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Ethromel

Ethromel

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Ethromel
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  • 6 yrs and no real progress is being shown like an untouched generator. The game is growing stale even despite the promising updates to come. There need to be scenarios added, and character-specific horror scenes that unlock special outfits, perks (exclusive to a survivor), boosters to BP or access to extra emotes to give the game incentives. Two-player missions to seek out a killer's weaknes
    2 comments 21 views last activity
  • If body blocking is not supposed to be a thing and is considered griefing, 6 yrs in, it should have been removed from the game by now.
    5 comments 111 views last activity
  • How long are we going to go on only having two emotes? One to beckon and the other to point. By now there should be: One for laughing at the killer or each other. There should be one for slapping one's own buttocks with the obvious intention to tease the killer. One for aggravation One for shooing away. (This emote will be special) It will automatically activate a non-interaction betwe
    2 comments 21 views last activity
  • There needs to be an option to turn on the ability to NOT be healed by other players. My wife and I run NO Mither, and you would be surprised how many players don't know what it does, and many of them waste time and are aggravating following us around (body blocking), and trying to HEAL US. They are downright obnoxious. Also, while this is being considered, there also needs to be an option o
    7 comments 91 views last activity
  • I was in Groaning Storehouse/The Macmillan Estate on the PS4, and soon after I used a basic attack (punch) against a survivor (the character Steve Harrington in the school outfit) Nemesis started walking extremely slow as if in slow motion. While punching the survivor the framerate dropped drastically, and Steve Harrington was no longer in front of the killer. Instead, he disappeared and reappe
    1 comments 41 views last activity
  • The game is supposed to improve, not get worse! 1) Every single time I attempt to hit a survivor the framerate drops and there is a skip causing me to miss. 2) Load times are ridiculous. 3) Nemesis is a garbage killer that I really looked forward to using when he came out. I can defeat survivors, but not because he (Nemesis) the killer is good, but I simply don't use all of his po
    2 comments 32 views last activity
  • I'm pissed. I cannot MOVE! I just lost a level because of the BS design this killer has. Nemesis tentacle is a waste of mechanics. It's too darn thin and the vertical attack is too easy to miss. It is VERY unrewarding. I am so sick of this nonsense. Why hasn't he been fixed yet? He is broken in comparison with other killers.
    8 comments 41 views last activity
  • I would like to see Slenderman and enjoy a different gameplay style in which he doesn't actually run after the survivor but instead, his arms stretch outward and chase down the survivor to an extent. Then has the ability to phase out of dark locations like shade and shadows—something like that.
    0 comments 11 views last activity
  • I understand the need to give players the incentive to rescue one another, but when a horror-based game becomes a speed dash for the next hooked survivor because it gives a lot of blood points, that becomes a problem. This game was intended to be scary. Well, how can that premise be emphasized if the game's mechanics rewards players that brazenly RUN EVERYWHERE with no regard for the killer's p
    10 comments 71 views last activity
  • I believe Medusa would be a perfect and fun addition to DBD. Picture the difference in play style when you CAN'T look at the killer for too long. The more you look back at the killer, the slower you run. The maurie would be a wrap-around of the survivor's body, a gaze stare turning the victim to stone and then smashing them apart with a tail whip. Or it can be Medusa grabs the player, and
    1 comments 21 views last activity
  • I'm sick of using Nemesis tentacle only to have the framerate skip/glitch/disappear/miss/etc. Every time I use it it puts ME at a disadvantage (which makes no darn sense!) The virus should be more threatening and impede the survivor's ability to heal by making it contagious. This would require Nemesis to just contaminate one survivor for the virus to spread. This would cause the survivor's m
    3 comments 101 views last activity
  • https://www.youtube.com/watch?v=bm8Y9xiesy4 Boot the game. Play as Killer Perks used were knock out, sloppy butcher, deerstalker, hysteria I was chasing Nancy Wheeler I never got disconnected from the trial or game. The framereate continued after all generators were completed. A survivor walked over to me and stood next to me to taunt me. This happens everytime I play. There is a majo
    1 comments 31 views last activity
  • This is a ug I have dealt with too many times now, and I'm just about to really delete this game. My friends have already stopped playing, and I'm thinking they might be right. The game is going downhill. I can't even play as a killer without every attempt at hitting a high-level player resulting in a major lag a skip in framerate allowing for them to get away or extend the chase, or a flippin
    Mod
    2 comments 21 views last activity
  • She walks around on all fours in a bridge pose which would be very creepy. Her power would be Possession. She hits a survivor two times with a vomit attack and they become possessed and will automatically go in to the dying state within 30 secs unless the possessed survivor finds another survivor while suffering from the blind status affect and hits a survivor causing them to be injured. Th
    1 comments 73 views last activity
  • Survivor Perk: *Eye Witness Conviction* - Whenever you are within 10 meters of another survivor getting killed or put in to the dying state, you gain a determination to save lives including your own and get a skill check for 10 secs, 12 secs, and 15 secs respectively depending on the lvl of the perk.
