captain_murphy
captain_murphy
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I've posted this many times, and I've either never received any response or my report is closed as "not a bug" without any comment or set to "pending" and never updated. I'm reporting this again because I feel as though this should have some sort of official statement by now. It has been three and a half years since this unasked for "feature" was implemented, and it still doesn't work acceptabl3 comments 441 views last activity
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You can't possibly say this isn't a bug: https://forums.bhvr.com/dead-by-daylight/discussion/296771/chat-filter-censors-out-unnecessary-words-like-killer-facecamp-and-tapp#latest9 comments 141 views last activity
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3-gen slow healing Skull Merchant has been the only matches I've played today. In one of the matches, two gens could be covered by one drone so she always had a third on standby. I'm not actually convinced BHVR playtests anything. They just have different teams throw crap into a patch and call it good.12 comments 231 views last activity
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When I load up the game, memory usage sits around 2100 MB. When I go into the first outpost, it increases to about 2300 MB. While playing that outpost, memory slowly creeps up. After the fifth/sixth attempt, it was over 2400 MB. Every attempt saw my memory usage go up more and more. When I abandon the raid and return to my base, the usage drops back to ~2100 MB. There is some sort of leak o1 comments 31 views last activity
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There's genmat in the game, which is from BHVR's other game Meet Your Maker. I can't find any information about it. Is there an announcement somewhere?13 comments 3,111 views last activity
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We have all variations of blocks except one. We're missing a shape where four vertexes are not connected, which would be able to seamlessly fill gaps where two wedge-s are facing each other (first pic). We have something to seamlessly fill the gap where they're facing away from each other (second pic). MYM-Pic1.png MYM-Pic2.png0 comments 11 views last activity
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Seriously? Break Out and body blocking are now useless with the change. I haven't read a single feedback post where people complained that too many survivors were wiggling off...44 comments 2,371 views last activity
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PC. Only had it happen once when I was dropped by the killer at about 80%. When the killer picked me up, my bar completed on the first skill check and even though I got great checks, the bar remained the normal grey color instead of yellow and I didn't wiggle off. I continued to do skill checks for another 5-6 seconds even though the bar was full and it still didn't get me off.2 comments 71 views last activity
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dbd-bug3.PNG Playing on PC. After being hooked by the killer, the wiggle skill check indicator froze and never went away. This also prevented me from getting skill checks for the rest of the game, which severely hampered my hyper focused/stakeout/fast track build...5 comments 111 views last activity
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Challenges which require you to rely on specific actions of other players are not fun. We already have a challenge which got a ton of negative feedback which was "unhook someone who previously unhooked you". I'm sure you've seen the feedback threads on this forum, on reddit, and on Twitch. This can't be news to you. This event now introduces an even dumber challenge. "Go from healthy to in0 comments 31 views last activity
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Previous ticket was closed as "not a bug". That's disingenuous since killing is a major part of the game. We have killers. Dailies and tome challenges specifically tell us to kill people. Filtering the word "kill" is a bug and a miscalculation on the chat filter. Address the chat filter please.1 comments 51 views last activity
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This discussion has been merged .0 comments 11 views last activity
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This discussion has been merged .0 comments 41 views last activity
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The piece of crap chat filter can't even properly filter out targetted attacks against people, and instead is filtering out terms that are used commonly in the game like "killer", "face camp", and even perk/survivor names. Either do the job correctly, or disable it.5 comments 81 views last activity
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As a Detective Tapp who was just facecamped by the killer, i wasn't able to use any of the proper nouns to talk to my teammates after the match. Seriously. This is an M rated game. Get rid of this stupid chat filter already.63 comments 2,111 views last activity
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This wasn't documented in any patch notes, so I'm thinking its a new bug. Several bloodwebs in a row have only been spawning 3 perks at level 50 on multiple killers.10 comments 131 views last activity
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The chat filter that no one really asked for is still impeding discussion in post-game chat. It filters out variations of the word "kill", like "killed" or "killing" or even "killer". Fixing it is pretty easy. Just gotta get rid of the chat filter.6 comments 91 views last activity
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On Badham preschool, the wraith was pallet stunned while visible. Went invisible to loop me around the pallet a bit, then broke the pallet. He stayed invisible, gained a red stain, and was able to attack. He remained invisible while carrying my body and hooking me. After hooking, he rang his bell to turn "invisible" and remained invisible. Seems like from a survivor's perspective, Wraith sta0 comments 11 views last activity
