Rickprado
Rickprado
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- Rickprado
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Hi! Hope everyone is doing fine. I come to the forums to discuss the following matter: Why this change now? Wasn't a bug - as you guys FIXED it in an older patch - that was preventing the guards to just follow survivors through pallets? Wasn't this the INTENDED balance for the Knight? Why change it now? Knight is in a very strange spot: He can't co4 comments 150 views last activity
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Hi everyone! Hope you're all doing well! After Jason release it came to my mind how we could have better perks for M1 killers. His Rampage perk - which is ironically a fitting perk for a M1 killer, which Jason isn't - is a good example of this: it has a good effect but it takes too long to stack. So long that the match will probably end when you start to get value of it. What is your thought4 comments 71 views last activity
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Hi! Hope everyone is doing fine. As i've said in another topic (the one below), i'm here again to discuss Knight balance. https://forums.bhvr.com/dead-by-daylight/discussion/463058/some-suggestion-for-buffs-and-quality-of-life-for-the-knight Playing him after his buffs/rework (Patch 8.1.0 and 9.1.0.) i feel his design is in the right path but still needs something else t0 comments 71 views last activity
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I'm so happy with the news that The Casting of Frank Stone is coming to DBD! Although it received some critics, the Casting of Frank Stone was an homage to Dead By Daylight and its lore. Bringing it to the game is a gift for all of us who got fond of this universe through the years. Can't wait for Linda, Madison, Sam and other survivors aside Frank Stone join the fog!8 comments 221 views last activity
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Hi! Hope everyone is doing fine! I'm currently testing the Unknown after the buffs and he feels much better to play as! I've thought the buffs wouldn't be noticeable, but they are. The buffer on Weakened dispell reduced to 0,75s makes real difference - its funny how now bots are better than some players at dispelling, since they can run looking completely backward without hitting their faces i7 comments 171 views last activity
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Hi! Hope everyone is doing fine. Considering the huge success of Myers rework, its time to rework other less played killer too! Since there are some people who HATES the Knight, i think its time to please them: REWORK THE KNIGHT Guardia Compania: The Knight can summon his guards to aid him in combat, making him a great menace to every survivor in trial. Hold the power button to charge up and5 comments 161 views last activity
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Hi! Hope everyone is doing fine! I have a suggestion on how to rework those items, focusing on turning this items on tool for those who play SoloQ Map: Double the charges; whenever you start a chase with the killer, consume 1 charge and you see the aura of pallet and windows 32 (to 48m) of you for 30s. If the chase lasts longer than 30s, consumes another charge and the effect goes on for anot2 comments 32 views last activity
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Hi! Hope everyone is doing fine. Before anything, i'm nothing asking for changes or something like this for the perk, just reporting a situation i've been through yesterday. I went against two people with this perk, they were the only last two survivors alive. I couldn't find them anywhere until the abandon prompt appear. As i am stubborn, i decided to continue the match to see how long until2 comments 201 views last activity
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EDIT: POSTED IT TOO SOON, LOL Me and my friends did an experiment on running 4 toolboxes with BNPs. On 10 matches, we got like 8 with killers doing 1 or 2 hooks only, or only 2 of those getting a kill. Why toolboxes still exist like this? EDIT2: Toolboxes are the most commons currently for winstreaks. Even casual with 4 toolboxes can pressure experienced killers with ease.9 comments 201 views last activity
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Hi, hope everyone is doing fine! I was watching a video discussing how many killers could have basekit addons and it came to my mind on how so many characters on the killer roster are still dependent on addons and how some of them are weak as hell. Would really "break" the game if Trapper could start all of his trap, Ghostface had more 6 addons as basekit, Pig had her dash addons basekit and s33 comments 722 views last activity
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Hi! Hope everyone is doing fine. I've been playing the Knight for some time and i have some suggestions on how to improve his kit to make him more viable in the current state of the game: The Knight need some form of buffs while the guard is chasing someone, specially now that guards hunt timer deplets 3x times faster when the Knight is near. My suggestion would be to add a 3% increase and 10%8 comments 102 views last activity
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Hi! Hope everyone is doing fine. This is not a "Us vs Them" post but i have a genuine question for the devs and the community: Why perks like Sloppy Butcher, Gift of Pain, Deathbound, Leverage and many other perks and killer addons that are meant to slowdown heals are handicapped or just plain nerfed while we see every patch new perks to make healing even more fast than before? I'm not agains7 comments 141 views last activity
