YOURFRIEND
YOURFRIEND
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I really miss ranks. Bringing a low tier killer up to rank 1 was a fun objective to me every reset. Folks say it didn't correlate to skill but I played a hell of a lot of survivor and never once got to red ranks without playing with my friends. Solo rank 1 survivor was a nice goal to strive for. It's just kind of a bummer that I don't have the slightest conception of how good I am compared to1 comments 32 views last activity
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A survivor blessing a totem should make the same sound as one cleansing a totem. I'd prefer it to be very low mumbling, but that involves voice work which is likely out of the question.3 comments 41 views last activity
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The survivor offering: Burning this offering spawns an additional 1/2 dull totems within the grounds of the next trial. Burning this offering subtracts from the number of dull Totems in the trial by 1/2 The killer offering: Burning this offering subtracts the number of dull Totems in the trial by 2/3 Burning this offering adds to the number of dull totems present in the trial by 3/40 comments 51 views last activity
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The perk is such: Survivors cannot see the lit status of your totem from farther than 8/6/4 meters away. Your lit totems burn silently. Just makes it so that survivors have to walk to to a totem to know what it is. Maybe help alleviate lighthouse totems a bit0 comments 11 views last activity
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The perk is such: For a duration of 100 seconds at the start of a trial, all lit totems are blocked by the entity. Performing a cleanse action on a dull totem immediately lowers this duration by 20 seconds. Basically just trying to give killers a little totem insurance at the very beginning of the match while also giving survivors a degree of counterplay.7 comments 311 views last activity
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Flashlight saves and many killer powers should use server-side validation. It would alleviate the many times you shock and the survivor still vaults, screaming and acting sick as plague but not getting sick and ghost hatchets huntress gets.5 comments 31 views last activity
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I don't care about keys. I don't care about hatch. Never have. If a group of survivors gets out via hatch that's fine, it does not bother me. It's never felt like a loss, just like a short game. I don't use hex perks. At my MMR they're entirely inconsequential and unreliable, gone in the first minute or two of a match. So giving killers a perennial secondary objective in the form of boon5 comments 111 views last activity
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Does anyone know the *rate* at which charges deplete when it's on the ground? I don't mind this change as much as many, but the actual tick rate of the charges makes or breaks the perk in my eyes.1 comments 71 views last activity
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Xbox PC gamepass Previously there wasn't motion blur on Ultra settings. Now there is. It's quite ugly and affects gameplay. Granular setting options would be nice.9 comments 531 views last activity
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Interesting that this isn't being talked about. Toolbox is already very good and now it's even better for very good survivors. Gens are gonna fly faster than before with more frequent opportunities for great skill checks. I'm fairly unhappy about it, tbh.3 comments 71 views last activity
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Topic title. Played a few rounds with the update today. Went vs. a couple of rank 1+2 teams which would normally give me a hard time.... But it was very easy. It took me a little bit to pinpoint it but I realized a lot of the movement they were trying to do was juking me. They couldn't do it. Trying to fake going to vault, running at me to bait out a swing, all those little things survivors d3 comments 91 views last activity
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https://imgur.com/fZISWhM Not sure how image linking works here. My clown's 5% ether bottles say this now. They do not in fact explode into confetti though. A peek into the rework? Party clown?2 comments 581 views last activity
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Hello, I had a rather bad game last night and I kind of want to vent about it- So I'm clown and the survivors burn a coldwind offering. It's the corn map. I honestly don't mind 95% of map offerings- I even like haddonfield (it's like a little slasher flick diorama and I love it). The first survivor I see loops me for maybe fifteen seconds before taking a hit running to the middle of the fie4 comments 41 views last activity
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Hello. This post is going to be long and rambling, but hopefully coherent. Dbd is my multiplayer game of choice lately. It's a lot more complex and fun than I have it credit for initially. I've really kind of fallen in love with it. I see a couple of issues with it though. My thoughts on killer- typically I play a great deal of killer because the queue times are much much lower at night.36 comments 2,371 views last activity