A Suggested change for Leverage

Hi! How are you guys doing?

I really like the concept of Leverage, but i think the perk last for so little time its not worth to run it. Because its last only for 30s even with 5% penalty for healing for stack its very underwhelming.

Would no be better if we could have a bigger time, like 60s or even 90s, even if with reduced % on healing penalty (like 3%)?

This way, you could hook someone and still get some value, relying on the perk to negate healing after you finished your chase.

What's your thoughts??

Comments

  • Sure, that perk is just bad.

    At point where it's valid slowdown, everyone is dead...

    There are way better anti healing perks than this.

  • i would just want slight increase in duration. 45 or 60 second. nothing more.

  • As someone who has seen it used to great effect, it's a playstyle perk. Not everyone will get value out of it unless they play a certain way, which involves abandoning hook immediately and harassing/chasing asap; it works a lot better to slow heals under hook, or when other teams are attempting to recover to go for the save.

  • I tried it quite a bit. I even tried it on the PTB when they increased healing times to 24 seconds. Leverage made very little difference even stacked with Sloppy Butcher. Survivors would simply do gens for the small amount of time that it was active.

    It needs a duration buff for sure. Or if the duration can't change, then buff the living crap out of the healing debuff.

  • @AetherBytes said:

    As someone who has seen it used to great effect, it's a playstyle perk. Not everyone will get value out of it unless they play a certain way, which involves abandoning hook immediately and harassing/chasing asap; it works a lot better to slow heals under hook, or when other teams are attempting to recover to go for the save.

    Its not playstile. Like, if you are playing some killers like Trickster, Deathslinger or Pig, even if you leave the hook immediately, you probably won't get value from the perk, even if u are using sloppy butcher. Even high mobility killers like Dredge may suffer to get value from the perk, due to the active time being too short.

  • If you look at it from a purely numbers perspective it seems strong.

    5% of 16 seconds is 0.8 seconds. So you get an extra 0.8 seconds for each token where the 10th token gives you 8 seconds on each heal. It sounds huge, but the time limit negates that completely. In reality, survivors simply do gens during the 30 seconds that it's active and the perk doesn't offer any actual slow down since it doesn't slow gen progress (I'm not saying it should).

    The only real value Leverage brings is keeping survivors injured for an extra 30 seconds, but only if you have 8 or more stacks, which at that point the game is likely already over.

    So the value this perk brings in a real game is low and only shines if you are already winning.

    My suggestion is to add an extra 20 seconds to the timer, but every token removes 2 seconds.