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StickyB

StickyB

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StickyB
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  • Hello, I've not played in about 9 months but came back a couple days ago and noticed about 50% of people I play against using DS. It doesn't look like it's been buffed but was wondering if this was just a coincidence or if it's really become popular again?
    5 comments 121 views last activity
  • I see lots of tier lists on each individual maps strength for survivor/killer, but I want to know what realm is the most balanced and do you bring map offering for balanced maps or one that'll give you the most advantage. I tend to bring Azaroths Key or MacMillan as I believe as a realm they're the most balanced.
    5 comments 101 views last activity
  • Here's a list of killer perks that are extremely good this patch that you may not have considered: Blood Echo - Survivors are healing less, so when paired with perks like sloppy, you can get a lot of value out of this. Coup De Grace - DH is very rarely seen nowadays, Coup is amazing on M1 killers to reach a little further on those survivors that are greading pallets. Fearmonger - Can't sprint
    21 comments 421 views last activity
  • Which one is applied first the % of distressing or the addition of calm.
    0 comments 11 views last activity
  • I think this patch has made every single one of my games close. Been maining demo the past 3 months and last patch I'd usually either 4k at 3 gens or 1-2k. This patch has been one of the best ones by far. Can finally use Coup without being scared (and it's honestly an amazing perk now). Perks that weren't even considered good (ruin and grim embrace) feel balanced compared to the other slowdowns
    5 comments 242 views last activity
  • 1 comments 21 views last activity
  • Hex: Thrill of the Hunt is not properly tracking the amount of totems remaining, as you can see in the screenshot Hex: Thrill of the Hunt is saying that there are 5 totems remaining, however, we can also see that one of the totems are broken by the visual indication of pentimento showing me where the broken totem is. This happens often and I don't know if it's a bug when paired with undying, or
    2 comments 52 views last activity
  • A Nea dc'd in my game, however it never made the dc noise nor did it give my any visual indication. Best proof I could give was this screenshot. I only have 2 hook stages left yet the person on the floor hasn't been hooked and the person hooked is still on their first hook. Second image shows she dc'd
    0 comments 11 views last activity
  • I'd like to see a meta where the game is more focused around chases, but the issue is always how do you balance it without make one side just fall over. I'd propose making perks where you take protection hits meta. What this would do would turn those 30 seconds where a survivors leaves their gen to take a hit then heal, the inherent slowdown for killers. Survivors who are bad at timing their pro
    4 comments 61 views last activity
  • https://medal.tv/games/dead-by-daylight/clips/Qwn4EAHMDI3Qh/d1337gIg3BRw?invite=cr-MSxYb1ksMTM5MjcyMDE2LA I mean clip explains all really
    1 comments 21 views last activity
  • Now I'm not saying that this is going to be a 100% guarantee that you wont get tunnelled after this but these are the things that'll make me tunnel as a killer (maybe even camp more than I should) Taking the hit after being unhooked, ESPECIALLY if your savour isn't injured. You're giving me the choice between someone stage 2+ who I can down in one hit vs someone who could be fresh who I need to
    44 comments 961 views last activity
  • Is it just me or does it feel like this mid chapter taking longer than usual? Regardless, the twins rework surely has to be coming in either this mid chapter or next mid chapter. My reasoning is that I can't see them testing the unbreakable base kit again until she's been changed and I also doubt that they've either scrapped the unbreakable or are going to hold off for 6 months on unbreakable ba
    11 comments 251 views last activity
  • I mean the killer can see everything about the killer but when I play survivor I'm stuck going against a red ping killer who can hit you a whole second after you drop a pallet.
