Singularity has an "inverse Pinhead" issue
Hi! Hope you guys are doing fine.
So, i've been playing Singularity and i feel this new killer has a problem that is the inverse of Pinhead Lament Configuration: If Pinhead can gain pressure as the game goes - if you don't do the cube, the chain hunt will start and the survivors will have a severe handicap - Singularity has it in inverse: as the time goes by, the amount of EMPs on the match goes up, erasing much of the killer pressure with the Slipstream infections.
I think EMPs will be a problem for this killer as long as EMPs printers works completly automatic, erasing the killer pressure for free as the time goes by.
For Pinhead, the box makes a lot of sense, as its a way to ease the pressure of the 1vs4 setup; for Singularity, its a problem, because even if you are infecting constantly, the amount of EMPs are so plenty that there is virtually no downtime to then. You are just wasting time infecting someone you are not chasing, as they will cleanse imediattly and go back to their objectives.
My suggestion would be:
Change the EMPs printers to stop at 90%. This way, Survivors are forced to play around the EMPs if they need them;
And second, whenever someone is holding an EMP, that current EMP box stops working completly until its used. This way, holding an EMP is a way to guarantee that you will have one when you need, but will not have another one spared right when you use yours.
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