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Bennett_They1Them

Bennett_They1Them

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Bennett_They1Them
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  • Beast of Prey is meant to make the killer unpredictable. However, since the undetectable status is only granted after 15 seconds of continued chase without activating a number of abilities I feel it could use a change. I think that the unpredictability granted is great, but not very powerful. I think it would make more sense to have the undetectable status granted as soon as you enter chase. (it
    Mod
    7 comments 91 views last activity
  • The Twins are regarded as a camping killer, which no one likes going agains, and this reputation causes a feedback loop. Here's my suggestion for fixing this and encouraging a tag-team playstyle instead: -Victor can Pounce after 0.85 seconds of charging. -Victor's Pounce cooldown is 5 seconds on a miss, and 3 if you hit, to avoid encouraging bad play. -Switching to Victor takes 1 second and s
    14 comments 71 views last activity
  • I think anyone who has played against or as The Clown knows that his power's not super threatening. it disappoints me that other killers can hinder survivors better than the master chemist with bottles of bleach and knock-out gas. Does anyone have a proposed fix? Mine would be to bump up the speed change up to 25-ish percent reduction or addition, double the area of the gas, and double the d
    0 comments 2 views last activity
  • Or, are they fine as is? thoughts? I think maybe having skill check zones get smaller naturally as you rise in ranks, being at 50% the size at red-ranks in comparison to brown. (based on badge colour, not rank number) This would make it so these skill-check based perks would be helpful without stacking them together and/or playing as Doctor.
    5 comments 11 views last activity
  • 3 comments 21 views last activity
  • Coulrophobia - healing slow down. Thanataphobia - objective slowdown. Unnerving Presence - makes skill checks more difficult. Hex: Huntress Lullaby - makes skill checks more difficult. surprisingly, this build has a lot of synergies for a meme build.
    6 comments 31 views last activity
  • I ask with a vested interest https://www.youtube.com/playlist?list=PLGW4TiB1pAoyhiy0ZOhFZ9RcMftJx8pj1
    3 comments 31 views last activity
  • Here's the playlist thus far: https://www.youtube.com/playlist?list=PLGW4TiB1pAoyhiy0ZOhFZ9RcMftJx8pj1 I hope you don't mind the shameless self promotion.
    5 comments 11 views last activity
  • Mindbreaker - scare the perk guy into running Hex: Blood Favor - the entity begins creeping up on him Dead man's switch - the perk guy is caught by the entity. Cruel Limits - the perk guy is trapped in a cage. thus completes the build.
    0 comments 31 views last activity
  • A killer who's theme is water, maybe has a diving suit? maybe inflicting "the bends" as a debuff? I'm not sure, but a deep sea theme. A survivor who is gendernonconforming. maybe from a small fishing village?
    7 comments 81 views last activity
  • How about a rework that makes noed last 60/90/120 seconds maximum? and/or it shows its aura to survivors within 96/64/32 meters. thoughts? Also, I feel like this needs clarifying: I'm not salty about noed, DBD is first and foremost a game about telling horror stories*, and there are plenty of horror stories with no survivors. *in my opinion.
    38 comments 211 views last activity
  • (No One Escapes Death) If you're neutral, I guess put a comment. oops. maybe put a vote in "use it but don't like it", since nobody's voted that yet. Personally, I'm pretty neutral, but I think that it's actually more respectable on better players who won't use it to camp.
    9 comments 52 views last activity
  • Enough People wear the Pride Pins that it actually takes away some customization to equip one. however, they still rock and there should be more of them. by "more of them", I mean more should be worn, and there should be more Queer flags as pins (Bi, Trans, Ace, etc.) also, I think Pronoun pins (also slot free) should be a thing. Thoughts? (No toxicity please)
    5 comments 61 views last activity
  • Feral Frenzy is great for getting a whole team injured, but it's not actually very dangerous. the only player who don't know how to counter Deep Wound seem to be Baby Claudettes (Always Claudettes for some reason, never Dweets). I think it would make Deep wound more of a threat if it drained slower while sprinting, but still drained. Maybe extend the overall Timer to 30 seconds to compensate
    17 comments 211 views last activity
  • https://www.youtube.com/playlist?list=PLGW4TiB1pAoyhiy0ZOhFZ9RcMftJx8pj1 I just felt for some reason, people may appreciate my DBD inspired music here. Thoughts? What Perks/Add ons should I do next?
    10 comments 31 views last activity
  • Mindbreaker: Adds the ability to see the auras of Exhausted Survivors within 8/12/16 meters. Cruel Limits: Infinite Duration (this heavily increases chase potential and area control, like the perk is supposed to do.) Surge: Any time you down a survivor it activates. Maybe add in a varying range based on map? these two changes would make the perk easier to use on any killer on any map. Thou
    2 comments 31 views last activity
  • I think that the Meta would greatly diversify if Ruin began gen regressing, it was at the (50%/75%/100%) speed, and kicking a gen causes 200% gen regression. this would make kicking viable. Also, after a generator has been kicked maybe add a two or three second downtime of uninterrupted repairs where no progress can be made, and must be done all at once. this prevents tapping gens to
    16 comments 91 views last activity
  • Blood Favor's cool, but punishes you for using it. Maybe it would get more use if it had no cooldown, or had double the duration and range. the cooldown is just too punishing as is, especially for a Hex. Thoughts?
    3 comments 41 views last activity
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