    9 comments 212 views last activity
  • Would removing the ability to take chances improve the game? On the killer side of things, 4%ing can win survivors games by just getting lucky. However and mainly, on the survivors side of things, it would prevent several things: A) Stop survivors being able to give up straight away, no more instantly griefing games because you're the first hook. You either wait for you whole first stage to be
    12 comments 151 views last activity
  • I've always had the idea that killers should be able to place their hexes, similar to how you'd snuff a boon: walk up to dull totem, interact, lights the totem with a hex. All dull totems would be highlighted x colour while you have a hex available to place. This would give killers more control over their hex placements so they're not cleansed in 30 seconds. The order you place your hex perks,
    0 comments 61 views last activity
  • I feel like there's a huge delay between the knight entering his power and then using said power. The amount of times I just lose chases because I'm sat there spamming RMB and I'm still in his power even though the promt to use his power has been on my screen for over half a second.
    4 comments 131 views last activity
  • I've seen some people say that when you're in the lobby of a match, you should be able to see if you're against a SWF or not. So my question to everyone is would you have a separate build for SWFs and Solo Q's. Do you think BHVR should allow us to see if we're against a SWF or solo group? I enjoy using perks like Trail of Torment and other perks that are weak against SWFs but and good/fun agains
    31 comments 301 views last activity
  • Because of the amount of usage pain res had, they removed the information from the perk, do people think this will happen to eruption too?
    6 comments 201 views last activity
  • At the moment, imo, the only useful Guard during chase is The Assassin, meaning your power is only useful 1/3 of the time. I think it's during chases where I think the knight struggles despite having a power that's supposed to help with chases. The Jailer is great at camping a regressing gen of CoB + Overcharge but lacks any usefulness outside in chases, I suggest that when the jailer spots some
    0 comments 31 views last activity
  • I think Terminus is one of the most underrated perks in the game atm, I like to play end game builds with NWO, Remember Me and Terminus and the amount of times I've gotten kills because survivors can't do an exit gate while injured and live to tell the tale is amazing. I think everyone should try this build cos if you're a tunneller then you can do that with remember me, if you like playing for h
    1 comments 41 views last activity
  • I've seen people mention that a nerf to Nurse would be to change her blink attacks from basic attacks to special attacks, does this mean she would be unable to get grabs after blinks? What perks would be no longer strong on her if this were to be the case?
    7 comments 231 views last activity
  • Demogorgan smacking me on the hook with 8 stacks of STBFL causes some very loud noises. I had to give up on hook because of how loud it is. Either turn it down 15-20% or stop letting killers hit players on hook with STBFL
    12 comments 161 views last activity
  • Is it just me that thinks that slapping the person on hook shouldn't be a successful basic attack. I care less for the fact that he can bm someone on hook and then grab someone straight after and more the fact I just had a demo screaming non stop in my ear from smacking me on hook at that stuff is way too loud. Genuinely hurt my ears.
    25 comments 571 views last activity
  • We can compare eruption to another meta slowdown perk: Scourge Hook: Pain Resonance. Scourge Hook require both a down and then that down to be taken to a scourge hook, this removes 15% of a gen or 13.5 seconds off of a generator, which majority of the time wont have any more regression cos someone is working on the gen. Eruption require a down but doesn't need the hook, just the fact that you h
    43 comments 1,012 views last activity
  • Monstrous Shrine only works when you're X distance away, however the killer currently has no way of knowing if they are far enough away or not. It should light up (similar to devour hope) where it detects the distance you are away from the hook and lights up if you are far enough away. I feel like the perk isn't used enough for this one reason. Advantages Gives killer more incentive to leave
    2 comments 102 views last activity
  • PC When you switch between Charlotte and Viktor, there is a chance you can not do anything. As Viktor I was unable to move, switch or charge up lunge. As Charlotte in the immediate game after, I was unable to move or switch, however I could swing. Just switch between them. This happened in both of the game I've played as twins today. First link was my first game (as Viktor) ht
    5 comments 171 views last activity
  • I love the twins, but I can't remember a single game where I have had to slug at least 1 person for less than a minute. Now if someone brings Unbreakable + Boon: exponential then it's literally impossible for the twins to pick someone up as long as they just hold W. I assume one main reason that BHVR wont be releasing this update straight after PTB is because she'll be unplayable. What I would d
    1 comments 91 views last activity
  • CoH have essentially destroyed the hit and run strategy, however as I've started playing more hag at higher mmrs. It feels basically impossible to down anyone as they will all take a hit then run to the other side of the map where the boon is, leaving me with 2 options; Go for the boon, lose my 3 gen/setup, resulting in most likely a 3-4 man escape Ignore the boon, never get 1 down, have a 30
    21 comments 241 views last activity
  • Since Wesker has a terror radius of 40m, I think Doc should have his terror radius increased especially since his alt power is reliant on it.
