poujh
poujh
About
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- poujh
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Discussions
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Title. It really was only during 2v1 that there was "extreme hiding" as the only feasible way to get out was the hatch so that's where most of the "ratting out" and hiding came from. Otherwise there weren't such egregious cases of extreme hiding so i think the old afk crows were just fine for everything other than 2v1. But in a 2v1 this is a good addition to solve "extreme hiding". this way i4 comments 51 views last activity
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Title. the "leather grip" and "rubber grip" addons are completely useless for flashlights. Could you either remove them completely so that they don't fill the bloodweb needlessly or maybe rework them and give them an other effect ? my suggestion: leather grip → increase the blind angle of the killer by 5° rubber grip → increase the blind angle of the killer by 10° of course maybe you hav2 comments 71 views last activity
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a small buff to a completely forgotten perk might make people remember its existence and start to use it3 comments 22 views last activity
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Title. The maps seem too clear no ? i've seen that there was fog in the earlier days of dbd and i feel like it would add some atmosphere if it were brought back. what do you think ?3 comments 31 views last activity
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Title. it wouldn't make the perk useless when the item is max rarity and honestly would be quite neat to have. bonus: What do we think about the hypothetical of exultation being able to upgrade addons too ?0 comments 11 views last activity
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Like pick a random day of the current 2v8 and a certain region. And could you tell us like from 5pm to midnight, of that region, the average number of killers being queued in 2v8, in 1v4, and the same for the number of survivors being queued in 2v8 and 1v4. It would be interesting to see how much the gap is, even if i already know that killer queues are like 15-20min long.0 comments 1 views last activity
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i saw in the wiki that firecrackers had addons but they are unused and thus infindable in the game and as flashbangs work like firecrackers i thought maybe to include these addons in the main game would be neat for people using flashbangs and firecrackers my suggestion: 1) the unused firecracker addons can be found in the bloodweb of the character if the perk flashbang is equipped in the load1 comments 21 views last activity
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i started using this perk recently but it felt somewhat underwhelming, maybe one of the following buffs could be implemented ? 1) cooldown reduction to 40s (down from 60s) or 2) increased duration of the hindered penalty to 8s (up from 6s) or 3) increased hindered penalty to 30% (up from 20%)0 comments 11 views last activity
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i know that currently the thrill shaman build is quite strong but it's not necessarily because of this that i write this. for quite a while i've had the feeling that it's quite slow to traverse to the other end of the map as counterforce. and here are some suggestions i had 1) get 50% haste for 5s after cleansing a totem to make the travel time a bit shorter or 2) show a RANDOM totem instea1 comments 21 views last activity
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the auras of the regressing gens are seen by your teammates and yourself instead of only yourself perk will still be considered bad but i feel like it could be a neat change that could help some teammates that are less aware1 comments 11 views last activity
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so i know already that doing totems is throwing but maybe buffing this perk to be more useable could be neat ? my suggestions : - instead of seeing only the furthest totem, you see the 2 furthest totems from your location - the bonus cleansing speed is also applied to booning speed but you only increase the speed boost if you cleanse a totem (to prevent infinite booning speed if one were to0 comments 21 views last activity
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Title. you know very well it would shorten some less enjoyable parts of the game that sadly can happen. with the given conditions it also wouldn't affect normal gameplay.0 comments 11 views last activity
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Title. there's still so many possibilities. Krauser, Ashley, Billy, Barry, some Ada, Jill, Leon, rebecca skins and many more. I'm sure they would do great6 comments 62 views last activity
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please. they would look so cool.0 comments 11 views last activity
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with this, the difference between the the tiers of the perk should be : tier 1 : the addons you get can have a maximum rarity of rare tier 2 : the addons you get can have a maximum rarity of very rare tier 3 : the addons you get can have a maximum rarity of iridescent ace in the whole really needs a buff and i feel like this could be neat as you could get some very neat addons if you're luc1 comments 11 views last activity
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Title. i don't see a reason for it to only give charges when there's an upgrade. it should recharge without upgrades. it's not even an OP change just a small buff0 comments 12 views last activity
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Title. to finally be able to reach basement4 comments 111 views last activity
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there's already the green addon intense halogen which increase blind duration by 20%, there's no reason that a measly 5% increase deserves a 14% increased consumption rate for the odd bulb which is an iri addon. the increased consumption rate can stay but the blind duration has to be buffed to like 40% or 50%. now i know that there's the increased brightness of the flashlight by 50% with this ad0 comments 62 views last activity
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TItle. I feel like in its current state the perk is quite weak as even when you do a full build around it it's quite mediocre. making the +2 sec of aura affect the whole team's aura perks would probably be more useful6 comments 241 views last activity
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i don't think i've ever seen anyone use one of the teamwork perks, maybe increasing the range to 14m (from 12m) and halving the cooldown to 70s (from 140s) could make them more popular ? i know they'll still be very gimmicky but maybe these changes could help ?0 comments 1 views last activity
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Title. it still won't be meta and honestly i would just prefer removing the cooldown in its entirety but this is better than the current 20sec4 comments 61 views last activity
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there's literally no way to prevent losing 2 survivors in a save against him, at least with billy he gets one but bubba can just mow down the unhooker and the unhooked person with their basekit bt. his proxy camping is just too strong . his chainsaw sweep needs to deactivate immediatly if he downs someone that is doing the unhook action or was doing it within the last 2 seconds (OR similarly if3 comments 81 views last activity
