Blueberry
Blueberry
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Discussions
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What do y'all think about skill check related perks? Huntress Lullaby, Merciless Storm, Overcharge, Unnerving Presence, ect ect They overly punish bad or new players while being nearly useless against good players. Does this feel like good design? Essentially wondering if we should move away from perks punishing those types of players even more than they already are while simultaneously making9 comments 962 views last activity
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He feels on the weaker side to me atm. How would ya'll feel about a significantly higher amount of max hallucinations that can be up at once? This would make a few of his addons better and give him a bit of passive game slow down as now survivors would have to keep his hallucinations under control. I have some issues with his actual attack power but I was thinking of more focusing on his s3 comments 31 views last activity
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A neat perk that just isn't quite there and doesn't see enough use. How would y'all feel about adding hiding you and the other survivors auras while actively healing as well? EDIT: Sounds like people would prefer making it also block screaming and work for anyone healing you as well instead. This sounds more reasonable.20 comments 181 views last activity
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What if Repressed Alliance could also be used to unblock a gen? Would that be too good?14 comments 123 views last activity
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Many people hate facing this killer as he either just encourages hold W which is something we never want to encourage or he gets a free hit with nothing you can do when you're cornered. Yet even with these sometimes free hits, he's quite weak. He also has a basically non existent skill ceiling that's sitting on the floor. Our goal here is an overall buff, skill ceiling raise, and a removal of the0 comments 31 views last activity
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So we all know DS is currently considered like the "bad" range killer that there's no real reason to run him over something like Huntress. I wanted to throw some ideas out as well as have y'all post some of yours to how you'd make him better. To me he currently feels like a high skill requirement for mediocre pay off. -Decrease TR back to 24m -Massively increased gun range -Iridescent Coin cou12 comments 122 views last activity
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Do you feel Pig is actually stronger now post PTB? They significantly buffed aspects of her that were so bad that even with these significant changes they're still bad, but in exchange nerfed her RBT, which were the actual strong part of her kit by removing box auras. This is a significant nerf. Her ambush is still largely unusable in most loops and the ones that it is, are playable14 comments 281 views last activity
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Now that we’ve had the anti 3 gen mechanics implemented to prevent long stalled 3 gen games do you still feel the nerfs to those perks are necessary? I feel like even if those gen kick perks were reverted to their old strong state they would be fine now that they can no longer hold a game hostage with limited kicks. We essentially never see those perks anymore and I feel like honestly even if th1 comments 61 views last activity
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I want to hear some opinions on the games current status effects from the forums. Any over tuned? Any under tuned? Status effects under represented in perks or addons? New ones you'd like to see? I currently feel like Blindness is pretty under tuned and Deafened is a rare one that's under utilized that could be seen more.30 comments 382 views last activity
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Should perks, items or addons be considered acceptable counter play or should all counter play be available in base kit? For killer or survivor.9 comments 101 views last activity
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Curious on the forum communities perception on if slugging is toxic. DISCLAIMER : I am not talking about leaving all the survivors on the ground to bleed out, I am only talking about slugging for pressure and to slow gens down. So this poll is under the assumption that the killer is hooking survivors if they get everyone down. I'm curious about this because sometimes I'll run a slug24 comments 461 views last activity
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Why are we getting like 1 BBQ invitation per like every 4 level 50 blood webs? I'm literally spending more blood points looking for them than they're actually giving.2 comments 111 views last activity
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Prey - For the first (X) amount of time at the start of the game you are Undetectable. Acid Blood - Stunning the killer with a pallet applies the Hindered status effect to them for (X) seconds. Scourge Hook: From the Shadows - When a survivor is hooked on a Scourge Hook and at least 24 meters away, gain the Undetectable status. Lasts until unhooked and the effect lingers for (X) seconds. Ends e0 comments 31 views last activity
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Curious what everyone considers "tunneling", drop your definitions below. I'm sure many others have seen this as well, but it seems to be a vast majority of the population that throw around the word "tunneling" towards a killer if simply the same person gets hooked twice in a row, regardless of any circumstance as to why. Someone getting hooked twice in a row isn't "tunneling" by default to me.24 comments 2,721 views last activity
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Something I found quite curious and I'm not sure if anyone else noticed was the model. It's a completely different stance than all the rest of her skins unless someone can correct me and I missed one (doesn't match any other killer from what I could see either). This seems like an entirely new model. Now as we know they tend to reuse models substantially as it just makes sense financially and tim16 comments 361 views last activity
