Remove yellow medkits from the bloodweb ?
imo there's no point in having yellow medkits in the bloodweb anymore since the medkit nerf. there's only a 5% altruistic heal speed difference between it and the brown or green medkit. the green needs to stay because otherwise dramaturgy and pharmacy won't have medkits anymore. the brown is the most useful in general so if we wanted to go even further i would even get rid of purple medkits in the bloodweb.
Comments
They should just differentiate the medkit rarities a bit more. To do this green and purple medkits should be improved a bit and they'd probably have to nerf brown medkits.
For example:
Brown medkits are now only 30% faster for healing others and reduce self-heal speed by 40%.
No change to yellow medkits.
Green medkits are now 33% less efficient for healing others (using 24 charges), but healing others is 100% faster, which is more in line with the "Emergency Medkit" name. So you get either one slow self-heal, or one super fast heal on a teammate.
Purple medkits get back the skill check bonuses that they used to have.