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VibranToucan

VibranToucan

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VibranToucan
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  • I really like the concept of the animatronic being 4.4 with his axe and 4.6 without. It's a fun way to balance a ranged Killer. However, I have one issue with this design. Recalling the axe is too easy. Recalling the axe takes 1.5 seconds and has, as far as I know, no penalty on movement speed, besides you moving at 4.4 now. This means there is no reason to ever move around with the axe. You c
    0 comments 31 views last activity
  • Somebody told me you can already vote on the community made killer on https://thegrimoire.deadbydaylight.com but when I click the link it loads for literally half a second and then just gives me this
    2 comments 4,302 views last activity
  • The past anniversary offering had the unique quality of creating one extra chest in the map. While Survivors already had that ability with offerings to generate more chests, killer didn't have offerings like that before. However, there was no advantage to more chests being in the map for killers. So most people, me included, used it purely as a BP offering. That was until the perk "Human Greed"
    3 comments 71 views last activity
  • SUMMARY OF THE ISSUE: Shoulder the Burden no longer has the golden hook state appear for the killer like it used to, until the Survivor who used the perk is hooked. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Killer Hook a Survivor Have another Survivor use shoulder the Burden on that Survivor Notice the transfered hook stage doesn't appear on your hud VIDEO: I
    0 comments 41 views last activity
  • Recently, it was announced that BHVR is officially supporting the DBDLeague. This is a bad idea in my opinion and I hope you walk back on it. The DBDLeague is best known for its members being extremely toxic and at times even bigoted. I don't think "tryharding" to win is toxic. But DBDLeague players are the type of person who, before the abandon update was added, would go for the 4 man slug and
    20 comments 531 views last activity
  • I think the new AFK System was a step in the right direction. Fixing obvious exploits with the AFK System, like dropping and picking up items to never get crows, is great. However after discussing it with other people there are some flaws that become apparent. The most relevant flaws I found are that perks where not kept in my mind. For example, working on gens removing crows should keep them awa
    1 comments 32 views last activity
  • The skin of the animatronic makes his footstep very muffled compared to the mechnical skins. This gives people using this skin an advantage over people who don't. Please make his foundsteps louder. Maybe add in a computery noise at the same volume as the base skins clanking to make it still work thematically. But it definitely needs to be louder.
    4 comments 41 views last activity
  • SUMMARY OF THE ISSUE: There is a discord quest to play the game for 15 minutes to get a Springtrap Banner. I compelted the quest, copied the code into dbd, redeemed it, the banner popped up in the bottom (as things always do when you redeem/unlocked them), but I didn't get it. It is not in my customise banner menu. I already restarted my game and it is still not there. PLATFORM: PC STEP BY STEP
    0 comments 1,951 views last activity
  • The new AFK crow system is one of the greatest changes they made in years. Encouraging people to do objectives, without punishing stealth. I played against and with decent to good Survivors, watched twitch streamers and youtubers, and have yet to see anyone get crows. I did my own testing back on PTB ( https://youtu.be/hIdxt2TvSk8 ) and found the time frames to be extremely generous. And to e
    13 comments 151 views last activity
  • Recently played as Freddy Krueger on the new Freddy Fazbear's Pizza map. I had a total of 2 "natural" Dream Pallet spots, both in opposite corners of the map. The remaining Dream Pallets all could only be placed after I broke a normal Pallet. There are some really strong tiles on this map already, so just make it so that on some tiles only 1 instead of 2 pallets spawn.
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: On my client, I do not see the Freddy Fazbear map queue. Only the normal one. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Launched the game. Noticed only the regular queue exists Image: PLAYER LOGS: DeadByDaylight.log
    1 comments 51 views last activity
  • Originally Wesker had a 40 meter terror radius as the only killer. I didn't really think about it much, just a quirk of the character. But now Wesker has a 40 meter terror radius in addition to Hillbilly, Ghoul and Blight. And he really feels like the odd one out.Lets see how fast each one can move. 