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Assuming it’s a killer who just cares about winning, would you rather them… Edit: *play fairly7 comments 91 views last activity
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I feel like something people really care about in games is customizability and the ability to show their personality or uniqueness. To this extent I was thinking of many ways DBD could improve on this. Customizable hooks: A way to pick different designed hooks with different themes and designs to them. Even further if we could actually change visual pieces on it but even just different static1 comments 11 views last activity
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Should Undetectable silence killer ambient sounds? So Undetectable silending like Ghostface flapping sounds, Demo out of portals with his happy feet, Myers breathing, Wraith and his grunting ect. This extends to quite a few other stealth killers and Undetectable on non stealth killers but you get the idea. I feel like a lot of the Undetectable is ruined by those sounds. What do you think about1 comments 31 views last activity
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Why does he have flapping sound while Undectable? Defeats the entire point. Why the lingering breakout 2 seconds after you've played well by breaking LoS? Why does injuring them reset the stalk meter? This all feels like bad design. All this could be changed and he still wouldn't be even close to too strong as he's already generally not that great.6 comments 71 views last activity
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Why is there a prestige cap? I don’t see how this would hurt anything other than giving the heavy hour players an endless push to see how high they can get their main to show off. Feels kind of bad hitting p100 and no future growth after that after putting more blood points into them.9 comments 71 views last activity
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Why are we still missing multiple killer/survivor profile pictures long after release? It's just a portrait, what is the delay?7 comments 51 views last activity
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So it seems Casual Mode and Ranked Mode, as well as Leaderboards are coming to the system. They're also getting a health update instead of new chapters for a time being. Why not for our version?2 comments 131 views last activity
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Really small pet peeve that has annoyed me for ages is that the Archive and current quest pop up on the right side of the screen covers up the typing box on the right side of the screen as soon as you reach end game lobby. Really irritating. Could we please have the entire thing just moved up like half an inch? The extra room is there.0 comments 11 views last activity
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Would you pay extra for new survivor lobby idle animations? This would be different poses your survivor stands in or makes while in lobby waiting for the game to start. Things like sitting, jumping, making heart signs, waving, laying on a bean bag, playing on a game boy ect, you get the idea.7 comments 92 views last activity
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Would you pay extra for specialty weapon customizations? By this I mean they add an additional cosmetic slot for a secondary weapon cosmetic. Examples: Billys chainsaw Huntress hatchets Knight guards Weskers black goo on his arm Artists crows Twins Victor Sadakos T.V.’s Pigs Reverse Bear Traps Pinhead Chains Plagues Fountains There are more but you get the idea. Some killers I’d h5 comments 91 views last activity
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Would you pay for different TR/Chase music in the store? By this I mean say you’re a Wesker main but you dislike his TR/chase music and you could buy different ones from the store to have active in game instead. An additional layer of customization if you will.10 comments 121 views last activity
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There has been a two fold problem for quite a long time now and is quite unhealthy for the game. Hook spawns in generally. Many times, especially on the indoor maps hooks will spawn where you have none in reach to hook someone. That is without any hooks broken mind you, just spawn logic in general. Hooks permanently breaking on death. An outdated mechanic. You should never not be able to hoo7 comments 111 views last activity
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Is there any reason we cannot be allowed to see our own MMR rating? Not talking about anyone else, literally just our own. People would like to see where they're playing at and who their best killers are.56 comments 10,921 views last activity
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Extend the range of all aura effects by “x” meters. Would definitely need an additional effect to be worth a slot but give me your ideas.5 comments 51 views last activity
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See the killer for the first “x” seconds of the game and extend all aura reading effects by “x” seconds. Let’s see it.13 comments 161 views last activity
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We've seen a lot of posts for base kit Knight changes and that's definitely topics he needs but I'd like a discussion on fixing his addons as well so that he doesn't turn into another PH or many other killers with tons of useless addons. These changes would make it to where I could see a situation where almost all the addons could be worth running depending on the build you were running or play8 comments 463 views last activity
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Any chance we could just have no cap on the prestige so we can endlessly level up our mains? No strength or anything attached, just a show off of how much we've put into our mains. I don't see how this hurts anything and gives people that want it a constant growth.6 comments 111 views last activity
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Most the community would generally agree Pig is quite weak so I’m curious how everyone would improve her. List your ideas and what you think her core issues are. I personally think her biggest issue is her crouch and ambush being extremely lackluster. The crouch is so slow that it generally costs you too much time and can only be used very selectively. Her ambush is also way too telegraphed and18 comments 291 views last activity
