Ethromel
Ethromel
About
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- Ethromel
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Discussions
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A killer that is called The Narcissists, consisting of three identical brothers and their map is a wax museum of themselves. People think it's only one man that is in multiple places at once, but it's actually triplets. The player can take control of either brother at any time with a brief cooldown between transition. When two of the brothers are NOT being controlled they are standing complete0 comments 11 views last activity
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I would love to play as The Unseen Elder (killer) vs. Geralt as a (default survivor). And for the first time a map would take place inside of a cave with npc monsters that can jump scare players but not hurt them (of course). Weird things can happen like jumping off of a cliff and ending up on the ceiling of the cave.0 comments 1 views last activity
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I would like to see a new hex perk that is a perhaps called "The Living Hex" or "Chaos Magic". This perk moves a hex totem randomly around the map every 20 secs throughout the trial. Always at least 12 meters away from a survivor. Similar to the cages from Executioner or during the 2v8 event. The idea is that the Living Hex continuously trades places with other hex on the map. If there are mu0 comments 1 views last activity
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I would like to see Riddick enter the fog, especially with his sight ability. Maybe he could be a survivor to the Predator.0 comments 1 views last activity
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Alucard's hair detaches from his head when he turns his head while in lobby, and his coat glitches to the front of his waist almost like a skirt during the end match result screen.2 comments 32 views last activity
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I was in a match and the Killer made a hook that was already used to kill a player reappear to hook ANOTHER player on the same hook. They killed two players on one hook. The fact that that happened COMPLETELY ruined my faith in you guys ever fixing your immensely bugged game. You are very soon about to lose another five players, because we have had it. The autonomy that PC players have to jus4 comments 291 views last activity
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A perk for mechanic, engineer, or tinkerer type survivor that has a perk that can hide generators from killer for a few seconds, and not see the explosion location. They will however still get an auditory alert. They can here it but not see it. When a survivor with this perk starts working on a generator, he/she causes the generator to be obscured from the aura reading of the killer. The perk4 comments 81 views last activity
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Playing as a killer the majority of the time in my almost 4k hours, one starts to see the flaws very clearly. First, the killer is outnumbered, and while the survivors do not pose a threat to the killer health-wise, that is beside the point, since the premise is to stop generator progression. Therefore, thwarting escape. Playing as the killer is divided in to four tasks. Stop the generators2 comments 161 views last activity
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A stage designed as the Backrooms with occasional flickering lights and the correlating florescent buzz. This could be an event that has a timer. There would be random portals on the wet carpet throughout the hallways that waves and shimmers subtly where (during a chase) a survivor can run over it, and it will instantly teleport them to a different hallway in the Backroom. The killer cannot trave0 comments 11 views last activity
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A stage designed as the Backrooms with occasional flickering lights and the correlating florescent buzz. This could be an event that has a timer. There would be random portals on the wet carpet throughout the hallways that waves and shimmers subtly where (during a chase) a survivor can run over it, and it will instantly teleport them to a different hallway in the Backroom. The killer cannot tr0 comments 81 views last activity
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If a player gets tunneled, meaning that no other player has been downed into the dying state since the last time the survivor was hooked. The tunneled survivor should get a multiplier to blood points up to 3x for basically keeping the killer's attention most of the match. This multiplier only activates if the survivor is downed and hooked multiple times back to back with other survivors being3 comments 41 views last activity
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White Ward should be able to cancel Franklin's Demise based on it's description. That's all.4 comments 91 views last activity
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[Thin Veins] Slows the bleeding process by 65% when injured. And receive a "transfusion" that stops the bleeding by 100% if while injured you were being healed but didn't finish, or started healing another survivor but were interrupted by the killer while in their terror radius. While in the dying state, bleeding sprays in a spotty pattern rather than in a usual trail. [Heavier than You0 comments 11 views last activity
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Is there a reason why survivors like Meg Thomas, Dwight Fairfield, Feng Min, and Nea Karlson sit at over 100 clothing options, and David King, Ace Visconti, Jake Park, and Kate Denson are close to 100 while others have been in the game for a LONG time struggle to get any attention? The neglected survivors are Detective Tapp, Adam Francis, and Yoichi Asakawa. Why are these survivors being ove3 comments 51 views last activity
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A perk called [Hands Off!] - When all the gens are done. The first Survivor to touch the gate switch gets injured, and if they are already INURED, they get BROKEN. Another HEX perk called [Contagious Capture] - Whenever two survivors have been hooked on the same hook those hooked survivors become sickly contaminated coughing profusely and bleeding more than usual and suffer a 6% to repair sp0 comments 11 views last activity
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In this mode, the killer can choose the survivor's perks for the match, and the survivors can choose the killer's. The mode would reward more blood points. This may even make some perks that are considered unviable more used. Survivors would vote on three of the four killer perks for the match and the most voted for would be played. Killer picks three of the four perks for survivors and the f3 comments 61 views last activity