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Hi! Hope everyone is doing fine. Probably this will be my most dislike post but i would like to propose some discussion around things that affects the balance of the game very heavily and why they should be reworked if we want a healthier game, consider the anti-tunnel changes will be implemented some day. Toolboxes : this need a rework as soon as possible. It is a very strong item with no re5 comments 161 views last activity
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Sorry, this post isn't meant to be a flame, but when BHVR is going to do something against cheaters who are on Epic? I've faced 2 cheaters just today and they all use have the same pattern = play on Epic Games. How do i know? Because they talk after the endgame and they have the crossplay icon on their names. Why not increase the security on Epic? Why not make everyone who got DBD for free yea9 comments 311 views last activity
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Hi! Hope everyone is doing fine. I know this is a hot take but i want to give my two cents about the current state of the game and how its being balanced - specially considering the 9.2.0 PTB. Although i'm not contrary on most of the changes the game have been giving for survivors recently - antifacecamp feature, removal of hook grabs, basekit endurance after unhooking - looks like BHVR been mo32 comments 611 views last activity
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As far as i know, the DC penalties are not enabled - i don't know why. Playing killer and Solo Surv in the current state with no penalties is miserable; as killer, if you do a quick chase the person just DCs, sometimes followed by another player; as survivor, if a surv goes down fast - like a failed flashlight attempt - they just DC and let us play with a bot; or killers are just ragequitting be21 comments 501 views last activity
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Hi! Hope everyone is doing fine. Considering the next PTB, Built to Last will be changed to reduce it charge time by almost half (from 13s in a locker to 8s). Considering the Franklin's nerf and specially how strong Toolboxes become when paired with built to last, having BTL buffed will be a nightmare for weaker killers, since one person alone can do 60s to 70s gens.2 comments 141 views last activity
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I've spend 500k points in my P100 Felix and just got one Cake - with manual selection. Any chance to increase the rates for P100 Survivors? i don't feel like leveling another survivor just for Cakes :(15 comments 501 views last activity
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Hi! Hope everyone is doing fine. I want to start a discussion here on how 9.0.0 changed offerings, in parts, for worse. The most central change: the shrouds. They have a heavy influence on the match, are secret offerings and can change drastically how a match will play out. Whenever i'm playing killer i feel that i should use the Shroud of Vanishing to prevent a possible shroud offering from th4 comments 111 views last activity
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Why take a killer with a power concept, very cool visuals and a already written background and turn him into a skin for the Trapper? Why don't make a full chapter? You guys are throwing your own work out of the window. I can't believe i was the only one waiting for Frank Stone chapter.12 comments 342 views last activity
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I know BHVR want to cater new players of DBD but this change is awful. Please, return to the old colors. Learning that some rarity is equal to a color isn't that hard. This change just make older DBD players feel uneasy. Also, this will make guides and videos before 2025 far more confusing to newer players, as and old yellow addon will be now be a green one - not the "new green", which is blue, a1 comments 151 views last activity
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Hi! Hope everyone is doing fine. Since it looks like the majority of the community liked the design preview of Skull Merchant - i still have my concerns around her new power as she will have 5 "Victors" (from Twins) to attack survivors at her will - and she will probably change completely, i would suggest that the "leftovers" of her design could make into a interesting killer or be used in some0 comments 21 views last activity
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Hi! Hope everyone is doing fine. So, its already been a year after the All Things Wicked Chapter, which brought us Sable Ward and the Unknown. In my opinion this is the best DLC ever made in this game: i like Sable - not my main or a character i play but i like her designs - i like Greenvile for its cool atmosphere - beside its large size and number of pallets - and i really love the Unknown.15 comments 474 views last activity
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I think the Knight will be closer to perfection right now. Thanks devs for the continued effort to make the Knight better to play as and to play against. Maybe in the future we as a community understand the Knight will need some changes, but he will be PERFECT for me now. Sincerely, thank you for listening and for the hard work! <3 <37 comments 101 views last activity
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Just a quick suggestion: Bloodpoint offerings should be enable to be used in game mode/modifiers/events and THEM ONLY. No map offerings, no Moris, no hook offerings, hatch, etc etc. Just Cakes and Bloody Party Streamers. It would incentivize playing the new modifiers, specially with friends. It was very annoying when playing this year Twisted Masquerade and we had 4 Cake offerings and one pers0 comments 11 views last activity
