Daniel_Silva04
Daniel_Silva04
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- Daniel_Silva04
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Discussions
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Ghoul only received nerfs since his release and did not receive any buffs to compensate, he is incredibly easy to loop now. The main change that really hurted him was the nerf that made him not injure survivors who is trying to vault back after the leap vault, and it looks even easier to do compared to before. If you don't use dissolution or some other chase perk, he is completely mediocre now.6 comments 121 views last activity
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I Live in Brazil and here the killer queue is very long, especially at afternoon. Also it is a good way to make people learn and play more with survivor.4 comments 182 views last activity
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What were the devs thinking giving survivors 15 seconds of Endurance during the endgame? It’s basically a free escape. 15 seconds of running at 4.4 m/s with invulnerability... I’ve already lost so many games to this unfair situation. A survivor can literally cross half the map with a speed boost and protection, and there’s nothing you can do. Even if you switch targets, they just use it to body120 comments 3,481 views last activity
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Eruption is a very overestimated perk. It takes so much time damaging multiple gens if you want to get the maximum value of the perk and still have to down a survivor to just get miserable 10% damage, which is only 9 charges. Most of the time you will damage only one gen because you don't have time to damage multiple gens. It should really get a buff. Besides all that, this perk also consumes11 comments 161 views last activity
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One way to make Kaneki's vault more fair is to increase the slowdown he receives when canceling his power/lowering his tentacles. This would make the mechanic more balanced because it becomes a true 50/50; the killer will have to correctly predict whether the survivor is going to drop the pallet or not. Likewise, the survivor will also need to read whether to go for the stun or keep running. I0 comments 11 views last activity
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Why do you have to extend it? 2 weeks is enough for everyone to enjoy the mode. I want to play 1v4 with normal queue again. So I guess this is it... Another week without me playing the game.58 comments 1,393 views last activity
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I don’t know if it’s just me, but 2v8 has become much less fun for killers. Survivors already have two fewer generators to complete, and with 70s repair times instead of 90s, you can't slug to create pressure, you can’t camp, survivors can heal almost instantly and there’s no way to track hook stages when there are 8 survivors... Not to mention the massive amount of pallets, with maps twice the s20 comments 853 views last activity
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Krause received a nerf that made the survivor lose their infection upon getting unhooked, but this was a very bad ideia. This nerf basically made the mushrooms mechanic useless, as well as all of her addons that affect mushrooms, as survivors don't need to use mushrooms anymore after that nerf. I know the intention of this nerf was to reduce her tunneling potential, but you guys could nerf it by5 comments 111 views last activity
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At least 2 or 3 killers unplayable every patch, cosmetic bugs that take more than 3 months to fix, and several bugs with killers that have been in the game for more than 5 months. Ghostface's sound is bugged, Plague's vomit has been bugged for almost a year, Wesker has numerous collision bugs that make you lose a match, Houndmaster is bugged since her release and is still has dozens of bugs, and0 comments 71 views last activity
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So, let me try to understand, survivors will continue to have the same benefits as before: 30s of endurance, Haste, wall hack and Babysitter basekit and the killer will now only have bloodlust which is around 5% speed? You must be kidding. Not to mention the increased anti-camping to a ridiculous 20m.9 comments 241 views last activity
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The turn speed is very slow, it's very difficult to get survivors on tight spaces. And you also could increase the duration of Evil Incarnate to 50s, 40s is a bit low.1 comments 31 views last activity
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The developers need to stop artificially balancing the game based on statistics. There are several addons and perks in the game that were nerfed simply because they were used a lot or had a higher-than-expected kill rate, but that's not always the case. Sometimes they are used more because the other options are not very useful or have values that are too small to compensate for their use. This is2 comments 151 views last activity
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SUMMARY OF THE ISSUE: 80% of the times, Wesker does not hit survivors vaulting with his power. This issue is happening since Houndmaster release. He just bumps with the window/pallet instead of slapping their back, even if they are right in front of you and a basic attack would hit normally. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Playing as Wesker, use Virulent Bound o0 comments 151 views last activity
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A lot of people complain that playing solo is horrible because survivors don't do generators, they only search chests, they only cleanse totems, they just hide, they don't unhook, etc. But have you ever stopped to think that none of these complaints are about the killer? About their perks or their powers? This means that the problem with Solo Q survivors are the survivors themselves, not the kill18 comments 451 views last activity
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2v8 is fun, but it makes the Queue very long, even in normal mode. I don't want to be waiting more than 8 min every time to find a killer match, everyone already played and had fun with 2v8, you don't need to extend it.8 comments 351 views last activity
