JPA
JPA
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Given that there is 1 Killer for 4 Survivors, it is widely accepted that time efficiency is more important for the Killer role, hence the role being generally more unforgiving towards mistakes (at a high MMR at least). For this reason I think breakable walls are poorly designed. The Killer has to spend time to break them in order to close off certain loops, but if the Killer is the role which ha9 comments 141 views last activity
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My favourite thing about the Artist is that her ability makes you point when you release a crow So now when people bring a Haddonfield offering you can now stand at the gate and repeatedly point at the switch when indicating to the survivors you want them to gen rush quicker, which I find much more expressive than simply nodding at or hitting the gate0 comments 71 views last activity
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Lobby loads, obvious 2 man SWF, they have a name tag so they're not hiding it at least. I won't be that guy and lobby dodge. Game loads up, map offering. Guess I'll just not play tonight then.20 comments 251 views last activity
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Anyone got any fun/good Huntress builds to recommend? It feels like I've not seen a thread about the Huntress in a while, I'm still playing her a fair bit and assuming others are too. A recent build I've been having fun with is: Lethal Pursuer, Bitter Murmur, I'm All Ears, BBQ Infantry Belt (+2 hatchets) and Glowing Concoction (5 second aura on hatchet hit) The build is basically just a6 comments 601 views last activity
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When you think about a video game which is balanced or near-balanced, what is it that makes it balanced? One of the key things for me is that expectations within the game are clear and there are no "surprises" once you learn the game. If I'm playing Age of Empires IV, and I see I am playing against the English, I know what the English can do, and know that they might go for a early longbow rush58 comments 571 views last activity
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Why is it still a thing in this game that survivors can block a hook. Hooking is already slow enough as it is (wastes far too much time, about a third of a gen just to pick someone up and hook them), but it's even more annoying when you have 0 hooks, 2 gens have already gone, and people still decide they're gonna try and deny you that one hook. If someone hook blocks me, I'm quite happy to just7 comments 151 views last activity
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See, you can clearly see on the front side of the cover there is a picture of a Killer, and there isn't a survivor in sight26 comments 541 views last activity
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Has anyone seen a 3 gen more GOATed than this? (Needless to say, I won this game)35 comments 631 views last activity
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Any Windows Store players on the forums who have managed to update the game? Have refreshed the App a couple of times, don't get the option to update, but cannot get to the menu screen in-game as it requires the update.3 comments 41 views last activity
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Hi, I'm just declaring myself as a DBD addict. I discovered that the Xbox (PC) App tracks your hours for games now, and since getting DBD near the end of November last year, I've played the game for 774 hours (just over 32 days). This works out at over 12% of my time being spent on the game (or at least at the menus)... And that's of course not counting hours on the forums, and hours spent watc3 comments 111 views last activity
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I always wondered, did this challenge not include if you: fully heal a state across one or more survivors (e.g. you got 50% healed on one survivor and 50% on another survivor, you still have one completely healed state) fully heal a state one across one or more healing actions (e.g. you heal 50% but are pressured by the killer and need to move and you finish the other part of the heal later)2 comments 21 views last activity
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I'm interested to know what criteria you guys use to judge, upon getting the first down, whether to hook, or slug. If a hook was very close by, the chase didn't take too long, and no gens were done, I'd typically go for the hook. But if I know survivors are close by (e.g. infectious fright activates, or saw survivors nearby during the chase) I'll continue applying pressure. Then of course it pr5 comments 131 views last activity
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Asking for a friend43 comments 691 views last activity
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I've been playing just a little bit since the latest batch of updates, haven't really been on the forums too much so have missed the general reaction to things. What are peoples opinions on the reworked Iri Head, do we feel it's balanced now you only have one shot? I've been running this + Soldiers Puttee and it still seems very strong. Although, due to not playing often and the rank reset, I am15 comments 561 views last activity
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I get this error when it gets to the Licensing cache section of the loading screen before the main menu: "The game has initialized incorrectly and may not save your game properly. Restarting the game may resolve the problem" Restarted about 5x. I'm on Windows store0 comments 181 views last activity