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So, i've been testing the Knight for two days - i was traveling when the rework was released on live - and i have some feedback to give: The Positives of the rework: The longer hunt duration and the longer time to spawn the Banner - with long patrols paths - make guards much more effective. Its hard to describe how much better the guards feels - with the exception of the Carnifex, but we will0 comments 21 views last activity
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What are your first thoughts on these changes? i'm eager to test them on the PTB!! The only change i'm not sure about is the "NEW] When The Knight is within 8 meters of his guard, the guard’s hunt timer depletes 3x faster". Maybe this was to make it impossible do double hit a survivor? Congratz to the devs for this dev update!!44 comments 881 views last activity
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Hi! Hope everyone is fine. I don't know if this is the right session to address this situation but i need to talk on behalf on a part of community that makes a very valuable service for the Dead By Daylight as a whole: the streamers who have small channels, their main game is DBD and they've left out of the current twitch drops. I'm part of a community where two friends of mine are prominent st11 comments 431 views last activity
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Hi! Hope everyone is doing fine. I am playing Vecna these days and could not notice how "similar" the spells and the Knight's guards are: its like different powers in one killers (although the Knight Guards are far more similar among them than Vecna's spells). What if the Knight had a system just like Vecna, where he could select a guard having individual cooldowns for every guard (like 15s e15 comments 171 views last activity
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Sorry to say this, but this map is trash. The portals make infinities - you can't catch a survivor with an M1 killer if they "loop" going from one portal to another. Portals should have at least 3 seconds of "stun" when traversing through them because you can catch a smart survivor running from loop to loop. If you don't have bamboozle, the survivor can vault the lower floor windows until they24 comments 671 views last activity
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Hi! Hope you guys are doing fine!! So, since the Hag buffs last patch i've been playing her a little more (she was my first main but i've changed to other killers after sometime). After some matches, i've come to conclusion that one of the worst problems of Hag still remains: the Called "S tech". What is "S Tech"? Whenever a survivor see a trap in the ground, he/she can adjust the character d12 comments 701 views last activity
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Quick to the point: the Bloodshot Eye just give a wallhack for the Blood Basins. It would be better at least get 100% more BPs for event actions, since it makes no sense to use them once the other bloodpoint offerings are not bugged.5 comments 101 views last activity
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Hi! Hope everyone is fine. So, as i've said in a propose of changes for the Knight ( https://forums.bhvr.com/dead-by-daylight/discussion/390781/a-suggested-rework-buff-for-the-knight ), he is quite dependant on some addons, mostly three: Map of the Realm (MANDATORY), Dried Horsemeat (very dependant) and Call to Arms (very dependant). Maybe if add some of his addons as basekit (as you did with C0 comments 1 views last activity
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Since his released in November 2022, we never had any form of official statistics about the Knight. The unofficial ones show the Knight killrate mostly at 50~51%, with a 2 to 2,5% pick rate, but we know the official data can differ from this. The last data Behaviour made public was in a period the Knight was killswitched (December 2023 to January 2024). Can the devs please share some with us?2 comments 71 views last activity
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Straigth to the point: this current PTB buffs/tweaks aims towards making killers less addon dependant. I understand that most of the killers buffed in the PTB are the "old killers" - the most recent of them all is Demogorgon, from 2019. But since BHVR want to make killers less dependant on addons, i think Knight can be one of to be looked at: Knight is completly dependant on one brown addon tha2 comments 51 views last activity
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Hi! Hope everyone is doing fine. Knight's guards were buffed one year ago to do 5% damage instead of a normal kick, to compensate their lack of possibility to apply gen kick perks (Nowhere to Hide, Opression, Eruption, etc). Now, every killer (including the Knight) has the 5% basekit kick with a limited count on 8 regression per generators. Using your guard can be kinda detrimental now, since yo1 comments 322 views last activity
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So, i know the Knight is killswitched for a while but i really wish we could get the Frosty Eyes for the Knight. I missed it from last year and i've thought we could have another chance to get it. Any way we can get this right now?0 comments 51 views last activity
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Knight has been disabled due to a bug. Ok, this can happen. But being Killswitched right before the holidays its so sad. This is the only time of the year when i can play DBD for a long time (its my vacations), and its so sad. Hope you guys can fix it before the end of the year or the holiday break.12 comments 1,941 views last activity
