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Faulds

Faulds

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Faulds
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  • I've bought Bubba recently. So, i'm currently trying to get his adept. It is the first time i've seen add-ons that bad (and i'm a pig main). On one end, they don't really change anything... on another, it seems like they weaken him for a weak benefit. Even Billy seems to have better add-ons in my opinion... since he can get interesting mechanics, what no bubba add-ons seems to do. Am i missing so
    3 comments 81 views last activity
  • I'm thinking about it because, last game, i didn't bring borrowed time to protect my teammate... and the killer by-passed me to hit him. Playing without BT is really puting a toll on your team. So i thought... why not add a 5th perk slot? Like that i can do a funny 4 perk build, and add BT on top of it to make sure my team wouldn't be penalised. Of course, if you add another possible second chanc
    14 comments 101 views last activity
  • When i hear people complaining about those two, its always about how their insta-down don't mean anything against looping. But after playing them a bit, i don't think that their insta-downs mechanics are the problem that make them weak: it is more the restrictions applied to those insta-downs that make them weak in my opinion. Why does Myers have a stalk limit? Why does hitting a survivor with gh
    2 comments 41 views last activity
  • Not so long ago, bloodlust was deactivated to get statistics about how killers do without it. I think it would be interesting to see the same about dead hard. Why dead hard specifically? To me, dead hard is the best exhaustion perk in the game: as a killer, i don't mind the others... and when i do see those others, i'm relieved that i know the survivor don't have it; cause i get an easier down. I
    11 comments 81 views last activity
  • There is a lot of threads about this topic: how solo q players feels defenceless against hardcore tunneling and camping. There is two perks that help good players dealing with camping/ tunneling: DS and BT. DS is fine as it is; in my opinion. BT is also mostly fine, except you're only protecting your team with this perk. I think that if BT was protecting a teammate that you unhooked or yourself
    16 comments 101 views last activity
  • I see many people saying that hatch is an unfair mechanic since it gives a free escape to the survivor. As far as i'm concerned, i'm fine with it since it creates a gameplay that would be non-existent otherwise. If Hatch wasn't there, the killer would have to search for a survivor that would be hiding for years... or until the killer disconnects. Thats why I don't think it would be a good idea.
    8 comments 61 views last activity
  • Between the slow crouching speed and the short dash reach... there is high risk to use pig's ambush: with very low (to none) reward. Whether you make pig's ambush an instadown and keep those stats... or you increase the crounching speed and the dash reach to make up for it. I'd prefer the last option (because pig would be able to camp too well), but i'd be good with the first option also.
    14 comments 171 views last activity
  • Thrilling tremors is a nice perk. Unfortunately, the 60 seconds cooldown seems too long for me. It really happens too often that i down a survivor quite some time after the first one, and i don't get to use thrilling (since its on cooldown)... it doesn't make that much sense to me since its main effect is giving info (it doesn't really slowdown the game). I think that a 30/ 40 seconds cooldown wo
    11 comments 91 views last activity
  • Everyone agree that corrupt is a good killer perk. But, due to bad RNG, you can have a very bad 4 gen to defend... and the perk isn't effective at all (while lasting only two minutes). I think that a way of dealing with those kind of issues could be to increase the number of gens corrupted from 3 to 4. This will make sure that there isn't any bad RNG that would make the perk very ineffective (for
    6 comments 31 views last activity
  • When i play solo q survivor, once in a while, i get good teammates and the killer can't do much. The other times (most of the times then), i feel stuck at low mmr because i die "since my team get demolished by the killer". I'm able to deal with the killer in most cases, but not my teammates who goes down in seconds; what put me in a disadvantage. When i play killer its the opposite, i get demoli
    7 comments 71 views last activity
  • Before boon circle of healing was implemented, it was a decent perk... since i didn't feel that we'll make it and botany knowledge were much used "even if they counter hard the mangled effect". But since this boon has been put into the game, and is commonly used, i think that the mangled effect is too hard countered. Sloppy butcher and add-ons that inflict the mangled effect seems very useless in
    6 comments 92 views last activity
  • Balance wise, since SWF have an info advantage against solo q, it might sound smart to create a vocal chat so that advantage disappears. And then, you'd be able to make killers viable against anything. But, on another note, since survivors are pretty entitled and easily triggered... would it be really good to add a vocal chat if it creates more toxicity while in game? That is what i'm worried ab
    33 comments 241 views last activity
  • Like bubba's facecamping ability doesn't seem too fair to me... the tunneling ability of Pyramid Head just encourage the killer into more boring behaviour towards the survivors. What if Pyramid Head tormenting ability rather made the survivor blind/ oblivious/ mangled/ exhausted (etc.)? Survivors could have to undo the torment manually (like a healing prompt)... and then you could make the kille
    50 comments 501 views last activity
  • In your experience, what is more difficult? Solo q or Killer gameplay? The problem with solo q is the brain dead survivors (even with mmr on)... the problem with the killer gameplay is the reverse: survivors are too strong if played right. In my experience, killer's gameplay is more fun to me... even if it certainly got a lot more difficult since the mmr is on. What's your thoughts?
    40 comments 591 views last activity
  • Renjiro's gloves give you aura reading ability... so it can give a bit of useful info; but that is not enough game changing to be an iridescent in my opinion. On another hand, the iridescent family crest is just useless (gives a small infectious fright for missed shots while the power is active). I think i have an idea for a more game changing iridescent one: what about creating an add-on that wo
    10 comments 71 views last activity
  • In your opinion, does "Amanda's letter" (Pig iridescent add-on) make the the pig stronger or weaker? Amanda's letter make three traps go away for a 16 meters aura-reading while crouched. As far as i'm concerned, i feel that... in fact, it makes her weaker; since the ambush is very lackluster as an anti-loop and as a stealth mechanic. But that's just my opinion. What's yours?
