BugReporterOnly
BugReporterOnly
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Nintendo Switch RPD East Wing Killer The Clown After checking the 2nd locker on the roof after checking the first one it fell to the ground. It was standing before hand.0 comments 11 views last activity
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I feel like it is too much having them clustered the way they are and how they go up walls I don't even want to know how Predator would make them look. I don't recall them this bad before. If you haven't changed them then please count this as a bug report. Also gives us options to change the colours of scratch marks.1 comments 31 views last activity
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I instead of vaulting got sucked into opening a locker on the Father Campbell map where the gen in main building is during a chase. Get rid of lockers and chests for that matter near vaults. If you need that locker there for some.bloody reason make the vault a bloody opening we jump out of I'm sick of this issues that's been around for awhile on certain maps and yes I'm bloody mad I got screwed o4 comments 32 views last activity
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I was being blocked but didn't see who and I can only think she was walking through me from behind and that is unacceptable. I did eventually see her but she shouldn't have blocked me like that without me seeing her. Also fix the collision at dropped pallets. No way should survivors vault from behind me into me and across or from the other side of the pallet into me and across after a stun or mis1 comments 21 views last activity
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Make it so you can't use any add ons to help speed up Evil Within. I never understood why you have it taking 200% more evil from 2 to 3 to then allow add ons like J. Myers Memorial work to make it go faster. You made it so iri hatchets on Huntress can not be more then one so make this so you have to stalk the 200% to get teir 3 regardless of add ons.2 comments 41 views last activity
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I'm having a hard time getting any in a sea of green map offerings and I really need them on both sides. I really feel like maps should be random never chosen by any side and it should be more common then it is. Also can we make it so the map offering that has multiple maps will get them all blocked so there isn't a chance of getting any of them? Example is RPD if I block the map offering there s0 comments 12 views last activity
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This should have been addressed way before Med Kits/healing. I'm sick of getting gen rushed at this point. I barely find a person once gane starts and one or 2 gens pop before I can start my first chase. The sabo boxes need to be seprate from the gen repair boxes and all gen repain speed removed from gen repair toolboxes. Also gut Comodius already. Also can we get most co-op perks to be done with10 comments 171 views last activity
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Not sure where to post this but the tome challenge for stun or blind a killer 2 times isn't giving both with Blast Mine. Is this a bug or was it changed to only count as one of the 2 for the challenge?3 comments 182 views last activity
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Can be use up to 2 times in a match and deactivates in ecg if any of it isn't used. If we have Off The Record and DS deactivate in ecg why is Plot Twist allowed? If you are allowing it in ecg then both those perk and anything else deactivating in ecg should be reverted.1 comments 32 views last activity
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I just lost a kill because of this . Deliverance and 4% should not be in ecg.41 comments 724 views last activity
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That shouldn't be allowed. It is a nightmare to counter on console. That tech should be gone. Maybe make it so they can't point it down enough so that won't work. I don't see a point of pointing down the flashlight that low anyway.3 comments 41 views last activity
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I'm sick and tired of 6 second swapping. Once in a lobby they shouldn't be able to swap anything except perks.9 comments 191 views last activity
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Play on the Switch. When I go and put bloodpoints into killer or survivor it will give me a bloodweb error and kick me back to the start loading screen. While it isn't game breaking I can get it 2 3 times in a row and it tends to happen the most when using the center button to buy all items.1 comments 251 views last activity
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I'm sick of my solo q team mates farming Boon BP by moving the totem around the map. Just award BP for the first Boon only or make it so they have a cooldown to Boon another totem. Another option can be that to Boon another totem when it is already lit somewhere else takes a bit longer and for each time it will take longer up to some cap unless the Boon was snuffed. Solo q is very frustrating0 comments 11 views last activity
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Survivors should work for the saves in ECG.3 comments 111 views last activity
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No way in hell should killers get stuned on the same side and no way in hell should survivors vault through us on the opposite side let alone from the same side. Bring back the validations.1 comments 31 views last activity
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It was me and someone else at 0 hooks and the salty Skull Merchant who went after other survivors, instead of me, let the other survivor unhook themselves to rat me out and they let her have hatch. I don't run Bond so I couldn't take agro if I wasn't near and it's hard to tell if I am if she goes undetectable which happened. I tried to take agro hoping she would leave em on the ground once I no3 comments 71 views last activity
