choice, because of how telegraphed the attack is.

    Why don't you counter my points instead of telling me about how I haven't faced a good PH?

    No he's just broken right now, I'm stating facts here not open for argument.

  • @Zeus said:

    Counterplay to a good SWF team? None.

    Camp, tunnel plenty of options. As a solo survivor I just get to die :)

  • @MusicNerd_TC said:

    Yes, there is.

    When he's using his punishment, there is a big old light on the ground that shows where he's shooting, and you can react to that and dodge it easily.

    You haven't faced a veteran pyramid head yet lol

  • @FireHazard said:

    @mightygiraffe

    You can turn it off in the options menu, you get there by pressing the cog symbol at the bottom of the main menu or in the bottom left hand side of the Killer/Survivor menus.

    I tried this once and the queue times are extremely long without it, so I should warn you that you'll have to wait longer for games if you turn it off.

    It literally won't let me

  • @Freki said:

    https://forum.deadbydaylight.com/en/discussion/196634/cannot-wait-to-turn-crossplay-off

    why not turn it off now? you have that option in the main menu.

    @Freki said:

    https://forum.deadbydaylight.com/en/discussion/196634/cannot-wait-to-turn-crossplay-off

    why not turn it off now? you have that option in the main menu.

    @Freki said:

    https://forum.deadbydaylight.com/en/discussion/196634/cannot-wait-to-turn-crossplay-off

    why not turn it off now? you have that option in the main menu.

    You can't switch it off yet the devs have it forced on to test it out...

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666406#Comment_1666406

    And without Cross Progression, which also seems unlikely to happen, I'd have to start from scratch all over again on a PC....

    Yuuup that's what I had to do, it sucked. Luckily I didn't buy to much on console.

  • @ALostPuppy said:

    Tbh I get what you mean. Feels really meh to just go from match to match and not see any kind of message from anyone. They really need to add chat functions, messaging, player history etc that you can opt into. Would really help it become a more social environment. Actual player stat pages would be cool too. Fav killer, survivor, time played, the basic stuff.

    ^^this. I feel every multiplayer game needs some social aspect to it to make it interesting. And since dbd lacks voice chat it would be nice if everyone could at least text chat.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666365#Comment_1666365

    I play on an Xbox1x, the strongest Xbox out there atm, and it rarely can play DBD at 30 frames, less than 20 indoors, although it is capable of much much more. About two years ago the devs set a goal of consistent 60 frames on console that never happened.

    Also because I have a 1x model when Blight came out the game inta-overheated it each time the game initialized, and was unplayable for a week until the following patch. But the other Xbox models were not affected.

    None of this makes me warm and fuzzy about next gens handling it any better...

    Yeah that's gross idk why console always have to be so far behind, another reason I built my pc in the first place I got tired of waiting.

  • @Heartbound said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666364#Comment_1666364

    Nah I'm a PC nerd. (I do have consoles, but I missed this current gen D:)

    I play this game on low graphics even though I can run it on ultra because the idea that my hardware limits my gameplay always chafes me in the wrong way. I truly feel for the console gamers out there and hope the next gen consoles give you guys proper salvation.

    I agree, we're all gamers and we should all play on an even playing field and not held back by hardware. Especially now a days when people play games very competitively.

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666350#Comment_1666350

    Have you tried playing killer on console my dude? Please borrow a friend's PS4 or whatever and give it a go. Please. 15-10 frames on Lery's? Let's goooooooo good times...

    I still play on my Xbox but not as much, I have more killers and survivors purchased on pc. But yes the frames are garbage especially on the updated maps, but the next gen consoles should help a bit.

  • @Heartbound said:

    Why ya gotta go 'round reporting peoples profiles my dude?

    Just kidding. I think it's more that consoles have more survivors and PC has more killers. Red rank killer wait times were pretty spicy before crossplay.

    Yep waaay more console players

  • @lowiq said:

    And you're a blendette. Who cares?

