Rickprado
Rickprado
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- Rickprado
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Discussions
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Hello everyone! Hope you guys are doing well. As the title says: Why don't we have shared BP Offerings? Many times i want to play with a different/new killer and i don't have any BP Offerings to farm addons or perks, mostly because they are on my main killers/survivors. The devs ever thought of that??7 comments 131 views last activity
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Hi! How are you guys doing? Since the release of Sadako, this killer have been among some controversy on being too weak, specially because her lack of chase oriented powers. Yeah, i know some streamers have made some big winstreaks with her (400+), but lets be honest: its one in thousands. In High MMR, playing Sadako against good teams its not that fun. I think that with some changes Sadako ca1 comments 21 views last activity
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Hi! How are you guys doing? I really like the concept of Leverage, but i think the perk last for so little time its not worth to run it. Because its last only for 30s even with 5% penalty for healing for stack its very underwhelming. Would no be better if we could have a bigger time, like 60s or even 90s, even if with reduced % on healing penalty (like 3%)? This way, you could hook someone an6 comments 61 views last activity
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Hi guys! Hope you are doing fine!! So, i've been wondering something about our DBD Community: why when people say some changes will affect "casual players" most of the time they are making reference to casual survivors? There is no casual killers? Whats your thoughts? Can killer be casual?? Or playing killer requires a hardcore mindset??33 comments 871 views last activity
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What if Reassurance, instead of stoping the timer on the hook, halves the speed which the survivor is sacrificed? I've been seen some greedy plays with Reassurance (specially on SWFs), when people smash gens and delay the save until the last seconds. If you are near the hook to punish the last save rescue, they Reassurance, and you're forced to go away or lose even more pressure. If Reassurance7 comments 101 views last activity
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Hi! Hope you guys are doing fine! I've been playing the Knight for quite some time, and i think some issues should be adressed. The first ones, of course, the AI bugs: sometimes when the surv drop pallet/jump a window, the guard does not pass through the pallet, but go the other way around the loop, giving the surv so much time. And the times when the guard get stuck in some places. Anyway, fi28 comments 521 views last activity
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Hi! How are guys doing? I've been thinking about DBD balance these days, and something came to my mind: what if EVERY killer in the game were opressive in chase - like Pyramid Head, Artist, Spirit, Blight - but every surv could be certain that i he/she would not be throw out of the match until some hooks have been distributed? Like, even when facing killers like Pig or Trapper, you would know y8 comments 191 views last activity
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Hi! Hope you guys are doing fine. I'm making this post because i want to ask the Devs if they have any future plans to make offerings shared for killers, like DBD Mobile. I have so many BP offerings in some killers and not on others, that i am forced to play with that killer; also, there is the case of getting some horrible open map offerrings for stealth killers; or even the Black Wards. Of c0 comments 61 views last activity
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I've been thinking how we could make the SoloQ experience better with info, and i have some suggetions: Make possible to see other people perks in the "Esc" screen, with the active perks highlighted (as it can be seen in the active hud individually), so we know when someone have Unbrekable, Soul Guard, Deliverance (this one is the most important), and etc. This could really save some time, like48 comments 791 views last activity
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Hi guys! Hope you all are doing fine. So, i've been thinking about the Dead Hard in the current Meta (with the current Endurance status) and thinking of ways it could be changed. My idea is: instead of being an exaustion perk, what if Dead Hard becomes a perk like Decisive Strike, one which you can use after being hooked? After being unhooked, for 80s, you can press "E" and get a 1s enduran10 comments 221 views last activity
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Hi! Hope u guys are doing fine. So, i've been testing the new killer - The Skull Merchant/Adriana Imai and she is very underwhelming. Her chase potentil is weak, her map pressure is weak too and the info you get from survivors is very lackluster. I think she is weak as the Trapper (which we all knows its not the strongest of the killers). If released as she is in PTB, she will be forget within w0 comments 11 views last activity
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Hi! Hope everyone is doing fine. So, i'm here to talk about boons. I think much have been said about it, but i still feel it can be an overwhelming perk in certain maps, especially in stronger one (Like Raccon Police Department, The Game or Eerye of Crows). Even with the killer having the possibility to snuff out the totem, survivors can easily light it up in another place, like near a completed55 comments 842 views last activity
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Hi! Hope everyone is doing fine. I've been playing knight for a bit and, althought i've really like the idea of this killer, the change between patrol and normal mode make the gameplay kinda boring. So, instead of changing for a patrol route mode (knight crouching and sending the green orb), what if the killer had a target system to send the guards? For example: You hold the power button,1 comments 32 views last activity