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Why are there cracks in shack so that you can see the killer the entire time? Defeats the point.2 comments 91 views last activity
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I tend to find a disconnect between how long most people want chases between the killer and survivor to last and how short chases realistically need to be for the killer to have a chance of winning a match. ie how long people want chases to last currently would mean the killer would lose. So where's the sweet spot? What would y'all say is long enough for a "fun" chase but still realistic enou14 comments 1,071 views last activity
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-Killer edition- There will be a survivor version to follow. Disclaimers: These are not necessarily the "best" changes possible, but simply the best changes for the least amount of developer time invested. Trying to get more perks into the viable category, ie buffing/reworking weak perks that are barely used. This isn't a post for nerfing any overperforming perks nor is it implying perks don'52 comments 822 views last activity
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What do you do, if anything? I typically load them up on twitch to see if they're streaming, if they are then I mute and minimize it so that after the match I can rewatch it to see it from their perspective and where I messed up. I don't look at their loadouts, stream snipe or any of that manner whatsoever. However I've come to find that basically every single streamer basically accuses you of73 comments 2,272 views last activity
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My Demo is at P3 yet his perks are only being shared at tier 1 for all other killers currently.3 comments 101 views last activity
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Anyone noticing some weird matchmaking? I'll have one game where all of my team each have thousands of hours and then my last match each of the players had less than 50 hours with only 1 perk each at lvl 1... They were playing like bots. Anyone else experience this? I'll post in bugs if we can confirm that's actually what's happening here.5 comments 71 views last activity
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General notes/Early disclaimers I find Nemesis to be quite lackluster and he feels like a lot of missed potential. I thought we might get a discussion going of potential ways to improve him not only in terms of strength but also in terms of enjoyment to play as and against him. I've got some ideas but feel free to post you're own or simply thoughts on Nemesis as he currently exists. Firstly I37 comments 511 views last activity
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So are we actually going to get a legitimate road map for year 6? ^ This is not a road map. This tells us basically nothing . ^ This is a road map. We currently barely know anything more after the anniversary stream than we did before other than some really vague ideas that are in the works with no re24 comments 982 views last activity
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-Project fixing the games lack of perk diversity- Predator- Walking footsteps are 50% louder Light Weight- Walking footsteps are silent and running footsteps are 75% quieter. Dance with Me- Drop the cooldown down to 20 seconds and extend the duration of no scratch marks to 4 seconds. I'm All Ears- Drop the cooldown down to 20 seconds. Mad Grit- Survivors hit while carrying also don't get35 comments 651 views last activity
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On PC putting points into the bloodweb when it locks on the bloodweb and will not let me click anything other than the ready button to queue up for a lobby. Only way I've found to fix this is Cntrl/Alt/Deleting to close the game. Upon bringing the game back up and clicking on the bloodweb this issue will repeating itself as soon as I start trying to put points into it again. This has happened mul0 comments 11 views last activity
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A pretty bad perk that no one uses. How about we add the stipulation that injuring the Obsession causes all generators to be blocked within 32 meter for 15 seconds. This is on top of its current effect. Note that I said injured, not hit or downed. That is to say only when going from the full health state. Now you'll have the rare gen blocking of the perks main effect but also a little bi17 comments 161 views last activity
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There are some QoL changes I feel like would be pretty nice for increasing the enjoyment on playing Plague as she is one of the lowest played killers. Yes some of these would be considered more of a buff than just QoL but I think she honestly needs it. -Apply regression as if kicked when vomiting on a gen Plague has the issue of being very behind in time because of survivors not needing to36 comments 551 views last activity
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Common guys, work with me here. In a 50 web we should be seeing at least 1 petal if not more. I'm burning way more blood points to get them than they're actually giving me.6 comments 111 views last activity
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I think his rush should be a little more forgiving. He needs a much wider rush hit swing arc. Basically exactly what they did with Oni in his most recent buff where they gave him a 180 "flick". I also think he should have a longer post rush lunge hit. Think Nurse post blink hit basically where it lunges far and semi follows the target, that kinda feeling. It's there to make her blink a little mo4 comments 21 views last activity
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Honestly, why does this perk even have the cooldown on generator completion downside? Remove it and make it apply it's effects to all teammates so they see whatever you see from the perk. So basically, "You and your teammates see all generators within 32m of yourself". The end. No downside and it applies for teammates as well. Would people even run it then? Probably not, but at least it looks1 comments 11 views last activity