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JacksonWise

JacksonWise

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JacksonWise
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  • I know this mode probably needs to stick with DBD mobile for a bit first to make sure it works properly with the bots and all that, but people have been BEGGING for a mode like this on PC and Console for ages. If PC and Console are also going to be getting bots to replace DCs (which mobile also introduced) then I don't see why this can't happen!
    10 comments 1,232 views last activity
  • I don't mind that Billy is getting an overheat mechanic, but I was definitely worried when I saw how it performed on PTB because it was too punishing. I'm grateful the devs listened to feedback and are going to rectify this when mid-chapter goes live. It seems like it will be much closer to what was intended: People will still be able to make great plays with Billy, they just can't spam the abili
    6 comments 61 views last activity
  • I just finished watching Dowsey's most recent video and it seems likely the latency issues on the PTB are making the Billy changes appear worse than they actually are. I'm not saying he's perfect now; I still think the number of charges consumed by the overheat mechanic needs to be toned down (you build up heat way too fast) and the add-ons definitely need some re-evaluating (looking at you "Moth
    1 comments 31 views last activity
  • Demogorgon. Place a portal next to a generator, kick the gen, and immediately teleport to an existing portal. You'll still have roughly 10 seconds of undetectable but you could be anywhere on the map. Basically the same effect as the red add-on without the cooldown penalty (for portals). Could also pair well with the other red add-on that let's you see injured survivor auras while traveling.
    1 comments 31 views last activity
  • It was explained in the recent dev stream they want the gen you kick to be highlighted so it can give survivors a heads up and they aren't completely blindsided by it. I still disagree with this, but if they insist on giving survivors a warning, why not highlight all gens with a yellow aura (besides completed gens and ones being currently worked on) instead? That would still give survivors a fai
    10 comments 131 views last activity
  • Hey y'all, Remember when I made a post a few months back when ruin got changed and everyone was heated about it (probably not)? Well anyway, I said my hope was the devs would use the data from it to make better improvements down the line and it looks like it turned out to be true! Huge, huge thank you to all the devs for the hard work put into this update. As much as everyone enjoys killer re
    3 comments 71 views last activity
  • I'm mostly having trouble aiming the Redeemer and landing my shots. It's a lot harder than I anticipated from watching people on PC play. It doesn't help that I am rank 2 so I'm getting destroyed by good survivors while trying to learn him. I've tried various levels of sensitivity as well, but can't seem to find one that works for me for Deathslinger specifically. Anyone have any tips? I'm alre
    8 comments 701 views last activity
  • Are there any tweaks planned for the 2nd week of the PTB? Changes to perks, sabotage, or to Deathslinger? I'm mostly concerned with the latter. Many people have pointed out his power may not be strong enough to warrant 110% movement speed. Others, such as @ScottJund have pointed out that the hitbox for his redeemer is too small and the projectile for the weapon spawns inconsistently, leading to
    11 comments 401 views last activity
  • The patch notes mention Scrapped Tape will be returning, taking the place of obedience since that will now be base kit. But what will Scrapped Tape do now? The same thing as before or something different? I personally hope it's the latter because Scrapped Tape was pretty much unusable. The donut shape was too awkward to reliably hit survivors with it.
