JoaoVanBlizzard
JoaoVanBlizzard
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- JoaoVanBlizzard
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This perk, since it had the additional buff of 2 extra seconds, was already a very used perk, with the distortion nerf it makes it too strong with other aura reading perks, in my opinion, it should only have a single effect, or it just give extra time to other perks, or it reads the aura at the beginning of the match, a lot of people will come and complain about swf, but the one who is harmed is61 comments 1,232 views last activity
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I realized that the problem with "Spine Chill" was the fact that it was useful in any game and in any situation, so a lot of people used it, this was due to the bonus in the actions that you got whenever the killer looked in your direction, so an idea What I thought could make spine chill more useful would be this: -Buff: The perk detects the killer if he looks at you even through walls (as it54 comments 802 views last activity
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Hi guys, it's been a while since I posted ideas, I've been busy developing games, I saw that DBD will have some interesting changes in 2024, but there are things that don't were mentioned by the devs that I think need to be improved, remembering that It's my opinion, and what "I" would like to see: - Balance of forces between survs and Killer: Currently, killers have much more comeback tools t0 comments 42 views last activity
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Currently the anti-camp system has a limit distance that the killer can be from the hook for the anti-camp to be active, however there are killers (mainly that use projectiles) use the face-camp at a distance at which the anti-camp bar cannot activate, So I had an idea that might help with this: The anti-camping system also activates if the killer are looking "directly" at the survivor hooked to23 comments 302 views last activity
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It would be interesting to have an alert in the lobby when one perk will make another unusable in thDBD is a game that has gone through many changes, and among these changes for balancing reasons, devs end up making changes that could confuse those who are new to the game or those who haven't played for a while and then came back and saw that a lot of things no longer work together like they used to some examples were the huntless add ons that could be used both the one-hit takedown and the one4 comments 71 views last activity
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Hello guys, how are you? I saw the news from the devs, and there are changes to the trikster and the MFT perk will be adjusted (I even found it an interesting adjustment, as now it makes sense as the endurance that the player receives after healing someone, I thought it was strange that the perk had two uses that do not create any synergy between them) we will also have a new killer, but no sur15 comments 451 views last activity
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One idea I thought of was the ability for two survivors in the "dying" state if they meet to be able to heal and just be injured. I tried to simulate this in the games I played by observing snow ball situations, and it appears to be very situational, as it depends on whether the killer wants to leave the survs on the ground or have another surv in the"dying" state nearby, in certain situations p36 comments 751 views last activity
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In the past the devs tried to add the "unbreakable" basekit, but besides being a mechanic which would render other perks unusable would also considerably reduce auttruism, in addition to hindering some killer However, I thought of an idea that could help avoid unnecessary snowballs at the beginning of the game. my idea would be simple: give survs in the "dying state" the ability to heal other su0 comments 21 views last activity
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I would think it would be really cool to see more perks that obsession can participate in the functionality (like "blood pact" for example) I would like to know if the developers are thinking about creating new perks that use the obsession as part of the activation for survivors, like, when a survivor cures the obsession, or when they get close to it, when a surv becomes the obsession or beco0 comments 11 views last activity
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And if the "blood echo" perk changed the way it was activated, would it make it more useful? Currently the "blood echo" perk is active when hooking a surv and if there are injured survs they will suffer from bleeding and exhaustion for a period of time, and it also has a cooldown to be able to use it again, Although the effect of the perk is interesting, it is very situational and somewhat usele0 comments 11 views last activity
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Currently there are 3 rituals to earn blood points which can be either surv or killer missions, However, it would be more interesting to have 4 daily rituals, 2 for surv and 2 for killers, there are times when rituals only come for killers, others only for surv, and it can go up to a week or more without rituals coming for the opposite side, I play surv and there are a lot of killer rituals for m16 comments 152 views last activity