    0 comments 25 views last activity
  • I would like to play a stage similar to the movie called The Descent. In this new very dark environment with mostly grey highlights in a cave with maze-like corridors against the new killer called *The KILLTER*. A dark dwelling creature that creates a near pitch black pockets of darkness in any environment. The flashlights would be very necessary against it and the environment. Making flashli
    8 comments 31 views last activity
  • Survivors are on a timer and have to make it out alive in a very stressful trial of traps and other oddities that are trying to kill them. The environment is the killer. Things like a water leak on to a generator to electtrocute a survivor can happen. A pallet can fall on you pinning a survivor down to have their head chopped off by an overhead hook. Think the Trapper setting up bear traps, b
    0 comments 1 views last activity
  • Constantine Survivor Perk - *Gift and Cursed* - Hexes give you strength too. You gain 2% to all actions during the trial, but at a cost. destroying totems disempowers the killer but it also disempowers you the survivor as well. Two destroyed totems gives you a minus -2% to all actions. *Heaven and Hell's Reject* - The entity is not sure about taking you. It takes 3% (lvl 1), 6% (lvl 2), 9
    0 comments 131 views last activity
  • Dean able be cosmetically changed in to Sam in the store purchase. Winchester Survivor Perks - *Guardian Angel* - Cass is always looking over you, and can protect you once from being put in to the dying state for 5 seconds. Afterwards, the survivor is exposed 30 seconds. Does not stack. *Professional* - Whenever a team member is hooked it fills you with anger, and you gain a token up to thr
    3 comments 41 views last activity
  • I'm so sick and tired of getting lagged out every time I attack a survivor. Either the survivor player is hacking the game somehow with an exploit or the server is just crap, because this bug is affecting my ability to get kills that are usually easy. Every single time I attack a survivor and the framerate freezes, the survivor keeps running while I get stuck in my basic attack animation, and t
    0 comments 11 views last activity
  • Please don't tell me that this idea is not possible. Anything is possible if brainstormed and fleshed out. Feel free to help me flesh out the idea. Survivor Backstory: Think a Hugo Strange, or Professor Crane or Dr. Jekyl. This survivor would be a psychologist that has studied and interviewed serial killers and medicated them for years. This survivor is a man but has on occasion dressed u
    4 comments 61 views last activity
  • The Predator - His unique ability is to be obsessed with the survivor that is being the most helpful go after the player by chasing, hitting them, and causing a -50% efficiency on all skill checks, while the other "less-efficient" survivors get a 15% boost to their skill checks. Jack the Ripper - This killer would be a little more unique to play. He remains cloaked throughout the entire tri
    1 comments 1 views last activity
  • 1 comments 11 views last activity
  • All of these are open for discussion, obviously, but this is how I would like to see these killers played. What are your ideas? Jeepers Creepers - The Creeper can place scarecrows throughout the map, and post himself up as if he is one of the scarecrows, causing players to wonder if it's him or not until it really is. He has a huge lunge perk Away You Go that allows for him to dive forwar
    10 comments 41 views last activity
  • All of these are open for discussion, obviously, but this is how I would like to see these killers played. What are your ideas? Jeepers Creepers - The Creeper can place scarecrows throughout the map, and post himself up as if he is one of the scarecrows, causing players to wonder if it's him or not until it really is. He has a huge lunge perk Away You Go that allows for him to dive forwar
    0 comments 7 views last activity
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