VibranToucan
VibranToucan
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SUMMARY OF THE ISSUE: I tried using updated THWACK! on Nemesis and breaking a pallet with my Tentacle Strike did not activate the perk. The perk states that it consumes a token "when breaking a pallet", not "when performing a break action", so by the way it is worded it should work. It used to work like that before the rework and similar perks like Spirit Fury do work like that as well. PLA0 comments 72 views last activity
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So recently the devs removed Stealth Mode from Skull Merchant with the reasoning that they want her to use her power instead of " setting and forgetting". However this playstyle is also present on other Killers, so here is my suggestion for nerfing them to the ground by removing those playstyles. Trapper Trapper is the prime example of this playstyle as Survivors can just step into trap10 comments 101 views last activity
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PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Booted up the game Selected the challenge "Glyph Massacre" from Level 4 of the current Tome Played a public match Communed with the Orange Glyph at the beginning of the trial Completed the Challenge Got an inmatch notifaction that the challenge was completed The challenge was not completed after I finished the match A0 comments 11 views last activity
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In addition to only having two perks despite existing for over 1 year and 6 months, usually when perks have "Word:" in front of their name they have a special property. Like Hex, Boon or Scourge Hook. But teamwork perks dont really have that. They aren't conceptually that different from something like Blood Pact. It would make way more sense if exhaustion perks or something were in a category tog0 comments 11 views last activity
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This game mode feels like it is not balanced and while mechanically everything works well it feels like it was just not playtestested for balance or fun. Here are my thoughts: The first killer tome challenge is to break 4 pallets. It took me 3 games to get that. For 4 pallets. Survivors can't see what loop has pallets or not before running there so they rarely throw pallets. A lot of other cha0 comments 21 views last activity
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So, let me explain the issues with the skull merchant changes. Removal of Stealth Mode: This means that using the drones as traps is practically impossible. The outline, + the one scan line being visible when being nearby means no survivor, besides absolute beginners, will ever enter her scan line outside of chase ever again. This means that chase merchant is her only playstyle. Te one scan lin0 comments 31 views last activity
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Now, it is quite obvious that the map Forgotten Ruins is not the same as it was on release. Sadly, however some of these changes were at no point disclosed to the community and you had to find out through playing. The location of the gates were changed and the possible hatch spawn locations were also adjusted, and neither were mentioned anywhere in the patch notes. While I think these changes in6 comments 142 views last activity
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The last time a new breakable wall was added to dead by daylight was 2 years ago with garden of joy. While some breakable walls have been on new variants and reworks, they were not newly added but rather kept from the previous versions. So are breakable walls a dropped feature? Can we expect to see them ever again on new maps in the future?3 comments 51 views last activity
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Platform: PC Description : The perk Game Afoot does not activate its secondary effect from powers and perk that break a pallet. Steps to reproduce: Step 1 : Boot the game Step 2 : Play as a killer with a power that can break pallets (for example: the Cannibal or the Nemesis) and/or a perk that can break pallets (for example: Spirit Fury). Step 3 : In-game, chase the obsession and break0 comments 46 views last activity
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Step 1 : Boot the game Step 2 : Play as The Shape or The Ghostface in a public match Step 3 : In-game, stalk the Survivors Step 4 : Notice that some do not have white outlines, you still gain stalk progress as normal. It is not directly tied to the survivor as I could see the outline of the same survivor at other points during the match. This is fine for Ghostface, but for Shape it makes i0 comments 11 views last activity
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I like to play with the same charms on all of my characters and whenever I want to change one, its so annoying that I have to manually change it with every character. Please make it so I can copy and paste charms or an option to universally use a charm build from one character to another.0 comments 11 views last activity
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Currently the rule seems to be that deep wounds is in a weird state between injured and downed. Some perks (like Adrenaline) count it as a health state seperate to injured but other perks (like Dissolution) do not view it as a seperate health state to injured. Please make one clear rule if deep wounds count as a health state, otherwise it is confusing.3 comments 221 views last activity
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Step 1 : Boot the game Step 2 : Play in a match on Forgotten Ruins Step 3 : In-game, have a player disconnect or play a custom match with bots Step 4 : Chase a bot through the portals until they get stuck. While stuck they cannot be interacted with and remain there until the end of the End Game Collapse when the Entity consumes them. Additional in0 comments 21 views last activity