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Most should be capped at 3 uses with a cooldown in between each use per match. Use the active ability button on most and there can be some exceptions like Adrenaline which is a one time use perk to begin with and Dead Hard which is designed to not be used more then 2 times.2 comments 51 views last activity
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Make it so we can learn the basics as killers. I feel like at most make it so we can have a difficulty slider. I'm trying to just figure out how to use Bubba and it's a pain because I have the bots out playing me all the time. I'm trying to figure out what has collision on maps, how to loop around parts of the map with his chainsaw and I can't down anyone to see how add ons work or anything. Make2 comments 71 views last activity
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I have seen too many streamers including Fog Whisperer mentioned they have baby survivors or killers in their matches and I'm sick of getting bully squads as killer myself when im still learning and unlocking a ton of perks. I shouldn't be getting the survivors I get as killer and don't get me started on when I play survivor. Go back to a Grade system or use that and make a hybrid MMR with it and0 comments 31 views last activity
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I'm not 100% sure if this is a bug but grabs sometimes don't happen even if the animation for it started. I play on The Switch and it has happened a few times at pallets but i just saw it happen to a PC player at a pallet also. The animation started but they escaped. Hope someone looks into this. Also I don't think it's a latency issue.0 comments 11 views last activity
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No matter how centered I get a trap I see survivors find ways to run against the edges of walls or pallets to avoid getting trapped. It is one thing if off centered but if it is centered they should be sucked into it like killers have hook suck. Either that or make the whole trap have a hitbox not just the center which it looks to be the case.0 comments 21 views last activity
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I just had a Jeff with Bond use it to never take agro and to hide from the killer when others were in chase just to get hatch. I'm sick of these perks being used selfishly like this. The only way is to make it so they can't see the auras if people are in chase.1 comments 41 views last activity
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If you want killers to have a chance for a kill, perks like this need to go in ECG. But NOED! Killers only have it once gens are powered and you can get rid of it. Deliverance you have all match and in some cases we loose the kill because of the Endurance. Either that or you need to have a disadvantage of not having endurance or a shorter endurance time using it in ECG. I'm sick of the Deliveranc2 comments 81 views last activity
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I'm so sick of seeing people taking advantage of kill switched perks that were left working in loadouts. Please find a way to make it so they are auto removed from loadouts when kill switched.0 comments 31 views last activity
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I like going through the forums to see what has been posted to be aware of bugs but it is a nightmare when I see duplicates upon duplicates of the same bug reported and closed mucking up the forum. Maybe having a pinned post where people can go to a link where all the pending and acknowledge posts are and links to them so they can go to the post and add anything to one post if they have anything0 comments 11 views last activity
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Not sure if it is a bug but the Deadly Senses one on page 4 of tome 17 should say to hit 1 survivor with a basic attack within 30 seconds of being revealed. Legion's Frenzy hits don't count but it does when I hit them with a basic attack after getting out of Frenzy with in the 30 seconds. If it needs a basic attack it should be in the discription.0 comments 11 views last activity
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Not sure what is going on but he seems to be stuttering and feels like he is stuck when close to survivors when I try and hit them. Happens regardless of map. It is frustrating and I haven't had this happen to any other killer. I'm on Switch and at 100% on fsr sharpness if that matters also please fix it reseting once you load into the game.1 comments 21 views last activity
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This bug has happened before where the challenge is equipped but it gives you your perk build in game you had on your loadout but gives the random perk build on the endgame scoreboard. I play on Switch map was Toba Landing was playing as Clown and my random perk build should have been Discordance, Pop, Distressing and Undying.1 comments 61 views last activity
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I'm not sure if this is a collision problem or something else but I have seen this happen to a Fog Whisperer with a Leigion and it happened to me with a Nemesis. Going for a protection hit I ran behind the survivor and infront of the killer and Nemesis used his whip and instead of hitting me it went through me and hut her into the dying state. What I saw with The Legion was she swung through the0 comments 11 views last activity
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They shouldn't be able to do that while other killers can't and it is really frustrating when it happens as survivor. I say make them loose stealth when hatch spawns and regain it when they close it.3 comments 51 views last activity
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Something similar to the rift progression bar but make it different looking so you won't get confused.0 comments 1 views last activity