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One thing that always catches my attention when I face a Blight, is that it is a hybrid killer, it works both playing using power and bloodlust, which in my opinion, it shouldn't be as killers as nurse and spirit, which despite Although they are strong, they move slower, forcing the player to learn how to use their power, as Blight, if you don't know how to use the power, will play like a Pig, ru25 comments 531 views last activity
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In my opinion the MMR is more harmful than helping, I usually playsoloQ and in every 10 matches I escape only one (and many times it's through the hatch),the impression I have is that in every game I play I fall with survivors weaker, but the killers are still strong, I also notice that many killers I face are experienced players, or who stopped playing and are playing now or they're playing a ne2 comments 131 views last activity
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Honestly speaking, the devs overdid the perk nerf, I even understand that killers like Myers and ghostface depend on looking at the surv to use their powers, still, you forgot that the fact of having a perk that notifies that an assassin is steath works more against less experienced players, since the more experienced ones don't even use this perk to run away from them, so I think that activating9 comments 183 views last activity
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I know that the perk received nerfs, but it should be alerting when the killer is within the specified distance, sometimes I see the killer and even hear the terror ray, but the perk remained disabled, the idea I had of simulating a terror ray was good, they should have kept it, regardless of having the new heart system or not I'd like to make a suggestion for future tweaks to this perk: - The1 comments 21 views last activity
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One of the things that has become irritating about lobbying is people leaving the lobby and every time another one comes the time resets and we have to wait another 60 seconds again I would like the lobby to be more streamlined so that the lobby is not so boring, not to mention that sometimes people appear who leave the lobby just in time for the match will start, making us need to wait for other40 comments 612 views last activity
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I think survivor players when they were playing solo (i.e. no friends or swf) should have some kind of resources that are unique to them, currently, every time that the devs create something to help the solo player, they automatically make the SWF stronger too, because of that I think that some things should be different for both sides, The intuitive HuD for example should be something that SWF66 comments 1,233 views last activity
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Before anyone thinks that this perk would be useless, it's just that I have a disability and that makes it difficult for me to memorize where things are and the DBD has a lot of RNG, sometimes I need to find a Locker to use a perk and it takes me twice as long to that's a perk that won't give a big advantage, but it could be useful, at least for me, there are so many perks that few people use, it10 comments 412 views last activity
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Brought simple ideas to improve some perks (it's worth remembering that the ideas are additions to the perks, without removing the effects they already have) Saboteur: -The cooldown only happens if the player manages to successfully sabotage the grappling hook Calm Spirit: -Remove the reduction of interaction time with chests and totems Buckle up: -While the killer carries someone you4 comments 41 views last activity
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One thing that often happens to me is that I enter the lobby and someone leaves the lobby, every time that happens the lobby time resets, sometimes there are some people who make fun of it, wait for the time to turn red (15 seconds) and leave the lobby on purpose: I thought of a few ideas that might help some of this: -Reduce lobby time to 45 seconds (currently 60); -When the time is less than0 comments 11 views last activity
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Whenever we go to save a survivor from the hook, a bar that fills before it is saved, however if you interrupt the save it restarts, the problem with this is that I've already seen some in case other malicious survivors keep pulling and releasing the surv from hook preventing it from being saved and there is no way for other survs to save it since only one person can take it off the hook my i0 comments 21 views last activity
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I had never seen problems with this perk because it was a one-time use, so the level 3 buff for 9 seconds seemed pretty fair to me, however I have come across a frequent problem, is to find high mobility killers, like Nurse for example, using this perk to take down survivors right at the beginning of the match, and against weaker survs it's not even fun to face her, since the only way to face her36 comments 972 views last activity
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I am aware that in an interview Cenobita will no longer receive cosmetics, and I wondered that given the reasons mentioned and the fact that the license will be 2 years old soon, could there be any problems in renewing it because of these reasons? It's worth remembering that it's just a curiosity I had, I hope I wasn't offensive, that's not the meaning ok, :)1 comments 41 views last activity
