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VibranToucan

VibranToucan

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VibranToucan
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  • Currently, it is fairly common for Survivors to bring the "Crow's Eye" Offering, to bring Killers to the map Eyrie of Crows. This map is generally accepted to be very Survivor sided, with unofficial tracking tools like Nightlight marking it as the lowest kill rate map in the entire game. Now I remember in the past we had a similar issue. The map Garden of Joy is considered very Survivor Sided a
    10 comments 322 views last activity
  • In the accessibility settings you can turn on Visual Terror Radius. This causes a heart to appear in your survivor model that grows the louder the terror radius is. Do you use it? (Note: I am not affiliated with DBD, just curious)
    10 comments 221 views last activity
  • 7 comments 151 views last activity
  • This is something very important if you want to have peaceful and fun matches. Never play nice with Survivors. What do you think is happening with the other Survivors you do silly spins with one Survivor? If you think anything but "pushing through gens and try harding for the 4 man out" then you are wrong. And also any sign of weakness you show will often be used to insult you. There are count
    23 comments 1,082 views last activity
  • They kind of suck. Please make them better.
    0 comments 21 views last activity
  • I from time to time use the perk "Human Greed". This perk reveals the auras of Survivors for a few seconds when they come near a chest. I know its far from optimal, but I enjoy it. However, I have one issue and that is offerings. Killers usually only have offerings that decreases chest counts, however the recent anniversary offering Screech Cobbler creates 1 more chest. This leads to some very
    0 comments 11 views last activity
  • Honestly, so many Power Descriptions are just missing vital part of the power or are inaccurate or are terrible formated. Here are a few examples. NOTE: I am aware powers can't mention every single detail. So I will only mention details that I think would be important to someone new to the game. Feral Frenzy (Legion) doesn't mention being unable to see scratch marks while Frenzying. Afterpiec
    5 comments 81 views last activity
  • SUMMARY OF THE ISSUE: There is a certain spot in the drop down room near the gate where The Nightmare can place Dream Pallets in the wall of Gideon Meat Plant. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played as The Nightmare. Played on Gideon Meat Plant. Entered Pallet Mode. Notice I could place a pallet in a spot where I wasn't supposed to. VIDEO: Have no video
    0 comments 22 views last activity
  • SUMMARY OF THE ISSUE: On the map Backwater Swamp, the Dog got stuck on a pallet, even after I broke it, until a Survivor touched Snug to free him. During pathfinding he also got stuck on a generator and just during moving he once randomly got stuck on the ship. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: -Play a match of Dead by Daylight on the Backwater Swamp Map. -Us
    0 comments 32 views last activity
  • I really enjoy new Freddy, he is much more fast pasted and being asleep is more punishing, but keeping Survivors asleep is a more active process. I am aware that Freddy is still pretty newly changed so Ill keep my feedback to slight changes. #1: Teleportation. Freddys new teleportation has quite a few big issues. The biggest in my experience is aiming. There are always the 8 generator, someti
    0 comments 21 views last activity
  • The Generator Damage Limit was introduced way too late to a problem that didn't exist anymore. Skull Merchant had been reworked, Eruption, Call of Brine and Overcharge have been nerfed and we had moved on into the Pain Res Meta. And since then Knight has been reworked as well, and they added perks to counter 3 gens like Weaving Spiders, Dramaturgy or Specialist. So the Perks and biggest offender
    36 comments 682 views last activity
  • Recently a new charm was added that represents a D20. I thought it looked pretty cool. So I wanted to equip it. I like to use the same charm build on all my characters. Before the Menu UI update, I could simply select the first character, equip the charm, click the Next button (to be on the cosmetic menu for the next character), equip the charm, click "Next" again and so on. However the next butt
    2 comments 61 views last activity
  • Its so weird that dbd doesnt have any mirror. Like there is no mirror in the entirety of all the houses on Lampkin Lane? There is no mirror in the midwich bathrooms? There is no mirror in the garden of joy house? It makes no sense. Please add mirrors.
