AdamZ
AdamZ
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- AdamZ
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Discussions
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New oppression feels really good on some killers especially w survailance on demogorgon.3 comments 31 views last activity
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Will it come back to the store in this months trick and treats "event"?2 comments 21 views last activity
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So i know i already made this suggestion before, but i think i managed to make it so it wont be too op. Some people tought that it could be used for info, and that it would make a 3 gen scenario a nightmare. So anyway here is my suggestion: Whenever the knight is in 10 meters of a downed pallet or gen/breakable wall, it will be highligted in that green glow when he is in his orb form, and he c3 comments 21 views last activity
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Didn't these rifts last around 1 or 2 months at most? Like there isnt even that much in this rift to justify it being this long. Like i understand the devs are focusing on balance/qol/bugs rn, but cmon like thats for the coders not the art/designer team.1 comments 41 views last activity
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Honestly i think this is one of his worst skin, like its cool that u didnt make it a set but, u literally cannot match this outfit w anything that he has. If u keep the head and u change the body the skin just looks so bad on the neck: also whats goin on w the bat? are the colors bugged like with one of knigh1 comments 222 views last activity
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I hope bhvr will make the challenges more rewarding, or just make it less grindy for the new rift.3 comments 31 views last activity
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Does anyone feel like his axe is super hard to use? Like genuinely, i swear with death slinger that has an even smaller hitbox, i can hit most of my shots, but with springtraps axe im missing most of the time, and i dunno why. Maybe if he had a faster wind up survivors would have a harder time dodging it, and then maybe it would be better, but i dunno. I feel like it needs some sort of buff t1 comments 41 views last activity
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To be more precise im dissapointend in his jumpscare aspect or lack there of, everything else is pretty good. What pisses me off the most is that he is supposed to be THE jumpscare killer yet he does so little with it. So here is my solution : Make a new jumpscare animation for the animatronic whenever he grabs a survivor off of generators, lockers, vaults, kinda like when he grabs a survi4 comments 71 views last activity
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The disparity between surivor healing perks and killer anti heal perks are so big that it baffles me when people say anti heal/heal perks are fine the way they are rn. Like the most killers can slow down healing is by 55% with leverage,gift of pain, sloppy butcher mean while survivors can have 200% healing speed with we'll make it,do no harm and they still have the most busted of them all resurg9 comments 131 views last activity
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Knock out has been reworked for a while now, and the majority of players already knows that its not a great perk, it has been made into a perk to counter ONE thing and that is pre dropping, and as every one knows it does an atrocious job at it, so i just dont understand why bhvr decided to leave it as it is, even tho we were very clear abt it being too weak, on the ptb and even after that. It ho14 comments 102 views last activity
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Jesus crist, played the game yesterday and just realized how bad it truly was, some of these maps have so many pallets it feels like there is one every 5 meter, and the majority of these, are not even mind gameable.10 comments 141 views last activity
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as the title says, why did they even decide to nerf it? there was no reason as to why they had to decrease the slowdown to 30% considering how strong healing perks/medkits are. all they had to do is increase the time its on to like 45 sec and keep it 50%. now u need gift of pain just to make it actually good0 comments 11 views last activity
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Portals: Increase portal removal time for survivors by at least 5-8 sec, imo it takes very little time for survivors to remove em, compared to how much time it takes for the killer to set up. Increase the detection range by a couple meters like 4-6 meters, bc the only way u can get info from the portals is if u put them right besides gens. Make coming out of portals silent, or the map wide aud0 comments 1 views last activity
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These perks are utter garbage. wandering eye: There are only 3 killers in game that could get even a small amount of value out of it like legion,plague,kaneki and in my countless testing i didnt even get a single amount of value. Its too situational, it only works in a 20 meter radius and ONLY for INJURED survivors, i mean cmon who in there right mind tought this would be a good perk, increas3 comments 242 views last activity