    Who gives a ######### who I am and what perks I use, you probably suck ass at the game period.

  • @TimeOutTimmy said:

    Play the game. Don't DC because you feel you are better than them.

    Honestly, yellow rank killers are so fun because they are so unpredictable. I know what red ranks will do, yellow always surprises me.

    I am better than them though? they cucked me by not knowing how to play, there's ranks for this reason.

  • @Clevite said:

    Who cares about rank?

    Not you if you are DCing.

    You should have been able to beat this killer at loops, did a gen, farmed a teammate and got a pip, you were twice the killers rank

    I care, My teammates are blowing up gens that I'm on and pulling me off the hook right next to the killer...

  • @SMitchell8 said:

    Stop juking and tea bagging at exits gates 👍🏻

    Okay what about the rare people who don't do this at all like me? Screw me I guess right tunnel the non toxic players to feel your fulfillment...

  • @Dwinchester said:

    https://forum.deadbydaylight.com/en/discussion/194136/stop-tunneling

    This game is survivor sided as all hell, you dont get to play the power role and try to handicap the weaker side with imaginary rules.

    It sucks being tunneled, but killers have to do it sometimes.

    Tunneling doesn't happen every single match but when it does it's extremely frustrating especially as a solo player like me. I suggest playing survivor for at least a whole day and give me your opinion of being tunneled.

  • @Xzan said:

    Yeah would be nice if survivors would stop tunneling gens. They should be forced to search for a new gen even if there is one at 50% right before them.

    In short: Tunneling happens because the surv made bad plays or got hookfarmed. A Killer can be nice if he sees a poor surv getting farmed. But don't expect it.

    There are cases where a Killer ignores everything else and goes after a specific survivor. That's tunneling.

    Killers having the option to tunnel is what I'm getting at. What if gen progression speeds were slowed down? Well then it would be easier for the killer to wipe a whole lobby. But yet there would still be a few that would choose to tunnel just to tunnel. It's become such a norm that it makes survivors want to gen rush and win faster to not die to a dumb mechanic.

  • @Auron471 said:

    Use DS, then dead hard to avoid the hook farming, then if the killer still chases after you, jump into a locker as an "F you".

    What if I enjoy using the other 50 perks in the game that the devs made and not just using the meta to get ahead?

  • @[Deleted User] said:

    I'm sorry man but if I'm running some dumb build with no gen regression, I'm down 3 gens, and people go for instant saves, I gotta tunnel.

    What if I as a survivor had a perk to root you still for 1 minuet solid? That's what tunneling feels like in comparison. The game has balance issues all around but it needs hooks and tunneling delt with first.

  • @Eleghost said:

    It happens yea, so does nonsense like body blocking, and survivors not leaving a match waiting at the gates. Tunneling is probably one of the best ways for a killer to actually achieve the goal of killing survivors and limiting progression. Unless you'd prefer slugging which is no fun for survivors one bit.

    How does body blocking and waiting at a gate compare to sitting on a hook all game? Not even able to walk around just wiggling your arms around like a chicken.

  • @Zokuno said:

    Stop rushing gens and we can have a talk about not killing one of you asap.

    If you want to rush gens, we want to rush kills. It's that easy.

    If I start a game, find a survivor, have a very VERY fast first hook and a gen already dies with us not even playing a minute, you simply ask for a trade off.

    You think this should be a game fix then And not an adapted play style? Start complaing more then, the game won't get fixed if we're not complaing about the right issues.

  • @ClickyClicky said:

    https://us.v-cdn.net/6030815/uploads/C78KOOTZHIRW/download.png

    Click your flashlight? that's a tunneling

    Tbagging at a pallet? that's a tunneling

    Popping a gen in front of the killer? that's a tunneling

    Bringing object of obsession? oh you better believe that's a tunneling.