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The useless, unwanted chat filter will inconsistently filter a word depending on who said it. A survivor accused me of "being a try-hard". When I respoded "what did I do to try-hard", it censored try-hard in my response. You guys have set the bar quite low, but somehow still fail to meet expectations.5 comments 41 views last activity
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Was talking about how I hooked someone and accidentally killed him when I wasn't intending to kill anyone (four identical survivors). The joke of a chat censor filtered out that phrase.0 comments 1 views last activity
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The joke of a chat filter still hasn't been addressed on any of the platforms. It filters out player names, perk names, and even random other works inconsistently.0 comments 21 views last activity
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Can someone explain to me why in order to get the crown for each side... A killer just has to find the crown. A survivor has to find the crown, and either complete all gens and escape or complete enough gens and get lucky enough to find the hatch. Also, they glow and are visible from a longer distance. What's the logic in making it that much harder for survivors to get their cosmetic?10 comments 101 views last activity
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Today, a survivor in pre-game chat tried to say "I'm running vigil." The word vigil was censored. Another player and I were both able to say vigil. The fourth person had vigil censored for them. The original person was then able to say the name of the perk. Seriously BHVR. Back the feature out of production, hire people with machine learning and natural language processing skills to impl4 comments 41 views last activity
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On PC, I was hooked in a tile adjacent to the manor in the corner. The hook was awkwardly placed near a tree with roots intersecting the hook's geometry. I was unable to be rescued off the hook, and didn't have to press spacebar to struggle.0 comments 21 views last activity
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It has really cool features like filtering out phrases like "facecamping", "teabagging", and the highly toxic phrase "IRL". But it allows friendly phrases like "gg ez" and "#########", which is really nifty. Does anyone here think BHVR responded to an actual need the community asked for?17 comments 81 views last activity
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The profanity filter is a bit ridiculous, no? In a game that glorifies violence, the phrase "teabags me" is filtered. In what world did anyone need the word "teabags" to be filtered?3 comments 51 views last activity
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Playing Clown with Enduring/Spirit Fury on Ormond Ski Lodge on PC. After breaking two pallets to charge up spirit fury, I was pallet stunned triggering it. Both the survivor and I were repelled from the area where the pallet was and unable to move through it.0 comments 11 views last activity
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Ghostface's revealing mechanic is wholly inconsistent. I did test matches on PC with other friends in SWF to collect this data. Below I've listed scenarios that we experimented with. Each of these scenarios was repeated while Ghostface was crouched and standing, and I've also had survivors staring vs panning their camera across him. Scenarios 1 and 2 below were also repeated while survivors w0 comments 31 views last activity
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On the PC. When I pounce someone with Victor and they disconnect, it focuses my camera on where the last person Victor attached to disconnected. Victor is actually elsewhere doing other things, but I can't realistically do anything because of the camera lock.1 comments 11 views last activity
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dbd-bug.png He wasn't able to move, but was still able to hit people. This was on the church map of the asylum.0 comments 11 views last activity
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The SOITCHY cosmetic came out today. Before those of us with day-jobs were even able to update our games, the quantity was completely exhausted. My feedback is don't do limited quantity giveaways on top of releasing all the quantity at once. Either roll them out gradually, do a timed release, or better yet don't make artificial scarcity by only allowing so many codes. At least make the cosm3 comments 61 views last activity
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dbd-bug.png In one of the Badham Preschool maps, the blocked off window side functions as a door. I was able to clip through the wall entirely. I have not attempted to reproduce the issue in other matched, but both survivors and the killer were able to pass through it. Attached image shows me clipping through the doorway.1 comments 91 views last activity
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Picture may be hard to see, but on Hawkin's Lab in one of the corners near the portal room, there's a loop that if a survivor is on a nearby hook then the killer (Oni, at least) cannot fit through. They have to backtrack and circle around the opposite way.0 comments 11 views last activity
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I downed a survivor who was trying to sabo a hook, and they were able to position themselves as pictured to the right of the hook. They were not originally there and crawled into this position. I haven't tried to recreate this to see what map variations cause it, but if I can get a group together to test this out, I'll post my findings here.0 comments 141 views last activity
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As the title says, while a survivor was on my shoulder I couldn't put him on the hook no matter the angle.0 comments 131 views last activity
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I had already healed someone to meet the requirements for Second Wind. Later, I was hooked and a teammate unhooked me. I was affected by my teammate's Borrowed Time and took one hit from Freddy, putting me to sleep. When the 30 second Broken timer counted down, I woke up and my Deep Wound was Mended automatically, but I remained injured. Based on the text of the status effect, I should have b2 comments 11 views last activity