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So now that we know whats abt to come w the anti slug/tunneling changes, we need to help killers w the early game cause usually by the time u finish a chase at least 2 gens pop. So to fix that i have a simple solution, make the first two gens take longer to repair, just 2 not more. not sure abt the exact numbers but smt like this: the first and second gens both take 120 sec to finish, or the f6 comments 92 views last activity
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Added the ability for Survivors to recover while crawling. Recovery now occurs passively with no need to hold a button. i dont think this should come into the game, first of all tenancy would become useless, second of all this would just straight up buff flip flop power stuggle combo that really doesnt need more buffs, and conviction which is btw still extremly op If a Survivor dies bef1 comments 41 views last activity
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I think it would be a healthy change towards killers, so when the killer loses against one they know that the survivors had a huge advantage and it wouldnt make them feel like garbage as much. also i think it would help killers realise how good they actually are against a sfw and against a solo q team so they dont have like a ridiculous expectations for them selves.11 comments 221 views last activity
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Unfortunately as of rn it is impossible to balance the fog vial bc whenever its gonna be op or useless in a match depends on the map entirely, to be more specific the lightning/shading of certain maps. for example on the new twd "map" its basically useless and on the dead dawg saloon its stil really strong so if bhvr cant fix those problems there is pratically no way to balance them properly1 comments 21 views last activity
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wSo since the only thing u can actually see in the fog is blood, i've been trying to make bloodhound work and im not sure if its actually helping or not. So i ask u to try this build and tell ur experience with it/does it actually help. the build is basically keep people injured and try to give them as many hemorrhage as possible so there would be a lot more blood on the ground, and to see if b0 comments 41 views last activity
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As the title says pair it with vigil and the new fog vials. change my mind3 comments 111 views last activity
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Ty bhvr! I was getting SO tired of running call to arms, and now we can have some variety for addons at last :)15 comments 151 views last activity
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They became more grindy while giving less reward. It would have been fine if they make it more grindy but kept the same amount of rewards but they didnt.1 comments 71 views last activity
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I hope bhvr does smt with this engine cause playing this game on 30 fps feels awful, even tho i could easily reach 70-90 fps last update and a couple updates back i could even reach 120 fps so i dunno ######### is goin on.0 comments 41 views last activity
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i usually have like 72-90 fps, and now it usually hits around 30-50?1 comments 31 views last activity
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cause i do, for me it started a few weeks ago0 comments 11 views last activity
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Please just revert it to what it was, and make it not work besides totems. If u have fun demo addons in mind please share ur idea.0 comments 1 views last activity
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what if we make it so 5 scourge hooks spawn in instead of 4, and they spawn in around the corners of the map and 1 in the middle? This way u wouldnt get screwed over by rng.1 comments 51 views last activity
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Am i the only one that wants new KILLER perks that apply the broken satus effect? Especially since healing seems so fast nowdays, and to be fair we really only have like 3 of those. No quarter (trash) - needs a buff so it activates on normal heals too, not just self heals. Forced penance (ok) (very situational) terminus (good) ALSO if u have any ideas for perks that apply (broken) feel fre6 comments 332 views last activity
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just buff anti heal perks, and also buff the mangled and hemorrhage status effects Thats it, what do u think?23 comments 422 views last activity
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Are bloodpoints(the reward for us players) just for gameplay, or is there a lore reason too for them? Like does the entity just gives like 40k liters of blood to a survivor after a match lol?1 comments 31 views last activity
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For my first, it was legion. I just liked the idea of running around the map like flash and stabbing people nonstop, it was fun at first but after a while i just realized what a truly weak killer he WAS so i stopped. But then i found knight, and i just really connected w him the instant i tried him, his playstyle, his looks, and everything abt him. so yea, i stand high and proud as THE KNIGHT M46 comments 671 views last activity
