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Since survivors have EMPs 24/70 comments 131 views last activity
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Almost all of my games are so easy now. It seems most survivors don't know how to loop well at all and this whole time it was just Dead Hard extending their chases.58 comments 1,901 views last activity
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Wraith gets stunned longer in stealth. Sadako doesn't. Wraith can't pick survivors up while stealthed. Sadako can. Until recently, Wraith could get light burned out of stealth while Sadako couldn't. Given Wraith is a low tier killer, I don't see why he doesn't have these QoL changes too.50 comments 1,141 views last activity
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I've been seeing Dead Hard every few matches now. It's good because killers don't expect it, so it's basically a guaranteed proc the first time a survivor uses it.2 comments 91 views last activity
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Camping is an important strategy for killers to secure kills and commonly used on some killers such as Bubba. I suspect almost no one will play Bubba after the camping nerf. Camping is effectively dead with the nerf and killers need to be compensated for this as it's a large nerf.83 comments 2,091 views last activity
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For the People can be used to instant heal a survivor while Made For This negates the health loss with Endurance. It's effectively an instant heal with little downside.16 comments 711 views last activity
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On large and some medium size maps, all the survivor has to do is wait at the exit gate for the killer to close hatch then start opening the exit gate. If the hatch wasn't close to that exit gate, which is the case most of the time, it's a guaranteed escape for the survivor since the killer can't reach the survivor in time before they open the gate. I see this as a cheese. The hatch battle should19 comments 492 views last activity
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After gaining 1 token, the perk permenantly gets grayed out.0 comments 21 views last activity
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It feels like most of the killers that are 4.4 m/s should be 4.6 m/s. 4.4 m/s killers are so slow and bad on large maps and their power usually doesn't offset the slower ms. 4.4 m/s killers are mostly dependent on their power to get hits since 4.4 m/s is too slow to chase normally. Note that I suggest changing their walk speed only but keeping all of their movement speeds when using their power t13 comments 1,622 views last activity
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It's a rare bug but the moment I swapped to Victor I couldn't move my camera or character at all. My keyboard and mouse were working fine since I could disconnect from the game.0 comments 11 views last activity
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This killer just seems so bad and almost entirely outclassed by Clown. Most of the time I see people play this killer, they barely use his Dream Snares. It's mostly tp and play as m1 killer. The requirement to have to hit a survivor as a m1 killer before he can use his power is just absurd and survivors can too easily wake up. He's a m1 killer for most of the match due to this.20 comments 321 views last activity
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How is it possible considering: each gen takes 90 seconds there is walk time and time to find gens Hex Ruin and Thana were slowing gens killer was disrupting survivors a survivor was slugged half of the time survivors were doing tapes Only 1 BNP and toolbox https://www.youtube.com/watch?v=l75tlDAbXIo VOD: https://www.twitch.tv/videos/1806174915?t=2h46m28s23 comments 1,371 views last activity
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Almost all of my games throughout the day are baby survivors with easy 3-4k. After 1 am, there's mostly only good survivors, the games are x5 harder and it's a struggle to get even a 2k. I've only tested this on weekends not sure about weekdays. They also love playing on MacMillan for some reason. If it's late night and you see a MacMillan offerring, it's probably going to be a hard game.21 comments 521 views last activity
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Say I run Windstorm Mud (Wraith) and have 1 stack of PWYF, what's my movement speed while cloaked? Similarly, if I run The Beast's Marks (Bubba) and have 1 stack of PWYF, what's my movement speed during sweep? Relevant: https://deadbydaylight.fandom.com/wiki/Movement_Speeds1 comments 31 views last activity
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I don't know what's causing it but it's frequently happening to me. After I use gateway, it occassionally makes my hand disappear and causes my camera to be locked so I can't look up or down. https://youtu.be/u2WEWW5tNns3 comments 91 views last activity
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The status icons show what is happening to each survivor should be hidden if the survivor is blind since they aren't really blind if they have all of the information of what their survivors are doing.9 comments 121 views last activity
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Depending on the map, it can literally take over 30 minutes to find survivors that are intentionally hiding and not doing any objectives. If a survivor does 0 objectives after 1 minute and hasn't been in the chase, the survivor is very likely holding the game hostage by hiding. They need to add a way to find survivors that are doing 0 objectives for longer than 1 minute. The crows appearing after2 comments 41 views last activity