    Not all survivors do this though... Like me for example. yet I get to enjoy my whole game on the hook.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/194136/stop-tunneling

    No.

    Firstly, if I have someone hooked I'm not going to camp them, but if I hear or see someone running towards the hook I'll certainly be patrolling. My goal is to grab them, not down you - but if it happens, it happens. Just take it on the nose, much as killers have to do regarding other stuff.

    Secondly, if I'm tunneling you, one (or more) of three things is true:

    • You decided to teabag or flash me. Well, you wanted my attention and now you have it.
    • I consider you a high threat target. If you are a Blendette with a toolbox or anyone with a key, it makes tactical sense to eliminate you first.
    • We are heading towards the final gen being done and I've yet to secure more than 1 kill. It's going to be someone, and it's you this time. You'll survive.

    @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/194136/stop-tunneling

    No.

    Firstly, if I have someone hooked I'm not going to camp them, but if I hear or see someone running towards the hook I'll certainly be patrolling. My goal is to grab them, not down you - but if it happens, it happens. Just take it on the nose, much as killers have to do regarding other stuff.

    Secondly, if I'm tunneling you, one (or more) of three things is true:

    • You decided to teabag or flash me. Well, you wanted my attention and now you have it.
    • I consider you a high threat target. If you are a Blendette with a toolbox or anyone with a key, it makes tactical sense to eliminate you first.
    • We are heading towards the final gen being done and I've yet to secure more than 1 kill. It's going to be someone, and it's you this time. You'll survive.

    Absolutely disagree, first off i only T bag if the killer is being toxic to me first, I never taunt and never use the flashlight just to troll. The mindset that because the gens are being done to quick or that you're being chased around and can't land a kill or that the person is a certain survivor is why the game became toxic to begin with.

    At the end of the day some sweaty killers are turning my potentially fun decent length matches into a 3 min tunnel fest of frustration. But this will never be addressed and fixed because it's "viable" to just tunnel and all the killer mains are happy with it.

  • @Exerath1992 said:

    get over tunelling, survivors. Its necessary against good teams to reduce the # of people working gens. Face camping is okay to complain about, but tunelling is 100% valid, especially with perk combos like sloppy butcher and bloodhound. There are plenty of playstyle ways to combat it too, not just perks. Distractions, look alikes, body blocks, be good at looping till the killer drops chase, good hiding in the first place, etc.

    That's total bs, why single out one person and make his or her play experience suck because the "team is good" I only play solo, and I average rank 6-4 I'm no where near great at the game I can't help it if I luckily get good teammates or not.

  • @Rivyn said:

    '...right when you get off the hook.' Shouldn't that blame be placed in your team mate for doing an unsafe hook, then? They pulled you off, and apparently didn't have BT, or body blocked. Why should the killer go after a stronger target at that time? Because good manners?

    In the case for me it doesn't matter because of stealth killers, there is no way of telling what is a safe hook alot of the time. especially with the wraith that crosses the map like a cheetah and get back to the hook so quick

  • @ALostPuppy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1600213#Comment_1600213

    Honestly same, I miss old ruin skill checks, and watching everyone mess them up. Was an actual secondary objective because not only did almost every killer run ruin, a lot of survivors barely hit the skill checks so they were going out of their way to find the totem. I miss 2019 DbD already.. :(

    Hah! Good ol days

  • @Jill10230 said:

    Why don't we give the survivors the possibility to destroy the totems from the beginning, it's the same!🤗

    Maybe not the beginning, possibly make them a bit less hidden and you need to complete a brief mini game to destroy them or something idk.🤔

  • @Xyex said:

    There's no such thing as "too hidden" for a totem. The fact it takes you 3 minutes to find ruin is not a bad thing. That's the point totems.

    https://forum.deadbydaylight.com/en/discussion/comment/1600212#Comment_1600212

    They have certain preset locations on every map that are randomly chosen from. And learning spawn points on maps isn't hard. I've already got most of the Midwich ones figured out, I can find totems on that map super fast. Broke a Devour on there the other day within 40 seconds of learning it existed, because I knew the likely areas to find it.

