ukenicky
ukenicky
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- ukenicky
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So when I see someone else in danger of going down and they're basically being tunneled, I tend to go in and try to take a hit for them / get the killer onto me so that they can escape and have time to recover especially if I haven't been hooked at all or maybe just once. The problem is that sometimes I end up going down since I'm not the best looper. Other times I'm able to run the killer and4 comments 51 views last activity
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I can understand spawning next to a dull totem but it seems outrageous to me that survivors can spawn next to a lit hex totem and I'm saying this as someone who primarily plays survivor lol The worst case I saw was on Ormond I spawned in next to a lit hex and then found ANOTHER lit one not too far away. I had cleansed Undying and Ruin back to back I felt so bad for the killer. Okay jk, it was a5 comments 141 views last activity
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My friend bought me the Saw chapter during this sale and I'm so happy because Pig is the only other killer I've really wanted that I don't have 😭 But I uh, I have no idea where to start so I need some mega Pig advice? I've never played a stealth killer before (I main Plague and Hag) so any and all guidance would be much appreciated :336 comments 371 views last activity
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Why is it that most (Not all) I see on here complain about how totems get cleansed too quickly when it comes to discussions about Hex perks? I ask this question because don't people want survivors to do side objectives like totems to waste their time and take away from speeding through gens? Now I do understand it's bs when a survivor loads in literally on top of or right next to your LIT Hex3 comments 161 views last activity
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Title! With DS nerf live I don't feel like running it is really a good option. Heck, before this nerf I'd rarely get to use it bcuz killers will just slug you to wait it out so yeah. I wanna try utilizing other Survivor obsession perks though in order to keep the Obsession in play for the information factor. Blood Pact is my preferred one since I have Cheryl unlocked but I might be willing to g4 comments 91 views last activity
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I'm not going into hypotheticals about how they would change them but let's say that they nerf keys to the point that they can't allow an entire team to cheese escape through the hatch and that they are just all around nerfed into the ground in that regard. Killer mains, would you be okay with keys' current state as aura reading items ? I personally can't wait for the eventual key rework becau5 comments 72 views last activity
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Just a little question I had. I'm not sure if closing the hatch counts as a break action so I was wondering if anyone else happens to know if during this interaction, the killer is revealed via Alert? Also bonus question I don't wanna make another thread for: does Whispers go off when a survivor is in a locker in its radius?3 comments 221 views last activity
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Title pretty much but I got to wondering, most if not every single Killer + Survivor before this they're like, not related at all right? I think it would be cool if there was a killer and survivor rolled out together that are connected closely in each other's back story. Also, I know Spirit and Oni are related, I don't mean like that though I mean specifically a chapter where a killer and sur13 comments 231 views last activity
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I see a lot of killers say that the next most broken thing after DH is Sprint Burst and I'm just genuinely wondering why that is? To me it seems like a pretty vanilla exhaustion perk16 comments 211 views last activity
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If gen repair time was increased (So they take longer to complete) and regression time for kicking them was improved to make kicking gens more worthwhile, would you still: camp/tunnel a survivor out as fast as possible to gain a better advantage? I would love to see these changes implemented so that matches aren't too fast but it got me to thinking (And worrying), survivors having to spend more33 comments 941 views last activity
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This is a question geared mostly towards Killer mains who wish for a secondary objective that would help slow down Survivors and take pressure off of generators in the event that generator repair or regression times never get touched. I know that many people argue that totems are the most notable secondary objective even though, for the most part they are entirely optional. But still I have to10 comments 161 views last activity
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"A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping." Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it. While Hex: No One Escapes Death is active, your Movement speed is increased by 2 / 3 / 4 % and you can kill survivors. My idea is to remove the Expo3 comments 21 views last activity
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Serious question as, the swamp maps currently have a LOT of issues. This isn't about bringing those issues to light as, I've already seen threads about that. What I'm asking though is.. Since these set of maps have so many issues, why hasn't Behavior like, emergency removed them from rotation? Have they ever done this before or in the past? I'm a relatively new player and in other games when a ma2 comments 71 views last activity
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I've seen a thread about "which survivors do you hate the most/like to kill" and this is a flip of that (That one got pretty heated and unsettling lol). Also this is considering that said survivors are not partaking in any toxic behaviors. Personally for me I'd say Cheryl and Kate but honestly I feel bad killing any female survivors T~T Anyways my reasoning is bcuz I really like Cheryl and47 comments 761 views last activity
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Tl;dr totems no longer reset straight to 0 when you stop cleansing them and instead regress at the same speed a generator does when kicked. Additionally, Ruin could affect the regression time of totems if it's still up. So I came up with this idea after reading countless "NERF RUIN + UNDYING" threads and whatnot and feel like it would be a very sensible change to totems as, currently one of the2 comments 41 views last activity
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Okay so I notice a lot of Killers absolutely detest this perk and tend to lump it in with Decisive Strike. I get it, I don't like it either when I'm playing Killer and people pick themselves up after I slug them but it's usually just something I deal with and expect when I'm slugging (All the more reason to be swift). What I don't understand is why it's so despised as, in my opinion which may b9 comments 161 views last activity
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It's probably way too late for this now and it'll probably be fine this way now that they've nerfed ebony mori hard and keys are up next on the chopping block but my idea was to add new offerings that specifically disable moris and keys use in a trial much like how Sacrificial Ward rejects map offerings. For killers they would get an offering that makes the hatch unable to be opened by keys (Ke8 comments 21 views last activity
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Title because I know people like it straight to the point but I'll elaborate below.. I'm seeing a lot of people upset at the mori nerf because keys are now ridiculous against nerfed moris and this is all true. I play Killer and Survivor, I've never liked how oppressive and unfun the old mori was and I also don't like how keys can end a match so prematurely (I still love the aura reading capa11 comments 121 views last activity