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A downed survivor cannot be picked up if someone else is healing them. I have no idea why it works like this since the killer should be able to overpower survivors. This is annoying at the exit gate since survivors can heal a downed survivor to prevent the killer from picking them up. This allows them time to escape. Similarly, you can't kick a gen if a survivor is on it.2 comments 111 views last activity
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Why do we have to press a button to enter the main menu? Why doesn't it just enter the main menu automatically? Literally just wasting our time for no reason.0 comments 1 views last activity
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Basically, on my screen, it shows the death animation for them i.e. they flip and get downed but what actually happens is that borrowed time activates and after the down animation ends, the survivor teleports to their real location. This is extremely annoying because I have 0 idea where the survivor actually is since on my screen they are dead in the same spot.0 comments 41 views last activity
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I ran the test with both Chilli addons in bot lobby. The timing window to continue the sweep for the 2nd charge is 250 ms shorter than the first. I tested the window to click and resume the sweep not the chainsaw sweep duration. If the duration is affected, the 3rd sweep might also be shorter than the first.0 comments 11 views last activity
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https://youtu.be/5-ZdXRHeop81 comments 71 views last activity
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After hooking a survivor, I leave the hook (so someone comes to rescue) and patrol the nearby area until the survivor is unhooked then I immediately return back to hook to tunnel. I'm finding it's the best strategy since when I tunnel, the unhooker often follows the hooked survvior around to protect them, so I am occupying the time of 2 survivors. The unhooker also usually gives me a free hit, wh49 comments 1,761 views last activity
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Despite the changes, gen slowdown will still be needed and Deadlock is the only option. There isn't a single killer that the perk is bad on. Deadlock will be the best non-specific killer perk, and every killer will run it. It is 100% getting nerfed probably 8-9 months after the next patch.32 comments 1,751 views last activity
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I mostly play during peak hours at night when killer incentives are at 100%. I feel like they just throw any random survivors at me. I get baby and mediocre survivors in most of my games. 5 months ago, I felt like I was getting sweat squads every game. I haven't improved at the game since I only started playing again 3 weeks ago.10 comments 251 views last activity
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I feel like there are so many times that I have 0 hooks on this map. I think it's because the map has 2 floors and the hooks don't spawn properly since they think they are too close or something.3 comments 41 views last activity
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Fix plz Full game uploaded but most of it starts happening from 4:45 https://youtu.be/ICVUU1nKyO00 comments 51 views last activity
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https://youtu.be/-8DarqnCDSU0 comments 51 views last activity
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To clarify, I mean Bubba's Chainsaw Sprint shouldn't end when hitting an object. It seems like an unnecessary mechanic that places a major barrier of entry to playing Bubba (when not camping). You need to learn the hitboxes of every object, including weird ones like on Garden of Joy, and how to curve every tile. New maps and tiles keep getting added, and there's far too much to learn. Without cam32 comments 1,431 views last activity
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There are 2 bugs: Myers lunges instead of Mori when there is kill icon. I have had it happens many times. This seems to be due to server latency issues. My ping is 40-50. HUD complete disappears near the end of the T3 duration for some reason. Only happened to me once as shown in video. I beleive this is due to server latency issue. In my game, I Moried but server isn't catching up.0 comments 51 views last activity
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1 comments 61 views last activity
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The m2 click is a major inconvenience. The Guards should automatically start their patrol when you let go of m2. They also need to make it so I can use my Guard in more spots because the option to use the Guard gets disabled too often.0 comments 11 views last activity
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https://clips.twitch.tv/TsundereUnsightlyPeafowlRuleFive-SaMtxRi-FaqhGaJ3 Dead Hard doesn't need to proc to get value from it. It lets survivors waste the killer's time for free every chase since killers must wait it out or get heavily punish. It can also let survivors get extra loops for free. For example, Otz didn't swing in the last loop of this clip when he could have g24 comments 511 views last activity
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If you have 2M blood points, it takes 30+ minutes to spend all of it. It takes too long. No one wants to spend 30 minutes clicking through the bloodweb instead of playing the game. People have literally been complaining about this every week on Reddit for months. The bloodweb needs a buy all option to make it possible to go through the bloodweb in a reasonable amount of time. This would actually7 comments 101 views last activity