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I think it would be nice if Trapper's power was changed just a bit. Instead of setting his traps in the semi-slow manner that he does, it might be better if he could throw them down to the ground where he wants them to be placed. Because I assume the Trapper is quite strong throwing beartraps down this way would cause them to automatically slam open where he threw it. It would make for faster4 comments 42 views last activity
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Maybe for next Halloween, there can be Scooby Dew costumes since they were known for going up against killers. Some people might like that.5 comments 22 views last activity
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I would like to see Keanu Reeves in the game. Maybe as Baba Yaga.8 comments 72 views last activity
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It would be nice to see the statistics of how many times we the players either survived or died overall in our time playing DBD. It can be for their own knowledge and information, or to share with their friends. How many times as a killer have I been considered to camp, or what was my longest chase, or my longest loop? Some players like to know these things.1 comments 11 views last activity
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Perhaps it could be implemented that a killer has to hit another survivor at least once after a hook rescue. This would at least give the unhooked survivor a headstart in conjunction with the temporary endurance buff. The way it works: A survivor gets unhooked and gets the usual temp endurance after the unhooked survivor creates a distance between them and the killer of about 15 meters (since2 comments 61 views last activity
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Can something be done about the hatchets curving around corners and hitting survivors anyway? Very unfair.3 comments 121 views last activity
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Wesker needs a head cosmetic that has him without his sunglasses to show off his glowing red eyes. When he runs he should have a blur effect to create the illusion that he is running at super speed. Glowing red eyes and an almost pitch-black blur will make him look quite intimidating. Just a thought that I think will make him look extra cool. His mori could be adjusted to be shown without3 comments 101 views last activity
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I wholeheartedly believe that killers should have a limited amount of time they can use their inherent power. Once the power is expended they will have to rely on their perks just like survivors. I mostly play as killer and find almost all survivor competition underwhelming. It is FAR too easy to eliminate survivors now. Pathetically easy. I had to come up with my own MO where whoever play13 comments 211 views last activity
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Why am I being penalized for NOT being spotted or chased by the killer? That makes no sense. The autonomy that these killers have to chase or not chase a survivor should not determine whether or not MY grade goes up or down. Isn't the whole point of survival to NOT be seen by the threat? So why is this grading system backward rewarding players who can't be stealthy to save their lives getti2 comments 61 views last activity
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I would love to see the Supernatural stars Dean and Sam be added to DBD. They would fit right in. This request is for my child who loves the show. The killer could either be a Hellhound sent out by Crowley or the yellow-eyed demon.3 comments 101 views last activity
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What is up with the game not honoring survivors filling up the struggle meter, and STILL not breaking free? The game is extending the struggle meter TWO skill checks pass the struggle meter being full. This is a complaint that multiple people I have run with are saying, that the game is cheating and not releasing survivors who should have broken free. This happens even if Boil Over is equipped10 comments 171 views last activity
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It may be nice to add a Killer Community leaderboard in which players playing as killers can join to see who is the most efficient mass murderer. The way it would work is similar to the way survivors wait in a lobby. Take four killers, for example, they would join a lobby together, and queue up for a match respectively (each going into their separate room of survivors) once their matches are re0 comments 21 views last activity
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I loathe this game. I hate its design, its mechanics, its killer catering, and most of the other things therein. Hooks breaking down (for at least 60 seconds) after their first use should have been a thing implemented not too long after the inception or launch of this game, so rescuing a fellow survivor isn't an automatic leapfrog of "take my place". Hooks are way too close for killers that9 comments 241 views last activity
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There needs to be a store that displays various add-ons that can be directly purchased with in-game currency for a duration of time like a week or so. Thereby controlling our fate or odds of success and having another option besides the Bloodweb.0 comments 11 views last activity
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OVERVIEW: The "SILENCE" has the power of projection with a form of echolocation. The killer can stand still and propel forward their image complete with their terror radius. This will create confusion. The first image is a scare tactic, and the second image is interactive and can grab the survivor who is near them. This is similar to the way wolves can scare prey towards the pack. The image0 comments 31 views last activity
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You guys have spent the better part of a decade fixing and refixing, balancing, and rebalancing this game it's sad. I have never played a game quite like this that has to be fixed so much because it's in denial that it's been broken for years. The approach is flawed. This game should have been revamped. Five slots for survivor perks, and four for killer perks (that technically have five since3 comments 41 views last activity
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When will there be a Black male survivor that's notably manly like Chris Redfield, Carlos, or Leon? These guys are known for being macho, but all the Black male characters are either small, dress mediocre without anything stylish to put on, etc. None of these BM characters look cool or feel cool to play. Where are their clothing options? Not that pink crappy jacket you guys designed for purch14 comments 271 views last activity
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I cannot overstate how underwhelming and unrewarding being a survivor currently is. As if the painfully obvious fragmented survivor perks aren't limiting and discouraging enough, we deal with the constant hacking experience of being matched with unskilled players looking for an unfair advantage. The worst part is when you've played an almost perfect survivor match, only to be faced with unfairl0 comments 21 views last activity
