Idea to improve some perks

Brought simple ideas to improve some perks (it's worth remembering that the ideas are additions to the perks, without removing the effects they already have)

Saboteur:

-The cooldown only happens if the player manages to successfully sabotage the grappling hook


Calm Spirit:

-Remove the reduction of interaction time with chests and totems


Buckle up:

-While the killer carries someone you can see his aura


This is not happening:

-each time you hit a great skillcheck the great skillcheck bar increases by 10% up to a maximum of 60%


Spine chill:

-if the killer is undetectable you will get a noisy notification when he is near you, that particular effect will receive a 60 second cooldown



Beast of Prey:

 -if you reach bloodlust level 2 or higher

you keep the undetectable state for 15 seconds after shutting down

a chase


Trail of Torment:

-The generator only reveals the yellow aura to survs if the generator resets


Deathbound:

-If a healthy survivor heals another survivor, what healed is exposed for a limit of time


Insidious:

-if all survivors are more than 32 meters from the killer undetectable the lullabay will also cease to be heard until the killer move


Oppression:

-missing the skillcheck generated by this perk causes the incapacitated state for a time limit


Hex-third seal:

-The field of view of survs is reduced when in blind

-The totem only lights up after a survivor suffers an attack caused by the killer

Comments

  • Pff- "grappling hook"

  • @FilthyLegionRevival said:

    Pff- "grappling hook"

    No need, it was fine, thanks for feedback

  • Those are pretty good, especially the saboteur one. Should have been implemented years ago. Not to familiar with all the killer perks so I can't speak on them much.

  • @JdoHybrid428 said:

    Those are pretty good, especially the saboteur one. Should have been implemented years ago. Not to familiar with all the killer perks so I can't speak on them much.

    Thanks for the feedback, I was also surprised that the devs didn't change the saboteur's cooldown system even after the perk received two buffs, I even have ideas to improve other perks, but I preferred to give simple suggestions, which would be easier for the devs to adjust and not make them too strong