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I wasn't paying attention but I Moried a survivor with Tombstone Piece and they dced and I think that sent me back to t1.0 comments 31 views last activity
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The kill rates show he's the worst killer in high mmr and below the target 60% kill rate. Most of the community agrees he's the worst killer. Trapper buffs when?41 comments 711 views last activity
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I feel like with the soft cap in place, the survival rates for top survivors should be released too because with the soft cap, it's possible for a killer with say 2500 mmr to face lower mmr survivors of 1600 and the killer is obviously going to 4k them, which will increase the average kill rate for the top 5% stats. There were stats from years ago that showed that the top survivors had way higher15 comments 441 views last activity
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BHVR has only attempted to reduce tunnelling through deterrents such as Borrowed Time and DS but it's clear that deterrents aren't fully effective as people were still tunnelling in the old BT and DS meta, which was a massive deterrent to tunnelling. People tunnel because it's objectively the best play. Compared to hooking everyone once to killing a person, killing a person will be significantly12 comments 151 views last activity
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I admit that Dead Hard has gotten less annoying with the rework but it's still the strongest perk in the game and a major nuisance. Dead Hard has gotten weaker in some ways but stronger in other ways. Dead Hard is the most unfun perk to play against. You have to wait out every survivor before hitting them to confirm they don't have Dead Hard or you get massively punished. It's such a cuck perk t51 comments 1,391 views last activity
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I was playing Clown and there was a lot of ggs, especially when I got 0k. I switch to Plague then 4k 20 matches in a row and not a single gg. Very strange.60 comments 1,871 views last activity
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https://www.youtube.com/watch?v=0NiNjyxMNbQ If a survivor waits for Wraith to start uncloaking before dropping their Flashbang, Wraith cannot avoid it after accounting for the average reaction time. It can be seen that I stopped uncloaking a few milliseconds after she drops the Flashbang but I still got stunned. Even if I was a second faster there, I would most likely still1 comments 71 views last activity
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I suggest this change because Blast Mine basically has no counter play (asides from Lightborn). The reason it has no counter play is that killers do not know which gen is Blast Mined, so there is no way for the killer to avoid it unless they choose to never kick any gens, which is poor counter play design since it completely removes a core mechanic from the game. Even if a killer knew a gen was B32 comments 871 views last activity
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Kill rates aren't as useful or accurate as win rates. Killers typically interpret 0-1 kills as a loss, 2 kills as a draw, and 3-4 kills as a win. Kill rates can be misleading. For example, say the results for 3 matches were: 1k 1k 4k This would result in a 50% kill rate but only a 33% win rate. If only kill rate was shown, it would make a certain killer seem balanced when in reality that kill53 comments 791 views last activity
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run to a spot with no accessible hooks get downed recover repeat 100% abusable on maps with poor hook distribution, e.g. Swamp and Midwich, or with SWFs that run Breakout, Sabo or try to block the killer.32 comments 1,131 views last activity
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BHVR's justification for giving survivors base kit Unbreakable is that Last Standing encourages slugging. I fail to see how this is the case. Literally the only benefit of Last Standing is not needing to hook the last survivor in situation where they are 100% dead already (all survivors are down or dead, which is basically game over). So BHVR, please explain to me how Last Standing encourages slu5 comments 131 views last activity
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If a survivor is repairing a gen and it explodes, it doesn't regress. It should be regressing since the survivor is Incapacitated and can't repair.0 comments 61 views last activity
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The perk description suggests all skill check have reduces success zones but it only works when within terror radius.3 comments 51 views last activity
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Why don't you just lose? They say they have to sweat just to 2k. No, they don't. By doing this, they are maintaining their current mmr, which will keep putting them against strong survivors. If you don't want to sweat to win, then don't. Play casually, lose games, and your mmr will eventually fall to the point where you face survivors that you can play casually against.19 comments 341 views last activity
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After fully uncloaking, you get a speed boost. Do the addons that increase his ms increase the speed boost?2 comments 51 views last activity
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Sometimes when I place the Gateway near the survivor, I can immediately launch the chains to hit the survivor. This led to me to believe that it does face the survivor but sometimes it doesn't. Can someone test where the camera faces?2 comments 31 views last activity