 Hillbillys Chainsaw allows him to move at 10.12 m/s until he hits a wall, meaning you can
    8 comments 211 views last activity
  • SUMMARY OF THE ISSUE: Sometimes when I break a breakable wall, for a moment during the animation, the entire world except for the Survivors and Generators, vanishes. You can basically see through the entire map for 1 single frame. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Break breakable walls Idk why it happens to me, or what triggers it. It just happens sometimes.
    0 comments 21 views last activity
  • I want to say first. On a thematic level, I do not like the axe. I don't think it fits the gameplay of just trying to keep him out of your office. He actually had to get to you to hit. However in dead by daylight terms, I don't see how they could have done it differently. Killers nowadays need to have some sort of way to catch up in chase or hit Survivors from a distance. If they don't, they ar
    5 comments 131 views last activity
  • sorry meant to put this in ptb feedback, dont know how to delete
    1 comments 11 views last activity
  • So I know this a minor me thing, but I feel like this is a genuine oversight that needs to be addressed. There is a perk called Human Greed. This perk shows you temporarily the aura of Survivors when they go near a chest. This means the killer should want there to be as many chests as possible. For add ons, there isn't really anything. For perks, there is also the perk hoarder, which adds more c
    3 comments 51 views last activity
  • So I recently had a game where the following happened: I had only one hook stage. It was the endgame. Most Survivors were either dead or already left, but a few were still there. Now the killer downed me. So what did they do? They had one of them camp my body while I was slowly crawling towards the gate meanwhile the other one tries to chase the other Survivors out. Now the thing is, this was an
    3 comments 41 views last activity
  • The Ghostface is such an unfun killer in 2v8. If you play as the Ghost Face you constantly get reveleaed because there are double as many killers able to reveal you. If you play against the Ghost Face and Shadow is in play, you will try to reveal him because you don't know he is undetectable because of Shadow and not his power and so you just stare at him for 5 seconds, meaning you can't look out
    2 comments 161 views last activity
  • Just played a game as Survivor. He was playing wesker. I dropped a pallet, ran for a half a second when suddenly he hit me with a bound as if I was on the other side of the pallet where I was legit more than 2 seconds ago. I checked the ping. I had 33. He had 1020. This should not be allowed. I am fine (tho unhappy) to play against people with like 120 ping because that seems like understandable,
    16 comments 221 views last activity
  • In the tomes each level only unlocked every 2 weeks, however each tome had 4 levels with like 17 to 20 challenges per level. Assuming on average 18.5 means 74 challenges. The new weekly system seems like it has 12 times 5 challenges for 60, so less but close. However it seems like there is always a "complete 3 quests challenge" in there. That would be like counting the ending dots on tomes. So in
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: In some corners of gideon meat plant there are little square holes with pallets right next to one side. The killer can come from another side and break the pallet PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play on Gideon Meat Plant Have a Survivor drop a pallet near a small hole Walk into the hole from the other side Press Space mid drop to break
    0 comments 11 views last activity
  • SUMMARY OF THE ISSUE: Sometimes when the Blight becomes stunned, instead of canceling the rush like its supposed to happen, sometimes he just keeps rushing once the stun animation is over. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Blight (Potentially optional:) Equip Spirit Fury and Enduring Get Stunned with a pallet (while Spirit Fury is active) Realise you kee
    0 comments 31 views last activity
  • Something I really liked about the old daily rituals is that they encouraged variety. Often times I didnt know who to play, checked my dailies and picked one of them. Now with the new system all challenges are so generic. Please readd that variety
    2 comments 22 views last activity
  • The rarity changes had the most negative reception of any proposed change I have ever seen. I feel like I saw more people like the Twins rework than the new color update. And yet you kept it. The quest system makes the game more grindy. You can't just do the time for as long as the rift is open, you need to play every day and every week to actually gain meaningful progress. Not only that, you
    0 comments 22 views last activity
