Suggestions for Knight's addons rework
Hi! Hope everyone here is doing fine.
Continuing my journey on the forums to talk about the Knight, I've come with some suggestions on how to change his addons.
I will leave the addons which i don't think need a rework to the end; if i talk abou a addon, its because I think it needs some changes or tweaks.
I'll go from the brown rarity to the iridescent rarity, with suggestions on how to change it
Map of the Realm: Current Effect: Increase guards detection range by 4 meters.
My suggestion for rework: make it basekit. New effect: increase the time for the banner to be available to survivors to catch it by 25%
Dried Horsemeat: Make it basekit, tied to patrol range distance. Suggestion for new effect: increase the time the Knight get Haste after a patrol by 20%
Broken Hilt: new effect: Guards Hits inflict mangled and hemorrage
Chain mail fragments: new effect: Increas the time the Knight get haste for after a patrol path by 30%
Town Watch's Torch: While a guard is patrolling, reduce the Knight terror radius by 8m; If a guard damages a survivor, grants the Knight Undetectable for 20s
Blacksmith's Hammer: While a survivor is being Hunted, he/she suffers from a 5 seconds exhaustion.
Knight's Contratc: Increase all guards speed while in a hunt by 0.2m/s; Reduce the Knight's basemovent speed to 4.4m/s
Edit: Still editing, wait for More.
Comments
Yeah. The topic is just to raise discussion around the Knight, but i really wish they implement as soon as possible Map of The Realm as basekit. I honestly think the Knight would not have a power spike with this basekit addition, just would become better to play as.
Fixing his Guard AI is far higher priority than anything.