    14 comments 101 views last activity
  • Contrary to what many people would say, he's not weak even as a 110% killer. But being 110% is just too much of a drawback for the current state of his power. You're too slow to zone the map, and you're losing too much distance. I think that making him a 115%, on another hand, would be a great quality of life improvement... but not a busted change. Pyramid head/ Nemesis/ Artist are ranged killers
    25 comments 151 views last activity
  • The artist cannot use her power within 10 meters of the hook/ twins have their power disabled 16 meters from a hook. Why bubba, who is the very one killer that can prevent any save (even with borrowed time) , do not have such a mechanic implemented into his kit? Making him unable to charge his chainsaw if too close from the hook would actually make trades a possibility.
    55 comments 361 views last activity
  • Pig's ambush crouching speed is too slow, and the dash reach is too short. I have tried the new pig add-ons that enhanced the crouching speed, and the one that increased the dash speed. I think that it is a step in the right direction... but those improvements are negligible gameplay wise. Pig needs to be way faster for her dash to function as an anti-loop (176% to 200%?)... and her undetectable
    0 comments 21 views last activity
  • Hello everyone, I think that a lot of the frustration coming from the killer's side might originate in the fact that the best killer perks are hexes; and so their consistency is random. What about weakening them but turning them into basic perks? For example: *huntress lullaby could activate after a certain amount of hooks (meaning that it doesn't start at 1/2/3/4 stacks) *bloood favour could
    3 comments 31 views last activity
  • Do you really think that the aura-reading ability given to the ambush is so powerful that you need to remove head traps? In my opinion, it is a good no... since the ambush is very lackluster as an anti-looping mechanic. If you think that 16 meters is too much of an aura-reading... then, just reduce the radius. On another note: it is quite strange for a killer to have such contradictory iri add-o
    7 comments 71 views last activity
  • I know there is a problem with the fact that naughty dog has a playstation exclusive contract. But if there was any chance of ellie and joel coming to DBD... i would totally lose my marbles. And, if BHVR has troubles putting lgbt characters into the game, but want to represents them... that could definitely be a good start with introducing ellie in dbd (since she is already established as a gay c
    4 comments 51 views last activity
  • The only difficulty i really get when playing spirit is an iron will player that makes absolutely no sounds. I even faced a good spirit myself (she was able to down my teammates pretty quick) that couldn't do much to me... since i had iron will. When you expect a killer to be able to pinpoint survivors thanks to sound... no survivor perks should be able to cancel all sounds. I don't think it is t
    22 comments 181 views last activity
  • Survivor's main problem with the game is camping-tunneling. Making BT base kit would deal with most of those problems. But, on the killer side, there is no perk that you would make base kit (except ruin... but you can't make it base kit because of the game design) that would deal definitely with gen speed difficulty. Pop doesn't help with the early game... and killers need an early game slowdow
    0 comments 31 views last activity
  • I dislike NOED for how unfair it is to solo q survivors. But looking to what they did to DS, you need to keep NOED into the game if you plan to rework it. I think that making NOED a haunted ground like perk would be better: after the fifth gen pops the killer has NOED for one minute (no more no less). NOED is not a slowdown perk, its a second chance perk like adrenaline for survivors. But, curren
    7 comments 41 views last activity
  • I think that it is a step in the right direction, but 5 seconds of exhausted status effect seems to short to me (maybe 10/15 seconds would be better). On that note, i'd really like a perk that would be a fearmonger equivalent... but with the oblivious status effect (you could replace beast of prey/ territorial imperative with that or any other useless perk).
    25 comments 171 views last activity
  • In my experience, i never have the time to build up stacks of huntress lullaby... the only exception is when the survivors are way weaker than me. So, i thought of two ways to fix this perk: -if you want it to be a hex, make it work at full power since the start -if you don't necessary want it to be hex, just work the number of hooks it needs to activate (you could make the perk starts to work
    6 comments 71 views last activity
  • The fact that your main power is luck based is so bad... because it doesn't depend on the player's skill, since it depends on the player's luck. I think that making 5 jigsaw boxes spawn, and force the survivor to do 4 boxes out of 5 (of his own choice to prevent box camping) would definitely make the pig better. And talking about the ambush, i tried the new add-on that increased your speed and y
    11 comments 101 views last activity
  • Borrowed time should be base kit. Why? Because it would penalise bad killers, and give more diversity to survivor builds (since you wouldn't need borrowed to have a serious build that work all the time).
    17 comments 181 views last activity
  • Hello everyone again, I'm a killer main, and i have the feeling that there is lot of wasted potential concerning the killers gameplay (perks, add-ons and powers)... so here is some suggestions: *Killer perks: -Pop, should work like a token perk... one hook = one token. Everytime he kicks a gen he'll lose one token. It would make the perk more versatile and allows some intelligence in the ki
    0 comments 11 views last activity
  • Hello everyone, I was looking for a way to post feedback concerning dbd, so here is some suggestions (about the survivor gameplay): *Survivor perks: -Autodidact needs more skillchecks, and a warning to the teammate (like we'll make it). Because you have to play 100 games to actually gain any value from the perk (i usually can only get 2 to 3 stacks). -Plunderer's instinct could benefit fro
    8 comments 61 views last activity
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