What if Dead Hard become an anti-tunneling perk?
Hi guys! Hope you all are doing fine.
So, i've been thinking about the Dead Hard in the current Meta (with the current Endurance status) and thinking of ways it could be changed.
My idea is: instead of being an exaustion perk, what if Dead Hard becomes a perk like Decisive Strike, one which you can use after being hooked?
After being unhooked, for 80s, you can press "E" and get a 1s endurance window to tank a hit. Similar to Mettle of Man, its not an endurance effect, but a effect that can prevent you from going down. After 80s or after you took a hit while using the perk, the perk deactivates and gets active again next time you are hooked. This way, Dead Hard and Off The Record could be used together without the need to mend. And people could combo DH with other exaustion perks.
I think its a fair trade.
I know this is a very sensitive topic, so please, be polite on comments, ok?
Comments
I'd be fine with it, but I don't really tunnel. Although one of the current meta builds is DH, DS and OTR which is essentially accomplishes the same thing, although ds could be omitted in your version.
Yeah, i tunnel sometimes when needed (and get tunneled quite a bit too), but i think this could be a way to change the annoying "Wait until the surv uses DH" feeling when playing killer. In this new form, you would be expecting a DH when chasing a surv if you go after a hook, and tunneled survs could have Exaustion + DH + OTR + DS/another perk as build option
It's a good change. I'm not a fan of playing around dh every chase either.
Dead hard is anti-tunnel perk though. all exhaustion are meant to bail you out of situations. DH is just best exhaustion perk therefore best anti-tunnel perk in the game. this has been case for 6 years since its introduction to the game.
i get that you don't want to have to deal with dead hard, but turning it into "off the record but harder to use" is not the way to go. people are already complaining the upcoming survivor perks are going to be too similar to existing perks, we need to diversify the perk roster. (this is coming from someone who basically never runs dead hard as survivor and only rarely has trouble dealing with it unless i'm tilted and playing badly as killer)
make it so you can't do certain actions such as dropping a pallet within the 1 second after using DH. maybe also slightly reduce the speed boost from DH so there's still a solid chance you can down someone if they're in a deadzone
If you want to allow it to combo with other second chance perks just like decisive strike, then it also should deactivate for the rest of the trial if it is used, just like decisive strike.
Even with the 1s impossibility to drop pallets, DH will retain its problem: you have to wait many seconds for the surv to use DH before you can do anything. Maybe if they add the unable to move when using DH + 1s pallet drop/window penalty would be a thing.
For me, the real problem with Dead Hard is the server validation (the only perk that have this), as survs can play extremely greedy with DH and press it just before a lunge/hit. With server validation, survs can play it extremely greedy and still get value from the perk, and a mistake from the killer within less than a second can extend the chase for minutes.
Like, i don't even use DH that much but i spin many killers for like 5s+ while faking a possible DH usage. I don't think this is healthy for the game.
I don't think its necessary, as the perk would lose its value. Maybe the conspicuous action condition would be enough.
I personally LOVE this idea. A lot of killers hate the lose-lose situation at pallets. If dead hard granted 1 second of pacified (doctor shock) after usage it would be fair. The survivors get punished for their misplays and can no longer just "dead hard for distance" at pallets and windows. I was always wondering how they could rework it to make sense, and this would be perfect in my opinion.
we need to make DS a base mechanic, this will wean killers out of tunneling