TigerSnake
TigerSnake
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- TigerSnake
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Discussions
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6.1 was intended to promote more variety by nerfing the highest used perks while buffing lower used ones to actually have a place in the meta. Prior to 6.1, I think we ironically had the most variety with Ruin Undying, Pop Tinkerer, PR DMS, BBQ, Thana, COB, Eruption, and others giving us plenty of options for different builds and strategies. Then 6.1 came around taking some of these out of the me1 comments 91 views last activity
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This is a perk I'd like to see get a nice needed buff one of these days with how old it is and having always been bad besides its incredibly broken synergy with Save The Best For Last in the old days, especially when it wouldn't even be hard to make this perk actually worth a slot. Simply just make it reduce the cooldown on successful basic attacks again, but at 20% instead of 30% AND MOST IMPO2 comments 41 views last activity
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Step 1 : Play the Knight Step 2 : Go into guard summon mode Step 3 : Have a survivor drop the pallet on your orb Step 4 : You'll immediately exit the ability and suffer the stun effect penalty Has happened to me twice now. (Removed video cause it has player names.)1 comments 31 views last activity
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Please reduce the amount of pallets on the map. There are far too many which is precisely why I still hate playing on “new” Eyrie.19 comments 391 views last activity
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PC - Pallet spawning in wrong side of jungle gym. Maybe this is a new undocumented change, or I've never noticed that pallets could spawn like this. Shouldn't it be in the red circle?0 comments 31 views last activity
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Not saying this change is needed, but anyone think that “killer’s belongings” will change to “totems” next?0 comments 31 views last activity
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Self healing only takes 24 seconds, altruistic healing will remain at 16. Call of Brine goes to 150 instead of 125, and leave Pain Resonance, Overcharge, and Billy’s engravings alone FFS!14 comments 261 views last activity
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It didn’t work with gens, and it won’t work here either. L update.1 comments 81 views last activity
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……then change Dead Man’s Switch back to 45 seconds. Synergy between the two doesn’t matter anymore if you can only (possibly) pull it off 4 times.1 comments 21 views last activity
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In what universe would you run this over Call of Brine? 30 seconds for an additional 5%? I don’t think stacking them’s worth it anymore either when you’d get 110-155 as it now takes 10 seconds for it to get to default speed meaning you’d probably be better off with just CoB, and even after 30, it’s still only 155 for 30 seconds. Not happy with this one. Overcharge only got value when the gen was5 comments 101 views last activity
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I’m sorry, but it makes no sense to me that certain killers’ powers can get punished just because survivors brought in a certain item. Nurse and Artist is whatever because they’re already strong enough not to mention they can play around it better, but Wraith and Hag should not be affected by the mechanic. They’re already weak enough as is, and they effectively can’t use their own abilities again33 comments 731 views last activity
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Way too big, was fine before when it didn’t have that OP main building, now those factors combined have made the map unplayable for M1 killers.16 comments 501 views last activity
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3 comments 721 views last activity
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Make it inflict Exhaustion on top of Blindness. That way the perk would actually be more of a threat, especially beyond just solo que survivors.1 comments 21 views last activity
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You have every right to complain about long matches against our favorite boring ass killer, but you guys saying that guarding 3 gens in close proximity to one another needs to be removed need to knock it off as what you’re asking for is literally impossible. There’s no viable way to prevent gens from spawning close together or implementing some other system to kill the strat without severely unba50 comments 2,183 views last activity
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Nerfing Eruption is not enough to stop the 3 gen strat. With another killer released centered on 3 gens, the community (survivors) will demand changes prompting the devs to eliminate the last two perks that allow for gen pressure and controlling the game without winning chases, which will hurt weaker killers who can’t afford to commit to chases and need to kick gens and stall out the game in orde57 comments 2,522 views last activity
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2.5% progress loss is in no way, shape, or form a viable way to keep gens under control without gen perks. I’d suggest 5% (or maybe more) would be a fair way to get some more value out of a kick without being too oppressive.7 comments 221 views last activity
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Kind of a funny thing to say considering its role not too long ago, but you guys get way too obsessed with the fact that it’s not a complete 100% without realizing how significant 75% noise reduction is. Ambient sounds exist ranging from your killer’s breathing, their own or the survivors’ footsteps, gens, or background noises like the howling winds on Lery’s. These sounds make the quiet grunts o21 comments 381 views last activity
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Thanks Blood Rush. You just broke Sprint Burst.42 comments 1,361 views last activity
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Call of Brine - Increased regression removed, can only apply its effect to one gen at a time. Overcharge - Difficult skill check removed, will instead increase the regression penalty of the next failed skill check by 5% once as long as it’s within 60 seconds, increased regression removed. Pain Res - 15% total lowered to 12% of current, now has a cooldown of 60 seconds. Deadlock - Duration lowe43 comments 1,011 views last activity
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I can live with Eruption getting nerfed, although what I don’t like is that it’s probably gonna be nuked into oblivion and be left completely worthless. But what I’m worried about is the other perks that might get hit too. Call of Brine’s got a big target on its back and could also get nuked to worthlessness, or even more perk’s could get nerfed like Pain Res, Overcharge, or Deadlock, with the fo56 comments 1,611 views last activity
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Don’t have any photo or video evidence to show since it’s kind of rare to come by, but lower tier versions of Overcharge display a much bigger skill check than it’s supposed to, despite the fact that it’s supposed to be a “tremendously” difficult skill check among all tiers. I know there was a time when the skill check used to be bigger among lower tiers, but it hasn’t worked like that for a good1 comments 41 views last activity
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Literally just shorten the duration and replace Incapacitation with something else. Anything after that like limiting it to one gen only or increasing the cooldown is straight up overkill and would make the perk completely unusable, and in all honesty, just limiting it to one gen at a time or increasing the cooldown without changing the Incapacitation would be enough to make it not worth it, at l13 comments 282 views last activity
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Part of the update to the map was new tiles, but I’ve yet to see any new ones spawn in. Anyone else had the same issue?4 comments 141 views last activity
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Still a crap ton of pallets everywhere you go, and despite the fact that you mentioned new types of tiles would be added, I’ve yet to see any new ones. Just the same braindead, safety pallets everywhere you go, and like I said before, they’re everywhere. I appreciate the attempt, but the changes you gave us are not enough. Reduce the amount of pallets and maybe we’ll be somewhere.4 comments 91 views last activity
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Kinship’s an underrated anti-camping perk that has some advantages Reassurance doesn’t have, but it needs a few QoL changes to work better. For starters, the perk will activate the second you’re put on 2nd hook if there’s a teammate within range meaning by the time the actual struggling phase begins, some of its time will have been wasted for nothing. Second off, there should also be a white outl0 comments 11 views last activity
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The killer main in me is happy, but I really was not expecting them to just leave the perk alone. Makes their improvements to solo que seem even more meaningless.32 comments 991 views last activity
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I know a lot of people hate Legion for dragging out the game, but is it just me, or is this a myth? Ever since Thana got nerfed to complete uselessness, Legion games really don’t feel that long at all, at least not any longer than any usual killer can drag it out for. So why is it people complain about this killer and still think they slow down the game? Cause I just don’t see it in a universe wi5 comments 131 views last activity
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I can’t believe we’ve gotten to the point where people are complaining about 3 gens. It’s a valid strategy that’s been in the game for ages and can snowball a win for the killer. Now everyone’s crying about it and says we should eliminate it. It’s silly. Survivors hate getting camped/tunneled out cause they don’t feel like it gives them a fair chance to “play the game”, and have said for ages63 comments 2,111 views last activity