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I have 1050 hours in game, and i can confidently say that i can play like 70/60% of killers pretty well, but my god, when it comes to xeno i'd rather play perkless trapper for a hundred games than play xeno for 1, i just feel so misreable playing her. I used to play her quite a bit when i had like 200-500 hours but ever since i hit high/mid mmr i just stopped and gave up on her, and at this po48 comments 871 views last activity
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Just to be clear im happy with these changes, he feels really nice, and i dont think it should be reverted when the ghoul destroys a palet he only loses 1 stack instead of 2 https://youtu.be/5U7q2wp0AH4?si=BKrL1L3m-y1c6NI6 and shouldnt his stacks be recharging after leaping from a high ground? https://youtu.be/Im4NjWnrxhE?si=0FmoMuKH2JKIUQxg0 comments 32 views last activity
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Am i the only one that feels like there have been a lot more fog lately in matches? I like it , it has a really nice vibe to it :) ps.: without the fog offering There was an error displaying this embed.5 comments 51 views last activity
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crawler mode: self distruct bolt should be basekit bc as of rn crawler mode is just a liability aside from the range attack tail attack: horrendous range increase it by at least 2 meters, tunnels: they are alright, but there needs to be a way to tell which direction the exit is facing, has the same problem as singu had before the qol changes turrets: they are way too overpowered, they sho9 comments 121 views last activity
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Lately i started using cob+overcharge, but i've read on reddit that it caps out at 155%2 comments 51 views last activity
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Since there are 25 maps in total and i assume they are in a rotation where there wont be any map/realm repetition means that u have to play 24 games just to get to rpd ONCE, meaning u have to play 500 games just to beat it, and that is if u survive everysingle time and YOU open the gates and not ur teammates. I mean that is just ridiculous. I tried to get on rpd all day long, bringing rpd map3 comments 51 views last activity
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Why bhvr? no one complained abt the perk, so why revert it to being useless? Before the buffs literally no one used it, and now that its an actual good perk u make it almost useless once again. Whats bothering me the most is that it was mosty used on m1 killers, u know, the ones that actually need it. Like i bet my kidneys on it that u never seen it on blight/nurse/hillbilly/spirit/drac etc. a14 comments 441 views last activity
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So i just started playing survivor only a few days ago, since i've got in to an accident which left my left hand/arm in a pretty bad shape, and this is the only role that i can play one handed. So far its been pretty terrible, 6 out of my 10 games has been against nurses, my teammates are actually braindead and someone usually just gives up at the start of the match. some examples: tm runs ac19 comments 681 views last activity
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Got my left elbow dislocated pretty badly, unfortunately for me i wont be able to play springtrap when he comes out😭4 comments 31 views last activity
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knight: dms,dragons grip,bbq,pop, call to arms, torch game afoot/remember me/bloodwarden ,no way out, rancor, terminus, banner, torch weave,franklins,hoarder,human greed, torch,call to arms dying light,grim,dms,pain res, torch,call to arms lich: thrilling,pop,eruption,furtive chase, vorpal sword,staff of withering death bound,friends till the end,furtive chase,dms, vorpal sword,staff of0 comments 123 views last activity
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When do u think bhvr will implement it and to what extent will they go with it? Is it only gonna be color changes or are they gonna be making new unique effects? For example: would they make knight's green orb as a fire ball and in the killers perspective it would appear as if he has fire around his hud? Cause i remember about a poll or survey that we did and i think this feature was the most1 comments 31 views last activity
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And what do u think bhvr should buff in their kit? For slinger i think they should make him a 4.6 and make his aiming quicker and his projectile quicker too also faster reloading. For ghostie i'd say drop leg knife sheat should be basekit also make him faster in nightshroud when he isn't in anyones line of sight by 10%? And when a survivor is downed or on hook increase the reveal time. Bhvr co5 comments 71 views last activity
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For exapmle: Skull merchant could get an unrelated legendary male skin. Do u think bhvr would do smt like this? Bc i dont think bhvr did anything of sorts for killers yet.15 comments 342 views last activity
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I think it would be pretty neat, killer could be davy jones or salazar, survivor could be good old jackie.0 comments 1 views last activity