My suggestions to buff the new Killer - The Skull Merchant/Adriana Imai (Tools of Torment Chapter)
Hi! Hope u guys are doing fine.
So, i've been testing the new killer - The Skull Merchant/Adriana Imai and she is very underwhelming. Her chase potentil is weak, her map pressure is weak too and the info you get from survivors is very lackluster. I think she is weak as the Trapper (which we all knows its not the strongest of the killers). If released as she is in PTB, she will be forget within weeks.
So, I have some suggestion of buffs to her:
- Make drones have a larger Area of Effect (AoE): An active drone barely can cover shack area, imagine bigger loops. Make the Drones AoE larger and give a brown/yellow addon to make them even bigger, so survivors cannot easily give up on a loop when facing the Skull Merchant
- Make the drones have a faster activation: Drones takes too long to activate. Making them faster would help the killer keep the pressure on the match
- Make the "Geographic Readout" addon basekit: This addon makes Adriana vaults, break pallets and kick gens 15% faster while inside the AoE of the Drone. I think this addon should be basekit (without the 2% haste bonus) as it give some identity to her power and giving her great chase potential. Combined with a bigger drone AoE, would make Adriana far more viable as a killer.
- Change the Drone effect to apply Hindered (-5%) on injured survivors within the Drone area, with the same duration as the Exposed effect. Injured survivors have no penalty while inside the drone area
- If a survivor interact with a drone and fail the skillcheck/directional sequence, make him/her automatically exposed/Hindered and the drone locked for 15s. The directional sequence is fairly easy to hit, so i think the survivor should be punishing when failing it.
I think with these buffs, Adriana can be a viable killer, enough fun and strong to play with.
Hope we can have a fine and healthy discussion about the buffs this killer need!
Thank u all!!
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