TamboRhyyn
TamboRhyyn
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- TamboRhyyn
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Discussions
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I'm using the Xbox version of the game. I've noticed several times that audio for interactions with objectives and objects, such as repairing generators in rooms like the science room, opening chests, and unhooking/healing teammates in the halls has missing interaction audio. I can't hear the generator repair noises, the lock on chests, the bandage stitching for healing, and so on. This has been0 comments 1 views last activity
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A while back, Behavior added a reverse beartrap for The Pig to hold in the lobby. Looking back on this, we have another killer who utilizes another object that's never seen in the lobby despite being a major part of their power. I think that Behavior ought to add the Wraith's bell into his lobby model / lobby animations!0 comments 11 views last activity
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I'm using the Xbox version of the game. When getting grabbed off of the generator by the Wraith, Steve still audibly screams. https://twitter.com/SoyOfBimp/status/13919073217443471370 comments 11 views last activity
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I'm using the Xbox version of the game. When hooking a survivor on the new hooks in the updated Coldwind maps, the hook pierces the center of their body as opposed to their shoulders. I have also seen this occur with streamers that use the Steam version of the game.0 comments 21 views last activity
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I'm using the Xbox version of the game. I found the following while looking through the Help & Tutorials menu for Dead by Daylight: "The Endgame Collapse" still displays the old 3-minute timer, before it was shortened to 2 minutes. "Obsession" as of recent is no longer solely caused by obsession perks and thus makes the text outdated.0 comments 11 views last activity
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The struggle score event currently no longer exists in the game. I'm using the Xbox One version of the game.2 comments 21 views last activity
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I think conceptually Dead Man's Switch is a really cool perk, but the obsession condition really hinders it, as well as the fact that you get little time of use typically from it, and so forth and such, so I thought of a quick little idea for the perk that might be cool to look into! Dead Man's Switch: Whenever you hook a survivor, Dead Man's Switch becomes active for 35/40/45 seconds. The ne2 comments 32 views last activity
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I have yet to start Tome VII, but I already conceptually love the new glyph giving you a status effect! It might be more annoying in actual practice, but a special objective like that that afflicts you with an effect makes things interesting! I could see this being a really neat challenge if they were to use incapacitated or exposed even. Could be a really fun challenge with a good extra bit of t4 comments 31 views last activity
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The Twins' lore says they had to watch their mother burn on a tree, right? I think a really, really dope cosmetic idea would be to have them look like they just escaped from being burnt at the stake just like their mother. The backpack would be torn-away logs, perhaps their weapon could be a singed and ember-tipped log, and generally, they could have charred attire like that one hillbilly cosmeti1 comments 11 views last activity
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I'm using the Xbox version of the game. Since the release of the cosmetic for Kate "Flower in the Dark," the head piece's ponytail, "Parted Ponytail," continues to defy physics and stand up at the very least when interacting with objects. I think it happens in other scenarios too, but I only have footage for this interaction. https://twitter.com/SoyOfBimp/status/1380270462241017861 comments 41 views last activity
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I'm using the Xbox version of the game. When playing on a Badham match, I was able to catch glimpses of my scratch marks on the fences near the house with the basement floor. I haven't noticed this bug recurring since.1 comments 31 views last activity
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I really like Blood Favor. The concept of holding up pallets when you hit someone to cancel loops is really, really nice. However, the execution of it is very, very inconsistent, and more often than not ineffective I find. To me, if you do get it to work around a loop, a survivor can just run through it like normal if they want to make a good play, and run off to another loop or area, making it a2 comments 11 views last activity
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*When left sitting. I'm using the Xbox version of the game. Sometimes, I'll get up to go do something for a couple of minutes, or longer, and my Xbox will be left powered on with the game on the survivor or killer menus with all of the loadout options. After coming back and clicking on one of the tabs (such as blood web or customization), the game will take an excruciatingly long time to open one0 comments 1 views last activity
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I'm using the Xbox version. I'm not too sure if this is a bug as it's hard to tell, but I believe that when at the edge range of The Trickster's terror radius, you can hear a good small bit of his terror radius before the heartbeat even kicks in. Again, this may just be a misperception, but it does seem weird in certain match case scenarios.0 comments 11 views last activity
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I'm actually not too sure if this is a bug or not, but the new purple bowtie on the Clown's bloody prestige body cosmetic isn't bloody at all, and it's jarring, so maaaaybe it's a visual bug?0 comments 11 views last activity
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In one of my last posts, I suggested that each map have its own intro music, like Lampkin Lane, that would play a little motif of whatever killer that map belonged to! To recap, Coldwind maps would open with a little hillbilly-style jingle, Midwhich would open with a Pyramid-Head style jingle, etc. So, I present ideas as to what maps could have as their opening jingles! MacMillian - Some sort of3 comments 11 views last activity