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Yeah... RIP fog vials.6 comments 171 views last activity
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Like, what's the point of the event pallets if the killer has a power that gives him Enduring and you're going to take a hit anyway?1 comments 31 views last activity
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Sometimes, with so many characters, I'm unsure which one to play. There could be a button to select a random killer or survivor without having to resort to external websites. That would be cool!3 comments 31 views last activity
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The devs nerfed the perk back to 5%... It was a perk that nobody used and was only used in niche builds. This is why I was in favor of the Haste stacking changes. And they also nerfed Unbound which was a perk that actually became decent, and now it's back to being obsolete.34 comments 1,153 views last activity
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I've seen a lot of people saying that doors need more incentive for survivors to use them, because they pose too much risk...But in reality, they pose no risk at all. The reason is simple: a smart survivor will not use the doors if he sees that no one is being chased, he will only use the doors when he sees the "claws" saying that someone is being chased. So, using the doors poses practically no3 comments 151 views last activity
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People are saying that this bug is still happening... After 3 months to fix it it is still happening...1 comments 21 views last activity
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It is literally impossible for you to mark someone with 8 survivors on the map revealing you, and even if you can, the map has 500 pallets. I believe the best way to play with him in this mode is to just use his power to get free hits while undetectable, but Legion would do better in this situation.8 comments 694 views last activity
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I know that, whether we like it or not, every game has some bugs. But I've never played a game with as many bugs as DBD has. Literally every update comes with several bugs in killers that haven't even been touched. And the worst part is that we have to wait several weeks or even months for them to fix it. Just like it was with the Spirit bug and Blight's Double Fatigue bug. I'm really getting ti1 comments 71 views last activity
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I said those previous nerfs wouldn't be the only ones, survivors would keep complaining instead of learning how to play against him. I've seen this happen before... Nothing changes.53 comments 1,032 views last activity
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If you pay attention, most killers 80% of the addons are useless or very situational that not even worth using. I think they are too lazy to think about addons and just put whatever comes to their mind.7 comments 71 views last activity
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This change would be very good for the overall health of the game. It would simplify the game much more, especially for beginners. Plus, this was a good change in the long run since you could make more good Haste and Hindered perks and make the ones that already exist more useful without having to worry about problematic combos. Very disappointed that you went back on this.5 comments 92 views last activity
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What's the point of the timer running when the survivor is on the hook? When you apply the effect and the survivor gets off the hook it will only have 40s or less duration, you lose a large part of the effect's duration, especially in some yellow addons where Mangled only lasts 60s.7 comments 151 views last activity
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For those who haven't seen it yet, they "nerfed" the Flashbang, making it so that you can no longer blind the killer if he's looking at the wall, which in this case I think is completely fair. But the big problem is that they also drastically reduced the angle of the Flashbang. Now it's super limited and unnecessarily difficult to make a save, you literally have to throw it exactly in front of th47 comments 3,235 views last activity
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Deliverance and Wicked: These two perks are very good, but unfortunately you can't use them to their full potential if you're playing solo. One suggestion would be to put some sort of indicator on the HUD so survivors know that you can unhook yourself and they don't need to come for the rescue. Head On: Head on is also a good perk, but you can only use it efficiently if you are in a coordinated3 comments 51 views last activity
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Survivors can use the entire meta, Toolboxes, Instaheals, Anti tunnel etc... And you can't use any good perks, even some chase perks like Coup de Grace you can't use because you don't gain stacks. I think the devs forgot or even don't know that the survivor meta isn't about perks to do gens faster... Survivors do not need perks to do gens faster and sometimes the blood collection stations spawns1 comments 32 views last activity
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Many people already know about the tactic of waiting for the survivor to drop the pallet and only vaulting in enraged mode and taking a hit even on a safe pallet. A suggestion to the devs to nerf this tactic without having to nerf the vault speed is to increase the cooldown for canceling the first Kaguna Leap. Because then it becomes a 50/50 on the pallet and the survivor must play as if he were1 comments 51 views last activity
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I was using this perk these days and noticed that it didn't show the "bubble" when the survivor screams. Not that that is bad, because that bubble kind of messed up the 2s aura reading that the perk grants.12 comments 292 views last activity
