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JoLo

JoLo

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JoLo
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  • I tried it several times as survivor: I used the yellow medkit with the brown charges addon: 24+8= 32 charges With good skillchecks the medkit only heals up to one health state and 99% of a second.
    4 comments 161 views last activity
  • I'm german and play the game in English, because the german translation was so poor 1-2 years ago. I've noticed that something has been done with that but had to see the awful translation for "Gearhead" and also saw a mistake at "Dead Man's Switch". The correct translation for Dead Man's Switch is "Totmannschalter". Google it please. This is meant with the perk. Gearhead is very difficult to
    0 comments 31 views last activity
  • It's completetly logical that Borrowed Time should depend on the killer's distance. Many killers like Ghostface, Pig, Wraith, Huntress, Nightmare, Spirit and Demogorgon are way too strong countering it. Since tunneling is one of the most frustrating aspects of this game, I suggest that BT should work in a 16/20/24 meter range to the killer. And with that also against Insidious Campers. (Those "
    0 comments 51 views last activity
  • I see that Remember Me is now a strong perk after the hatch is closed. But it needs to be stronger in the normal endgame with more than 1 survivor alive. Here is my idea: 3/4/5 seconds per hit, up to 6 token. Each sacrificed or killed survivor decreases the opening time by 3/4/5 seconds.
    0 comments 22 views last activity
  • If you look at older videos (late 2016, early 2017) of Dead By Daylight, you know why the survivors didn't beat up the gens back then. They were afraid. Because MIST . Because DARKNESS . Please work on the arena character of Dead By Daylight and reduce the sight of all players. Without offerings, perks, add-ons and stuff like that. It would solve soooooo many problems.
    16 comments 172 views last activity
  • 8 comments 132 views last activity
  • 8 comments 142 views last activity
  • Dear Devs, I don't know if anyone's written it yet: The Plague urgently needs an "Infect & Go" mechanism! One that makes it possible for the sickness to spread passively. It would be possible to achieve this with AddOns: Green/Purple: Considerably/Tremendously decreases the distance in which survivors can see the pool of devotion auras. These two should stack and limit the distance
    0 comments 52 views last activity
  • Dear Devs, Dead by Daylight is getting more complex and complex and it's time to increase the loadout of players. It would contribute to the possible strategies, the excitement of individual games and the fun of all players to have a fifth perk slot available. EDIT: There are combos right now for which you need three or four slots. Ex. 1: Tenacity, Flip-Flop, Unbreakable Ex. 2: Dance Wi
    33 comments 262 views last activity
  • Hey guys, I made a Harry Potter Spotlight for DBD. With english subtitles! You don't want to know how long it took me to think up this ability and these add-ons. I don't want to raise expectations too high, but I'm really proud of myself. :O His perks are pretty good, too, but the Survivor-Perks are digging in - Jesus! I hope one can understand my many thoughts about this spotlight.