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I just had a cool little idea! So, you know how when loading into Haddonfield, the Halloween riff plays on the piano for a moment or two? Well, what if, when loading into every map, it had a little riff for that killer depending on the map? So say, you load into Coldwind, and you get a short little moment or two of some Hillbilly style music, with its chainsaw sounds to introduce you to the map?5 comments 41 views last activity
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I'm using the Xbox version of the game. I accidentally found out that on this specific tile/environment piece, you can walk up on top of it as both a survivor and a killer, evident when I accidentally dead-harded away from the clown up onto the rock. https://twitter.com/SoyOfBimp/status/13755098035108986900 comments 21 views last activity
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I am using the Xbox version of Dead by Daylight. When playing as Freddy in Badham Preschool, the snares in the boiler room basement of the main building of the map appear to glow super bright red. This is the first time this occurrence has happened to me that I've noticed. https://twitter.com/SoyOfBimp/status/13751103391640535080 comments 12 views last activity
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I'm using the Xbox version of the game. Whenever I step over an inactive Demogorgon portal, I can still hear the portal's noises as if they were visible and able to be sealed. However, as you can see in the clip, that is not the case, and I can unfairly hear where his portals are, which removes the element of surprise for Demogorgon. There were no other survivors cleansing an open portal when thi0 comments 12 views last activity
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I am using the Xbox One version of Dead by Daylight. From multiple different matches, the charms on Elodie's hips seem to move too exuberant; They keep moving on and off of her pants like they're floating in circular motions. They do not stay attached or remain clipped into one place when walking. https://twitter.com/SoyOfBimp/status/13751072473622159450 comments 1 views last activity
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I'm using the Xbox One version of the game. When I initiated a chase with the killer, the nurse, a chest suddenly opened to my side when I panned my camera over to it. I am unsure if the chest was opened by a previous player or not; the Feng or the Felix may have opened it before coming on the screen. This is the first time this issue has occurred, and it happened on the updated Father Campbell's2 comments 91 views last activity
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Maybe a super cool cosmetic idea would be to have The Pig have a head cosmetic piece where they wear a reverse beartrap themselves! It would be in line with the canon too, seeing as how Amanda had to go through it herself in the first movie before becoming the apprentice to Jigsaw. Plus, it would be a great opportunity to show off her face! McLean even said it was dope on stream lol1 comments 11 views last activity
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I feel like a good idea for a cosmetic for the twins would be to give The Twins a ragged, maybe bloody, torn-up type of robe based on the people that worship The Entity. I know that The Twins is one of the few killers known to have had a run-in with them, so a cool idea would be a follow up to that hypothetical scenario where The Twins loot and exact their revenge on that cultist, and as such wea0 comments 11 views last activity
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This is by no means a perfect idea, but I feel like it might be fun! Perhaps Victor could have the ability to hop onto generators and either causes regression (since Char can't), blocks the generator, and/or both, and survivors will need to haggle/fuss with Victor to remove him from the generator similar to pushing out of the locker with him on. It would add some map pressure, being able to h0 comments 11 views last activity
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I use the Xbox version of the game. In the hallway right outside of the basement in the Strode House, it is possible to park The Twins there and completely block survivors from escaping, and send down Victor into the basement to down all survivors present. I do believe that the basement stairs prevent hostage situations, but the hall leading out into the main room of the Strode house does not pre0 comments 21 views last activity
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I use the Xbox version. Most of the time, when opening an exit gate on a graphically reworked map, the arm never connects to the lever and instead connects to the space above the lever to play the animation. This will every now and then also happen with non-graphically updated exit switches, but almost always for the visually updated ones. I suspect it may have to do with the new exit gate box be0 comments 11 views last activity
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I use the Xbox version. Off The Record, after the 80-second timer is up, keeps me silenced until I perform a crouching action. I do not know if the aura-blocking is affected as well. https://twitter.com/TamboRhyyn/status/1340083705231142912?s=200 comments 11 views last activity
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I use the Xbox version. Every time I am put back into the dying state, it seems that the timer for Lucky break fills all the way back up to full, disregarding whatever the timer was at before. I'm not sure if this is purely a UI issue, or if it still removes the blood-hiding from the total time without updating the timer properly. https://twitter.com/TamboRhyyn/status/13400777690 comments 11 views last activity
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I am using the Xbox version. All of a sudden, every time Elodie is hooked, her scream is amplified in volume CONSIDERABLY than previous versions of the game. Likewise, my friend playing on Steam said he also noticed how loud Elodie was all of a sudden. I first started noticing this issue in a match on Midwhich when another Elodie player was hooked, and it has since been consistent.12 comments 201 views last activity
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I use the Xbox version of the game. Most of the rift charms upon completing levels 1, 2, 3, and 4 display a text underneath the charm name of what collection it belongs to, such as the glyph charms of Tome 4 displaying "Tome IV: Conviction." However, the new charms simply only display "Unleashed" as opposed to "Tome V: Unleashed." Either this is an oversight or an unintended mistake, but I would0 comments 11 views last activity
