Commander_Nefarious
Commander_Nefarious
About
- Username
- Commander_Nefarious
- Joined
- Visits
- 166
- Last Active
Discussions
-
the gates should begin regressing if left incomplete, or maybe start the endgame collapse after the 5th gen gets completed, i know this will make no way out too strong so either make the endgame collapse fixed 4 minutes like when a survivor is hooked, or reduce the blocked timer to 30 and activates instantly. egc is where survivors should feel the most tensed up and have to make a choice of stay37 comments 1,133 views last activity
-
i ask this because survivors hate noed, and killers hate adrenaline. so lets rewind in the early game killer is at their weakest right? all pallets available, survivors looking or working on a gen. killer has a tough time but manages a down, and goes for a hook. boom 1 or 2 gens pop. now the pressure is on for the killer and its only around 2 minutes into the match, and most of survivor resourc8 comments 211 views last activity
-
picking up a survivor takes 3 seconds. survivors can cover 12 meters of distance in that amount of time without background player, and get a flashlight or flashbang save, and insist its a skill issue, so ok keep ur perks just allow killers to move their camera as they pick up, and if they manage to get a save that way, then they truly are gods among men. all im saying is that picking up survivo26 comments 551 views last activity
-
other killers have complex powers such as pinhead and sadako, so would merging freddys pallets and snared be too much of a buff? at least a ptb test on this idea would be nice.19 comments 472 views last activity
-
other killers have complex powers such as pinhead and sadako, so would merging freddys pallets and snared be too much of a buff? at least a ptb test on this idea would be nice11 comments 151 views last activity
-
its currently 80 seconds long. i think halving it to 45 would be good. also thrilling tremors cooldown is too long 30s?13 comments 181 views last activity
-
survivors just complain about tunneling and slugging and camping and noed but dont realize its difficult to play killer. managing time, perks, choosing chases. its only 1 person vs 4. survivors have each other to rely on but the killer is all alone, and have to be ur own ally89 comments 2,576 views last activity
-
time is the most important thing for killers, so uw cut down on the time. now its a aura based perk and every survivor runs distortion, makes it not worth running aura perks, so all i can use is whispers and on 2 level maps its booty. also what about lucky break users? cant see scratch marks. boon shadowstep same thing. so now killers only have auras for tracking dont work most of the time. ur32 comments 761 views last activity
-
worst map in the game long walls, long fences, long hedges, extremely long main building its insane! this game gives me white hairs14 comments 231 views last activity
-
i face a wall and they still pull it off how is that fair!? i cant belive i have to run lightborn just for this this game gives me white hairs60 comments 1,451 views last activity
-
huntress moves at 77 percent movement deathslinger moves at 93.5 trickster moves at 96.5 the difference between slinger and trickster is small but compared to huntress she is way slower. the buff they were gonna give her was gonna be awesome but baby surviviors were butthurt. the movement speed is for attempting a hatchet throw around loops and rocks, so you cant use your power, and to top49 comments 1,554 views last activity
-
around rocks you waste so much time trying to catch up, it feels like a carousel man21 comments 301 views last activity
-
when i play nemesis, billy, demo, i cant hit a survivor right in front of me when they crouch, how is that not an exploit? so lame, it not like if they crouch behind a rock or something, why does the hitbox shrink so drastically?26 comments 1,243 views last activity
-
why does the perk have this effect with pallet saves? i dont think it would be too strong to remove it, and would be a nice counter to things like power struggle7 comments 601 views last activity
-
can nemesis be granted the ability to slap gens with his whip and make it regress? this would be tier 2, and not all that strong id imagine, but imagine slapping a gen with pop, that would be awesome. plus the guy is average at best regarding strength1 comments 51 views last activity
-
let us rebind more actions to different bindings such as break pallet {space}, and pick up survivor { f }, that way when survivors go down infront of windows or lockers it doesnt become a hassle, i know you can turn around but still. this would also counter the 'cj' tech. im sure survivor could also get value from various actions having different key bindings or just stick to the default.0 comments 21 views last activity