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it's unfair to use the birthday event pallets and be exposed because of it, so the resource that should help is killing us, this resource should be considered in this case and perks of this type do not work against special pallets, what a shame, be haviour11 comments 282 views last activity
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A perk Blood Rush ativa quando o jogador for salvo do ultimo gancho antes de morrer, para a perk se tornar mais justa ,uma condição que poderia ter era essa: -A perk só ativaria se voce tiver sido salvo do ultimo ganxho "SEM" ter sido curado nenhuma vez na partida(do estado ferido para o saudavel), ou seja, se você estiver ferido vai ter que jogar ferido até ter sido salvo no ultimo gancho a0 comments 2 views last activity
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This never happened to me, but it happened to a friend of mine in two games while we were playing together (only the two of us were playing in swf), he sent me the print showing the problem he is inside the closet We don't know the specific reasons, but we noticed this happening against Doctor and Legion, I susp0 comments 11 views last activity
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I was playing and I saw a generator regressing and when the killer put a surv in the "dying" state it crashed anyway, from what I understand it should only affect generators that are not regressing If this is not a bug, I recommend that you consider in the future that it does not work that way, the killers already have perks that cause strong regression, and this perk alone already has strong ef2 comments 31 views last activity
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Hi guys, for some time now I've been thinking about a system that could let the fairest generator repairs for solo and SWF players, this idea is just a draft, but you can already have a base here When we play in SWF, everything seems to be faster and more dynamic because of the communication, chatting with friends helps reduce the tedium of repairing generators that killers are regressing7 comments 161 views last activity
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Often when I play, someone disconnects at the beginning of the game, it would be interesting that when this happens before the killer hooks someone, have an option for us to vote if we want to go back to the lobby without being punished, of course there should be a specific condition not to be abusive, but it's unpleasant to play alone and someone disconnects and we have to play like that even wh13 comments 201 views last activity
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Unbreakble basekit could cause "Broken" state The Unbreakble basekit could cause the "Broken" state when recovering from the "dying" state until it is hooked, thus preventing the survs from getting up and healing themselves infinitely. So I wouldn't need to change the other perks to recover from the "dying state", the difference is that the perks would not leave the survs "broken"5 comments 131 views last activity
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The idea would be : When the survivor has been wounded and with the perk active, if it was close to a locker, the aura of the closest locker would be shown to you This has nothing to do with the reason for the idea, but there are times when I was injured and with the perk active and I forgot to go into the closet and the killer killed me, hehehe, I wanted to know if something like that has ever11 comments 362 views last activity
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Currently missing skillchecks on generators only serve to alert the killer and cause regressions in the generator, however this is not very punitive when the killer is in chase with another surv, besides that for survs, sometimes missing skillchecks is indifferent when the killer uses perks like "call of brine", "discordance", "Surveillance", and some add ons reveal a surv in generator even with23 comments 711 views last activity
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Currently, I notice that while there are four survivors in the game, the generators have a chance to run out quickly, however, when a survivor dies, the generators seem to get tiresome to complete, not to mention that the killer has perks that pretty much deplete the gens quickly. One idea I thought of is that when I had 4 survivors alive the generators would take longer to complete and get fast36 comments 1,151 views last activity
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Since always, the Killers when hooking a survivor, the hook appears with a yellow aura and icon of the hook on the Hud, when the survivor is unhooked the Killer receives an alert that this has happened, and that isan alert that this happened, and that's exactly what I wanted to talk about, the killers really need these alerts today. need these alerts nowadays. These alerts existed for the purpos25 comments 421 views last activity
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A problem that I have a lot in my games is that the killer keeps holding the game, leaving the survs on the ground or has 2 survs alive and about 3 generators to fix, and the Killer build is very strong, and we want to finish it soon to go to the next match and we are forced to get stuck in them My idea would be: if we stayed XX of time (about 10 minutes for example )in the game and a survivor w19 comments 341 views last activity