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we've been there, you downed the last survivor and want to give hatch but it's something like swamp and you just can't be bothered to search for hatch but if you could do it quicker you would give it to the survivor. I feel like this would be a nice little change for this nice gesture of the some killers, and that's why it would only work when there's only 1 survivor left and that they're not w2 comments 41 views last activity
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title. something like a "super spend" button which would do the same as completing 5 bloodweb levels manually currently. it would be a nice step to speeding up spending bloodpoints for people that don't necessarily care about the items they get anyways0 comments 11 views last activity
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as of 8.0.2 the window that was next to the exit of a portal in the dungeon has been removed. this window was the only good loop of the whole map and now it's gone, the topside is still as empty as ever and the dungeon got nerfed which makes it absolutely atrocious to play survivor on. Please bring back some kind of window in the dungeon again and make the topside better5 comments 181 views last activity
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Title. I don't need a killer to learn the maps and loops and test things, please just let me start a custom game by myself on survivor and no killer. if i want to leave i can just dc. Or if a killer is needed just put a stationary trapper that can't move3 comments 111 views last activity
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currently with the 1% bonus, one needs to get 17 skill checks to get any value (because of the 15seconds of playing the lute), and with the 2% bonus 9 skill checks are needed for any semblance of value, which is absolutely atrocious as it's almost impossible to get that amount of skill checks on a gen. with the 3% you need 6 skill checks which is already more manageable. perks are supposed to b14 comments 541 views last activity
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there's like 3 pallets, and all the tiles are absolute garbage. it's mostly just empty space and absolutely atrocious when playing survivor4 comments 171 views last activity
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remember old hatch mechanics which made it appear once an there were as many players still alive as there were gens done ? there really wasn't any downside for the survivors, it just appeared by progressing the game and one could just bring a key and it's good. How about there was a perk that could do that. i.e. for each survivor currently alive and bringing the perk, the hatch would appear 1 su4 comments 71 views last activity
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Title. it doesn't reach a survivor in the basement with the current 6 meters8 comments 121 views last activity
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it feels extremely long, it doesn't need to be reduced by a lot but making it a tiny bit shorter would be much better as long as you can't drop and instantly vault0 comments 21 views last activity
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i did a game and got 1 blind, the archive notification appeared in game and said 1/1 thus i concluded that i finished the challenge but to my surprise i was greeted with this when coming back to the lobby. As you see there is progress on a challenge that's supposed to be done in 1 trial, which shouldn't be possible i think. After doing an other game, i b0 comments 21 views last activity
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https://youtu.be/juMX4O1tgUY As seen in the video, a rubberband happened right as my dredge was exiting the locker which resulted in me getting stuck in the locker. As i'm playing dredge i was able to teleport out to another locker and be free a couple seconds later so it's by no means a hostage holding bug. Platform steam.0 comments 31 views last activity
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it's an ash 4 grade on the end screen, but my current killer grade is silver 2 so i'm a bit confused2 comments 71 views last activity
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Title. i don't get why it only makes you 75% quieter0 comments 11 views last activity
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https://youtu.be/GdSBOwsSfWc As the title says, in the first part of the video, the demogorgon can bypass the hole by using his schred which i assume is a bug. In the next clips you can see that the demogorgon can go above the window near the exit gate by using his schred on the car.0 comments 51 views last activity
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I remember them giving 3 and 5 shards. i don't know when the change happened but it's much appreciated to complete the rift !1 comments 21 views last activity
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she's already pretty strong in her current state, these buffs are ridiculous2 comments 21 views last activity
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it's abysmal to play against a good singularity that constantly infects you and it seems like there's almost no supply cases to get emps as they're all spread out so far. adding 2 more cases surely wouldn't hurt much3 comments 41 views last activity
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Title. it's the only thing which makes the perk unique and removing it would completely destroy the perk6 comments 111 views last activity
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grim embrace is too strong and it's new effect should only be on the first hooked survivor, not with everyone17 comments 303 views last activity
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Title. it would make hitting them a bit easier5 comments 61 views last activity
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it's completely useless in its current state5 comments 82 views last activity
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title. to maybe get some more uses out of these perks1 comments 21 views last activity
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please bring back all the broken stuff. nurse addons, 4 box pig, old hatch mechanics, ruin, dead hard, pop, locker saves, no basekit BT, idk the list goes on probably does balance make a game fun? i don't think so, you tell me5 comments 132 views last activity
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honestly that would be great3 comments 81 views last activity
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more aim accuracy is completely useless and should be removed to give these addons a new effect.0 comments 11 views last activity
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Title. i don't think i've ever seen someone use this perk, this might make it a bit more popular0 comments 31 views last activity
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i doubt i'm a top mmr survivor (1700h) but lately i've gotten plenty of teammates with an hour count in the range of 200 to 500h. i know mmr isn't an exact science, but i remember having plenty of games before where the range of hours was usually from about 800h to 3000h. or maybe i'm just hallucinating8 comments 241 views last activity
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I don't see why you want to remove this, currently if you equip shadowborn you get a higher fov and a survivor can blind you from a bigger angle than with base fov. With the introduction of the fov slider, i feel like this mechanic should be kept. Having a greater fov is usually an advantage in games but here i feel like it would definitely be fine if you also have the downside of getting blind0 comments 31 views last activity