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Hi! Hope everyone here is doing fine. Continuing my journey on the forums to talk about the Knight, I've come with some suggestions on how to change his addons. I will leave the addons which i don't think need a rework to the end; if i talk abou a addon, its because I think it needs some changes or tweaks. I'll go from the brown rarity to the iridescent rarity, with suggestions on how to chan2 comments 31 views last activity
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So, Batteries Included got nerfed... It was from the beggining a "bad decision perk": to get value from it, you need to chase survivors where you should not go: the area where generators are already completed. Chasing one survivor in an area where the generators are already completed is to leave unfinished generators free for the rest of the survivors. At least it could give some help in the en1 comments 131 views last activity
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So, i've been playing as and facing some Skull Merchants after the changes and she feels worse to face than before. She now has a strong capacity to harm survivors with her claw traps; she can defend an area with generators with drones easily. And the worst -> NO punishment for doing bad drone placement. Me and my friends faced a "Chess Merchant" (Trigen Holding Skull Merchant) and the match14 comments 551 views last activity
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Chapter presentation: "After collecting the grudge of those sacrificied when the gates of the trial were opened, the Entity gave shape to a new killer, a one born from the survivor abandon and ressentiment. Unforgiving, the Grudge will use all of his strength to make sure no one escapes, so every survivor can feel the pain and hatred that brought him into this world" (Yes, the killer is made of0 comments 41 views last activity
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After playing for some time with the Knight (i've been playing him constantly since March) , i've come to understand that although this killer can be quite fun and have a very good visual, it has some problems. In order to adress some of these problem, i have some suggestions. Please, consider this topic as an open debate about the Knight current status as a suggestion for a rework. I will poi22 comments 302 views last activity
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So, i've been playing Knight a lot since March, it became my main killer. I started to play Knight because of his Visuals + theme (Medieval) and i'm still playing. The thing is: sometimes i feel Knight is fine, sometimes i feel Knight is very underwhelming. Its so much fun counter a flash save/ sabotage with a guard dropped in the right position, or generate pressure by punishing greed altruism;6 comments 141 views last activity
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So i've been playing a couple of matches in the new map Nostromo Wreckage, and i've been feeling that this map is pretty big. One of my matches, while playing with the Knight using Call to Arms (a patrol range addon) i could not reach a gen even using my 42m range. Its like feels like its Mother's Dweling, but worse. What you guys think?36 comments 1,241 views last activity
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Hi! Hope you guys are doing fine!! Every new chapter i'm very excited for new chase perks. The Chapter 29 (Alien) is bringing a very interesting perk at its concept: Rapid Brutality. The perk gives you 5% haste for 8/9/10 seconds after a hit, but removes bloodlust. It can a interesting perk for M1 killers, but i think it removes too much from killers and give no so much. Let me explain: This11 comments 641 views last activity
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I'm going for Rank 1 survivor before the rank reset, mostly playing with friends, but at the morning i'm playing SoloQ. SoloQ is miserable: People giving free slug for the killers, rage quitting and killing themselves on the hook. In your opinion, what could be made so SoloQ becomes a better experience? I think removing hook suicide could be a nice thing (you can only leave the hook if you hav32 comments 463 views last activity
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So, after playing a couple of matches, i've been seeing so many Made For This users that make me question: if holding W was something the devs did not want, why make a perk that reward survivors for holding W indefinitely? Why make a perk which reduces the speed diference between 115 and the survivors in 20% for just getting injured and not exausted? I am seeing some survivors just hold forwar26 comments 1,261 views last activity
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Hi! Hope you guys are doing fine. So, i've been playing Singularity and i feel this new killer has a problem that is the inverse of Pinhead Lament Configuration: If Pinhead can gain pressure as the game goes - if you don't do the cube, the chain hunt will start and the survivors will have a severe handicap - Singularity has it in inverse: as the time goes by, the amount of EMPs on the match goes0 comments 91 views last activity
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Hi Guys! How you've been doing? Whats your thoughts on the P100 icons? I know they are pink/red to remeber the Iridescente color, but visually it doest not seem that good. I think the gold/silver ones look so much better. Since it most advanced prestige we can get to our favorite characters, i think it could get some attention.2 comments 31 views last activity