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Withered8

Withered8

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Withered8
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  • Not 1 person has been able to explain or justify the design and balancing choices in regards to judgements power. It would be great to hear the design perspective on this killer as many in the community are mind boggled at the insanity that's been created and desperately waiting answers. I'm curious as to if any devs are able to do so? As anyone with a decent understanding of the game knows this
    24 comments 361 views last activity
  • Currently you can land on Asian servers when playing from OCE for some reason and get horrible ping discrepencies which makes the game nearly unplayable for both sides. Many assumed this was a temporary hiccup however this has being going on for months now however and there's been no sign of it being fixed or returning to normal. Is the dev team currently aware of this issue and is it being fix
    6 comments 151 views last activity
  • 123 comments 4,407 views last activity
  • 39 comments 963 views last activity
  • A really small and easy change to execute which would be great for reducing randomness and increasing fairness in the game would be to make scourge hooks spawn at maximum distance from eachother. This way scourge perks become more consistent and can be balanced around accordingly, and it would be a huge quality of life change that could be added to the next patch and implemeneted in 5 minutes.
    1 comments 21 views last activity
  • If you need some food for thought or have differening opinions to share here you go: (For the highest level of gameplay thats NOT competitive)(In left to right order)
    3 comments 62 views last activity
  • Thoughts? (Notes: This is assumed that the changes in the ptb will go through live the way they are, if there was an S+ tier it would be for nurse as she stands way above even blight and spirit, pig and myers are the only killers in my opinion who are genuinely weak, i believe that the rest are capable of doing well consistently in the right hands)
    23 comments 201 views last activity
  • All these people asking for J-flicks to be removed and now that it might actually be happening, like what is going on? Do people want to vs stridor spirits and forever freddys everygame? First billy gets hurt and now blight? Idk what the obsession is with destroying any killers who are balanced for both sides and fun but if this goes ahead it's going to hurt the game TREMENDOUSLY. J-flicks is pro
    Mod
    115 comments 2,531 views last activity
  • Why would the devs decide to add yet ANOTHER ranged killer into the game. Did we not learn from the mistakes of deathslinger, pyramid head and victor how boring and poor ranged killers become once you start making every killer have a ranged attack? It just seems like there's zero originality with this killer and they will become yet another boring deathslinger type killer. Could be wrong but plea
    12 comments 351 views last activity
  • I know there's already been a bunch of posts like this but it seems like we really need to get the message across to the devs, and this is coming fom someone who usually defends the devs decisions btw. The new animations are actually disgusting. It feels like the biggest downgrade in animations i've seen in a long time. The suvivors literally feel and look like stick figures, the movement is hor
    0 comments 31 views last activity
  • Title. I don't understand why these two strongest killers in the game are allowed to the further benefit from m1 basic attack perks yet other killers are not allowed to, even though blight's and nurse's attacks function pretty similarly.
    39 comments 991 views last activity
  • I think most if not all people can agree that blight was one of the best desgined killers added to the game, very strong but also fair for the survivors and highly entertaining for both sides. Infact, he might actually be seen in tournaments occasionally and break up the usual nurse/spirit games he's got that much potential. The devs have said though that in everymid chapter they plan to adress
    48 comments 671 views last activity
  • I've seen countless threads and posts of ppl complaining about deathsquads and that the game needs to be fairer so killers can consistently beat them. I understand that they are challenging and all but let me ask people who think these squads need nerfs this; If the game was balanced so that majority of killers could decently and consistently beat these teams, then what's actually posing a chal
    120 comments 1,892 views last activity
  • I've heard and seen lot's of talk about potential demo buffs and changes to his addons, and somethign that's really been getting me frustated is seeing that many people don't seem to realise where his weaknesses lie at and what needs adjusting. Firstly, his shred does NOT need any buffs or more addons affecting it. It is currently perfectly strong and capable of decimating and punishing even som
    10 comments 132 views last activity
  • I've been running gearhead on a few killers recently and I've found it to be far far more useful than it's ever been made out to be. The information it gives you basically allows you to tell when and where survivors are working on generators much like thrilling but in some ways better. The fact that it procs after two hits means that you don't need to pick up or hook to activate it like bbq and t
    45 comments 941 views last activity
  • So recently we've seen quite a few improvements to the game, notably for the killer side. I wanna talk about something which maybe doesn't worry me but interests me to say the least in where the game will go from here. With the most recent mention in the latest Q&A that DS is being looked at, there sure are alot of good QOL changes happening to killer. I mean what else is there that rlly nee
    0 comments 22 views last activity
  • So considering that the clown change is coming soon and most likely will be next mid-chapter, I wanna talk about some of the worries which I currently have with it. So we all know clown is definitely one of the weaker killers, but we have to look at the reasons why. His antiloop is very good, sure it may not be the best such as nurse or spirit level but downing survivors is a hell of a lot faste
    16 comments 181 views last activity
  • Does anyone know if repressed alliiance prevents a gen from progression with opression, say you block the gen and then the perk activates on it? I know that repressed works for ruin so i'm somewhat confident that it would work but was wondering if anyone could confirm or has tested it?