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Repair 12 generators. Wow, tome 1 had repair 4 generators, and you get the same number of rift shards as a reward. Try and make it anymore obvious that these challenges exist only to get people to grind hours on the game and prop up your active players numbers. Oh and don't forget Fully deplete 6 medkits. You might remember this one from... LAST BLOODY TOME. Again, the challenge was for the same10 comments 83 views last activity
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What is your most optimal Bubba build? Been experimenting with: Whispers: quickly locate your first victim Iron Grasp: once downed, get them to the basement, or a hook optimal for camping Insidious: pitch that tent, and now we play the waiting game NOED: if the above three perks didn't get you at least 2 kills, this little baby will come in clutch if the other survivors are tunnelling gens w22 comments 4,465 views last activity
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Instant Killer queue times again. First game, coldwind offering, fractured cowshed. 1 hook and 2 gens gone. About to hook a 2nd and get a 2 man hook bodyblock, and there's only 1 gen left. Flash light clicks. I just left. "gg ez" in chat DBD is back to normal, yay!39 comments 831 views last activity
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Managed to jump on the top of a tree as Demogorgon on Haddonfield. Tried this a few times since but branches from other trees got in the way, and also one time the tree with the table spawned in a different location, so seems this is very RNG dependant. https://www.youtube.com/watch?v=ArgOG-u3vlM&feature=youtu.be Does anyone else know of any random spots you can shred24 comments 331 views last activity
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So I was playing a game as Demogorgon, I've been having fun with him until I started to play really good survivors, and then I've been getting walked over. Was playing on the Grim Pantry map and this Jane kept Head On'ing me and then vaulting stuff and teabagging. Yeah cause head on takes a lot of skill, right. Anyway I lost this game, 0 kills, but got like 4-5 hooks. Brutal Killer, obviously 0 p51 comments 601 views last activity
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What's your favourite Demogorgon build? Please explain why! Interested in all builds, effective/meta builds, or just plain fun builds. Currently I am running BBQ, STBFL, Tinkerer and Infectious Fright on him, which seems pretty effective, although I've yet to face any truly strong teams with it. Also want to try out a Devour Hope build on him now I unlocked BBQ (as I think the aura would help7 comments 101 views last activity
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Does anyone think Blood Echo is a little weak because it is both situational AND has a cooldown? It will only apply the effect to survivors which are injured, so it is situational in that you have to have already applied pressure to the entire team for it to get full value. On top of that, it has a 60 second cooldown, even at tier 3. A whole minute is quite long in DBD. I feel it should have a22 comments 231 views last activity
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I'm kind of getting tired of playing teams who, beyond the obvious advantage of being in comms, also request one of the most OP maps in the game. I mean, is victory even enjoyable when there's that many variables stacked in your favor? (Obviously they'll also be running at least 2 DS/UB, usually a key and maybe an OoO too if you're lucky. But let's try and limit the discussion to just map offeri67 comments 671 views last activity
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Just had a random idea for an Ultra-rare Huntress Add-on which removes her lullaby. Trying to imagine if this would be OP or not, compared to other Ultra-Rare add ons across other killers (and obviously compared to Iridescent Head).6 comments 141 views last activity
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How do people feel about how the exit gate currently works? For a Killer, it is quite difficult to control both exit gates, especially if they are far apart. Against 3 or more players it's very difficult here, as survivors are guaranteed to 99 at least one exit gate, which often gives the Killer little option here but to commit to one person and hook them. They then have to make another tough de8 comments 71 views last activity
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Do you think it would be good if survivors who were in a party where indicated as such in the menu somewhere in the game? It could be in the pre-game lobby, however this may result in SWF parties never getting a game, because a lot of Killer's may just dodge the game entirely when its obvious. In which case it could be done in the post-game lobby. I still think it might be nice to see if it was22 comments 321 views last activity
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I only started playing a couple of months back, and during the 50% off sale I bought a bunch of Killers. I'm tempted to buy some more cosmetics and stuff, but wondering how often these sales occur and if it's worth waiting a bit or just buying now. Thanks!2 comments 281 views last activity
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Currently I have these perks on Huntress: BBQ, Bitter Murmur, Hex: Huntress Lullaby, Sloppy Butcher (to be replaced by Nurses when it appears in the web) What are the thoughts on replacing Bitter Murmur or Hex: HL with Infectious Fright? It seems like it might be useful for preventing flash light saves, as I'll immediately be aware of any survivors skulking in the vicinity when I down someone. I16 comments 441 views last activity