Gibberish
Gibberish
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- Gibberish
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I've had several matches testing out Skull Merchant's changes, and sometimes scanlines just seem to do nothing. The most egregious example so far I had was just a little while ago I had an Ash that seemed completely immune to scanlines. He wasn't even crouching under the lines or anything, he was just ignoring them completely. We even just stopped playing and stared at each other for a bit as t2 comments 61 views last activity
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The old version was my one of my favourite heads for Singularity, and I hate the new goofy version with the emoticons.3 comments 111 views last activity
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They should make current Insidious basekit, and rework Insidious to have the stats of that proposed Furtive Chase rework, I think. Current Insidious is mostly pointless now that hooks cannot be camped, and was really bad even before then so why not make it actually do something.0 comments 11 views last activity
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Other Survivor fails skillcheck on the generator you're repairing. 👃16 comments 331 views last activity
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When the latest PTB's patch notes came out, many people said right away that it would be a disaster, that these changes would be absolutely terrible. But others claimed "well, how can you tell it will be bad, the PTB isnt even out yet", or something along those lines. So to all those people in the second group, here's some theoretical patch notes *Windows are now blocked after only a single vau11 comments 191 views last activity
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SUMMARY OF THE ISSUE: Ghostface's masks sometimes seem to have trouble following the body's animations, causing them to "jitter" slightly. It doesnt occur every time, and it's nothing major like the mask coming completely detached, but it's enough to be noticeable if you watch his lobby animation on loop for long enough. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Just watc0 comments 21 views last activity
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Killers shouldn't be locked into their chosen Killer like in 1v4, they should be able to change to another Killer. Also, both Killers should be able to see each other's character mode/cosmetics in the lobby so they can do silly matching cosmetics or whatever.4 comments 51 views last activity
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It's literally the exact same as his default cosmetic. Not even a little bit different.2 comments 31 views last activity
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Please also add in a variant where it keeps its current look. I really like the way it looks right now and dont want it changed.3 comments 41 views last activity
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Even after all the improvements BHVR has made to the bloodweb throughout the years, it's still slow as hell to level up characters, even using the "auto" button. God I really hope it's implemented by the time the next chapter releases.5 comments 81 views last activity
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Playing as The Artist and hooking a Survivor in the basement on Lery's resulted in The Artist's weapon rapidly flashing/glowing white for a brief period of time. Full-screen rapidly flashing lights also occurred on the tally screen after the match, this continued until I left the lobby. I tried to replicate it a few times in custom matches, but couldn't get it to happen again.0 comments 21 views last activity
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Playing against The Dredge on Toba Landing. I see a locker that is unlatched. Strangely, I was sure I had already latched that very same locker earlier in the match, and that The Dredge had already broken out of it, but I didn't think much about it and assumed I was just misremembering things. I walk up to the locker to latch it. Upon attempting to put the latch on the locker, I am frozen in pl0 comments 11 views last activity
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I mean, it's just a straight up small but impactful quality of life improvement that benefits everybody. Something like this should just be pushed into the game ASAP.8 comments 171 views last activity
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As a multiplayer game, you should be wanting players to spend as much time in queues for new matches as possible. Instead, players basically need to stop and spend 5-10 minutes every few matches to get rid of bloodpoints so the arbitrary cap isnt reached. It's both irritating as a player, and directly counterproductive to keeping queue times healthy. And yes, I know they have said they are goi3 comments 101 views last activity
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I had a crash during startup. I did not receive an error code or anything for it. When I rebooted the game, all my options were reset back to defaults, and the game gave me a bunch of notifications usually reserved for new accounts (informing me about linking a BHVR account, notification about crossplay, explaining the grades system, ect.). As far as I can tell, all my gameplay data (character l0 comments 1 views last activity
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It's no different than a Survivor disconnecting from the match, only they dont get punished for it. It completely ruins matches. Honestly probably the best solution would just be to removing the self-unhook attempt mechanic and struggle state mechanic. Unhooking yourself can be an exclusive trait to the Deliverance perk, Slippery Meat and Up The Ante can be reworked, Luck offerings can just be r74 comments 1,601 views last activity
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Taking a Protection hit for a carried Survivor did not grant me MoM buildup. Still counted as a protection hit for the Tome challenge though.0 comments 21 views last activity
