poujh
poujh
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- poujh
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Discussions
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i've been using the perk lately and with all the rng around it, i feel like i never get value from the perk. I can usually get to like 4 or 5 stacks (if i get early skillchecks, which isn't always the case) and then i will randomly scream because of all the scream inducing perks (pain res, UW, surge (which is still bugged, it shouldn't make you scream)), or i just need to leave the gen losing all8 comments 191 views last activity
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i don't really see a reason for it not to. it currently only silences your steps when healthy. reducing the cooldown a little might also be nice6 comments 111 views last activity
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Title. i still don't get why the penalty was added when you changed the perk in patch 6.1.01 comments 51 views last activity
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Having 1 person dead is already the best slowdown one can get. Pain resonance should be like ruin that also deactivates when 1 person is dead. Maybe pop too? i don't really think it's necessary for pop39 comments 691 views last activity
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title. it would make it a bit easier to gain tokens against killers with smaller terror radii1 comments 11 views last activity
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title. it never made survivors scream before. it's not a new bug, it appeared a couple months ago. Surge isn't supposed to make survivors scream when they're repairing a generator.0 comments 21 views last activity
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The range buff is really needed as boons are just not worth the hassle currently. The following buffs i suggest are not necessarily needed if the boon radius is increased my suggested boon buffs : coh: healing speed increased to 150% (from 100%) shadow step: also hide pools of blood exponential: increased recovery speed to 150% (from 100%) dark theory: speed boost is 3% and lasts for 10s wh0 comments 11 views last activity
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title. it would make them a little more abundant0 comments 11 views last activity
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title. It feels weird having this empty slot in the top right corner of the screen5 comments 51 views last activity
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I see very little boon usages since the circle of healing nerf. maybe increasing their range back to 28m like it was in the first ptb instead of the current 24m would make them more appealing for use ?8 comments 121 views last activity
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Increase the hindered duration from 0.2 to 0.3 seconds. :)5 comments 101 views last activity
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imo there's no point in having yellow medkits in the bloodweb anymore since the medkit nerf. there's only a 5% altruistic heal speed difference between it and the brown or green medkit. the green needs to stay because otherwise dramaturgy and pharmacy won't have medkits anymore. the brown is the most useful in general so if we wanted to go even further i would even get rid of purple medkits in th1 comments 41 views last activity
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Title. Earlier this year the nurse's attacks after a blink were changed from basic attack to special attack which removes her synergy with exposed perks. Now that these are special attacks, shouldn't they not be able to grab ? I say that because special attacks typically don't let the killer grab a survivor, except maybe wesker, although his special attacks are quite unique and don't always grab6 comments 341 views last activity
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Title. The alien can drag the hitbox of its tail attack for a short moment which lets it hit survivors behind some objects if the hitbox is dragged down. It is definitely too strong as most of the filler loops and all windows aren't tall enough to prevent this unlike nemesis' tentacle which can always be countered by crouching at the right time at most loops. alien just bypasses this by dragging2 comments 131 views last activity
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i couldn't pick up a survivor which i just downed here : Edit : it was on RPD West wing0 comments 21 views last activity
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i don't see why dc penalties would be harsher now that bots have been introduced. i don't dc often but i just can't take a skull merchant game where she already chose her 3 gen to defend at the beginning of the game.7 comments 61 views last activity
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Title. in my experience they've been missing quite a lot of skillchecks0 comments 21 views last activity
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i haven't really seen any boon users since circle of healing's nerf. maybe with this change they would be a bit more attractive?2 comments 32 views last activity
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Platform: steam (but probably all) It's the same issue as with the nurses' old range addons. The addon only increases the vision radius of the guards but it expands with the same duration as without the addon (1second) thus the expansion of the radius is quicker because it needs to expand further within the same time duration with math: Vision Radius Expansion duration: 1 second , let's take0 comments 21 views last activity
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having a button to press to switch the current active item would be so nice to have because you currently need to drop the item to use the other one.0 comments 11 views last activity