    2 comments 41 views last activity
  • Dracula is definitely a very strong killer, not the strongest but arguably top 5 and inarguably top 10. One thing that makes him so strong is how fast he can get his pressure up. As soon as the match starts he can turn into bats and fly to where Survivors are. Sure, he can't see them, but good killers can usually figure out rough Survivor spawn locations, or he could use lethal pursuer, which i
    3 comments 81 views last activity
  • I had to sign up by january 13th and I did. When do we get the email?
    2 comments 41 views last activity
  • When they announced that this Chaos Shuffle would be DND themed I was excited. "Maybe there were dice roll animations for getting perks, maybe there is some dnd related way you can influence/change what perks you get. Maybe Vecna like chests spawn everywhere, maybe the perks of the dnd characters are more likely to appear, maybe the dnd map is more likely." No. Nothing. When I read the notes I
    3 comments 121 views last activity
  • There are certain killers who spawn structures that take the place chests can usually spawn in. A whole bunch of killers use this mechanic, but it's most important to Onryo and Xenomorph, since those are the fast travel points for these killers. These structures are supposed to generate away from each other and close to generators. Currently chests take priority over these structures, meaning t
    0 comments 41 views last activity
  • Iridescent Stone is a Trapper add on that opens a random closed trap every 30 seconds. Now that you have shown with the Dark Lords Sylph Feather add on that killer add ons can have UI Elements attached, it would make sense for Iridescent Stone. A red timer similar to that visually used on perk cooldowns would be really helpful as you know when traps will reopen which allows you to play with t
    0 comments 11 views last activity
  • Alright, I like the changes in theory as Freddy is in my top 33% of killers to play as, but looking at the changes I can't help but see a lot of things this community is known for hating. Honestly, reading the patch notes reminds me of common complaints about Skull Merchant and release Freddy. People will hate this. He is going to be a pup stomper. Like even currently, tons of Survivors don't
    5 comments 111 views last activity
  • SUMMARY OF THE ISSUE: Spirit Fury can break a Pallet when its dropped sometimes, even if the drop doesn't cause a Stun PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Bubba with Spirit Fury and Enduring Go to Toba Landing Ready spirit fury by breaking two pallets. Have a Survivor drop a pallet while you are in stun range and using the power Notice that sometimes the p
    0 comments 41 views last activity
  • Pop goes a weasel, if active, causes a generator to lose 20% of it's *current* progress when performing the damage action on a generator. The damage action itself however causes the generator to lose 5% of it's *total* progress. This means the order these are applied in matter. Let's look at the possible scenarios. Let's say there is a generator at 95% total progress. #1: The damage action r
    1 comments 62 views last activity
  • If someone just asked you list all M1 killers, would you name Legion and/or Vecna?
    1 comments 51 views last activity
  • SUMMARY OF THE ISSUE: On Midwich Elementary School there is a pallet that can be dropped roughly above a hole. Zombies from Nemesis can drop onto the pallet. If a zombie drop there drop there, they can still hit Survivors, but they will stand still until the Pallet is broken. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Nemesis on Midwich Have a Survivor drop the pal
    0 comments 11 views last activity
  • 6 comments 71 views last activity
  • There is a current rising problem that makes soloqueue unberable and killer matches often boring. Survivors killing themself on hook. While its not the standard, its not rare to see a soloqueue Survivor give up on hook, 2 games in a row and they do that for the smallest reason: "Oh, I don't like this killer." "Oh I don't like this map." "Oh I did my tome challenge and now just want to do the next
    12 comments 411 views last activity
  • SUMMARY OF THE ISSUE: Survivor Bots in Bone Chill Event will sometimes not do the headtraps placed on their head. I unhooked a bot with a trap and healed it. We ran off in different directions and then the bot proceeded to do nothing (the HUD showed no action) until it died from the Head Trap. I found its dead body in front of a trap removal box with Event decorations nearby, so I assumed it got
    0 comments 11 views last activity
  • We have 3 Puppies in DBD now. Which one is your favourite?