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They should remove this immunity now that the survivor can use any alarm on the map, this is too strong, you basically become an m1 killer for 30s and are forced to leave the chase. I played against a team that always had someone immune to my power and I couldn't do anything but chase the survivor like an m1 killer. There are 3 ways to get out of the dream world, there is no need for this immunit0 comments 41 views last activity
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They should remove this immunity now that the survivor can use any alarm on the map, this is too strong, you basically become an m1 killer for 30s and are forced to leave the chase. I played against a team that always had someone immune to my power and I couldn't do anything but chase the survivor like an m1 killer. There are 3 ways to get out of the dream world, there is no need for this immunit6 comments 271 views last activity
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SUMMARY OF THE ISSUE: Houndmaster is triggering killer instinct on dog's Chase Mode when you use the Redirect Chase. I don't know if it's intentional or not because the power description and the Wiki don't say anything about it. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: As the Houndmaster, use the dog's Chase Mode and then use the Redirect Chase and see that is triggering0 comments 51 views last activity
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I have all the killers and survivors and I'm an indecisive person, it would be great if there was a button that the game would select a random killer or survivor, don't you think?1 comments 51 views last activity
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I'm curious to know the changes since PTB, and the new update arrives tomorrow.0 comments 51 views last activity
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There is currently an issue with Deathslinger and Pinhead where you lose stacks when using their powers, even if the survivor does not lose a health state. With Deathslinger, if you hit a survivor with a shot, you lose 2 stacks, and when you hit him with a basic attack, which is when he actually loses a health state, you lose 2 more stacks. With Pinhead it's the same thing, when you hit the surv5 comments 32 views last activity
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SUMMARY OF THE ISSUE: I was playing with The Cannibal when suddenly the chainsaw charges got stuck at zero for the rest of the match and I couldn't use it. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Use all charges of the chainsaw and then note that suddenly the power charges are stuck at zero and you cannot use it. VIDEO: I could not make a video at the time it happened,2 comments 121 views last activity
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SUMMARY OF THE ISSUE: The Oni can ignore the 90 degree limit of the Demon Strike by looking up before attacking, causing you to land hits that shouldn't be possible. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Playing as the Oni, use Demon Dash and look up before hitting the ground with Demon Strike. VIDEO: https://youtube.com/shorts/8jPadeYelCU?si=WsVfVR31 comments 641 views last activity
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Kindred basekit would greatly help solo players to have information about other survivors, what they are doing,who is closest to the hooked survivor and if there is someone going to the save. Devs should really consider this.24 comments 421 views last activity
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SUMMARY OF THE ISSUE: The Houndmaster's search mode is still quite complicated to target the object you want to send the dog to, you need to keep shaking the camera a lot and wasting time until the aim locks onto the object. PLATFORM: PC0 comments 31 views last activity
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The patch notes say that the "crouch tech" has been fixed, but I used Billy's power with the survivor crouched on the stairs and the hit still didn't connect.21 comments 952 views last activity
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1 comments 81 views last activity
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There is an issue in the game regarding chest spawning, which may prevent Sadako televisions and Xenomorph tunnels from spawning in places where they should. This video explains it with examples: https://youtu.be/s0G9U2B-Ctc?si=XM88hR-NlgQt0UM00 comments 11 views last activity
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I think this event could be better, compared to the other events we have, the Christmas one is definitely one of the least interesting. Snowmen are not that useful, and in my opinion, this idea of making snowmen walk around didn't work out very well, because it ended up getting in the way a lot. So I hope they do something different next time, giving some real use to the snowmen and putting in so0 comments 11 views last activity
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I've always wanted someone to clear up this doubt for me, why does Wesker have a 40m terror radius? Is there any specific reason for this? Why would it be op if it was 32m?25 comments 564 views last activity
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"Crouch tech" is a problem that has been in the game for years and has been reported several times, including by content creators like Henz, and the devs never said nothing about that. It's very frustrating when you use the Demogorgon, Billy, Nemesis and Blight's power and the survivors just crouch in front of you making the hit not connect and you miss a hit that should have happened.38 comments 1,104 views last activity
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The recent Chucky hotfix changes was horrible, he's completely weak, it looks like Slice and Dice is in slow motion.It's so slow that survivors almost always have the chance to calmly react into a pallet or turn a corner without you being able to do anything, since Slice and Dice has a limited turn rate. And his Scamper is still useless, the survivor just has to crouch in the corner of the pallet1 comments 41 views last activity
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I heard that increasing the field of view also interferes with the sound and makes it seem like the sound is "further away from you", can anyone confirm if this is true? Because if it is, it's better to play with Spirit with the smaller field of view, it is not?1 comments 52 views last activity