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after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using once only per activation it was even worse to use after the gens started to take 90 seconds, Mine Blast took longer to load, and with the nerf of using it once only per activation it was even worse to use not to mention that using it alone is useless, here are some ideas: -Reduce activation cond14 comments 251 views last activity
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It would be interesting if when using this offer the surv would be protected against blows that make the surv drop their items, or they recover them in the end game if they leave the game without carrying items what's the point of putting this offering if sometimes I lose my item if the killer knocks me down another idea is that when using this offering when the killer hits a hit that puts a su7 comments 161 views last activity
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(including me) sometimes get confused when we use Repressed alliance and Blast Mine in the same build, I even know a way to use them correctly, but sometimes we end up getting confused, my idea would be this: Blast Mine: it should activate when you are close to the generator, but you can't be using it or running (to avoid using dead hard by mistake) so even if you have a repressed alliance and2 comments 31 views last activity
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Hello guys, this is Joao, this time I had a thought about the Perk "no mither" getting more and more nerfed indirectly, almost becoming a disadvantage instead of an advantage,Although it has always been recognized by the community in this way, with the current changes in the game and in the perks, it would be interesting to adjust the "no mither" so that it gives players usage options, like, a re0 comments 11 views last activity
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This perk won't be useful against killer using sloppy butcher, as it doesn't have any perk that heals hemorrhage, this perk would be perfect for that4 comments 71 views last activity
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After the endurance nerfs for conspicuous actions and the faster recovery from the attacks of the killers, it would be interesting and useful to overcome the overcome to help escape the killer if he hits a surv that just got off the hook0 comments 31 views last activity
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Buff: when you save someone from the hook you will have endurance status for 5 seconds0 comments 21 views last activity
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Add Buff- When you are injured or in the exposed state: you will not be revealed by the killer instinct0 comments 21 views last activity
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Hello everyone, this is Joao, this time I thought of an idea that would solve a problem that the killer perk Noed has always had, it was always an 8/80 perk, it could be a strong perk, at the same time a useless perk , to solve this problem I thought of this idea: -Buff: Noed's Totem only lights up after a killer hits a survivor, that survivor will be put in the dying state when hit (as usual)0 comments 21 views last activity
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I have nothing against the killer wanting to have fun, but all killers use this perk, it's not enough for the gens to be slow, they still regress fast, the games I played we can only complete 2 gens, I don't like to complain, but with this perk is impossible to have fun15 comments 651 views last activity
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Everyone knows that the biggest problem with DS and second chance perks and endurance is that all survs can use it at the same time, but some of them become useless because of the punishment for performing conspicuous actions, my idea would be, for being fair to both the killer and whoever is using the perk, would be to give the obsession the privilege of not being punished when using perks like0 comments 21 views last activity
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Hello guys, I had an idea that could be interesting and let the perks level of more balanced survivors, since the devs don't seem to want to remove them, I understand, they have a fondness for this feature of perks so I thought the following: -In the case of survs, acquiring perks from level 1 to 3 remains the same, however, what changesis that the levels change within the match according to how0 comments 11 views last activity
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Every new thing divides opinions. there are people who like it, there are people who don't like it, there are people who get tired with time, etc... in the case of the icon of the characters, there are people who liked the new color, there are people who preferred the PTB prestige icon and there are people who prefer not to display any icon, how about the devs put an option in the menu for player0 comments 11 views last activity
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if it stays active until a survivor is knocked down, how do survivors exit the game if the killer is in AFK? being that there are only 4 gens unlocked with the perk7 comments 121 views last activity
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Why this injustice of the survivors needing to run away to win the masks and the killer win just finding it, this is irritating, I'm a main surv, I don't want to need to play killer to have the masks, this ends up generating stress, I thought you were done with this condition, I'm disappointed with the Devs, please excuse me =/31 comments 1,091 views last activity