    1 comments 41 views last activity
  • Now that dbd mobile is shutting down, there are rewards that you get on main dbd if you played dbd mobile. However, I have been told you can still create an account today and claim these rewards. Would doing so be against the TOS or is this allowed?
    2 comments 291 views last activity
  • SUMMARY OF THE ISSUE: The tome challenge Monstrous Mayhem from level 3 of the first tome states "Hook a Survivor in the Basement while another Survivor is on a Basement Hook. Do this 1 time, while having Scourge Hook: Monstrous Shrine equipped." However if you have Monstrous Shrine and another Scourge Hook perk equipped, it will complete on the first hook in the basement, even if nobody else has
    0 comments 11 views last activity
  • 12 comments 221 views last activity
  • SUMMARY OF THE ISSUE: Bots get stuck on Snowmen. The pathing cant navigate around them correctly and they sometimes just run against the Snowmen PLATFORM: Pc STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play a game of the event mode Have a player DC Monitor the Bot in tight places, notice the Bot can get continously stuck on Snowmen
    0 comments 12 views last activity
  • I played the Houndmaster twice on the new map and both time she was really buggy. There were spots were the puppy just got stuck and a pallet where vaulting it cause Snug to just fall through the floor. She still feels as buggy as before. I am kind of worried from now on she'll have that issue every time a new map releases.
    0 comments 1 views last activity
  • I am unironically so sad about this change. It went from being equal to 2 ½ stbfl tokens to being equal to ½ stbfl token. And it's situational. It's genuinely so bad now. I don't want a rework either. I want an unso. I loved use knotted rope and save the best for last for quick follow ups and that being completely gone just makes me so sad. It was an enjoyable play style that rewarded you for
    4 comments 101 views last activity
  • The dog strill gets stuck reguarly, the pathing of the dog is still atrocious, the orange line preview for the chase attack is still wrong reguarly, the dog still is almost impossible to not have vault pallets when redirecting. Some thing got slightly better, but she is still buggy ever single match.
    0 comments 1 views last activity
  • The Dead by Daylight fandom wiki is the official one and I hate it. I have a lot of times found inaccurate information. But more importantly they recently started running ads that cover your entire screen for multiple seconds. It is so annoying. It makes me not want to look up information.
    7 comments 231 views last activity
  • So now the Houndmaster is worse against Stealh as Houndsense if less intense, one of her best add ons is weaker and the dog now needs to manually walk into position for the chase attack, making it slower. She was already weak, why make her worse? The bugfixes are good definitely, but her small buffs don't make up for nerfs.
    3 comments 111 views last activity
  • So I tried Houndmaster. After my first 4 or so matches I thought she was pretty fun, tho I didn't fully understand her yet. I had some once in a while weird things but my impression was generally positive. And then I kept playing and the once in a while things kept happening more and more. And then I got some bad tiles/maps. Here is a list of things that I take issue with: Chase is bugged as h
    0 comments 112 views last activity
  • SUMMARY OF THE ISSUE: The Chase ability of the Houndmaster just completely fails to function sometimes. You sometimes get the smoke effect of the dog teleporting, so I assume the game thinks the dog is too far away, but this happens when you have the ability available and didnt even use the search recently, so it should be close enought. And if it wasn't it shouldn't give me access to the abilit
    0 comments 22 views last activity
  • SUMMARY OF THE ISSUE: The Houndmasters Dog can use vaults that are slightly above ground, causing a weird animation. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Launch the game Select the Houndmaster Play a game on a map that has a vault slighty above the ground (for example Lampkin Lake) Use the Chase ability on a vault thats above the ground (for example the one in
    0 comments 21 views last activity
  • I tried posting this before but for some reason it didn't work. I tried to play Houndmaster and while she is relatively weak she is very fun. However, there are some slight things I would change about her. The orange line for chase mode is too long. When you use the chase mode of the dog there is an orange line that shows what path the puppy will take. However, I generally found that th