-
sometimes i have 2 stacks and 2 gens pop quickly and lose 1 stack simply because of the hard cap of 5 tokens. is this an oversight from old coup?2 comments 71 views last activity
-
it would open a whole new world of opportunities, regarding killers and perhaps revamped survivor mechanics. improved gameplay and there wouldnt be restrictions holding back creative ideas2 comments 281 views last activity
-
this event is giving lots of bloodpoints, which i appreciate considering the grind, but could the blood point cap be raised higher to at least 5 million, it fills up quickly and spend 5- 15 minutes spending it all just to keep playing and earning more4 comments 91 views last activity
-
even with a putrid oak offering there were no hooks around and the survivor wiggled out and cost me the match. there always bs on that map, why cant they add broken walls around the houses so chases are easier there, and i dont meaning the bad breakable walls.6 comments 181 views last activity
-
i intentionally didnt tunnel, and even used meme perks, and ended up with 2 kills because i stayed near the hook and then all 4 of them barrage me with hate and saying i camp at endgame, you cant win with these people so im playing however i need to win, cause it doesnt matter how you play i swear im either playing with children or grown adult babies.12 comments 241 views last activity
-
i think the perk would be so much better if hooked survivors didnt trigger it, meaning that if its off you can safely leave the hooked survivor but if its on then there is a survivor waiting to save, i dont think this change is too strong and promotes not to camp, thoughts?4 comments 91 views last activity
-
how do i track a survivor that uses calm spirit, lucky break, overcome and distortion i have no information at all no scratch marks, or blood, no auras, or even scream perks, all i have is sight but they break line of sight will overcome, and when i go where they last where i have no other leads. they also use quiet survivors like ace and sheva4 comments 161 views last activity
-
he has a 32 m radius but moves at 110, the reason that was given is because he doesnt have a lullaby, i dont see the need for one since his range is only 18 meters anyways that isnt very far. the terror radius gives too much warning, and plus his harpoon hit box is tiny, too tiny. its hitbox is literally a hitscan hitbox but deathslinger is projectile, so you have instances where the spear flies11 comments 284 views last activity
-
i think that would go a long way, an effect such as blighted serum trail, like if survivors have hope or get injured, and if killer has noed or play with your food, etc. lots of perks reveal themselves to the opposite side such as champion of light, or dissolution, so a haste reveal wouldn't be an entirely bad idea. its a good qol addition. it would also help clear doubt of whats going on5 comments 101 views last activity
-
i have a 50 - 60 second chase and 2 gens pop. 3 gens left with 1 hook. if i play nice its clearly a foolish choice, so in order to win i have totunnel, and survivors act like i committed this great sin, killer is literally against time. and if i chase someone else they flashlight rescue them,obviously the survivors feel great on pulling off a save but the killer is way behind schedule and becomes79 comments 2,353 views last activity
-
i faced a sabo squad so i couldnt hook. i slug and they have unbreakable, then when they get picked up , buckleup. then heal up and activate bloodpact. they knew my every move because of wiretap, then knew where my noed was. i managed to bleed one out and one got away because of buckle up and the other one i was chasing was given the hatch. and to top it all off, i got a entity displeased. what a11 comments 261 views last activity
-
i made the aim assist in the ini files to false but its still there. yes i also made it read only. thanks!10 comments 213 views last activity
-
maybe as a p100 reward or something? its a 1v4 so 4v16 perks, would a 5th perk slot greatly change the advantage towards killer? would be interesting to test in a ptb31 comments 541 views last activity
-
im sorry this is like the second post about this, but the video wasn't working before https://www.youtube.com/watch?v=EmTdNE5OlRk0 comments 31 views last activity
-
0 comments 21 views last activity
-
3 comments 71 views last activity
-
when a domino effect of survivors leaving the match at around 2-3 gens left, completing the match with bots feels like a drag, so shouldn't the match end at that point?41 comments 1,121 views last activity