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The challenge claims it spawns multiple green glyphs, but I can spend dozens of matches doing absolutely nothing but searching every single possible spawn location on the map and not find a single Green Glyph. Whatever the current spawn rate is, its not enough.2 comments 81 views last activity
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https://news.deadbydaylight.com/en/news/Prestige_Progression "Each prestige level 3 character on your account at the time of the update will receive a distinct reward, with specifics to be unveiled a little further down the line." I strongly feel this should NOT be done. There should absolutley not be any kind of "distinct" or exclusive reward, like the old Legacy Prestige. And I'm saying11 comments 321 views last activity
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I cannot purchase any of the on-sale cosmetics with Irishards, doing so simply results in a purchase failed message.1 comments 61 views last activity
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...to all the other survivors who are NOT running it.25 comments 191 views last activity
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The new "Joey" cosmetic in the shop is clearly Frank, having white skin, the neck tattoo, and Frank's idle animations. Likewise, the "Susie" cosmetic in the rift is clearly Julie, not Susie.16 comments 511 views last activity
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Haddonfield is terrible gameplay-wise. It's been said a million times, but that's not what this thread is about. What doesn't get talked about often is how bad Haddonfield is as a representation of the Halloween franchise. Compare Haddonfield to Raccoon City, Midwich, or even Hawkins and The Game. The difference is staggering in how well the series is presented. It's basically just a generic su8 comments 201 views last activity
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Survivors can gain consumables from the bloodweb and from trials, but Killers can currently only gain them from the bloodweb. This would give Killers a way to get consumables in-trial.12 comments 81 views last activity
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Legion should receive a rework that incorporates the 3 other members of the Legion that you arent playing as. Legion needs a rework anyways, as they are both severely underpowered and pretty unfun to play against. It's always been ridiculous that the Killer whose whole gimmick is that they are a gang of 4 Killers doesn't have that as part of their power in any way. Imagine if Bubba just carried4 comments 151 views last activity
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Yes, already. His massive issues were already made exceedingly clear during PTB, and yet -none- of them were fixed. Why even bother having PTBs at all at that point? The only explaination I can think of is that they wont make it until the mid-chapter, but even so the fact that Trickster was even released in this state is absurd.0 comments 51 views last activity
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A nice little QoL feature would be to make each character's base cosmetics and their bloodstained cosmetics into Outfits so you can quickly equip all 3 pieces simultaneously.1 comments 11 views last activity
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All this bright pink-blue neon stuff, it feels extremely out of place for a horror game. I sincerly hope this neon stuff is has nothing to do with the upcoming Killer, and they are completely unrelated with a totally different aesthetic.30 comments 1,221 views last activity
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To preface this, I am not saying that this is what I want, or even what I think it will be, it's just a possibility that I haven't seen anybody mention. I still think the most likely candidate is an original. The one character it could possibly be that I have not seen anybody mention is Mark Hoffman, John Kramer's other main apprentice from the Saw films. Power-wise I would imagine he'd still u1 comments 71 views last activity
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We currently have 24 Survivors, and 22 Killers. I personally think we could go 2 chapters without any new Survivors/Survivor perks, just to even things out. It would also give the devs more time to work on more pressing stuff, like fixing/reworking existing content. (Plus it would give some relief from the constant grind for kitting out Survivors.)15 comments 171 views last activity
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Now that DC penalties have been implemented, people are just instanty killing themselves on the hook as a "legal" substitute for DCing. If you aren't going to play the game, don't queue up.85 comments 2,501 views last activity
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I posted something similar to this before, but here's a revised version. I will keep it short and simple. ==Map Phase== After the Offerings screen, instead of going to the loading screen, the game now goes to the map phase. The Killer is presented with the choice of 3 random maps. Not realms, individual maps. The Killer gets to pick which map to go to. 10 second timer to prevent Killers from1 comments 41 views last activity
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Before this patch I had perfectly stable framerates, but ever since the patch my framerate just absolutely tanks down to 30-20 FPS in some matches. Even tried turning the graphics settings to the lowest, but it didnt help.8 comments 51 views last activity
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==Base Stats & Power== -105% movement speed, 8M Terror Radius, Small height Power: Peek-a-Boo -Chucky can hide inside chests and lockers, and under unbroken dropped pallets.Entering a hiding spot takes 0.5 seconds. Chucky is Undetectable while hiding -While hiding, the aura of all lockers, chests, and dropped pallets are revealed. Can teleport between hiding spots. 30 second cooldo1 comments 52 views last activity