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I am a Switch player and on Ironworks someone saved me with a flashlight near a generator by a gate. While The Artist looked stunned I was floating in the air and was able to heal myself but couldn't move to do anything else except open the gate and escape when she came near my floating body once the other 2 finished the gens. Also my pov was her phantom0 comments 1 views last activity
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So far it isn't kicking me out to the point I can't play the game but have been having a ton of bloodweb errors on the Switch when trying to put bloodpointa in killer. Bit frustrating when I'm kicked out and have to reload the game.0 comments 1 views last activity
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Her drones should be a smaller radius and not overlap and a good chunk of her debuffs should be removed. She got extra drones just to be be oppressive in another manner. At this point her ability to track with her drones should be removed if all her debuffs stay. Something needs to give it is way too much. This isn't a skill issue if I have team mates not wanting to play against her and killing11 comments 191 views last activity
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I had a post being closed saying it most likely was a latency issue when they didn't even let it breath to see if anyone else was having the same issues. It wasn't latency no icon was on the hud unless the hud icons aren't 100% accurate and if they aren't we should know this. It was also a false positive stun. It gave me the stun sound and even stopped his chainsaw (was a Bubba) but I was downed2 comments 21 views last activity
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I should have stunned him out of his chainsaw but it downed me anyway through it. He was on one side while I was on the other. Was on Eyrie of Crows. I wasn't able to find anything on this so apologies in advance if I posted a duplicate. There was no latency issue no one had any icon pop up on the hud unless you are admitting it isn't accurate.0 comments 31 views last activity
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If there is 2 left the other needs to be used and if that is the only one left make it so they can't reboon for 80 seconds.7 comments 91 views last activity
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On Sanctum of Wrath these 2 tunnels are too close to each other.0 comments 21 views last activity
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He should not be able to wait out Endurance after a kobe by holding us with his harpoon or hold us on any endurance effect to wait it out. This is going to also be an issue with anti face camping.10 comments 121 views last activity
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While outright destroying them would be ideal with how fast he can replace them, I would like to see a full disable on them at the minimum. What is a full disable? You are unable to use it like a camera system when disabled by an emp so you have to go figure out if anyone is still there by going to the area and searching it while replacing the biopod. Also the majority of killer add ons that giv2 comments 31 views last activity
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I'd like that to count as a body block that would force them away from the pallet. There's to many instances of the survivors being allowed to vault through killers and I find that unfair. Also what happened to the hit and stun validations we had awhile back? If it was due to the false positive hits killers were getting I don't see why pallet stuns were effected also.0 comments 11 views last activity
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I should have clipped through the Wesker body blocking me at the hook to unhook but apprently you can't. If they have hook suck we should be able to force him to hit us by clipping through right when he is at the hook and go for the unhook. Of it matters the map was Shelter Woods.5 comments 52 views last activity
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If this were to happen in a real life scenario they would be stabbed. There shouldn't be anyway the killer misses unless they are no longer in the fov that close.12 comments 221 views last activity
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I have fast vaulted out of lockers and feel like I should have been hit not grabbed on numerous occasions. Please take a look at them and maybe adjust the grab validation when fast vaulting out of lockers or make it a hit instead of a grab on fast vaults only.0 comments 1 views last activity
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It shouldn't be used in ecg for a free escape.5 comments 61 views last activity
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I'm sick and tired of using custom matches just to get dunked on by the bots when I'm trying to figure how the killer and their add ons work. If this is too much to aak then make custom matches against bots more easier so we can learn the killer better.6 comments 51 views last activity
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Holding the tape is not enough counter. Make it so she can't ping pong around condemneding us and has to hit the tape out of our hands only, or make her teleport cooldown longer and condemned us only by teleporting. She only chases when she knows the player is moriable and it isn't fair in solo queue at all. Killers shouldn't be able to just hit and run all the time.6 comments 81 views last activity
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The cooldown needs to be longer and it should have a max of 3 tokens. It is being used to camp hooks and is becoming exhausting to go against especially in solo queue. If my first recommendations are too harsh make it so he can't be around a hooked survivor to open a locker atleast. It should activate on people in his terror radius after opening a locker and the killer shouldn't be able to move a34 comments 671 views last activity
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This shouldn't be allowed at all. Atleast make ot so they can't do that near a hooked survivor. I don't mind gens it's the hook camping that is an issue.8 comments 111 views last activity