yermom
yermom
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2 comments 71 views last activity
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Thana- rhymes with Anna... like thana- would be said when saying thanatos. Than-uh-tuh-foh-bee-uh... the end.12 comments 311 views last activity
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Survivors are given 15 tokens for fast vaulting. As they use tokens, they gain various effects: After using 5 tokens, survivor actions are 10% louder, and 3% slower for 60 seconds. After using 10 tokens, survivor actions are 15% louder, and 6% slower for 60 seconds. When survivors run out of tokens, they receive the Exhausted status effect until they regenerate 3 tokens. While healthy, toke2 comments 31 views last activity
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I was skeptical at first, but I'm much happier with the turn angle limitation on Demon Strike over the turn speed limitation. I've found that it's much easier to know when or when not to use Demon Strike from Demon Dash, not so much a guessing game anymore. Many survivors will be squashed. I still wish the cooldowns for activating/de-activating Blood Fury, and Demon Dash were slightly reduced. :0 comments 11 views last activity
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Gwent was in beta for a long time and it was great at first, but they began removing complexity from the game to make it more appealing to newer players. They made too many drastic changes, simplified the game for a part of the community. Over time their core base of players started to leave as the game favored simple, straight-forward playstyles. Not long after that the newer players began leavi3 comments 71 views last activity
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All killers have to deal with stuns, and other delays. But the Oni has a delay to charge his power (3 seconds), when he charges demon dash (2 seconds), when demon dash ends (1 second), when his power ends (3 seconds), and when he's absorbing blood orbs he loses ~1m/s or 1 second of travel time, for every 4 seconds spent absorbing blood orbs. I average 3-4 Blood Fury activations a match. Assuming0 comments 131 views last activity
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While playing through the tome it didn't take long to learn survivor well enough to start ranking up. Before I knew it I was in red ranks. I saw a lot of other survivors there that were as good as I was, if not worse. Just a bunch of potatoes. What are potatoes good for? Killing, and eating (depending on who you are). Now, what happens when a bunch of people who deserve to be green or purple ran1 comments 31 views last activity
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TL;DR Played 35-40 matches with mettle of man. Overall, trying to activate the perk is too dangerous to be worth it. However, with a few changes to protection hits it could be worth it, like: Change "Protection Hits" to "Protection Tokens" that can be gained from various activities that protect survivors, rather than just taking hits. Or make actual "Protection Hits" count as two tokens, and ot0 comments 11 views last activity
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As a killer you can chase a survivor around a safe loop until they drop the pallet and run to another loop. This makes the previous loop unsafe, but that's assuming they run by it again. Survivors that know how to navigate the maps properly know how to navigate chases to areas that are safe, and they also know how to preserve spaces that are safe. Because of this they can utilize excess safe loop2 comments 51 views last activity
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I haven't been able to play yet, but from what I've read the changes are looking pretty good. For perks, I'm so happy balanced landing has been fixed and that undetectable was added to tinkerer and beast of prey - I didn't expect either of those to make it live. It's definitely situational, but Beast of Prey and Tinkerer can occasionally counter Borrowed Time if survivors aren't pay close enoug1 comments 42 views last activity
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I'm not used to posting discussions as I tend to be more of a responding type. But, I fear that if I don't make discussions about these things they won't be as visible. Us introverts have to speak out! ha I wanted to let the devs know that I think the challenges they've created are well made, and help players take on the perspective of the people whose backstories are being explored. Some chall1 comments 22 views last activity
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I was a killer main, but have been shifting to survivor because there's less stress and earning the same BPs isn't that hard. Well, one incentive to playing killer is that it's easier to get stacks for BBQ than it is WGLF, but that will change with 3.4.0. Don't get me wrong, I don't necessarily want survivors to lose their new BP gains. But I guess my problem is that I don't really enjoy playing21 comments 592 views last activity
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Adding undetectable to it doesn't seem like much, but it's a perk I've wanted to see buffed for a long time, and this change is perfect for it. It's not too much, not too little. This change just adds a lot of variety to how it can be used. Good job devs!0 comments 112 views last activity