  • Game Afoot is a perk that gives you haste after breaking a pallet or a generator while chasing the objection. It is widely regarded to be a bad perk, because breaking a pallet takes time and allows the Obsession to gain distance on you. Despite not claryifing it needs to be manually destroyed, last time I checked it does not work with things like Bubbas Chainsaw or Nemesis Tentacle. This would
    0 comments 21 views last activity
  • I was always critical of the abandon feature but posting how the game sees every option feels like its the final nail in the coffin. If all remaining Survivors abandon it is a tie. So lets say you get the 3k, win the hatch race, down the Survivor, they DC while you Mori them/carry them to the hook. This counts a tie for the last Survivor in the match? No, it should be a loss. This is also abuse
    9 comments 291 views last activity
  • Hello, I started to think about the Skull Merchants design preview as soon as it dropped. Reading it I saw an issue with the design and thinking it over I just saw more. One of the mission statements was "Preserve the intel focus of her kit, while making it intuitive to understand for both sides." My two opinions are: New Merchant will lead to unfun, unintuive and downright stupid play pattern
    1 comments 41 views last activity
  • When the exit gate switches become available (either due to hatch being closed or due to 5 gens being completed), big bubbles revealing the exit gate switches appear for 12 seconds. On Survivor this mechanic is great. You get an one time info where the exit gates are, however you need to remember it. On killer however this is just detrimental. You see the auras of the exit gate switches anyway
    5 comments 211 views last activity
  • SUMMARY OF THE ISSUE: I recently played a round of dbd. In that round I played as Doctor and inflicted all Survivors with madness while doing the tome challenge "Mad about me". Still the tome challenge did not complete. My theory is that it was because the first Survivor died before the fourth was inflicted. However, nowhere does this tome challenge say they need to be inflicted at the same time.
    3 comments 81 views last activity
  • I think that we're getting PTBs too much and too fast. It legit sometimes feels like the time between them is smaller than the time PTBs are online for. So what is the issue with PTBs: 1. Hype. PTBs kill Hype. If we get access to something after 0-2 teasers and no trailer, just tossed into the game, it doesn't feel special. It feels like any Bugfix update that just drops for no special reason.
    7 comments 161 views last activity
  • Since the latest patch whenever the gates are powered the bubbles are shown for 12 seconds instead of 6. On the one hand, this should be a Survivor only feature. The killer can see the aura of the gates anyway, they don't the need the bubbles. Even if they would need the bubbles, 12 seconds is way too long. Opening a gate takes 20 seconds, so if a Survivor starts opening a gate the moment they
    7 comments 231 views last activity
  • The new haste not stacking is not fun. There are so many cool builds you can do where you stack haste and its far from OP but it is funny.
    13 comments 241 views last activity
  • "Hey, want to buy a new character? Here look you already have a cool new skin for him on your account you can use. Oh you bought him? Well, if you want to use the skin we literally said you 'owned' you now need to pay 10 more euros. No refunds btw." How is this okay? It literally said "Owned" on the skin in the shop, where you also buy the character. This like if a store offers me a buy 2 get 1
    22 comments 411 views last activity
  • I honestly really like his default skin, the free skin and the legendary skin. They all look really great and the new voice lines/laugh for Rize is great. Also just wanted to say thank you for adding a free Ghoul Skin with his release. I was on the fence about buying him, but seeing that everyone got that extra skin for free really made me decide to buy him.
    4 comments 111 views last activity
  • 3 comments 71 views last activity
  • SUMMARY OF THE ISSUE: I played a match of Chaos Shuffle on Shattered Square, and there spawned a weird Hill. I have never seen a hill with two ways up like this, the ground color didn't match and there were weird blue splatters on the ground. The Survivors saw it too, as confirmed by End Game Chat. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: While a Survivor is placing down a turret against a xenomorph, sometimes you just cannot hit them. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played a Chaos Shuffle Match as the Xenomorph Survivor placed a turret while I was nearby Tried to basic attack them The hit did not register VIDEO: https://youtu.be/sFf9nPi-mPY PLAYER LOGS:
    0 comments 21 views last activity
  • I always liked Mr. Do!. It was a really fun game. I think Mr. Do! should be added to DBD. His power could be his bouncy ball, which would make him a trickster/unknown fusion but also other elements like throwing apples on Survivors, moving through walls or summoning Monsters. So, do you agree they should add Mr. Do! to DBD?