    2 comments 71 views last activity
  • I'm not sure what everyone else's experience is with DC penalties so far, but for me there's still a DC almost every other match while I'm playing solo survivor trying to finish tome challenges. If what I've read is correct, DC punishments start out very minimal (1 min, 5 min, 10 min, etc.) and then reset after 12 hours of "clean" gameplay? If so, I'm glad the devs are being considerate because
    19 comments 351 views last activity
  • https://youtu.be/LVnWIe-5Lcs Two things: 1. I know several threads have already been made about this. I want to share it as well because I also agree that it's a great idea. I want to increase the odds the devs will see it, even if they don't like the it. 2. I know not everyone is on board with this idea. Specifically, @Fibijean points out in another thread, why should
    1 comments 61 views last activity
  • With 3.5.0 on the way, I am very excited for the upcoming changes including the Doctor's new chase music! I think it's very eerie and enhances the Doctor's creepiness. However, I know not everyone finds it enjoyable (such as PainReliever and Archdruid Drey). Would it be possible to implement a toggle option for custom chase music in the settings menu? The easiest way would be to make it all o
    4 comments 71 views last activity
  • Idea: In addition to the aura reading, the killer gets a 10-15% increased break speed for pallets/generators and a 5-10% increased speed to vaulting (does not block window). These additional affects are NOT active while Zanshin Tactics is on cooldown. Reason: Zanshin Tactics in its current state doesn't do enough for the killer to warrant a perk slot, especially for experienced players. This wo
    7 comments 61 views last activity
  • Just me giving my speculation on the reasons for the Ruin changes and the future of the game. Obviously a lot of people are upset/confused over why Ruin is getting such a major change despite that it was used so much because there is a problem with gen speed. It feels like the devs are catering to one side instead of addressing a core issue. I'm pretty sure BHVR isn't trying to sabotage their o
    63 comments 1,961 views last activity
  • I was really excited for the Doctor update, but now I am just consfused. What is the point of using Shock Therapy in a chase if there is now a 3 second cooldown before you can attack, but the survivor only has 2.5 seconds before they can vault? How is the Doctor supposed to get any value out of this now? How does this make him an "anti-loop" killer anymore?
    1 comments 41 views last activity
  • Console player here. With the controversial changes to Hex: Ruin coming up, I have a favor to ask PC players who will be playing the upcoming PTB (sounds like starting tomorrow): Sweat your [BAD WORD] off. Both sides. A lot of people are angry that Ruin is being changed, but feel that Gen speeds are the real issue that need to be addressed. So use this opportunity as an experiment to see how w
    0 comments 31 views last activity
  • Why not just have the exhausted and hemorrhage status effects be permanent until the survivors heal? I don't think it would be be too OP. The entire point of the perk is to make healing a higher priority than gens or risk getting caught without Dead Hard, Sprint Burst, etc. available. But right now it's a really underwhelming perk because survivors can just wait out the cooldown.
    3 comments 41 views last activity
  • I have been playing Oni almost exclusively for about a week now, and despite how much I love his design his gameplay is frustrating. The biggest complaint I have is that console players simply cannot flick Demon Strike after they dash like on PC. Even with sensitivity cranked all the way up, I can barely turn 30 degrees. It's extremely detrimental because all survivors have to do is stay at loo
    26 comments 812 views last activity
  • It's really hard to enjoy the new map when you can hardly see in front of you. It's too dark for survivor and killer. I play on PS4 so I can't make adjustments like people on PC can. Anyone else having this issue with the new map?
    65 comments 3,123 views last activity
  • I can't create the poll I want do to this arbitrary limitation. Is there any specific reason to cap it at 10 options? Don't really see the point.
    0 comments 11 views last activity
  • I haven't tried it myself yet but I saw Otzdarva play with the new buff and it definitely seems more useful now without being too OP. Can't wait to try it out because it seems like a really fun perk use! Just wanted to thank the developers for monitoring feedback and taking the time to make the perk better!
    5 comments 141 views last activity
  • The grind for leveling up both killers and survivors is daunting enough, especially for new players. It's only getting more absurd with every new character released. One way to help reduce this grind could be to have both killers and survivors start with their 3 unique perks at level 3. So, Dwight would have Bond, Prove Thyself, and Leader at level 3 from the start and Trapper would have level
    10 comments 181 views last activity
  • While the current tutorial helps teach new players the basics of the game, I feel like new and old players could benefit greatly from a practice mode, mostly focused on chasing. This is arguably the most important aspect of the game and what separates good players from great players. Ideally, players could choose whatever map, survivor or killer they want to play as/against, and their loadout.
    7 comments 125 views last activity
  • Hello! This is my first post in the forums, and I would like to post some ideas about moris that I hope the community and developers will like. *Disclaimer* These should NOT be high priority items. Game-balancing, dedicated servers, matchmaking, new content, etc. should absolutely come before any of this. Make moris third-person (survivor perspective) by default – I’m confident most of the
    20 comments 233 views last activity
  • Hello! This is my first post in the forums, and I would like to post some ideas about moris that I hope the community and developers will like. *Disclaimer* These should NOT be high priority items. Game-balancing, dedicated servers, matchmaking, new content, etc. should absolutely come before any of this. 1. Make moris third-person (survivor perspective) by default – I’m confident most of t
    0 comments 17 views last activity
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