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I can't stay on a certain prestige because the bloodweb forces me to continue and there are some really cool prestige numbers that i would prefer over others or the p100. It would be nice to have a list, going from 0 to your current prestige on the character, in which you could choose what prestige number you want to show (0 showing no prestige emblem). For example: if my character is prestige3 comments 31 views last activity
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Title. it's been a while since the last statistics12 comments 161 views last activity
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title. Since the medkit nerf, the difference between each medkit is a 5% altruistic healing speed bonus, which is quite an underwhelming difference. I recommend just removing the green and yellow medkit from the bloodweb, so that they don't pointlessly clutter the bloodweb0 comments 11 views last activity
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The speed addons should be removed alch ring, should only give back 2 charges compound 33 shouldn't let you recharge your power while in the pallet breaking animation, only after there's probably more to nerf, but beginning with this should already be better.1 comments 21 views last activity
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Title. It is quite annoying to have a game where the killer's ping is very bad, the issue would be solved quite easily if the survivors could see the killer's ping in the lobby so that they could choose to leave the lobby if they want to. I also remember there being a little indicator at the bottom right of the screen that showed one's ping. Why not bring this back too ? I don't see why it neede1 comments 21 views last activity
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It would be nice to have just a couple addons for these items. for example an addon which reduces the sound of the audio cue when you drop the flashbang, or an addon which extends the range of the blind radius, maybe an addon that makes the flashbang explode faster or slower. these are the main effects that would be nice to have. Also, to not annoy players that don't use these items by giving t0 comments 21 views last activity
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I wasn't playing when the tome 5 was happening and it would be really nice if you could add the outift to the store as it looks quite good !2 comments 121 views last activity
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Title. I don't know why it's not the case already, it had it in the ptb (even though the condition to get it is now different). I think it's a bug though maybe?0 comments 21 views last activity
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Currently, STBLF with 8 tokens makes the cooldown 1.62s because base attack cooldown is 2.7s. Before, base cooldown was 3s and 8 tokens made it 1.8s. by reducing the max amount of tokens to 7, the cooldown would be 1.755s, or reduicng it to 6 tokens like i recommend would make it 1.89s. It would thus be a tiny bit slower than pre-killer-buff stbfl at max tokens, but because current attack cooldow6 comments 131 views last activity
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While pressing the button, you would bleed out like 3x faster. This would make some "useless slugging" quite less annoying to deal with while not interfering with the "intentional slowdown slugging" because 60s is quite a lot. the button stays available for the rest of the game once you've gotten it. to prevent some annoying killers from picking you up just so that you can't get the button and t0 comments 21 views last activity
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I don't think it will make the perk too strong still but it might make it more attractive for some players0 comments 21 views last activity
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I don't think it will make the perk good but maybe this can increase its usage rate? it's still hard to get it to work.0 comments 11 views last activity
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Title. Just a random suggestion to make the perk maybe a little more attractive to some people. It still wouldn't make the perk overpowered imo.1 comments 11 views last activity
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if the wiggle skillcheck beta has been available as an option since 2022 as an alternate option but is now definitive, why can't we have the old wiggle and maybe the old struggle as an option too? Even if the old wiggle wouldn't give the 20% bonus of the great skill checks of the new one, i'm sure some people would be find it nice to have it available as an option to activate.1 comments 22 views last activity
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Title. The perk gets completlely countered by haemorrhage and i think that adding this buff wouldn't make the perk too op anyways. it would probably make some more people use it which is always good to diversify the meta.5 comments 62 views last activity
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Like the title says, this flashlight would be fairly similar to the purple flashlight but it will have 1 added effect: you blind the killer 25% faster. I know very well what "instant blinds" were back in the day but i feel like making it so that you can only get one in chests and that you can then keep it IF you survive would make it quite rare to use and thus wouldn't make it too unbalanced.0 comments 1 views last activity