    4 comments 51 views last activity
  • So despite everyone hating on them, I'm actually a huge fan of the way they've been implemented on azarovs and ormand. On ormand, none of them create god loops as such, and there's really only one wall which i would reccomend breaking early on. The rest are pretty much choice for the killer and its up to you if and when you want to do it, which is what i think breakable walls should mostly be l
    2 comments 51 views last activity
  • So atm i feel like plague is in a pretty good spot balance wise. She has quite a lethal power if used well and provides choices to both sides to make better plays. However i've noticed that gens go insanely fast against her due to the way cleansing works. Because survivors don't need to spend nearly as long healing etc and don't even need to spend the short time cleansing in quite alot of scenari
    13 comments 121 views last activity
  • Ok so I've been really keen for these changes since the first day they were announced. Both the bait cooldown and the decreased cooldown on missed attacks basically rewards better pyramid head players and means that people who relied on his bait will actually have to get good at him now. Although many people have hated on the changes, I feel as if they've done a good job at actually making him be
    38 comments 704 views last activity
  • So apparently the M2-M1 trick still works, where you can instantly swing after pulling you're sword out of the ground. Is this a bug or an intended feature? Cause if this is intended, then all of the ph changes did nothing to help him.
    4 comments 91 views last activity
  • Ok i've made a thread before about how i really disliked the ruin undying tinkerer meta and i've come to the conclusion that it's not as bad as i may have claimed it was before, but I still think it needs a change for two reasons. 1: There's no need for the killer to activate it or work for it or change their playstyle for the perk or anything, yet it's still very strong. If we look at a few oth
    68 comments 1,921 views last activity
  • We all know this is literally the new killer meta combo, im pretty sure 4/5 killers i have now run it (very origional and creative builds btw), but do people not realise the effects that it's going to have on the game? It WILL get nerfed, sooner or later. It's literally inevitable. Ruin is going down the exact same path of last time. The devs will notice that ruin and undying is literally in ever
    117 comments 3,062 views last activity
  • Ok so has anyone else noticed that apart from the tiles/shack and other landmarks, the only pallets on these maps are really short rock ones? I havn’t seen a single longer rock one or long loop since the rework and I’m wondering if they mentioned a change like this and I didn’t notice or what. I find it oddly bizarre considering most of the rocks pallets were already relatively unsafe and consi
    6 comments 111 views last activity
  • Ok so has anyone else noticed that apart from the tiles/shack and other landmarks, the only pallets on these maps are really short rock ones? I havn’t seen a single longer rock one or long loop since the rework and I’m wondering if they mentioned a change like this and I didn’t notice or what. I find it oddly bizarre considering most of the rocks pallets were already relatively unsafe and consi
    0 comments 1 views last activity
  • I wanna do a post where people list all the killer reworks/buffs/nerfs that they want to see. Here’s mine: Trapper: Iri stone nerf/rework, make it so every 60 seconds or so a random trap is teleported into his hand. Make trapper sack base. Wraith: Make windstorm and bone clapper base Billy: Well he just got a rework and I’m strongly against his overheat system but oh well guess that’s not chan
    15 comments 111 views last activity
  • Alot of people currently dislike spirits power because it's just about guessing and there's no skill involved. Although i personally don't have too big of an issue with her, I definitely see where these people are coming from and its definitely something that should be adressed one way or another. A really cool and creative way I would like to see her reworked is to make her a listening killer fo
    0 comments 21 views last activity
  • The new matchmaking system was recently placed onto xbox as part of a trial before it is fully released. Now in theory it sounds great. It means that if you are good with one killer but suck at another, you don't have to worry about getting stomped game after game whilst you learn this new killer at red ranks. Now I really like this idea as I know how painful it can be first learning killers such
    5 comments 72 views last activity
  • Ever since this new patch, Billy’s animations and chainsaw has been completely messed up. Revving the chainsaw feels horrible and sounds incredibly buggy and his cool down is also really broken. Idk if this is a bug or new animations being tested by the devs but it needs to be fixed very soon, as playing billy feels and looks horrible.
    5 comments 171 views last activity
  • I would honestly like to take a post to praise the devs on their work atm. People are often criticising the devs for their work but I personally think they have done a really good job. Considering how hard this game is to balance as it’s an asymmetrical 4vs1 the developers have done an amazing job at trying to balance the game as much as possible. The new maps and god loop change is just part of
    0 comments 1 views last activity
  • So here’s an interesting thing I was thinking about today. Are we ever going to get another exhaustion perk like dead hard? Now I don’t just mean something like head on or lithe but rather something that can be multi situational so that we see a variety of fun and skilful action perks like dead hard, because personally I enjoy using and going against dead hard and I would love to see some more cr
    1 comments 51 views last activity
  • Idk about you guys but I feel like there are a lot of underrated killers in this game (as well as some overrated Ones). In my opinion, pig is up there as one of the most underrated. She has an unbuilt game slower, a stealth ability and a semi anti loop. I would also say plague is very underrated as well. I have seen only a select few players use her to her full potential. Keen to hear other’s tho
    20 comments 591 views last activity
  • I know this is going to be a very unpopular opinion but hear me out. Even with their recent nerfs, nurse, spirit and huntress still remain as some of the best killers in this game. Not only that but they are also extremely well designed. These three killers require an actual decent amount of skill to do well with, especially nurse, and can be extremely beneficial when played correctly. They also
    25 comments 681 views last activity