Diversion / Stake Out Timer Un-Parity
I have noticed this for quite some time on the Xbox version, at least. Diversion and Stake Out both have the same conditions - hide within the killer's terror radius outside of a chase to build up the perk. However, Diversion's counter will still fill up if a survivor is in the dying state AND on the hook, however, Stake Out will not work when in the dying state or on the hook. Is this intentional, or oversight on Diversion's part by chance?
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