    0 comments 22 views last activity
  • Lets talk about the new Skull Merchant rework idea. it is terrible in pretty much every way. Too little information. There are so many details that would be important but are just left out. For example, can you still manually recall drones? What if power runs out? Can you recharge drones? Are drones first person or third person? Etc… Confusing. This was one of the primary concern with o
    19 comments 231 views last activity
  • Summary of the Issue: For some reason the typical map-wide sounds when a Survivor is sacrificed on hook didn't play for the last two Survivors I sacrificed this game. In addition to that, the typical jingle when transferring into the end game screen didn't play either and also I could still hear Legion breathing on that screen which I don't remember being possible. PLATFORM: PC STEP BY STEP INS
    0 comments 21 views last activity
  • Honestly, I would take having a slugging and tunneling killer every game if it could mean I have good teammates. Soloqueue is just so frustating. I understand, some players aren't that good, some players don't know what to do, but I am not mad about that. A lot of times their plays feel selfish at best and malicious at worst. My past 5 games (I did the tome challenge to escape with random perks,
    5 comments 181 views last activity
  • Bots currently don't really function well. They have a bunch of issues that I see needing addressed: Training. If you don't have friends online and need to test or train something (like flicks, pathing, techs, etc…) you are out of luck. As Survivor you just can't train at all and as Killers you need to hope the bots play along, which they rarely do because they don't act like real people. Makin
    1 comments 11 views last activity
  • I recently played as killer against a fairly obvious hacker, they moved at way to fast speeds, blinded me through walls across the map, practically teleported sometimes, etc… Even Survivors in end game chat agreed that they were hacking. Now, hackers exist in all games, luckily I have not come across a insta kill Nurse so far, but what bothers is me that BHVR doesn't seem to do much against hacke
    4 comments 231 views last activity
  • So, I recently had a game where this happened: (Sorry for the youtube embed, I tried uploading it directly but MP4 or mov files are not allowed on the forums) https://youtu.be/PypOOrICxqU I rewatched this multiple times including in slow motion to get the details right. First of all, the flashbang did not make a sound. A flashbang dropping is supposed to make two noises, t
    4 comments 132 views last activity
  • Dead by Daylight honestly has pretty terrible Anti-Cheat in my experience. I played other pvp multiplayer games in the past, and while in most games I played regularly I got cheaters from time to time (except Hearthstone, never got a cheater there), in all except for one I got proportionally less cheaters. However, even in that game (Minecraft Hypixel), if I reported a cheater they usually got ba
    9 comments 521 views last activity
  • 1 comments 31 views last activity
  • SUMMARY OF THE ISSUE: The perk Game Afoot states that if you damage a Generator or break a Braekable Wall or Pallet, while chasing the obession, you gain Haste for 10 seconds. There is no mention on how it needs to be done. Similar perks, like Spirit Fury, do trigger from breaking Pallets with your power. The official Dead by Daylight wiki even states: " Game Afoot's Haste Status Effect t
    0 comments 71 views last activity
  • https://forums.bhvr.com/dead-by-daylight/discussion/438812/dead-by-daylight-quality-of-life-initiative-2025-phase-1 I would comment on the actual post, but it doesn't allow comments. I would like to share feedback on the surrender part. The post states: "The team has been working on a Surrender feature, which should limit player frustration on both sides. To get it rig
    9 comments 1,521 views last activity
  • If you ever bring this absolutely terrible mode ever again, I might actually permanently quit the game. Like it is actually awful. I'd rather work than play 2v8, and I hate my job. I outlined the reasons why I hate it so much in a previous post (https://forums.bhvr.com/dead-by-daylight/discussion/438347/2v8-continues-to-be-the-worst-gamemode-ever-added-to-dbd#latest) but with 400% incentive and o
    34 comments 502 views last activity
  • 2v8 is the worst game mode dbd has ever had in so many ways. I genuinely hope they never bring it back or do a complete overhaul if they do. - The cages. The cages are horrible. First of all, the cages don't teleport away anymore when both a killer and survivor is nearby. This means that if someone gets chased nearby you are stuck there and people dont want to come for the rescue, since they he
    7 comments 691 views last activity
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