    And on a lot of maps they reuse certain generic spawns. Like the ones set into niches on hills, or between barrels at L walls, etc, that you can easily locate and check.

    The game needs more tricky totems hidden in boxes and tucked behind corners that are hard to find when not looking, and less totems standin out in the middle of ######### nothing (looking at you, Disturbed Ward) or within 20 feet of a gen or along a common loop.

    I disagree I think totems are already to much of a hassle to find. But if you enjoy looking for them that's fine, I just enjoy the hiding from the killer and being chased aspect of the game. I don't think we need a third mechanic of hide and seek with totems.

  • @BaldursGate2 said:

    Small Game, Detectice, Rainbow Map. Easy to get them.

    So I've heard, but honestly I'd rather keep using the characters and builds I have fun with. Adjusting my items and perks around just finding totems seems a bit counter productive. Not to mention not every killer is using hex's so it could be a waste.

  • @OllieHellhunter said:

    I mean I had a game where my devour was right beside one of the gens, in the main building of yamaoka they completed said gen, devour stayed up all game, and I was complained at in the end game for, abusing bullshit totem placement, I honestly dont know how they didnt see the glow in the time they were working on that gen, and how they didnt think to look there when they saw j had devour up. So I dont know what's up with the totems, are some of them just invisible or something?

    Invisible I doubt it, some survivors might just be legally blind if they can't see it by a gen.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/1600600#Comment_1600600

    Evidence A (First match in a long long time running any hex perks due to frustration with a Challenge, and of course this happens)

    https://us.v-cdn.net/6030815/uploads/40MMQEWB3NVT/whyjolenewhy.jpg

    After the update to hide totems better I have never ever seen a totem this much in the open.

  • @sad_killer_main said:

    Don't worry, sometimes you can even find totems in open areas.

    Never the case for me unfortunately, it's always in the most absurd location barely visible unless you're right on top of it.

  • @TecmagDiams said:

    Opposite problem: as killer how many times have I had my totems in the most visible locations, or even when they're not they are found in the first 2 minutes disabling a WHOLE PERK. Well hidden totems is a good thing in my opinion. Learning totem locations is part of learning to play.

    Why waste that perk slot for a hex then if its a gamble and annoying for both sides? xD

  • @shadowman0105 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1600212#Comment_1600212

    it comes with practice and map knowledge I’m not saying memorize every single totem placement possible just the more common places a totem can spawn

    I've been playing for almost 3 years now and know most common spawns, but when a new map is introduced and everyone and their mom uses a hazy reagent It gets harder to find them.

  • @TheClownIsKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/1600210#Comment_1600210

    Disagree.

    It’s quite frustrating being chased off a gen that was nearly repaired, only to return after losing the killer and the gen has pretty much regressed to zero.

    Absolutely, super annoying, a huge time waster and sometimes even costs the game.

  • @Xyvielia said:

    Devs already commented on heading totems in places that were harder to find.

    They did this pretty good on Hawkins, Midwich, Lerys maps, and I think Sanctum also... I can never locate the totems on that one! DeadDawg wasn’t too hard to find them. They’ll probs keep hiding them better on new maps they create and old maps they rework, like Lerys.

    I bring a Rainbow Map with an odd stamp an retardant gel sometimes. That helps.

    Okay I'll try that out, I just struggle with the big maps Wich is like 70% of the maps.

  • @kreeper124 said:

    Were you around for the old ruin? If you weren't, this version of it a lot weaker and much easier to deal with

    I was and I much prefer old ruin, that's what got me good at great skill checks.

  • @shadowman0105 said:

    Have you tried using detective hunch or small game?

    they can help you remember the most common totom placements

    Sounds like alot if maps to memorize, even then aren't the spawns random?