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As the title says, for each hook state you have, you gain a 25% stager duration reduction. So 50% stagger duration reduction after beign hooked twice and 25% after being hooked once. This buff would surely make the perk a little more attractive to some people. I think it's also a good change as it would make tunneling more difficult on certain maps because the survivor would be harder to catch.3 comments 41 views last activity
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dark theory is currently not a good boon, 2% speed bonus seems meaningless. Now, i know that tinkering with vault speed and movement speed is a delicate matter. IMO adding a little vault speed modifier might probably make the boon more attractive to some people. I suggested a 6% bonus but i just chose it randomly, maybe a 4% one or 3% might be more adequate, i don't know.20 comments 243 views last activity
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I don't know if this is the good category for this although i would categorize this as feedback. The question is simple. Could we get an updated perk usage rates chart, similar to the one you gave us around the meta shake-up?0 comments 11 views last activity
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Just a quick thought. before eruption was buffed to 25s incapacited, it was 16s instead. It seemed to me like blastmine was a counterpart to eruption as the stun effect duration was 4x less than the incapacited one of eruption (which is logical because 4 survs and 1 killer so it's understandable that the killer's perk lasts 4x as long 16/4=4). Now that eruption is 25s, shouldn't blastmine also la9 comments 81 views last activity
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Title. This would make vigil more useful than before the implementation of basekit BT and dh putting you in deep wound and it wouldn't even make the perk too overpowered as it only would save a couple of seconds (2.3sec with 1 instance of vigil lvl 3 (30%speed bonus)).10 comments 121 views last activity
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Just a small quality of life change so i don't need to always turn down the main volume which i need to turn up again before every game. And also so i can vibe to music while leveling up my characters without always the need to turn down the main volume.0 comments 12 views last activity
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"self healing great skill check" 300 (up from 150) "altruism healing great skill check" 300 (up from 150) cleansing/blessing a hex 2000 (up from 1500) cleansing a dull totem 1500 (up from 1000) killer stun 1250 or 1500 (up from 1000) "heal" 750 (up from 500) "fully mended" 250 (up from 100) "protection" 400 (up from 200) "hook rescue" 1500 (up from 1000) "hit" 350 or 400 (up from 300)0 comments 21 views last activity
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If nemesis and Wesker can have one, why can't the survivors? I doubt it's a licensing issue because Nemesis has one (and Wesker will have one). If we can't have a blighted version of the suvivors, could we maybe get a zombified version of the RE survivors. That would be an original idea for a cosmetic.1 comments 21 views last activity
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I currently have no key binding for the active ability 2 button which means i can't use reassurance (just found that out today). When i press the button to set a new keybinding and then enter the key i want to use, it just doesn't work, the text "press any key" stays and nothing happens. I can change every other keybinding without any problem, this issue only happens with the "active ability 2" k0 comments 71 views last activity
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Counterforce doesn't see much use because it released just before the boon era. Blessing totems is far more useful than cleansing them, except maybe when there are hex perks as the time investment is greater when blessing a hex instead of cleansing it. To incorporate counterforce better in the boon era i have 2 versions of buffs that could be given to it. (one or the other, not both) Note: the cl2 comments 311 views last activity
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Although the reduced requirement of 50% to activate blast mine is nice, it is nevertheless not enough as it is still quite rare for a killer to kick a gen and even rarer that he kicks a gen during the 50 sec that blast mine lasts. To remedy that i suggest adding a "remote detonate" ability that the survivor could activate at anytime once the blastmine has been placed. Detonating the blastmine rem2 comments 51 views last activity
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I've always wondered why altruism healing and self-healing great skill checks gave 150 pts and not 300 like those from gens. It's already difficult to max out the survival category even if you escape and it's usually the same for the altruism category so getting 300pts instead of 150pts per great skill check would be a welcome change.4 comments 51 views last activity
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Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints. I know that I might be asking a bit much but it was really nice to be able to gain 400k bps per game, when everyone puts a flan and there was a 100% (or any %) matchmaking bonus as the matchmaking bonus multiplied the total bp (with the bonus bloodpoints from the flans). A 100% bonus now works like a b1 comments 51 views last activity
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Before the basic attack cooldown buff (from 3sec down to 2.7sec now), 8 tokens of save the best used to give you a cooldown of 1.8 seconds (60% of 3). Now that the basic attack cooldown is 2.7sec, the cooldown with 8 tokens is 1.62 seconds which makes it a bit too opressive on killers that can keep tokens easily (mainly demo and nemesis but also slinger, pig and ghostface to a lesser extent). I s2 comments 41 views last activity