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This Black survivor's (Henry Johnson) strength is on par with the killers. He is big and muscular. Perks: HOLD IT DOWN - This perk allows the struggle sequence to begin WHILE the survivor is on the ground in the dying state and slows down the killer's ability to pick them up by 10% / level 1, 20% / level 2, and 30%/ level 3. You become the obsession. POWERHOUSE - While empty-hand2 comments 41 views last activity
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The Grim Reaper/Reaper or maybe even the yellow-eyed demon from Supernatural, or other death-like killers. With Dean and Sam as the survivors, maybe? Imagine... The new killer power will be to take a survivor's soul and torture it in the basement that will appear like a fire pit (not sure if BHVR would make a new map or way of showing a soul to burn like a fire pit so...) to BURN even if the s1 comments 31 views last activity
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Perhaps for an engineer or inventor type of survivor named Jack, like the tv show character McGyver. 1. His perk HARD WIRE is a gadget that is an auto charger at a 5% rate that can charge a generator that does not have a survivor on it. And the survivor loses 5% of their repair speed when not using an item until the auto charger that they placed is no longer active. Once a survivor1 comments 21 views last activity
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How is it worth it to use when in order to charge it requires 1.5% of a repair for 20 seconds adding up to 30% only to accumulate ONE PERCENT per 20 tokens which is only 20%, while the generator stops being repaired as Potential Energy is charging up? What's the incentive to use it when it can also be lost from a single hit? It doesn't make sense. I could see it being useful if ALSO after13 comments 192 views last activity
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There are far too many things the killers can do that are just far from cool. I can't remember once when I thought that an ability that a killer had was impressive. Killers have the ability to counter everything that a survivor has access to, and that is blatantly unfair. Killers can even see survivor items before the match and will know exactly what to bring to counter it. The survivor has10 comments 231 views last activity
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This credit goes to my wife. This is within the premise that the Entity wants sportsmanship and therefore cannot be entertained if the killer is NOT doing their job, and so the Entity begins to strip the killer of their powers for not doing their bidding. My wife suggested that to alleviate the killer's incentive to camp they suffer a speed penalty for every second they remain next to a hoo16 comments 272 views last activity
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This would have been better suited for Vittorio Toscano. However, any new survivor could learn how to alchemically use the Fog to their advantage, put it into a container like the reagents, and create a fog bomb. Throwing it down obscures the killer's sight. This is an alternative to dealing with the Lightborn perk, but the Shadow perk can see through the Fog Bomb. This one is open to tweakin0 comments 11 views last activity
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Everything is not fleshed out but it is an overall idea. VERY HARD Killer Name: The Copy, The Copycat, The Replica, Clone, Duplicate, Model, or Mold Copy Power: Stare at a survivor for 30 seconds and take the survivor's visage in whatever state they were in except dying. And the survivor's picture remains scratched while the killer is copying the injured survivor. The injured survivor3 comments 11 views last activity
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I would like to see as a P3 reward a receipt for other players to fear or admire. Not just a cool border but K/D or W/L ratio. And let that record show either specifically on every character the player uses or an overall display choosable in the options menu. And make the option to hide it if a player's record is less than stellar and they don't want others avoiding them for it. Just let it b0 comments 21 views last activity
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A con artist named, Max Trenton (I think it's a cool name) would have these perks. A perk called Possum. A survivor can scream, alerting the killer to their location, and fake the dying state. When the killer attempts to grab the survivor, the survivor rises up triggering a 3-sec endurance and 150% run speed, cooldown 120, 100, 80 sec. This perk counts as a distraction. Any effects like he0 comments 21 views last activity
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So, imagine being able to see through walls, control and see in the darkness, move super fast, have super strength, become invisible, float, lunge very far, be an expert marksman with weapons, become undetectable, projectile vomit that can contaminate ANYTHING (including machines), and did I mention it's contagious plus you have the ability to spread a terrifying aura over a large expanse that ca35 comments 781 views last activity
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There needs to be a Prestige Store that allows players (that P3) to purchase exclusive costumes with their BP, and directly buy add-ons at different BP prices. Or get special emotes that will improve off-mic communication. Maybe even some humorous ones. A "why'd you do that emote?", etc. Maybe improved perks that are a level 4 version of the previously accessible perk. Maybe the level 4 pe2 comments 31 views last activity
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The hook system needs an overhaul in the FUN realm of things. When a survivor gets hooked they should have two options: 1) to unhook themselves and 2) to wait and be unhooked. There would be a two-point system. If a survivor chooses to unhook themselves they receive one point out of the total of two toward their death score, and the hook will be covered up by the Entity for 30 seconds maki1 comments 21 views last activity
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A medical doctor survivor named Hershel Marsch can: First, perk: Fuel Injection - Inject another survivor while they're in the dying state with an adrenaline shot that will allow the rescued survivor to instantly but temporarily rise up for 10 seconds before they collapse again into the dying state and have to be healed. Cooldown 100, 80, 60 secs. Second, perk: Vaccinated - A booster shot that0 comments 21 views last activity
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Can you make it so that extra load-outs are purchasable in the store? I would also like to see a new "Tool of Secrets or Trade" where items like flashlights and reagents can be bought with blood points instead of always having to rely on the blood web.0 comments 11 views last activity