    0 comments 82 views last activity
  • Just so I wrote it once: The game design of DBD was a grade F in 2016. So far the Devs have worked their way up to a D or a C. But it's still a shame to make so much money with this game. Don't you see the many obvious game design mistakes? I just played Survivor and could only survive longer than 5 minutes with an Instaheal. Then played a fair killer with a Tryhard setup and got only toxic Su
    10 comments 112 views last activity
  • There are some killers who could use the mist offerings to their advantage like The Trapper, The Hag, The Clown and also The Legion. Right now it makes their games harder because it gets to difficult to see and track survivors. They can't really use their advantage. BUT this is a perfect problem to solve with a new perk! I thought of the following: MISTBORN - The regular mist of the area i
    8 comments 111 views last activity
  • Dear Devs, i don't want to complain too much about the Legions power. The base idea is nice - the design is not. What I really don't understand are some of the Legions addons - how can anyone think this bullshit would help the killer? How can a QA department sign off something like that? And even assign them to this rarity... Please change the following: Cold Dirt / Joey's Mix Tape /
    0 comments 81 views last activity
  • One thing this game really needs is that the exits are closed with Entity spikes for ALL players when the killers stands in the area of an exit. That moment in nearly every game when the survivor stands in front of the exit saying "I won. You can't do anything to me." should not be something that happens in a horror game. For the fans: I know that DBD is far away to be a horror game. For the
    12 comments 41 views last activity
  • I found it always exhausting to play killer with speakers. Whenever a survivor got on the hook or I damaged a generator, I had to mute the sound because these sounds were much too loud. At PTB they are even louder now. If you turn the volume down to hear the break and hook sounds at a normal volume, the breathing of survivors is no longer perceptible. I don't want to change the volume all the tim
    0 comments 51 views last activity
  • Hey guys, I made an extensive Fan-Spotlight for The Lady from Little Nightmares as a DBD Killer. With Power, Add-Ons and Perks! I hope, you like it - English subtitles are available https://youtu.be/Qo5J2DPVMEM
    0 comments 271 views last activity
  • Hey guys, I made an extensive Fan-Spotlight for The Lady from Little Nightmares as a DBD Killer. With Power, Add-Ons and Perks! I hope, you like it - English subtitles are available https://youtu.be/Qo5J2DPVMEM
    0 comments 321 views last activity
  • I have noticed that survivors are not notified of the huntress lullaby perk when they hit a healing skill check and have not yet worked on a generator. I really like this perk and would appreciate this buff for higher ranks: The perk should only be displayed for survivors when they fail a skill check! Of cause every kind of skill check, but not when they hit it correctly. Please change!
    3 comments 61 views last activity
  • Stake Out could be great if it would increase the skill check trigger rate! I earn so much tokens and can't use them because I'm getting to little skill checks. I know that there is this effect in Spine Chill but it could also be in Stake Out - stacking Stake Out is nice with Technician but should also be nice with Autodidact. I also don't understand why it is forbidden to use Autod
    2 comments 72 views last activity
  • The german translation of the game is very incorrect and not lore related. For example the ultra rare offering of the Spirit is called like "The glasses of a father" in german. Also many many many add-ons, offerings and perks are not updated to their actual effect. The translators just don't know the game and can't translate it correctly. I would really appreciate if the translators would l
    12 comments 281 views last activity
  • As we all know perks are better when they could be used in various situations but definitely in almost every trial. Left Behind should be situational but could also be a nice perk for survivors who are unsatisfied with their teammates, because they're not working on generators and caring for other things. So I thought of the following: LEFT BEHIND - You can increase the productivity of your
    10 comments 81 views last activity
  • I would like to see Surveillance this way: When a generator is regressing, you see its aura white in a range of 16/24/32 meters. Easy rework - very helpful for big maps & walls.
    3 comments 61 views last activity
  • What do you think of this idea: Freddys dream transition is as long in seconds as many generators have to be fully repaired. So the dream transition is 5 seconds at the beginning of a trial and an insta-sleep in the endgame. Along with the idea of McLean to make the class photo global I would really appreciate it. I would also implement an addon that doubles the duration of the dream transi
    6 comments 81 views last activity
  • I always thought that sabotaged hooks are respawning too fast. This might be a good buff to saboteur! But: 10-30 seconds are still too weak. Please change it, that hooks stay sabotaged 30/60/90 seconds longer.
    1 comments 61 views last activity
  • Hey guys, I made a fan-made spotlight for The Teacher with perks and add-ons. You can watch it here: https://www.youtube.com/watch?v=xYup4lEjIZY Let me know what you think.
    13 comments 681 views last activity
  • I really like the idea of the perk, but you just loose your tokens to fast. There is a better way that also fits the title of this perk better: You loose a token only when you down another survivor. Normal hits do not consume a token.
    8 comments 151 views last activity
  • Hey there people of the fog, I don't want to give you much to read. I think the biggest problem DBD has, is " Survivors are too strong in a group, but too weak on their own ." When there are 4 people doing gens, the game is over in 5-8 Minutes and theres a frustrated killer. When 2 people died, it's really hard for the rest of the survivors to do the gens. (Eventually one will die and th
    0 comments 61 views last activity