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In addition to the x hour ban, disconnects should also make it so that the disconnector cannot gain BP or EXP for the next x number of matches they play. This adds a lasting penalty that players will actually want to avoid, since unlike a time-based ban, they cannot avoid the consequences of this penalty by just turning off DBD and going to do something else. They actually have to work through4 comments 72 views last activity
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Coal Tower, 3 pallets spawned all right next to each other. BHVR please.0 comments 32 views last activity
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A simple 25% Bonus BP for each perk you dont run. Eg: If you only run 2 perks, you get a 50% bonus. If you dont run any perks, you get a 100% bonus. This would have two benefits: -Help new players who dont have all the perk slots unlocked farm a bit faster -Give good players a reward for handicapping themselves.15 comments 122 views last activity
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500 EXP per match on average, 800 EXP per Rift Fragment, 10 Rift Fragments per level 8000 EXP per Rift Tier = 16 matches per Tier. 70 total tiers x roughly 16 matches per tier = About 1120 matches to go from Rift Tier 1 to Rift Tier 70 Tome Level 1: 93 Total possible fragments (9.3 Tiers) Tome Level 4: 85 Total possible fragments. (8.5 Tiers) Assuming Tome Levels 2 & 3 also give a similar a29 comments 4,122 views last activity
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So there was some discussion on how one of the Nurse achievements needed to be changed if the terrible Nurse rework goes through. That got me thinking: Are there any other achievements that need a bit of a rework? Here is what I came up with. ==All "Adept [Killer]" achievements (Achieve a Merciless Victory with The [Killer] using only its Unique Perks: x, y, & z)== The Emblem system is5 comments 21 views last activity
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Revert WGLF to its original 50% bonus, stacking up to 200%., rather than the 25% bonus stacking up to 100% that it got nerfed into. Also add more WGLF-style perks, I hunger for more BP. I am bad with names, so enjoy these amazingly creative placeholder names --"WGLF: Objectives Edition"-- For every 100% worth of Repair progress you contribute, gain a 50% stack-able bonus to all Bloodpoint ga4 comments 11 views last activity
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I remember in like June or July of 2018 Not_Queen said there was plans to better the devotion system or something, but its still just a pointless number with no benefit.8 comments 201 views last activity
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The main issue with the battle pass is that you cant make it character/side specific. For example, when playing Survivor I play Claudette exclusively. I dont have the time to grind out every other survivor. So for me and other people who only play a specific Survivor, any cosmetic for a Survivor they dont play is money wasted. This also extends to sides. If a player primarily plays Survivor and17 comments 781 views last activity
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#1 ) Aura recoloring Simply allow changing the colors of individual aura reading abilities. Weather it be baseline things, powers, items, addons, or perks. #2) Perk search function and re-organizing There are over 70 perks in the game right now for just Survivors alone. Having a better way to sort through them would be great. #3) Clientside Default Cosmetics toggle Simply put, when enabled4 comments 32 views last activity
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Killers are far too map-dependant for the game to have map selection be random. Some Killers can even basically have their powers crippled by map RNG (Eg: Billy on Treatment Theatre or the upcoming Hawkins Lab, or stealth Killers on wide-open maps with no way for them to sneak around) First, remove the map offerings. Next, in the pre-game lobby have a set of 3-4 random maps be shown to the Kil83 comments 3,811 views last activity
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Existing Broken Keys are changed into "Lucky Charm"s (for lack of a better name.) Existing Key addons are changed into addons for the Lucky Charm. Dull and Skeleton Keys are now purely for hatch-opening and dont have access to the aura reading addons. (Or any addons for that matter.) === Lucky Charm (V. Rare) -Use to reveal the Killer's aura for 2 seconds within a 12-meter range. -Usage is0 comments 21 views last activity
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Im playing Survivor and I keep getting matched up with other Survivors way outside my ranking rank. Im currently sitting at Rank 3, yet I get matched up with really low-ranked Survivors constantly. Just a few matches ago I had a match where the other Survivors were Ranks 14, 15, and 16. Last match I had just now I was matched up with two Rank 13s and a Rank 15. What the hell is going on wi1 comments 21 views last activity
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These kind of changes have been needed for a long, long, long time. The amount of grind in DBD is ridiculous and its needed a reduction desperately, and now we have finally gotten one. Waiting until after the x2 BP event would be a massive waste.14 comments 451 views last activity
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First off, remove the "Realm Chooser" offerings. Thats the baseline for this. Next, give the Killer a choice of 3 random maps before the match starts. Note that I said maps, not realms.Eg: A Killer randomly being given the choice between : Coal Tower / Badham Preschool III / Fractured Cowshed. Maybe also add a 4th option that is a "A random map other than those 3 maps" This would have the benefi0 comments 91 views last activity
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Perk tiers are a really outdated and unfitting mechanic and should be gone from the game by now. 1) They just add more grinding There is already an absurd amount of grinding required, between items, addons, offerings and such. And with the more and more content being added, the amount of grind really needs to be lightened. This isn't beta where there were only a handful of perks for each26 comments 921 views last activity