    11 comments 341 views last activity
  • What killers does everyone play, when do you pick each killer? I play Doc when I want to have a bit of a laugh, as he has so many fun builds and can use perks like distressing that basically only he can get use out of. I play Twins when I just want to do some trick shots by yeeting Viktor off a roof or when I want to try hard. I then play hag if killer Q's are really long so I want a really long
    18 comments 151 views last activity
  • Gen times were increased to combat games going too quickly. Thana was buffed which made people feel it was too strong and then it was nerfed into the ground for almost every killer. Since gens times were increased by 10%, why not just decrease Thana by 10%. 4.5%/9%/13.5%/18%. This would mean that 4 stacks of thana would add 16 seconds to a gen, which is the exact same amount old thana added to t
    3 comments 31 views last activity
  • I don't know if it's been spoken about before however can we make it similar to Devour Hope, where the perk will only light up when you are far enough away from the perk. It's frustrating when I'm playing a killer and I don't actually know if I'm far enough away to get value out of my perk.
    3 comments 51 views last activity
  • I've always been under the impression that a dead survivor, regardless of method, is a kill for the killer. But everyday I meet more and more survivors who will hide to die to endgame collapse or crawl to a corner where a teammate died so you can't reach a hook to then be bled out, and then proceed to claim that the killer didn't get their 4k or in some cases, that they won. What's everyone opi
    33 comments 491 views last activity
  • As I've been using scourge hooks more and more of late, I've noticed a lot of map are literally impossible to get to. Where you don't even need a body block for you to not be able to reach 1 of these hooks. This is especially prevalent on maps such as Swamp. I don't know if currently it's completely random but I would suggest splitting the map in 4 quadrants and then placing 1 scourge hook in eac
    4 comments 41 views last activity
  • Ever since I learned impossible skill check doc, he quickly became my main killer (Hag -> Legion -> Twins -> Doctor) and now that overcharge is buffed, I can assume we'll see a lot more of him and hopefully there'll be more builds that use his terror radius. However I was wanting to know, for the survivors that have gone up against an ISC Doc, did you enjoy it? Would you have preferred
    9 comments 961 views last activity
  • Despite using overcharge for months, I'm still not sure on if it effects multiple gens at the same time. By that I mean, if I kick Gen A, then Gen B, will Gen A still be effect by Overcharge?
    1 comments 41 views last activity
  • Why has everyone stopped running every second chance perk? I've played almost 15 matches now and only 1 BT, 0 Unbreakable, 1 DH and 0 DS (only 6 Off the Record) I understand DS and DH were nerfed but since no one is running any of them anymore, I see killers camping and tunnelling more than they ever have and it's gotten to the point where I no longer want to play survivor as I've now spent more
    1 comments 71 views last activity
  • When I mention niches, I'm referring to Doc and Legion both liking big terror radii or Ghostie/Pig's stealth mechanics. I feel like there are many perks out there which if they received a small buff, could be meta for these killers but not others. Which to me sounds like a good idea as it means you're not seeing the same few perks every game. Some base-kit buffs I'd propose would be to allow pi
    0 comments 51 views last activity
  • Following the update to the gen regression perks, I would like to go over the actual value you'll be getting out of these perks so we can compare them to each other. TLDR at the bottom. I will start with Scourge Hook: Pain Resonance as a baseline as it has no timer on it. Pain Resonance takes off 15% off of the most progressed generator. This will equivalate to 13.5 seconds being removed. Next
    3 comments 151 views last activity