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On the Xbox version of the game, when I was playing a match as the Clown, I tried to break a pallet while chasing someone which resulted in me being repeatedly being teleported above the pallet until it suddenly stopped numerous, numerous times later. The map was Rancid Abattoir, and I was playing as The Clown, and the pallet in question was right outside of the entrance to the generator chamber1 comments 12 views last activity
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I have noticed this for quite some time on the Xbox version, at least. Diversion and Stake Out both have the same conditions - hide within the killer's terror radius outside of a chase to build up the perk. However, Diversion's counter will still fill up if a survivor is in the dying state AND on the hook, however, Stake Out will not work when in the dying state or on the hook. Is this intentiona0 comments 11 views last activity
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So, I see a lot of people saying that the new mori conditions make it pointless due to being "slower" than just getting the third hook, but I don't think people are acknowledging the big other factor about a death hook - It isn't an instant death. When you hook a survivor for their death hook, it still needs to play through the 15-20 seconds-ish of Entity animation before the game signifies them14 comments 371 views last activity
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I haven't formulated my full thoughts on the mori nerfs yet, but I would like to point out that, although I am unsure of how common these will be, there are still some uses for using moris, most of which were already present: Preventing Decisive Strike if they saved it / you waited out the first one Stopping a possible pallet save Stopping a possible flashlight or firecracker save Circumv1 comments 21 views last activity
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I have a suggestion for Camaraderie, similar to how I had a suggestion for Babysitter earlier. Camaraderie certainly fulfils the niche of dying on the second stage of a hook, commonly used when a killer is either face-camping, or survivors are so pre-occupied with their own current objectives that they don't make it to the hook in time. As I previously said, this perk's use is another case of a o0 comments 21 views last activity
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As it stands, I feel like Poised's use is limited and very situational. When it works, it works well, but for how little it is ran, it isn't used to full effectiveness. Often I have found when using the perk that I am either working on the generator, on the hook, or in a situation that otherwise doesn't benefit my situation well. I think an ideal change could be to make the perk only activate in2 comments 21 views last activity
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As it stands, Babysitter is a very weak perk. Although it can be useful in certain niche scenarios when the killer isn't busy with the chase or patrolling generators, the effect is simply too small to be warranted anything. It seems like the perk encourages unhooks within a decently close proximity of the killer, which is alright I guess given what the perk tries to do, but it doesn't do it to fu0 comments 21 views last activity
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The new code for the Felix Holiday Sweater still displays the code "SNAPSNAP" for Zarina's as opposed to "HOLIDAYFORMAL" as discussed on the official website. https://twitter.com/TamboRhyyn/status/1335980081957777411/photo/14 comments 201 views last activity
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I play on the Xbox version of Dead by Daylight. On the Ormond map, near the giant snowmobile vehicle, there is a generator that can spawn along one of the nearby rock formations. The generator is positioned in such a way that trying to work on the inmost side of the generator is impossible due to the geometry obstructing it. This has happened in multiple occasions, both in public and private matc0 comments 31 views last activity
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On the Xbox, I have noticed an occurence where the shack pallet on multiple Macmillian killer shacks cannot be broken from the outside. This has happened on multiple occasions, and although I cannot confirm the bug as a killer, I have witnessed it multiple times as a survivor, and my two fellow Xbox players have informed me of this as well.0 comments 11 views last activity
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On the Xbox, there was a totem along the new long rocky structure right outside the main building that was partially clipped into the floor, rendering it unable to be cleansed. This is the only time I have seen it before. https://twitter.com/TamboRhyyn/status/13353513670288465970 comments 11 views last activity
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On the Xbox version of the game, I Was running up one of the ramps on Grim Pantry (The Swamp), and after attempting to kick Victor from a higher elevation due to being on the ramp and Victor on the floor, it clipped me into the ramp, and I was totally unable to move. I only had this happen to me once, but if you want to attempt to recreate it, try kicking Victor (while on the floor) from a ramp o1 comments 12 views last activity
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I already made a first post regarding some ideas I had for a few survivor perk changes, so I figure I may as well put my thoughts out for a few killer perk changes as well! Predator [Buff] - In its current state, Predator is at best a convinience, since it only condenses the scratchmarks which is only nice to have. To better justify this perk using a full slot for the slight convenience, I bel1 comments 21 views last activity
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Just figured I'd throw out some suggested perk changes and tweaks for fun! Lemme know what y'all think. Object of Obsession [Overhaul] - In its current state it's annoying to deal with as a survivor, and typically results in nusiance on the killer side. To keep the perk's function intact while making it less arduous for the killer to experience, and to lessen the chance of the user being tun1 comments 61 views last activity