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Please give the new map, Forgotten Ruins, a better hook distribution. The downstairs area, which is almost as large as the upstairs, has way more walls and stuff than the upstairs and can hold 3 generators, can sometimes end up having only 3 hooks. The portals make this worse as survivors can smartly enter it when they are about to go down and if the nearest hook is sabotaged/broken, there is n2 comments 61 views last activity
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I finished the quest bloody rewards in one game. Afterwards however, I could not collect it and it remained at 0% progress. I tried restarting but that didnt fix it either. This happened once so far. I play on PC, Steam. Here is a video of this accuring: https://youtu.be/88JgAOcR05I0 comments 41 views last activity
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On steam my dbd downloads are slowly and clunky, usually needing to be restarted once and often taking 40 minutes+ for just a minor update. I have good internet and dont have the same issue when downloading anything else or when playing the game. I tried giving it high priority, I tried reallocaiton disc space, I tried launching steam as admin, I tried clearing download cache, I tried changing se0 comments 221 views last activity
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Maybe a hot take but the game encourages bleeding out survivors. Lets take a scenario that I had a few games ago. The Killer (me) has one kill and downs the remaining three Survivors, and two of them have no hook stages. In my scenario I hooked them because it is usually faster and it gives more bloodpoints. Lets say you only cared about the kills tho (if people only cared about bloodpoints, ever3 comments 91 views last activity
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If a generator is finished on the map Gideons Meat Plant (aka The Game) and, before the big mechanical door finishes opening, a survivor falls into the door, because they were hit by the Killer, the Killer will not be able to pick the Survivor up. Step 1 : Boot the game Step 2 : Play on the map "The Game" Step 3 : Have a survivor finish a generator Step 4 : Hit the survivor as the killer, s0 comments 21 views last activity
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From what I have heard the price of all characters gets halved during the anniversary event. Does this apply to all Killers or only the once that are 9000 shards/500 cells?1 comments 181 views last activity
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6 comments 121 views last activity
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'Luck' is such a confusing name for what it does. All it influences is the self unhook chance. While that is indeed luck based, there are plently of other random events that it doesn't influence. In addition to that, the perk Slippery Meat already uses the term "Self-Unhook chance", so why are there two different terms for the exact same thing? This is not only confusing for new players, it als0 comments 11 views last activity
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Windows of Opportunity (commonly referred to as 'Windows') is a perk that allows the Survivor who runs it to see the aura of windows and pallets within 32 meters of themself. This can be used smartly, to scout the map or to know what pallets have been dropped by teammates. However, a lot of times it makes the game frustating for both Killers and Teammates. This is because quite a few players ar19 comments 1,907 views last activity
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When you carry a survivor and they wiggle free they moan over time. Assuming there are no modifications to the wiggle time (Boil Over, Flip-Flopm dropping the survivor, etc) and that they succeed on all skil checks, they will always break free on the 10th moan, making it easy for the killer to keep track of that. However some characters, like Leon Scott Kennedy, have moans that are so long yo3 comments 31 views last activity
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Something I have noticed a lot with newer killers is that they use the sound cue to check if they finished damaging a generator. However, that sound cue finishes before kicking the generator is completed. causing them to sometimes let go of the button before it finished, assuming they finished doing it. I feel like it would be more intuitive and helpful for new players when the end of the sou0 comments 12 views last activity
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I played Trapper on Autohaven Wreckers and I recently had a bug where after a survivor slid over a dropped pallet into a trap, they didn't scream and immeadeatly jumped into the "trapped-state" without doing a little animation. After I hit them I noticed that I couldn't reset the trap. I stepped over it just fine, but both on the ground and on the aura it appeared to be open. Rewatching the foota2 comments 31 views last activity
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Every few games, maybe like 1/10 if the game goes on for long enough, it says "dedicated server not responding" and disconnects the Killer. This happens an annoying amount of time. And also, this is not a technical issue on our side. Firstly, the amount of people having this issue skyrocketed since Chapter 30.5. If you look on the forums and subreddit and stuff you will see a great increase0 comments 21 views last activity
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PC STEAM Today I played thew Hillbilly for the first time ever, I downed my first survivor with a chainsaw and I got the Steam Achievement "The Grind" that you are supposed to get for chainsawing 100 survivors.0 comments 81 views last activity