    2 comments 22 views last activity
  • I didnt put this in PTB feedback because this not related to any changeables thing for the PTB, but rather things that are set in stone and the general direction of the game In the recent past we have seen a trend of original Killers and their Survivor and Map having some connection. Lets look at the last 4 original Killers: While the Unknown and Sable didn't have a direct connection, the map
    0 comments 41 views last activity
  • 2v8 is the worst game mode dbd has ever had in so many ways. I genuinely hope they never bring it back or do a complete overhaul if they do. - The cages. The cages are horrbile. First of all, the cages don't teleport away anymore when both a killer and survivor is nearby. This means that if someone gets chased nearby you are stuck there and people dont want to come for the rescue, since they
    8 comments 392 views last activity
  • The way cages work is war worse in this iteration than before. The fact that cages dont move if somebody is nearby means if a teammate happens to get chased near you, you don't get teleported away, but people still see the killer nearby and are therefore hesitant to go for the unhook. I have also seen Killers camp hooks and when they didn't teleport away they knew survivors were nearby. Camping h
    5 comments 111 views last activity
  • SUMMARY OF THE ISSUE: Whenever I try to play Dead by Daylight, either during matchmaking or a few seconds into a match, my entire internet on my PC turns off for a few minutes. It is just Dead By Daylight too. I tried other online games and my internet works. I use discord, chrome, whatever works perfectly fine for hours. The moments I try dbd to queue in dbd it disconnects from the internet. Wi
    2 comments 762 views last activity
  • SUMMARY OF THE ISSUE: I was trying out the new Skull Merchant and sometimes her one scan line is just not moving. The drone is standing still as if you had the Low Power Mode add on, even if you don't have it. Its inconsistent and I couldnt identify a pattern. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Launch the Game Play a match as the Skull Merchant Keep placing a
    0 comments 61 views last activity
  • When I play killer I like perks an add ons that can give me aura reading on nearby survivors like Chucky's Rat Poison, I'm all Ears, Franklin's + Weave, Nowhere to Hide, Darkness Revealed, or the newly buffed Zenshin Tactics and Predator. However, I recently realised that, while the smoke bomb weakens the auras, you can usually still see the auras of nearby survivors while you are in a smoke bo
    0 comments 41 views last activity
  • A lot of Killer daily rituals are way harder than some others. Please make it so that all Daily Rituals are more in line. Most take 1 game of normal gameplay to complete but some take 2 or 3 games of normal gameplay. Here are some outliers: Rite of The Plague This rite clashes with the Plague sadly in a lot of ways. If Survivors cleanse a lot you will not get this as there wont be many ma
    0 comments 12 views last activity
  • SUMMARY OF THE ISSUE: There are more Brekable Walls on Crotus Prenn Asylum than before. This was not mentioned in the patch notes, therefore it seems to be a bug. PLATFORM: Any STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play a Game on the Map Crotus Prenn Asylum Notice there are more breakable walls than before.
    0 comments 41 views last activity
  • SUMMARY OF THE ISSUE: On the map Forgotten Ruins the Purple Glyph can attempt to drop down the stairs and become stuck mid air, becoming unreachable PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Launch the Game Select a Purple Glyph Challenge from the Tome Play a game as killer on Forgotten Ruins Notice the Glyph can get stuck in mid air. VIDEO: https://www.youtube.
    0 comments 11 views last activity
  • The changes to the perk THWACK! made it worse on the killers that use it instead of better. 1. The reveal effect now also reveals Survivors to other Survivors. This means you are actually giving the enemy team the same information you are getting when using it. 2. It no longer activates on M2. In the past killers like Nemesis could use it effectively because breaking a pallet or wall isn't too
    2 comments 61 views last activity
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